Assetto Corsa PC Mods General DiscussionPC 

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I add that the bushes are grouped together in a few meshes and not individually,
You pretty much answered your own question. If you have an older version when all the bushes were separate meshes with their own pivot points, use that with the ks_tree naming convention and KSeditor will sort out the grouping and shadows for you, just like trees.

I have tried so many options for trees in AC, including 3D trees before they were cool. In the end the only option that looks OK and doesn't suffer from FPS loss when you have many many thousands of trees is the kunos method and kstree shader.
 
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About 6 months I released an update to guigui0256's excellent Spa 2022 mod that fixed some tree lighting issues. One thing that always bugged me that I didn't know what to do with back then was the construction dirt mound left of the first turn. It stuck out like a sore thumb. I kind of made it fit better and was wondering if anyone had any interest in it to make it worth uploading a new version. I'm going to play with the texture combos a bit more to see if I can get a closer match to the original look but without it standing out so much.

Old dirt mound:
spa2022_old_dirt.jpg


New look:
spa2022_new_dirt.jpg
 
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GT7 is good but AC is better. Sell the quest 2 and get a reverb g2. Best headset when you factor in cost, performance, ease of use etc.
Miles better infact.

heres the updated version


I dont have time to fix the glass, not sure where its going. its all correctly placed in the kn5. maybe an animation is moving it? not sure but dont have time to fix.

BEFORE:
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After
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You pretty much answered your own question. If you have an older version when all the bushes were separate meshes with their own pivot points, use that with the ks_tree naming convention and KSeditor will sort out the grouping and shadows for you, just like trees.

I have tried so many options for trees in AC, including 3D trees before they were cool. In the end the only option that looks OK and doesn't suffer from FPS loss when you have many many thousands of trees is the kunos method and kstree shader.
I grouped the meshes together to experiment and to have a simple management of the LODs with kseditor, unfortunately I didn't do it with the trees which are all single objects and are thousands, however I don't encounter fps problems (but my pc doesn't text ). Indeed with the trees I would like to do it but since they are all different textures as opposed to the bushes, combining them creates problems and it takes a long time to solve.
 
The old one looks more like the real mound, although the real mound got a banner and a stand on it a bit later in the year. You can check it out on Google Maps. There's "street view" available along that whole section of the track from an event where people were allowed to walk there. The street views are from August '22.

As of April '23, as seen in this video of the 6H Spa event (link should go straight to 8:25, if not, that's the time that section is in good view) there's some more seating on top of the mound but it still hasn't been covered in grass or anything so the dirt still looks pretty much the same.

Obviously, realism isn't the only concern. It is a bit of an eye sore. If you want to make it more aesthetically pleasing, more power to you.
 
Opel GT 1900 RACE

I added wings and wipers to the latest received and published updates, there is a new engine sound and there is an AO map, the car can be painted. Thank you everyone!

https://www.mediafire.com/file/j840p2kkmwzzfak/opel_gt_1900_race.zip/file

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I recovered this car yesterday on another site, the AO modification, window fixed we were made by someone that it must apparently not quoted here not by you:) , moreover it lacks the LODs now
 
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I recovered this car yesterday on another site, the AO modification, window fixed we were made by someone that it must apparently not quoted here not by you:) , moreover it lacks the LODs now
Could you be a bit clearer in your explanation ?
English is ‘t my native tongue either, but this …
 
I recovered this car yesterday on another site, the AO modification, window fixed we were made by someone that it must apparently not quoted here not by you:) , moreover it lacks the LODs now
Yes, I used it for this variation, I wrote it the one published so far... is included in UI_car. I unfortunately do not know how to make LODs, sorry!
 
Yes, I used it for this variation, I wrote it the one published so far... is included in UI_car. I unfortunately do not know how to make LODs, sorry!
can you send me the files for the original wheels? might as well make it 100% correct

actk did more fixes so I will update further again. hopefully someone can do the animations.
 
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Opel GT 1900 RACE

I added wings and wipers to the latest received and published updates, there is a new engine sound and there is an AO map, the car can be painted. Thank you everyone!

https://www.mediafire.com/file/j840p2kkmwzzfak/opel_gt_1900_race.zip/file

View attachment 1259487

View attachment 1259488
Amazing work -- at this point, adding on the fender flares, removing the default Forza aero, and creating an option for bumper/no bumper trim would be pretty much all that it needs to make it look historic-spec ready. (The fenders would probably be the tricky part, though...) And if it's mapped, I'll see about putting together some skins for it if I have the time.
 
Hello all, I am having a bit of trouble trying to find this directory. After user/ I do not have the "AppData" folder to continue into the directory to place my thumbnail preview files from racedepartment. Could I have deleted it somehow? Any way to get it back?

Thanks!

C:\Users\user\AppData\Local\AcTools Content Manager\Presets\CustomPreviews\
 
Hello all, I am having a bit of trouble trying to find this directory. After user/ I do not have the "AppData" folder to continue into the directory to place my thumbnail preview files from racedepartment. Could I have deleted it somehow? Any way to get it back?

Thanks!

C:\Users\user\AppData\Local\AcTools Content Manager\Presets\CustomPreviews\
Hi Duuzkk88,

The AppData folder is hidden by default in Windows. You can see the folder by going opening Explorer, going to 'View' and selecting 'Hidden Items' in the 'Show/hide' section.

You can also access the folder by choosing 'Start', 'Run' then type in '%AppData%'.
 
Here it is.
But that doesn't gives a really interesting car.
AI currently not tweaked.

Now, I'll see what can be done to race version...
About the Opel GT 1900 RACE, here is the "new" race version ; in fact a Gr.2

Torque : 208 Nm*
Power: 200 whp
Working AI with fuel_cons.ini

+fix rpm / speed gauges
+fix gauges' light
 

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i may have missed this but was there ever a complete preset for the BTCC seasons involving the VRC cars?
i know that there are some cars like the laguna .. but a complete bop and skinpack too?
 
Chassis 6066
Customer: Mr. Heidenreich, Germany
Delivery: 11. May 1993
Color: Speed Yellow
Present whereabouts: unknown

Today I show you a car which most people remember for its success in the 1994 Daytona 24h. The car was used under the banner of "HEICO Dienstleistungen" or later under the name "HEICO Motorsports"

The activities of HEICO Motorsport have been part of the HEICO Group. The origin of the group of companies goes back to 1966, when the Heidenreich family founded the room and office care institute Heidenreich & Co. in Wiesbaden Hochheim and operated it for over twenty years. In 1987, the management was taken over by Dirk-R. Ebeling. At that time, new business areas were opened up. In the years that followed, HEICO developed into a mixed service group. In 1990, the company was renamed from Heidenreich & Co. to HEICO. (source:https://www.wikiwand.com/de/HEICO_Group)

HEICO Motorsport was founded in in 1986 and was initially focused on historic motorsport. In the early 90s the team started to do service for modern racing cars (mainly BMW and Porsche). In this period Mr Heidenreich bought the RSR chassis 6066. The driver lineup included mostly no professional race drivers but successful business men and racing amateurs.

The first adventure of the team was the Le Mans race in 1993. The car was delivered in time for the Le Mans test which took place the 16. May 1993, 5 days after the delivery of the car. A good explanation for the naked design....

Le Mans 24H Test 1993, HEICO Dienstleistungen #65, Cat. 4

Screenshot_porsche_964_rsr_38_showroom_25-4-123-20-59-42.jpg


The first race event followed soon after. The most experienced driver in the lineup was Ulli Richter. Karl-Heinz Wlazik had tested his skills in the Spa 24h race before and Dirk Ebeling started his adventure with the Le Mans test. They did a great job finishing 3rd in class and 17th overall.

Le Mans 24H 1993, HEICO Dienstleistungen #65, Cat.4

Screenshot_porsche_964_rsr_38_showroom_25-4-123-21-0-38.jpg


The team must have had a soft spot for endurance racing as the next race they took part in was the Pokka 1000 km race on the Suzuka circuit. This time Jürgen Barth joined Dirk Ebeling and Karl-Heinz Wlazik. Suzuka sadly ended with a DNF result.

Jürgen Barth is not only one of Porsche best remembered drivers, he also saved the sports car racing branch of motorsports from an almost certain end. When the prototype scene was at its lowest point after the end of the Group C era, Barth, in his function as Porsche customer sport director, had the idea to revitalise GT racing. Together with Stéphane Ratel and Patrick Peter, he created the BPR series in 1994.

Pokka 1000 km Suzuka 1993, HEICO Motorsport #65, LM-GT4
Screenshot_porsche_964_rsr_38_showroom_25-4-123-21-1-19.jpg


The beautiful car was next seen for the 1994 Daytona 24H race. This time Richter, Wlazik and Ebeling were joined by Gunter Döbler. Döbler fitted perfectly in the lineup of gentleman drivers. His first international event was the Le Mans 24h race from 1993 and the Daytona race in 1994 was his second international race.

Nobody had the team on the list for a top result and especially not for a podium, but they did not only finish on the podium, they went for the class win in GTU class. This race was a game changer for HEICO Motorsports. In the same year Volvo contacted them and asked if they would like to run their official European motor sport program from 1995 onwords. The success of the team with Volvo and later Mercedes went on until 2012, when HEICO decided to end the motor sport activities...

So here comes the 1994 Le Mans GTU class winner...
IMSA GT 1994, Daytona 24H, HEICO Motorsport #65, GTU
Screenshot_porsche_964_rsr_38_showroom_25-4-123-21-2-2.jpg


all the skins related to BPR will be released as part of the BPR Recreation Project. The other skins will be part of the car release. The release date is not yet fixed.

to be continued.......
 
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