This folder is hidden in Windows, you have to unhide it or write the folder address in the Explorer address bar.Hello all, I am having a bit of trouble trying to find this directory. After user/ I do not have the "AppData" folder to continue into the directory to place my thumbnail preview files from racedepartment. Could I have deleted it somehow? Any way to get it back?
Thanks!
C:\Users\user\AppData\Local\AcTools Content Manager\Presets\CustomPreviews\Car Preview preset for Content Manager
black_01 black_02 black_03 Installation of preset-file: Copy to : C:\Users\*user*\AppData\Local\AcTools Content Manager\Presets\CustomPreviews\ in Content Manager go to : - content - tools - Update Previews - Launch select the cars and...www.racedepartment.com
For me it was the other way around, quick drive got stuck on thunderstorms, regardless what the real weather stated. Ended up having to delete CM/CSP and reinstall. All good afterwards.anyone have the same issue? my career mode is always stuck on raining. no matter what option i choose. in quick drive its fine but in careers the sol planner defaults to rain
i have the same issue.. after updating to the latest CMYop if somebody could help on that
Having latest Pure + csp version
I am ending up in game with this sol planner not working ?
Here are all my settings ?
Does anybody have a clue ?
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i thought i was going mad and it was only meFor me it was the other way around, quick drive got stuck on thunderstorms, regardless what the real weather stated. Ended up having to delete CM/CSP and reinstall. All good afterwards.
Please read the post above...Yop if somebody could help on that
Having latest Pure + csp version
I am ending up in game with this sol planner not working ?
Here are all my settings ?
Does anybody have a clue ?
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View attachment 1259585
we fixed it on your discord Mister ^^ thank youPlease read the post above...
I choose the weather not in "Static", but in "More", usually I choose: Few clouds. I leave the Controller in Sol 2.5 and everything works fine..View attachment 1259621
no matter what i choose under new weather it will revert to heavy rain in career mode. even when i change the planner in game. any idea?
if i select static weather but keep the controller as sol 2.5 the track will always be wet despite the sky being clear (after a very breif batch of dark clouds)
when i revert the controller back to basic weather works again in career but sol planner is still available.
tried uninstalling/reinstalling CM, CSP and Pure
is this a bug or am i being dumb?
if i change the weather to static and then anything like clear
This may convince you that I'm mad as a box of rocks, but when I was in the same boat, I was able to convince CSP/Pure to get "un-stuck" by switching to a different track, in "Practice" mode where the weather was different, and that made it load everything from scratch. Then when I went back to what I really wanted to run, the weather was working again. And of course, this was immediately after re-installing everything following the instructions from the Pure blog/CSP e-mail (both posted above by Peter)..View attachment 1259621
no matter what i choose under new weather it will revert to heavy rain in career mode. even when i change the planner in game. any idea?
if i select static weather but keep the controller as sol 2.5 the track will always be wet despite the sky being clear (after a very breif batch of dark clouds)
when i revert the controller back to basic weather works again in career but sol planner is still available.
tried uninstalling/reinstalling CM, CSP and Pure
is this a bug or am i being dumb?
if i change the weather to static and then anything like clear
i tried, in anything outside of the career its all working as should. just in career i have to use the basic controller for anything to work.I choose the weather not in "Static", but in "More", usually I choose: Few clouds. I leave the Controller in Sol 2.5 and everything works fine.
im gonna try this, hopefully it will work. im guessing its something my end. is the 2.5 controller working for you in career mode?This may convince you that I'm mad as a box of rocks, but when I was in the same boat, I was able to convince CSP/Pure to get "un-stuck" by switching to a different track, in "Practice" mode where the weather was different, and that made it load everything from scratch. Then when I went back to what I really wanted to run, the weather was working again. And of course, this was immediately after re-installing everything following the instructions from the Pure blog/CSP e-mail (both posted above by Peter).
I had to be pig-headed stubborn but it finally popped back to working normally. I was using live weather - try that instead.
It was last time I tried, but that was a while ago. I'll touch base later once I've had a chance to find out.i tried, in anything outside of the career its all working as should. just in career i have to use the basic controller for anything to work.
im gonna try this, hopefully it will work. im guessing its something my end. is the 2.5 controller working for you in career mode?
Updated the track link with a new version. It's best to delete the original track folder to be safe.Spa 2022 Update
This is my take on the excellent Spa 2022 mod by guigui0256. I cannot stress enough how I take no credit for this what so ever. Please do not give me any credit or thanks for this. I did basically nothing other than fix a couple of technical issues with the treeline lighting and altered a few textures. I realize this is not a cool thing to do to alter someone else's work without permission. I did reach out to the creator awhile back about these issues and he said he was happy with the track so I don't feel like I am doing anything wrong. If he sees this and asks, I will pull it.
The download is rather large because it is a full track folder. I run the track as it's own separate track, not as an addon in the original Kunos Spa folder. Reason being, his extension impacted how the original Spa looked and I didn't want to change that so I made it a separate track. It also includes the @Pyyer F1 mod (untouched) for 2022 which adds to the file size. Sorry for the big download.
Spa 2022 Update
View attachment 1205882
One note. If you want the sound effects back, open up the ext_config file and set the ext_config-audio section at the top to ACTIVE = 1. It does weird things on my system so I had to disable it.
Um, at the risk of becoming Mr Targa Florio, I have yet another pack. This time its all the times the Ferrari 250 GTO graced the Targa Florio with its presence (at least, the ones that haven't been made before now). You can find it in one big pack HERE.
View attachment 1259692
excellent stuff, im really enjoying these. thank you for sharing!GPLmania season Part 3!This time we're going to america and on vacation! GPLmania Part 3 brings you the Cam-Am 60s Special and the Formula One 1967 Into The Woods championships with races on famous american tracks an on long and dangerous tracks with beautiful landscapes.
RELEASE of Laguna Seca 60s, Mexico GP 1967 and two new championships of the GPLmania series.
The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 3 contains all work of Part 1+2.
There will be at least 5 parts, with new championships and new track releases for each part.
All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.
For uses of the Formula One 1967 Special: Part 3 contains a update of the championship, if you're still in the championship skip the updated championship files and install it later.
![]()
GPLmania Championships v1.2 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
This 3d-track was made for Grand Prix Legends as 67s version by David Sabre in 2003. It was updated to a 70s version (as 1972 but it's more a mix of 60s and 70s elements) by jpalesi for rFactor. It was converted and enhanced to Assetto Corsa by Legion. It was updated by Rainmaker. Some parts of third modders were implanted.
View attachment 1259742
View attachment 1259744
View attachment 1259745
Changelog:
- up to 4.5 sec faster AI
- cams and water shader by DaBaeda
- new color for the grass
- changed all shaders
- modulated shader of the background skybox
- fixed black guardrails
- fixed some double sided objects
- fixed pit lane
- new UI
- added loading screens
- added hot lap starting point
- added track description by Fanapryde
- added overlays and ideal line files for time attack mode
- fixed some shadows
- added GrassFX from the Content Manager download file + edited it for the brown areas
- changed the old flags texture at the pit starting point
- deleted a tree without a trunk
- did a cable fix for the tents, so Masscot don't have to do it :-)
RELEASE of MEXICO GP 1967This 3D-track was original made for Grand Prix Legends by Papyrus. It was converted for GTR2 by Sunalp2 and later enhanced by NeelJ. It was ported to Assetto Corsa by Rainmaker.
![]()
Mexico GP 1967 v1.4 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1259749
View attachment 1259746
View attachment 1259747
Fantastic thanks. I am using these tracks for vintage racing already quite a time.GPLmania season Part 3!This time we're going to america and on vacation! GPLmania Part 3 brings you the Cam-Am 60s Special and the Formula One 1967 Into The Woods championships with races on famous american tracks an on long and dangerous tracks with beautiful landscapes.
RELEASE of Laguna Seca 60s, Mexico GP 1967 and two new championships of the GPLmania series.
The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 3 contains all work of Part 1+2.
There will be at least 5 parts, with new championships and new track releases for each part.
All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.
For uses of the Formula One 1967 Special: Part 3 contains a update of the championship, if you're still in the championship skip the updated championship files and install it later.
![]()
GPLmania Championships v1.2 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
This 3d-track was made for Grand Prix Legends as 67s version by David Sabre in 2003. It was updated to a 70s version (as 1972 but it's more a mix of 60s and 70s elements) by jpalesi for rFactor. It was converted and enhanced to Assetto Corsa by Legion. It was updated by Rainmaker. Some parts of third modders were implanted.
View attachment 1259742
View attachment 1259744
View attachment 1259745
Changelog:
- up to 4.5 sec faster AI
- cams and water shader by DaBaeda
- new color for the grass
- changed all shaders
- modulated shader of the background skybox
- fixed black guardrails
- fixed some double sided objects
- fixed pit lane
- new UI
- added loading screens
- added hot lap starting point
- added track description by Fanapryde
- added overlays and ideal line files for time attack mode
- fixed some shadows
- added GrassFX from the Content Manager download file + edited it for the brown areas
- changed the old flags texture at the pit starting point
- deleted a tree without a trunk
- did a cable fix for the tents, so Masscot don't have to do it :-)
RELEASE of MEXICO GP 1967This 3D-track was original made for Grand Prix Legends by Papyrus. It was converted for GTR2 by Sunalp2 and later enhanced by NeelJ. It was ported to Assetto Corsa by Rainmaker.
![]()
Mexico GP 1967 v1.4 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1259749
View attachment 1259746
View attachment 1259747
Thanks! Awesome work.GPLmania season Part 3!This time we're going to america and on vacation! GPLmania Part 3 brings you the Cam-Am 60s Special and the Formula One 1967 Into The Woods championships with races on famous american tracks an on long and dangerous tracks with beautiful landscapes.
RELEASE of Laguna Seca 60s, Mexico GP 1967 and two new championships of the GPLmania series.
The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 3 contains all work of Part 1+2.
There will be at least 5 parts, with new championships and new track releases for each part.
All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.
For uses of the Formula One 1967 Special: Part 3 contains a update of the championship, if you're still in the championship skip the updated championship files and install it later.
![]()
GPLmania Championships v1.2 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
This 3d-track was made for Grand Prix Legends as 67s version by David Sabre in 2003. It was updated to a 70s version (as 1972 but it's more a mix of 60s and 70s elements) by jpalesi for rFactor. It was converted and enhanced to Assetto Corsa by Legion. It was updated by Rainmaker. Some parts of third modders were implanted.
View attachment 1259742
View attachment 1259744
View attachment 1259745
Changelog:
- up to 4.5 sec faster AI
- cams and water shader by DaBaeda
- new color for the grass
- changed all shaders
- modulated shader of the background skybox
- fixed black guardrails
- fixed some double sided objects
- fixed pit lane
- new UI
- added loading screens
- added hot lap starting point
- added track description by Fanapryde
- added overlays and ideal line files for time attack mode
- fixed some shadows
- added GrassFX from the Content Manager download file + edited it for the brown areas
- changed the old flags texture at the pit starting point
- deleted a tree without a trunk
- did a cable fix for the tents, so Masscot don't have to do it :-)
RELEASE of MEXICO GP 1967This 3D-track was original made for Grand Prix Legends by Papyrus. It was converted for GTR2 by Sunalp2 and later enhanced by NeelJ. It was ported to Assetto Corsa by Rainmaker.
![]()
Mexico GP 1967 v1.4 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
View attachment 1259749
View attachment 1259746
View attachment 1259747
Amazing work!GPLmania season Part 3!This time we're going to america and on vacation! GPLmania Part 3 brings you the Cam-Am 60s Special and the Formula One 1967 Into The Woods championships with races on famous american tracks an on long and dangerous tracks with beautiful landscapes.
RELEASE of Laguna Seca 60s, Mexico GP 1967 and two new championships of the GPLmania series.
The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 3 contains all work of Part 1+2.
There will be at least 5 parts, with new championships and new track releases for each part.
All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.
For uses of the Formula One 1967 Special: Part 3 contains a update of the championship, if you're still in the championship skip the updated championship files and install it later.
![]()
GPLmania Championships v1.2 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
This 3d-track was made for Grand Prix Legends as 67s version by David Sabre in 2003. It was updated to a 70s version (as 1972 but it's more a mix of 60s and 70s elements) by jpalesi for rFactor. It was converted and enhanced to Assetto Corsa by Legion. It was updated by Rainmaker. Some parts of third modders were implanted.
View attachment 1259742
View attachment 1259744
View attachment 1259745
Changelog:
- up to 4.5 sec faster AI
- cams and water shader by DaBaeda
- new color for the grass
- changed all shaders
- modulated shader of the background skybox
- fixed black guardrails
- fixed some double sided objects
- fixed pit lane
- new UI
- added loading screens
- added hot lap starting point
- added track description by Fanapryde
- added overlays and ideal line files for time attack mode
- fixed some shadows
- added GrassFX from the Content Manager download file + edited it for the brown areas
- changed the old flags texture at the pit starting point
- deleted a tree without a trunk
- did a cable fix for the tents, so Masscot don't have to do it :-)
RELEASE of MEXICO GP 1967This 3D-track was original made for Grand Prix Legends by Papyrus. It was converted for GTR2 by Sunalp2 and later enhanced by NeelJ. It was ported to Assetto Corsa by Rainmaker.
![]()
Mexico GP 1967 v1.4 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Niagara Falls v1.1Niagara Falls v1.1
RD Link
Patreon Link
MediaFire Link
Niagara Falls conversion from rFactor.
A street circuit located in Niagara Falls, NY, who hosted the SCCA Trans Am Niagara Falls Grand Prix in 1988.
View attachment 1119765
-CSP required
-24 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by AR rFactor Tracks and Thank you for gave me permission
AC Converted by @shi (shin956)
AI, camtool by @Viola Seven
AI, cam, drs_zones.ini, loading screenshot by @KevinK2
logo.png, sections.ini by @Fanapryde
Test and Feedback by @Breathe , @slider666 , @RMi_wood
Enjoy.
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v1.1 changelog;
-Added groove/skidmark.
-Added support for audience to camera_facing.
-Changed background.
-Changed truck textures.
-Adjusted billboard mapping.
-Reduced number of marshalls and cameramen.
-Reduced the brightness of tire wall textures.
-Updated Nissan bridge logo texture.
-Updated building objects.
-Updated ext_config.
-Updated VAO-patch.
Add in the Formula Regional Asia and Europe series there too, they are on the near horizon after the TRS series are completed. Thanksfully all the NZ tracks exist for the FROC/TRS. The European tracks need some work to run full grids, due to not all tracks in AC have enough pit stalls/grid slots.Amazing work!
Side note (kind of relevant, considering new Laguna Seca '60s)
I did make a list in the past of every iteration of layouts for F1 circuits (and whether they exist for AC/what's different/etc). Today I've started work on doing similar lists for:
WSC/WEC/ILMS
IndyCar/ChampCar/CART/USAC
ATCC/V8SC (including non-championship races)
ANZ Open Wheel (Tasman Series, FROC/Toyota Racing Series, S5000/Australian Drivers Championship)
IMSA GT + Equivalents
I probably will do some sort of list for an Asian series at some stage. Not sure about Europe. This is more of an historical guide for layout changes, if that makes sense.Add in the Formula Regional Asia and Europe series there too, they are on the near horizon after the TRS series are completed. Thanksfully all the NZ tracks exist for the FROC/TRS. The European tracks need some work to run full grids, due to not all tracks in AC have enough pit stalls/grid slots.