Hey folks, I'm trying to add some pitboxes/grid spots to a track.
I went through the process of:
But I still get this error:
LOADING GRID DATA
DEBUG TIMER: IDEALLINE:63.167400
WARNING: TRACK :: NO POSITION DATA FOUND
TRACK LENGTH: 3520.645020
DEBUG TIMER: TrackAvatar::TrackAvatar:5879.501700
[RACE] FIXED_SETUP: 0
[TEMPERATURE] AMBIENT: 12.000000
[TEMPERATURE] ROAD: 17.000000
[WIND] SPEED_KMH_MIN: 10.000000
[WIND] SPEED_KMH_MAX: 10.000000
[WIND] DIRECTION_DEG: 0.000000
[RACE] CARS: 1
[CSP SAYS] AC ran into a critical error:
CANNOT HAVE 0 CARS IN RACE.INI
I'm so frustrated I could eat my own poo!
How would I go about diagnosing and fixing the problem?
fyi the track I'm trying to add pitboxes to is sportsland-sugo... it has 26 boxes but i need at least 30. There are only 26 painted spots on the road but that doesn't matter to me. For this track, the grid/pit/crew spots are their own kn5.
I'm obviously doing something wrong. Any ideas?
I went through the process of:
- converting the kn5 to fbx,
- then converting the ASCII fbx to binary so Blender can open it,
- adding the extra pitboxes/grid spots/crew (do I have to do that last part? I'd rather not), making sure everything is named how AC wants it to be,
- converting it back to kn5 (kseditor can open, read and convert the fbx file seemingly without issue),
- editing the ui json,
- etc etc etc
But I still get this error:
LOADING GRID DATA
DEBUG TIMER: IDEALLINE:63.167400
WARNING: TRACK :: NO POSITION DATA FOUND
TRACK LENGTH: 3520.645020
DEBUG TIMER: TrackAvatar::TrackAvatar:5879.501700
[RACE] FIXED_SETUP: 0
[TEMPERATURE] AMBIENT: 12.000000
[TEMPERATURE] ROAD: 17.000000
[WIND] SPEED_KMH_MIN: 10.000000
[WIND] SPEED_KMH_MAX: 10.000000
[WIND] DIRECTION_DEG: 0.000000
[RACE] CARS: 1
[CSP SAYS] AC ran into a critical error:
CANNOT HAVE 0 CARS IN RACE.INI
I'm so frustrated I could eat my own poo!
How would I go about diagnosing and fixing the problem?
fyi the track I'm trying to add pitboxes to is sportsland-sugo... it has 26 boxes but i need at least 30. There are only 26 painted spots on the road but that doesn't matter to me. For this track, the grid/pit/crew spots are their own kn5.
I'm obviously doing something wrong. Any ideas?
Last edited: