Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi, Does anyone know if there's a helmet model that fits with this DDS files in Assetto Corsa? I think the original helmet model comes from rFactor 2 GP3 mod
GP3_18_18Helmet.jpg
Form3_2020_14Helmet.jpg
 
Does anyone else have any issues with the 101 Creative Porsche Cup cars from 2004? I can race 30-40 car grids round le mans, but i cant even get a grid of 12 with these cars, im getting 99% cpu warnings, are they a particularly hi-res vehicle? It doesnt matter which circuit, what settings my computer just wont have it.
 
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Does anyone else have any issues with the 101 Creative Porsche Cup cars from 2004? I cant race 30-40 car grids round le mans, but i cant even get a grid of 12 with these cars, im getting 99% cpu warnings, are they a particularly hi-res vehicle? It doesnt matter which circuit, what settings my computer just wont have it.
The car leans heavily into extended physics, the tyres will probably be the cause as they use the new multi ray collision detection.
 
Hello friends! After receiving a link to Breathe's track listing last time out, i've been filling out my SSD in record pace. 1 track that i have not been able to get is Palm Beach Raceway V1.4, as the link is unfortunately dead, including in Gutbomb's review post, and numerous further google searches result in the same dead links. If anybody has this track for me I'd truly appreciate it
 
Hello friends! After receiving a link to Breathe's track listing last time out, i've been filling out my SSD in record pace. 1 track that i have not been able to get is Palm Beach Raceway V1.4, as the link is unfortunately dead, including in Gutbomb's review post, and numerous further google searches result in the same dead links. If anybody has this track for me I'd truly appreciate it
I did the same thing a few weeks ago, couldn’t remember where I’d found it but kept it just in case:

 
Hello friends! After receiving a link to Breathe's track listing last time out, i've been filling out my SSD in record pace. 1 track that i have not been able to get is Palm Beach Raceway V1.4, as the link is unfortunately dead, including in Gutbomb's review post, and numerous further google searches result in the same dead links. If anybody has this track for me I'd truly appreciate it
Here you go:
https://sharemods.com/wscdl95xpvhe/palmbeach_speedway.zip.html

EDIT: ninjad... ;)
 
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Does your update include, or improve, DaBaeda's update?
as much as they are similar, the neil shaw version is closer to the real track (no offence to Dabaeda intended). In all the years I've been to the track, I've never once seen a balloon or blimp, plus it's billiard table smooth in DaBaeda's version, Neil has give the track a more realistic feel with it being bumpy. Neil being from NZ, has been able to capture the actual feel of the track, that just isn't there with the Dabaeda version, Highlands Motorsport Park versions are the same, though Neil's version only has the one layout, which I hope we can get him to add the extra layouts.
 
as much as they are similar, the neil shaw version is closer to the real track (no offence to Dabaeda intended). In all the years I've been to the track, I've never once seen a balloon or blimp, plus it's billiard table smooth in DaBaeda's version, Neil has give the track a more realistic feel with it being bumpy. Neil being from NZ, has been able to capture the actual feel of the track, that just isn't there with the Dabaeda version, Highlands Motorsport Park versions are the same, though Neil's version only has the one layout, which I hope we can get him to add the extra layouts.
Balloons and blimp can easily be removed, but I have to disagree about the track feel. Both feel the same (DD wheel here) and when you compare the surface.ini files you will see they are identical too.
 
Balloons and blimp can easily be removed, but I have to disagree about the track feel. Both feel the same (DD wheel here) and when you compare the surface.ini files you will see they are identical too.
to me they feel different, and that includes the atmosphere. Through my wheel in same car, they don't have the same feel, Dabaeda's just has something that feels different, like its a track I have never driven before, Neil's has a feel more like the track I have raced on. I cant explain it much better than that, maybe it's the balloons or something throwing the senses out, but the feel just isn't there and it felt like a billiard table to drive on where Neil's didn't. To me, i prefer a track that has the right feel, and neither Dabaeda's Southern NZ tracks feel right to me, having driven on them. No offence meant to Dabaeda at all.
 
Koenigsegg Agera RS / RSR

Version : 1.2
Changelog :
•added 1 MW pack for concerned skins
•added lods
•new pbr config for alcantara and leather
•add two skins for the RSR made by ings_z33
•add one skin for the RS made by godfather
•new analog and digital cluster
add interior light
•improved stiching texture
•improved Taillights
•reworked power curve
•new sound made by GT.Driver
•improved interior graphics

Features :
• Multimedia screen including 4 functions : GPS, music info, radio, rear camera, animation touch screen
• Front lift
• 1MW pack for concerned skins

This pack include two car the Agera RS and the Agera RSR with all versions of them and skins created by the community

Models from FH4, some part from csr2 and some made by me

CSP required
Ecryption : no

Download link (free) : https://www.patreon.com/posts/koenigsegg-agera-84019958

 
Hello friends! After receiving a link to Breathe's track listing last time out, i've been filling out my SSD in record pace. 1 track that i have not been able to get is Palm Beach Raceway V1.4, as the link is unfortunately dead, including in Gutbomb's review post, and numerous further google searches result in the same dead links. If anybody has this track for me I'd truly appreciate it

I did the same thing a few weeks ago, couldn’t remember where I’d found it but kept it just in case:

ABOUT THE LISTING : FYI, I own 99.99% of the tracks.
If a link is dead, don't hesitate to contact me by PM or on my discord and I'll modify the links.
 
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The car leans heavily into extended physics, the tyres will probably be the cause as they use the new multi ray collision detection.
I'm glad you deciphered that, I meant to say, I CAN race 30-40 cars at Le Mans, but only 10 with these cars. I have edited the original message just in case others wanted to give feedback as well. So does that mean I need to upgrade my CPU going forwards? Surely more and more cars will begin to use this multi ray collision system.
 
Balloons and blimp can easily be removed, but I have to disagree about the track feel. Both feel the same (DD wheel here) and when you compare the surface.ini files you will see they are identical too.

to me they feel different, and that includes the atmosphere. Through my wheel in same car, they don't have the same feel, Dabaeda's just has something that feels different, like its a track I have never driven before, Neil's has a feel more like the track I have raced on. I cant explain it much better than that, maybe it's the balloons or something throwing the senses out, but the feel just isn't there and it felt like a billiard table to drive on where Neil's didn't. To me, i prefer a track that has the right feel, and neither Dabaeda's Southern NZ tracks feel right to me, having driven on them. No offence meant to Dabaeda at all.
1) car setup: could be you have made a setup change on the one track (which then loads always per default as last used setup for that track), and on the other track your car has a default setup still?
2) on one track you drive with extended physics turned off , on the other on ? (if you use presets open them both in Drive tab and see if the checkbox is same for both)
3) the ffb multiplier : I'm not sure it is saved on car , or on combination of track+car ...
make sure you have ffb multiplier % the same on both tracks. (if you didn't do already , assign buttons on the wheel to change the multiplier on the fly... pretty handy!)

Check those 3 cases , otherwise I would not know how to explain it... maybe someone else has a 4th possible road to explore.
 
1) car setup: could be you have made a setup change on the one track (which then loads always per default as last used setup for that track), and on the other track your car has a default setup still?
2) on one track you drive with extended physics turned off , on the other on ? (if you use presets open them both in Drive tab and see if the checkbox is same for both)
3) the ffb multiplier : I'm not sure it is saved on car , or on combination of track+car ...
make sure you have ffb multiplier % the same on both tracks. (if you didn't do already , assign buttons on the wheel to change the multiplier on the fly... pretty handy!)

Check those 3 cases , otherwise I would not know how to explain it... maybe someone else has a 4th possible road to explore.
same conditions on each track, same car, same FFB, same setup as it was the default setup for the car. That doesn't change the atmosphere that just feels off, but it's all good, I have the Neil Shaw version which Rainmaker did the update for, the dabaeda one went to trash since there was no point keeping them both
 
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same conditions on each track, same car, same FFB same setup. That doesn't change the atmosphere that just feels off
Seeing a balloon in the sky wouldn't change the feel in your steering wheel.

I'm just trying to help you figure out where the different feeling comes from...
if you say that it feels less flat I take it you feel more through the ffb wheel... and not in general your feelings regarding the track. When you are reffering to those kinds of feelings , I would say "des goûts et des couleurs...

Anyways I'm sorry I couldn't help you then.
 
I could need some help:

In short:

I can't change (sequential) gears as soon as I'm entering the pit lane, not even after stopping in the box.
Same issue when I start from pits (on and offline): car stays in neutral, whatever I try.


I had this issue last year, but can't remember how (or even if) I managed to fix it.
Anyway, it's back now after a reinstall (upgraded PC).
  • H-shifter cars: no issue.
  • Not car/track related, happens with every seq shifter car on any track.
  • Auto clutch is disabled in PRO setting.
  • All controls checked, all OK.

Can't think of any solution atm.

Any thoughs please ?

EDIT, got it working again after reinstalling CM / CSP / SOL...
 
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Schleizer Dreieck update

Sorry, Beez had to take a short break. ;)
I've come quite far, but there's still a lot to do.

Anyway, someone pointed out to me that the 100th anniversary of the Schleizer Dreick was just celebrated.
So I looked for a current config etc., but found none. :boggled:
Now I've started working on one of gilles75's tracks again in order to get some more out of it.
Although, again, a new conversion would certainly make more sense. But that will have to wait. :)

Here is a config, vao-patch, new map and new surfaces.ini. But the originals are also available, renamed, and can be easily restored if desired.
Config contains of course grass_fx, rain_fx and some brightness adjustments and fixes. The skin includes fixes to the horizon to avoid the thin black lines that can be caused by the config.

I also fixed a lot of wrong vertex normals, but for the most part that only works in the kn5 file. Unfortunately, I can't simply share it.
But that's why all the rest is here. :)

The pictures are before and after comparisons.

Have fun with the changes I made. :)
I hope I didn't make anything worse. Unfortunately, there was no time for long testing because of working on Beez and RL. :)

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