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Yep that one thanks!
in cm preview perhaps (not using csp extension)... in game it should be OK (skins are with csp extension).I suppose something is missing in the skin folders ? I get to all white karts...
Only wheel and steer colours appear different.
I have a test version of CSP so it may not be visible to you yet. What version of CSP do you use?Thanks! That explains a lot. But somehow I can´t see this option. Which CM version do you use?
Edit: Probably the CSP version is the one which matters
I have 0.1.80-218 and it doesn't have that option.I have a test version of CSP so it may not be visible to you yet. What version of CSP do you use?
Also, you will want the latest Content Manager: https://github.com/gro-ove/actools/releases/download/v0.8.2569.39678/Content.Manager.zip
hi shyzsterz , can you manage the bright of the headlights? also in my case only the darche headlights too brights, rest of all cars works fine, i use premier pure ppfilter..is a shame because the car is amazing!
its perfect, and good to have one official version . thanks!Honda Integra Type R Touring Car (Update v1.5)
Public release on the MacedoSTI Patreon
Note: It is encrypted
View attachment 1271748
Hmm... not every CSP has this option, so it won't work for everybody.in cm preview perhaps (not using csp extension)... in game it should be OK (skins are with csp extension).
If u enable the option "use CSP for final previews render " in Settings - Custom Showroom, it'll give you the propper previews.
it is a hidden section then. You will have to go look for it in the settings files.I have 0.1.80-218 and it doesn't have that option.
it is a hidden section then. You will have to go look for it in the settings files.
I have saw that smal click box after^^ thank you forr th help mate!are you actually clicking the box for the texture you want to view?
ah yes, I was running without PP , enabling PP and using Peter's latest Pure filter , it looked indeed more like what you were seeing.Hmm... not every CSP has this option, so it won't work for everybody.
That aside, the CSP version I use does have the option and I tried it, but it did not work. Like I said, some different colours on steering wheel, rims and chassis, but the 'bodywork' is always white with some black/grey parts, option ticked or unticked makes no difference.
In game I get to see the colours that are meant to be (I think):
View attachment 1271855
Same skin in preview/showroom:
View attachment 1271856
I can't rule out that it may be something on my side, since e.g. I don't get to see the Mercedes star on the grille of the rss_mercer, option "use CSP for final previews render" on or off...
Imo the 'classic' way to skin is still better and will work for everyone.
Does anyone know what grassfx setting i need to adjust as i've got grass growing through the track surface on replays...
Edit: the modder is correcting the LODs. The car will be updated soon.Honda Integra Type R Touring Car (Update v1.5)
Public release on the MacedoSTI Patreon
Note: It is encrypted
View attachment 1271748
100% agree, for me i just want to turn abs on...............cant even do thatOnce more, yet another mod that is very nearly fantastic but is completely ruined by mistakes locked behind encryption.
The LOD switching on the rear window as it changes between LODs A & B is ridiculous, and could easily be fixed if it wasn't hard-locked behind encryption.
So frustrating.
It's like baking a delicious cake then thinking it'd be improved by smearing dog muck all over it.
Works fine now, previews, showroom and ingame... 💥ah yes, I was running without PP , enabling PP and using Peter's latest Pure filter , it looked indeed more like what you were seeing.
So I reworked the skins, to work with PP as well (using 'Pure' filter). Should work both without and with PP now. (although I havent' tested in VR yet)
You can re-download them at same link.
Cheers and thanks for your feedback!
thamks for your response John! unfortunately, i do that but nothing change at all..also i tries to unpack data whit CM but in the data folder, the lights.ini are unreadable..i guess because are encriptedLook into the ext_config.ini file in the car's "extension" folder.
There you can change the illumination multiplier of the headlights. Look into the following line:
";======================== ORIGINAL ===================================
...
[LIGHT_HEADLIGHT_1]
COLOR=1.00, 1.00, 1.00, 50 [Change the '50' to a lower number. I went for 10 to 12 at my settings!]
RANGE=180"
You can also add the "RANGE" line, if you want to adjust how far the headlights should reach.
this download is just a text document with a load of chinese writing.............or japanese or something to that effect. am i doing something wrong?.No one asked it, but i worked on it for myself, so why not share it here (be sure to download also the track skin by Daniel Paez on RD)
VRC - Alabama track update by CrisT86
Just download, drag-n-drop and overwrite when asked
- New EXT_CONFIG featuring RainFX, LightFX, GrassFX, Seasons (i kept few things from the Rusty config)
- New TV Cams (2 sets, 4 different FOVs)
- New TV Cams by @DaBaeda
View attachment 1144954View attachment 1144955View attachment 1144956View attachment 1144957View attachment 1144958
It's a RAR-archive. Just remove .txt at the end of the file.this download is just a text document with a load of chinese writing.............or japanese or something to that effect. am i doing something wrong?.
Welcome to GT-PlanetThis is my first post.
RUF R50 Concept (RUF Supercar Concept)
Release Assetto Corsa my first time MOD (free MOD)
features:
・non encryption
・made collider, LOD_B, C, D
・emissive turnsignal, hazard
・active rear spoiler (over 120km/h)
・wiper animation
![]()
2004 RUF R50 Concept (RUF Supercar Concept) for Assetto Corsa
Free release, my first time MOD!ver.1.0 features:・non encryption・made collider, LOD_B, C, D・emissive turnsignal, hazard・active rear spoiler (over 120km/h)・wiper animation enjoy!!初めて製作したMODです。無料で利用できます。ver.1.0・暗号化なし・collider、3種のLOD作成済み・ウィンカー、ハザード点灯・可変リアスポイラー (120km/h以上で動作します)・ワイパー動作danbowlghini.gumroad.com
which can be edited freely. I'm inexperienced, so I'm still immature as a modder.
I will continue to study MOD making from now on.
View attachment 1271909View attachment 1271910View attachment 1271911
excellent. thanks for the info and the quick reply this is the first time i have come across this.It's a RAR-archive. Just remove .txt at the end of the file.