Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,267 comments
  • 51,146,305 views
Each one should test himself FGS! What is good for me can be trash for another, Jesuuuuuuuuuuuuuusssssssss.
And what the hell means 'good physics'?
Again, each one has a personal way of considering 'gp'.

Thank you and have fun.
A great thank you, you really are very nice and of a very great help :bowdown: ... maybe, next time please don't bother Jesus in your (useless) answer.
If you do not know what the hell "good physics" mean, try a RSS mod so you can understand.
 
Скриншот 11-07-2023 175030.jpg
Скриншот 11-07-2023 175047.jpg

i found a bug monaco_1975
 
I wonder why raindrops won't manifest in my screenshots.
 

Attachments

  • Screenshot (343).png
    Screenshot (343).png
    158.6 KB · Views: 29
  • Screenshot (342).png
    Screenshot (342).png
    155.8 KB · Views: 27
  • Screenshot (341).png
    Screenshot (341).png
    139.2 KB · Views: 27
  • Screenshot_vrc_arc_chevrette28_ks_laguna_seca_3-6-123-17-39-49.png
    Screenshot_vrc_arc_chevrette28_ks_laguna_seca_3-6-123-17-39-49.png
    308 KB · Views: 26
Hi, please check this with the following values.
1689088560027.png

CM/Settings/Custom Shaders Patch/Graphic Adjustments.

Hope this will work for you.
Best Regards?
 
Last edited:
UPDATE Zolder 1967

v3.3
-animated flags by racinjoe013
-removed all people standing in front of the fence
-reimported a road patch

I think that a reference to "FILE=zolder67_flags.kn5" is missing
inside "_extras\more bumpy road surface by Ludwig6666\models.ini"
 
Last edited:
Sachsenring 1967 from @Rainmaker87

If you like (far) less spectators you can add this code to the ext_config.ini in the extension file of the track folder.
I didn't remove all of them, only the cardboard rows that bothered me the most, as well as the spectators sitting on poles (though I am aware that it has been like that in that era - I guess safety wasn't their main concern back then) :scared:

sachsen.png


But they look so sad....
Anyway: if you don't like the result, just remove these lines again and you're back to the original.
 

Attachments

No perfect but more fun:

Ideal car for the track:

EDIT: UPDATE Zolder 1967

v3.4
-corrected models file for the Ludwig6666 road mesh
-added another bumpy road mesh option in extras folder

 
Last edited:
Hello, I have this big bug in AC. I've pure 0.190 + CSP 0.1.80. All works properly for weeks but today I noticed this bug in some of original kunos tracks like Silverstone, Nurburgring ecc. Please someone tell me how to solve this bug without reinstalling all the game?:confused: Thank you so much to all :)
It is already solved and will be working in future versions of Pure. You can already install this fix for Triplescreen:
 
That should be used on a LUA script, if I´m not totally wrong.
To use it in ext_config.ini use for example this:
INI:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = change specular shader settings
MATERIALS = material_name_here
PROP_... = ksSpecular, 0.1 ;use proper values here
PROP_... = ksSpecularEXP, 15 ;use proper values here
That is for sun specular on track, what if I want to darken the asphalt
 
Last edited by a moderator:
I can´t verify that hole. Either by driving the same parts or by 3D model software. What version of this track do you use?
Nevertheless, I worked on some other parts:
View attachment 1272287
View attachment 1272286

Still a lot to do... :odd:
cars falling through the track was found in creating some NZ tracks recently, and it was found that with csp review 1.80 preview 218 some cars would fall through, while others didnt. The fix that worked for me was as follows, thanks to Gzerod
CM>Settings>Custom Shaders Patch>General Patch Settings>Physics Tweaks>Raycasting engine: change from Intel Embree back to ODE.

I also tick 'Disable for deep collisions' and 'Limit amount of cantacts', though they don't seem to be involved with the problem.
It was also found by Rainmaker that the object (part of the track the car fell through) was double sided.
 
Last edited:
Hello i have 2 question

1 how can I manipulate backfire sound with the car physics? Fmod has a backfire event but in game i don't hear any, so something must trigger it


2 How can I swap parts on and off in game ? VRC Formula 2007 has a toggle to enable front fin or make halo disappear. I want to toggle these fins on and off too on the sauber

View attachment 1272201
You can do this via CSP and add a MODEL_REPLACEMENT line in the ext_config.ini to hide those parts for that skin, or if you want to spend more time you can try and make them disappear by adding them as an animated wing in CSP which means editing the aero.ini and setup.ini to have them show up in the setup screen.
 
While nobody officially develops the Alfa-Romeo 2300 LM and 2300 MM, I'm making my inventions to have a few more cars on the grids of the 30's (to partner with Bentley and Mercedes by Legion).

The biggest problems are the "maps" of the added pieces that are overlapping the original ones, that's why (mainly the skin of "Nuvolari/Sommer de 1931 (number 11)" was strange, but I have nothing to do.

The others were close the real ones ( more or less ) I tried to make two versions of the Alfas: 2300MM ( more elongated front wheel protection, as well as the longer rear one) and 2300MM , slightly shorter rear and front protection too ). The first tests on tracks (after the necessary modifications in the "DATA" folder) were satisfactory.

I have to compare with real times on some track. From what I researched, they reached the maximum speed (close to 185km/h), I used the gear ratios and the differential (from an old collection that I have) that comments on several important cars (in the world of racing).
 

Attachments

  • __custom_showroom_1689128107.png
    __custom_showroom_1689128107.png
    89.3 KB · Views: 48
  • __custom_showroom_1689129132.png
    __custom_showroom_1689129132.png
    79.4 KB · Views: 43
  • __custom_showroom_1689129316.png
    __custom_showroom_1689129316.png
    75.6 KB · Views: 44
  • __custom_showroom_1689132273.png
    __custom_showroom_1689132273.png
    119.6 KB · Views: 41
You can do this via CSP and add a MODEL_REPLACEMENT line in the ext_config.ini to hide those parts for that skin, or if you want to spend more time you can try and make them disappear by adding them as an animated wing in CSP which means editing the aero.ini and setup.ini to have them show up in the setup screen.
I know about model replacement, but I need to replace it with something. I guess i can always replace it with a 0.001 sized object so that "nothing" appears.

And for animated wing what do I need to animate to make it dissappear ? Like I know how to animate (I already animated wing flexing) but dunno what to do to make it dissappear in animation. Change size ? make it go underground?
 
cars falling through the track was found in creating some NZ tracks recently, and it was found that with csp review 1.80 preview 218 some cars would fall through, while others didnt. The fix that worked for me was as follows, thanks to Gzerod

It was also by found Rainmaker that the object (part of the track the car fell through) was double sided.
1689150860792.png
Indeed, switching the mode to ODE solved the problem.
 
Tashi's Car Data Reference Center 0.3 (Nihon Update)
^ This is a link ^

WOO BOY HOW DID I FORGOT ABOUT THE JAPANESE BRANDS, because I did, but here it is. Nissan, Honda and Subaru are the new entries here, with Toyota getting three models.

More Data (general)
  • Added CarProg 2 - Site containing manuals & diagrams for select VAG brands
  • Added Subaru FSM - Site containing various FSM for US/EU Subaru vehicles

Specific data
  • Added manufacturer Honda
  • Added 1988 Honda CRX
  • Added 1988-1995 Honda del sol
  • Added 1988-1990 Honda Civic

  • Added manufacturer Nissan
  • Added 2009, 2011, 2012, 2014 Nissan 370Z
  • Added 2007-2014 Nissan GT-R

  • Added manufacturer Subaru
  • Added Subaru 360 YOUNG S, Sedan, Van, Truck, Custom
  • Added 2003-2005 Subaru Baja
  • Added 2014, 2015, 2017, 2020 Subaru BRZ + Supplementals
  • Added 1997-2020 Subaru Forester

  • Added Toyota MR2/MR-S Spyder (ZZW30)
  • Added 2009-2014 Toyota Prius (someone requested this)
  • Added 2005-2011 Toyota Yaris

As always, feel free to send stuffs in threads and/or DMs if you wanna contribute to the car data repository
 
let's not include "Captain Obvious", ok?:lol:
It's just that such things should appear correctly and not as someone pleases.
You seem to fairly new...
Lots of modders don't even care to put version numbers, or forget to update them, or start with v1.0 what should really be v0.1 etc...
If you consider a version date as being not 'correctly', how would you consider the above then ?
 
You seem to fairly new...
Lots of modders don't even care to put version numbers, or forget to update them, or start with v1.0 what should really be v0.1 etc...
If you consider a version date as being not 'correctly', how would you consider the above then ?
That's all right, I just think that quite often there are very noticeable bugs in mods.
so writing versions or their absence is really a trifle
 
What Legion uses is a proper way imho to clarify from which wip folder this version came from. Trust me, if you are working on modifying and changing and adding stuff in a wip track at some point you get lost. You need something to know where this version is stored and when you published it. Legion uses this way.
 
Last edited:
A workaround to make real mirrors render properly in VR is to uncheck this 'High Quality' box in CM settings - Assetto Corsa/Video

View attachment 1272137
Thanks for the workaround. That's how I've been using real mirrors since the last patch came out. The only drawback with that is so much doesn't render with High Quality off. Like the drivers visor or rain on the rear windshield etc. I'll keep my fingers crossed that Ilja gets it fixed in time for the next Patreon release. I'm really grateful for all he's done so far. This fix would be the icing on the cake!
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back