Assetto Corsa PC Mods General DiscussionPC 

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An almost €1.000 graphics card as recommended "solution"???
Wow, gift me one, and I will fix 10 tracks to be Tree_FX compatible, but for sure with workaround for the ones don´t being gifted... ;)
Though I'm pretty sure you are just kidding, please don't start getting involved in that treeFX thing... it's bad, really bad.
In the state it is now it's one of the worst things you can add to AC.
Just tried latest one for Gnoo Blass. I have never ever seen trees like that IRL, nowhere. They look alien. :scared:
Quickly reverted back to the originals.
Until now - afaik - I have kept one treeFX update. It did look better than the origininal trees and for some reason it almost didn't impact fps, nor did I have weird shadows or popping.
And I keep trying them, some tracks don't even look real anymore because the wrong kind of trees were added...
 
An almost €1.000 graphics card as recommended "solution"???
Wow, gift me one, and I will fix 10 tracks to be Tree_FX compatible, but for sure with workaround for the ones don´t being gifted... ;)
"I only do hope the development will not be stopped because of some issues that can be solved or by upgrading your hardware" dude here has thrown the number one rule of making stuff out of the window : OPTIMISE UR ****.

No, don't optimise anything, buy a new card instead ! Some true Apple mentality lmao
 
RMR Hyundai Genesis PM580 Pikes Peak WIP
View attachment 1270883
Out now free: https://www.patreon.com/posts/rmr-hyundai-peak-86139632
preview.jpg
 
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Hey there,
if you dont remember me, Im the guy asking the windshield-banner questions :)
so, after the reflection issue could get solved with help of slider (and others),
here comes my new question, get ready:

can I (hopefully easy) adjust the windshield-banners transparancy?

like, if there was a possibility in the config ini to add some lines where I can adjust from 0 to 100 or something like that?
these lines are just for fun, as I have actually no idea how it would look in order to work

[MESH_ADJUSTMENT_...]
MESHES = Banner_int
MATERIALS =
IS_TRANSPARENT = 0.5

But maybe someone knows the correct lines? As always, appreciate your help and support!!
Regards
Dave
 
Hey there,
if you dont remember me, Im the guy asking the windshield-banner questions :)
so, after the reflection issue could get solved with help of slider (and others),
here comes my new question, get ready:

can I (hopefully easy) adjust the windshield-banners transparancy?

like, if there was a possibility in the config ini to add some lines where I can adjust from 0 to 100 or something like that?
these lines are just for fun, as I have actually no idea how it would look in order to work

[MESH_ADJUSTMENT_...]
MESHES = Banner_int
MATERIALS =
IS_TRANSPARENT = 0.5

But maybe someone knows the correct lines? As always, appreciate your help and support!!
Regards
Dave
As I posted for you in PM,
what works is:
INI:
[MESH_ADJUSTMENT_...]
MESHES = Banner_int
MATERIALS =
IS_RENDERABLE = 0

IS_RENDERABLE:
0 = off, no, 1 = on, yes
No, nothing in between, sorry. :(

If you want to change it so that it is "half as transparent" as it was before, imo you have to change the corresponding *.dds file.
Correct me if I'm wrong...
 
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Thanks Slider,
yes off and on worked as you mentioned, just was looking for the steps in between, but again, if its not easy achievable, then I dont need this function ;)
 
When I hear the word "Ferrari", soft and feminine shapes come to my mind... delicate waists, refined lips, proportioned behinds...

That car is like a fat lesbian trucker.
This is a great business model, build a new body shell for a retired GT3 racing car and charge a cool few million dollars for it.
 
Double Whammy!

Heartland 1.jpg
First - NEW RELEASE

Heartland Motorsports Park - Topeka.



Also...

Screenshot_rss_gtn_ferruccio_36_toronto_18-5-123-18-8-39.jpg

Second - UPDATE

Indy Toronto.

 
Where does the ext_config file need to be put

Thanks


Looks like the Benetton download link has been removed from RD now if anyone has this one to please

Thanks
Go into the folder f302_jaguar_xjr-9_lm and create a new folder named extension, go inside this new folder and copy the ext_config.ini from the rar in it.
 
Hey there,
if you dont remember me, Im the guy asking the windshield-banner questions :)
so, after the reflection issue could get solved with help of slider (and others),
here comes my new question, get ready:

can I (hopefully easy) adjust the windshield-banners transparancy?

like, if there was a possibility in the config ini to add some lines where I can adjust from 0 to 100 or something like that?
these lines are just for fun, as I have actually no idea how it would look in order to work

[MESH_ADJUSTMENT_...]
MESHES = Banner_int
MATERIALS =
IS_TRANSPARENT = 0.5

But maybe someone knows the correct lines? As always, appreciate your help and support!!
Regards
Dave
is_transparent is a flag meaning it only returns 0 or 1 (or true/false). same with is_active and so on


controlling level of transparency would be more to do with alpha channel of the texture
 
Though I'm pretty sure you are just kidding, please don't start getting involved in that treeFX thing... it's bad, really bad.
In the state it is now it's one of the worst things you can add to AC.
Just tried latest one for Gnoo Blass. I have never ever seen trees like that IRL, nowhere. They look alien. :scared:
Quickly reverted back to the originals.
Until now - afaik - I have kept one treeFX update. It did look better than the origininal trees and for some reason it almost didn't impact fps, nor did I have weird shadows or popping.
And I keep trying them, some tracks don't even look real anymore because the wrong kind of trees were added...
There are good and bad ones. Its like with the tracks configs or tracks themselfs. Those trees can look realy good. My favourite set is the one for Monza:

But there are people who throwing out many configs, which are not well made and not well optimized.
 
Though I'm pretty sure you are just kidding, please don't start getting involved in that treeFX thing... it's bad, really bad.
In the state it is now it's one of the worst things you can add to AC.
Just tried latest one for Gnoo Blass. I have never ever seen trees like that IRL, nowhere. They look alien. :scared:
Quickly reverted back to the originals.
Until now - afaik - I have kept one treeFX update. It did look better than the origininal trees and for some reason it almost didn't impact fps, nor did I have weird shadows or popping.
And I keep trying them, some tracks don't even look real anymore because the wrong kind of trees were added...
Just a quick response to Gnoo Blas.
Youre right, I ****** that one up.
Wasn't fully awake I guess🫠.
I'm reworking it right now to make it... less of... whatever it is right now.

Will be overhauled in a couple of (sweaty) hours.
 
Hi guys. anyone know how to resolve this issue with the RSS GT-m cars please? csp 1.80 and pure 1.90. cheers....
 

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This is a great business model, build a new body shell for a retired GT3 racing car and charge a cool few million dollars for it.
Here in Spain we have a joke about this with the Abarth 595: they take a perfectly normal one, change the rims, paint it a new colour, put a fancy badge on it, add a couple thousand to the price and voila!, we have the "Weekly Special Limited Edition"... another one... And they sell them all! Those Italians are marketing geniuses...

And about the 3D Trees controversy...
... There are good and bad ones... Those trees can look realy good...
... for instance, in this updated track...
... Second - UPDATE

Indy Toronto...
... that not only is well optimized to don´t lose fps compared to the previous version, but in my case I've even gained a couple more. Despite I'm currently wary of 3D Trees due to usual drop in fps, it must be recognized that on a well-optimized track, as said, they can contribute a lot, but seems that implement it without lossing performance is only within the reach of a few chosen.

I dropped in to see what's going on and this is the first thing I see...

Scared Ron Burgundy GIF by The Late Late Show with James Corden
Yep, sorry... Instead of in the Wax Museum, that Alonso figure should be on display in the Museum of Horrors...
 
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Here in Spain we have a joke about this with the Abarth 595: they take a perfectly normal one, change the rims, paint it a new colour, put a fancy badge on it, add a couple thousand to the price and voila!, we have the "Weekly Special Limited Edition"... another one... And they sell them all! Those Italians are marketing geniuses...

[edit]
Luckily Fiat/Abarth is less and less italian as time passes by, each and every season they grow some more comtempt for the country and move something abroad.

Some of us are fine with that.
 
I have adjusted the colors of the car to the original, the result now looks truer and more saturated, just copy it into the skin folder, because of the mapping it seems impossible to paint the car, but the Jaguar logo and the purple should look nice, right?
It looks much better now, but can somehow remove the windshield tint? :(
 
shi
Taupo International Motorsport Park v1.03

View attachment 1236080
Taupo International Motorsport Park and Events Centre (previously known as the Bruce McLaren Motorsport Park) is a motorsports circuit located in Broadlands Road, Taupo, New Zealand.
The circuit was an upgrade from a 1.398 km (0.869 mi) Taupo Car Club's circuit to the new 3.500 km (2.175 mi) international layout in 2006. (Wikipedia)
Conversion from rFactor.

-CSP recommended
-32 pit/start
-AI, cam
-6 layouts

Credits & Thanks;
Original rFactor Track by Daniel Greenwood
-Thanks for giving me permission.

AC Converted by @shi (shin956)
Terrain and tyre walls a parallax texture by Tyrone/Nukedrop
logo.png and sections.ini by @Fanapryde
cameraman, background, tree, Dragstrip objects and some textures by kunos
Test and Feedback by @Breathe , @macko68 , @Masscot

Enjoy.
Converted upon request by Patreon member john brown.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Added Dragstrip layout.
-The UI layout name now matches the name on the official website.
-Tyre bundles and bollards moved back a little from the kerb (International (2015-present) layout).
-Shorter grassfx lengths.

v1.02 changelog;
-Fixed an issue with Dragstrip layout that prevented time measurement.
-Hidden 3Dgrass objects.

v1.03 changelog;
-Fixed an issue with the chicane tire walls on the International (Pre 2015) layout being out of alignment. (Thanks FFF789 and Fanapryde for the report.)

Taupo International Motorsport Park v1.03
The link is in the quote.

v1.03 changelog;
-Fixed an issue with the chicane tire walls on the International (Pre 2015) layout being out of alignment. (Thanks FFF789 and Fanapryde for the report.)
Screenshot_taupo_11-6-123-14-6-6.jpg
 
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Released :Lexus ISF Racing Concept ´08
Converted from Gran Turisomo 6 By F302
-Working Wipers (animeted)
-interior AO
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( wipers)
-3 Racing Teams
Lexus Team Playboy (fictional)
Lexus Team Sport Bild (fictional)
Lexus Euroteam (fictional)
-Template include
-UV mapping not the best (Body Only)

hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the carwhat is good and what is less good!
tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
Download:
__custom_showroom_1689430728.jpg


View attachment 1273065View attachment 1273066View attachment 1273067


I have adjusted the colors of the car to the original, the result now looks truer and more saturated, just copy it into the skin folder, because of the mapping it seems impossible to paint the car, but the Jaguar logo and the purple should look nice, right?

Just copy it to the skin folder....profit
thank you!
 
Hi everyone, I found this 3d model for Ferrari 550 Maranello, in free version this has not textures, in the paid version the textures is included, maybe someone modder can bring it to AC for a public and free release?
Free version (no textures):https://wirewheelsclub.com/models/1...3w2sH5XjH8ZoqG8G0l1zPrUTMFB7hBddBiHeAPg5esVZ8
Paid version (with textures): https://wirewheelsclub.gumroad.com/...h-eAFgIXHZWS2yrm3sv7IJ78yhj6IUaVyEdWFbpqpugUQ
Preview for the 3d: https://sketchfab.com/3d-models/96-...gxxWJ4YuwmoINIxUplf9k62RZZN5GoQt7BfkMn1Zt4Qak

Link for data:
 

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Just a quick response to Gnoo Blas.
Youre right, I ****** that one up.
Wasn't fully awake I guess🫠.
I'm reworking it right now to make it... less of... whatever it is right now.

Will be overhauled in a couple of (sweaty) hours.
OK, thanks for noticing.
I tried the new version and I must admit that these trees are much better. There's still the pretty heavy impact on FPS though:
Alone on track:
original: 114 fps AVG - 98 fps MIN
with treeFX: 89 fps AVG - 51.4 fps MIN
So for people with less performant PC's it would be near to impossible to race in a decent grid.
There must be some way to reduce the impact, since a couple of tracks don't seem to suffer from the addition of treeFX.
 
OK, thanks for noticing.
I tried the new version and I must admit that these trees are much better. There's still the pretty heavy impact on FPS though:
Alone on track:
original: 114 fps AVG - 98 fps MIN
with treeFX: 89 fps AVG - 51.4 fps MIN
So for people with less performant PC's it would be near to impossible to race in a decent grid.
There must be some way to reduce the impact, since a couple of tracks don't seem to suffer from the addition of treeFX.

Feedback on performance is super important. From as many different systems as possible.
My releases alwasy start as a kind of a w.i.p. (see the version number), as I can only judge it from my side.

Im running a pretty beefy pc.
Using VR I get stable 90fps with nearly everything maxed out.

There will be progress for sure, also for less powerfull systems.

Every new Tree model I generate, needs to be balanced between looks and performance.
Sometimes its more difficult, sometimes its pretty straight forward.

As I said, Feedback ,not hate or other kinds of bs (not directed to you), is very welcome
 
There are good and bad ones. Its like with the tracks configs or tracks themselfs. Those trees can look realy good. My favourite set is the one for Monza:
But there are people who throwing out many configs, which are not well made and not well optimized.
While I agree that the trees for Monza look good (as long as there's no or little wind, because in the wind they start 'being alive' and parts of them vanish to just reappear), there's still the (huge) impact on fps.
Alone on track I get:
129 fps AVG / 116 fps MIN without treeFX
89 fps AVG / 71 fps MIN with treeFX
which I find quite substantial.
There is a solution, because I have one(or two ?) treeFX add-ons where the impact is very little. Can't remember ATM which track it is though.

@Johannes S I should have mentioned that I'm on a triple screen setup with a 1080ti, which after a recent upgrade gives me the possibility to race full grids on most tracks and still have good performance.
 
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Released :Lexus ISF Racing Concept ´08
Converted from Gran Turisomo 6 By F302
-Working Wipers (animeted)
-interior AO
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( wipers)
-3 Racing Teams
Lexus Team Playboy (fictional)
Lexus Team Sport Bild (fictional)
Lexus Euroteam (fictional)
-Template include
-UV mapping not the best (Body Only)

hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the carwhat is good and what is less good!
tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
Download:
View attachment 1273076


thank you!
thankyou for this. the only thing i found "wrong" was a weird double shadow effect. i am running csp 1.79 though so that may be it. the issue is not all the time on track only at certain points

Screenshot_f302_lexus_is_f_racing_concept_salzburgring_16-6-123-0-25-23.jpg
 
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