Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I do wish if you read this Easy, that you'd also fix shaders on glass through which you can't see, before posting a car in your garage.

For example on the recently posted Hyundai Creta, the side windows were like that, and the Hongqi S9's glass roof panels too.
Thanks a million! :)
 
can
Hello

I'm a new member. I have been reading the Assetto Corsa forum for quite a long time and find a lot of interesting information there (modding technique, mods). I myself create rally tracks for Assetto Corsa. My tracks are available on RaceDepartment and racingfr.

Here a link to get my Corsican rallye tracks for free :

https://www.racingfr.net/wbb/index.php?board/474-le-forum-de-jcrr/

Three tracks are available :

  • Macinaggio (11,7 km)
200416061139537805.jpg


  • Le Lancone (6,5 km)
200911062553354951.jpg


  • Notre Dame de la Serra (three layout : 19 - 27,7 - 28,9 km)
20221127141935_1-jpg.619902
Can't register in order to download
 
Sorry, see if the confirmation email is not in spam? Rainmaker solved the same problem by taking another email address.
I find out... (I'm just a modder, not a member of the team that manages RFRO site).

Hello. Its'n't possible : RFRO have exclusivity of sharing this three tracks. (I'm member of this forum from 2010...) My other tracks are on RD with exclusivity too.

To register or not to download: a final decision will be made very quickly. There are few sites / forums where this is possible without registration....
 
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Sergio Loro's Sandevoerde (1970's layout) is very similar. Not exact , but close.
Yeah I know that one, also got it but unfortunately I am looking for this exact layout of 1980-85, 1979 would also be cool but I am not sure if some will make it even if it would exist in other games.
 
EDIT : OBSOLETE (check this post for newer version!)


for the Porsche Carrera GT by Adriaan (MNBA Assetto Modding Group) v1.1,
here an extra chameleon skin I made , which also makes it topless/cabrio, easier to take in surroundings ;)

For it to work I had to comment some part in the extension cfg file regarding the paint, affecting all skins - not in a bad way imho).
You can always uncomment it again if you like (but that messes up my skin then).

QUESTION:
This car does land pretty awkward (bounces up in the air ) after the jump at Eiger Nordwand ... anyone a solution for this?

1693326458410.png
 
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for the Porsche Carrera GT by Adriaan (MNBA Assetto Modding Group) v1.1,
here an extra chameleon skin I made , which also makes it topless/cabrio, easier to take in surroundings ;)

For it to work I had to comment some part in the extension cfg file regarding the paint, affecting all skins - not in a bad way imho).
You can always uncomment it again if you like (but that messes up my skin then).

QUESTION:
This car does land pretty awkward (bounces up in the air ) after the jump at Eiger Nordwand ... anyone a solution for this?

View attachment 1283687
That bouncing sounds like the bug from the v180p346. Do you use this version?
 
for the Porsche Carrera GT by Adriaan (MNBA Assetto Modding Group) v1.1,
here an extra chameleon skin I made , which also makes it topless/cabrio, easier to take in surroundings ;)

For it to work I had to comment some part in the extension cfg file regarding the paint, affecting all skins - not in a bad way imho).
You can always uncomment it again if you like (but that messes up my skin then).

QUESTION:
This car does land pretty awkward (bounces up in the air ) after the jump at Eiger Nordwand ... anyone a solution for this?

View attachment 1283687
Not jumping do help tho!
 
Thanks for the heads-up, I completely missed this version.

It's very good, but the lack of mountains is a pretty serious omission. I guess some enterprising soul could easily add the mountain wall from the ACU version..?

There's also some adboard mapping issues.

View attachment 1283150
I had the exact same issue with my Version of the Track. I tried to figure out every Billboard and made a Mapping Guide and a small F1 Skin. If anyone is interested, can be downloaded here: GTPlanet Download


Sochi_Autodrom_F1.jpg
 
Goodwood Circuit Update

Track Skins\Shader update for mantasisg's excellent Goodwood Circuit. It's a standalone track because I couldn't figure out a way for people to easily back out of it if they don't care for the changes. There were too many changes in the config, plus a couple of added kn5 files. It will come up as Goodwood Circuit in your track list.

Goodwood Circuit Track Skin\Shader update

Just to be clear, all credit for the track itself goes to mantasisg. I had nothing to do with the track creation. I simply tried to make it look\work better with some CSP additions.

Credits:

Original Mod by @mantasisg
CSP Additions and Track Skins by @racinjoe013
Config help from @pk3r72owns (Nukedrop)
Beta Testing by @Quikslvr , @Perico Lospa and @pk3r72owns (Nukedrop)

Notes:
-- CSP is required.
-- Crowd sounds can be enabled in the ext_config by setting this entry to ACTIVE = 1

[INCLUDE: sounds.ini]
ACTIVE = 0

-- If you don't care for my shader values for things like the trees and grass, you can find any value I changed from the original track in the ext_config file under the Shader Stuff section.
-- Always leave one of the Grass skins and the Trees skin enabled. The Seasonal Textures skin just gets rid of the flowers in the winter so you can keep it on or off.
-- I redid the original ai to eliminate the crash in the chicane, but if you have an ai file that you already use with the original track, just copy it to this version.

goodwood_circuit.jpg
 
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Talking about issues... Some idea why the AI cars of this sidesplitting hilarious mod (Abarth 595 Hellspec by D1ablO) are hovering while the one that I drive is touching the asphalt as it should be? I assumed it was some problem with the change in diameter of the mod wheels compared to the Kunos base car, but my limited knowledge of modding was not enough to solve the problem.

Thanks in advance.

Screenshot_abarth_595_hellspec_ks_barcelona_29-7-123-22-38-48.jpg


(Before someone jokes around, let me clarify that what I want is all the AI cars to touch the asphalt, not for mine to also float on the track... 😁)


EDIT: Solved... https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14083753

Goodwood Circuit Update...
By the way, I take advantage of this message to thanks you. THANKS!
 
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Hi, maybe is there some mod about the Accord CL7, I saw this 3d model, maybe it was ported to AssettoCorsa?
Link to a mod will be appreciated
 
Hi all
Today I saw a query posted on a FB site and by chance, I stumbled across the solution yesterday, so I thought I should share my solution as many of you may also not be aware that you can choose the area which a PP filter uses for the auto-exposure metering.

Problem:
Most PP filters, but not all, run "Auto-exposure", which acts much the same as digital cameras always have, where the exposure is adjusted to bring the overall picture back to a pre-set overall luminosity. So in the car with drivers view camera, the shadow areas and black trim of the interior brighten up the overall picture, as the PP filter tries to compensate.

Solution:
Thankfully it's built into the "Post Process Filter" app that you would normally use to switch between to PP filters and make overall Exposure adjustments.
1. Right click on the filter name and select "Edit"
2. Open the "Auto-exposure" section triangle
3. If your PP filter has "Auto-exposure" ticked than the area can be adjusted.
4. Tick "Show auto-exposure metering area" - by default the yellow overlay will be full screen.
5. Use the sliders to adjust the size and position of the yellow area to only include the area you are seeing through the windscreen.
I am unable to adjust the centre point up, only down, which might be a problem for triple screen users only, not sure. Try tweaking the driver's camera viewing angle "Tilt" adjustment, to give you a bit more windscreen and less dashboard.
6. Untick "Show auto-exposure metering area" before saving the filter, otherwise the yellow overlay stays on.
7. Right-click the "Save changes" button, to bring up a "Save as" option where you can rename your tweaked PP filter. You can simply save, but i recommend doing a Save As so that you always have an original version of all the PP filters to revert back to.
This PP filter will now focus it's auto exposure on the road and scenery and not be distracted by your dark interior. much the same as your eyes when you glance up to look at the road outside in real life.

Differences are subtle of course, but often the road to perfection is a lot of a small improvements.

Tip 2: Another advantage renaming any of your favourite PP filters with something like your name at the beginning of the title is that your favourites will now all be grouped together in the PP filter app. Helpful if you have a lot of PP filters but only want to cycle between a few of them.
 

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Hi all
Today I saw a query posted on a FB site and by chance, I stumbled across the solution yesterday, so I thought I should share my solution as many of you may also not be aware that you can choose the area which a PP filter uses for the auto-exposure metering.

Problem:
Most PP filters, but not all, run "Auto-exposure", which acts much the same as digital cameras always have, where the exposure is adjusted to bring the overall picture back to a pre-set overall luminosity. So in the car with drivers view camera, the shadow areas and black trim of the interior brighten up the overall picture, as the PP filter tries to compensate.

Solution:
Thankfully it's built into the "Post Process Filter" app that you would normally use to switch between to PP filters and make overall Exposure adjustments.
1. Right click on the filter name and select "Edit"
2. Open the "Auto-exposure" section triangle
3. If your PP filter has "Auto-exposure" ticked than the area can be adjusted.
4. Tick "Show auto-exposure metering area" - by default the yellow overlay will be full screen.
5. Use the sliders to adjust the size and position of the yellow area to only include the area you are seeing through the windscreen.
I am unable to adjust the centre point up, only down, which might be a problem for triple screen users only, not sure. Try tweaking the driver's camera viewing angle "Tilt" adjustment, to give you a bit more windscreen and less dashboard.
6. Untick "Show auto-exposure metering area" before saving the filter, otherwise the yellow overlay stays on.
7. Right-click the "Save changes" button, to bring up a "Save as" option where you can rename your tweaked PP filter. You can simply save, but i recommend doing a Save As so that you always have an original version of all the PP filters to revert back to.
This PP filter will now focus it's auto exposure on the road and scenery and not be distracted by your dark interior. much the same as your eyes when you glance up to look at the road outside in real life.

Differences are subtle of course, but often the road to perfection is a lot of a small improvements.

Tip 2: Another advantage renaming any of your favourite PP filters with something like your name at the beginning of the title is that your favourites will now all be grouped together in the PP filter app. Helpful if you have a lot of PP filters but only want to cycle between a few of them.
It works good for very steady cockpit cameras. But in VR that could kill your experience if you focus too much on YEBIS AE. Even with some headmovement the exp starts to wooble. In the last years we developed much better methods to calculate exposures. Also, if you just been focused on the windshield, you miss important parts of the influence by the illumination of the cockpit. AND every car has a different shape, the users have different FOVs and the seat position can vary with the cars.

The best way is to have just a minor influence of AE for the exposure calculation and take more screen part into account then. So it also take dark places into account.
 
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