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@Rainmaker87 Your Neutral PP filter doesn't contain a LUA file, correct?
Because I get an "error" in the Pure Config
Because I get an "error" in the Pure Config
i agree the BE_MODDING one could do with some tlc absolutely, i did laugh at the ridge racer comparison there is some truth to that for sure, that comment took me down memory lane i forgot about that game.in CM showroom you can show the driver model, and then click on "moveable driver".
Press "T" brings up a globe with arrows you can use for moving the driver up/down/forward/back...
You can scale him too by dragging a corner of the cube.
You make all valid points, and I never did say the Claudio version was any better... in fact I deleted it now as well
Perhaps some wizards here are willing to give the BE Modding one some extra TLC, and I will hopefully re-install it.
The handling and sounds were quite good already imho.
its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to thisFixing the problem with suspensions
I noticed that all my mods have suspension issues,the solution is. You'll need to make a small adjustment in the .ini file,
Here's what you need to do:
1. Locate the .ini File
2. Open with Notepad
- First, navigate to your Assetto Corsa installation directory. Usually, it's something like "assettocorsa\content\cars\car_name\data".
- Inside this directory, you'll find a file named "car.ini".
3. Edit the .ini File
- Right-click on "car.ini" and choose "Open with" or "Open" and select any text editor program you're comfortable with (Notepad works perfectly).
4. Change the Version
- Once you have the file open, look for a section labeled "[HEADER]".
5. Save Your Changes
- Within the "[HEADER]" section, you'll see a line that says "VERSION=extended-2".
- Simply change "extended-2" to "1", like this:
That's it! You've successfully made the necessary adjustment to fix the suspension issues in my mods. Now you should be able to enjoy a smoother and more enjoyable driving experience.
- After making this change, save the file. Just click "File" and then "Save" in the text editor.
If you encounter any difficulties or have any questions, please feel free to ask.
View attachment 1287307
+1 on knowing what the heck the 'version number' in various INI files do. I've changed them to fix weird AI behavior before, but I have no idea what it does.its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to this
Honestly I don't even know if Kunos know haha.+1 on knowing what the heck the 'version number' in various INI files do. I've changed them to fix weird AI behavior before, but I have no idea what it does.
Paramount Ranch Raceway - v1.10Paramount Ranch Raceway - v1.10
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"Nestled in the rolling foothills of Agoura, a few miles north of Malibu in sunny California. Paramount Ranch Racetrack was the first purpose-built road racing course in California, created during the sportscar racing boom of the 1950s around a western movie set. Extremely short-lived, it served for less than two years (from 1956-1957) before tragedy forced its closure." - racingcircuits.info
features:
- 18 pit/grid with AI
- CSP required, lightsFX, grassfX, moarFX
- historic feelings
credits:
- original 3dmodel by @maeckie
- converted to AC by RMi with permission of the author
- 3d clean-up, bridge re-work and physical road mesh by @pugsang
- logo and sections file by @Fanapryde
- animated Cessna 150 courtesy of @Masscot
- Betty Boop by @Breathe
- beta testing and feedback by Steel , TITI, @leBluem and the above... Thank you all!
changelog v1.10
- extra background by @pugsang
- road shader by @shi
- missing collision wall fixed
- rotating windmill by @pugsang
- big tires now have faux collisions (same as haybales)
:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
Thanks for creating the skin.FINALLY!!
SEAT TOLEDO GT 24HR REPLICA SKIN IN 6K/4K/2K (for BE_MODDING), car link in download section
final version now in download section, wonky names and flags on right side window fixed and dunlop stickers now present that i missed
i have spent the best part of 140 hours on this skin in the last 9 days doing 16 hour days give or take, there are certain limitations i have with both my own personal skill (only my 4th skin) and the body of the car like for instance the light at the back should not be where it is but there is nothing i can do about it, tried painting it and putting the letters over and that was impossible to get to look good i also tried removing it through an ext_config but that did not work either. Also the "repsol" stickers on the top of the front bumper are not in exactly the correct position due to the map of the bumper, however it is not far off i have studies pics and got it as close as i can.
the car: its not the best its pretty low poly at 59k but it was a choice between that and claudio's and claudio's is a total mess and clealry a very old mod yes claudio's has skins but they look like there done on an atari 2600 they are utterly awful. So i chose the car from BE_MODDING as it was the best out the 2, I do understand picking between these 2 is like picking what sexually transmitted infection you want but hey its the only 2 we have in the game that i no of so i picked the "better one" and gave it a decent quality skin as there is literally none that i no of so why not
i get why people charge for skins now
in the download section as per usual
i will do a quick fantasy skin in the coming days aswell just so it has 2
View attachment 1287197
Yeah I had issue with the previews too. In champs it mostly helps to use a second setting (pointing to another pic), save, close and then go back and switch to the original preview. It's also complicated to remove a car completly (also not in AC install). Or sometimes the first page of the editing (with the decription) dissapears.Thanks @Rainmaker87, I have been waiting for this set of championships to release. Looks really good quality, the previews look great.
I recently tried editing some championships I had made and others I had downloaded so they all looked uniform but for some reason CM just didnt like it and said there was no preview image even though I had linked them, one of them disappeared but I didnt touch the preview, only the name. I even used Notepad++ to edit the files so the naming etc was all matching but nothing worked.
If you had anything like that trouble creating all those championships then top work 👏
Don´t know if it is related to your track but like on others too, the AI just won´t start after green lights and / or suddenly do a hard brake when approaching the S/F line. Man I hate this crap in AC. Any fixes?Paramount Ranch Raceway - v1.10
changelog v1.10
:: DOWNLOAD v1.10 ::
- extra background by @pugsang
- road shader by @shi
- missing collision wall fixed
- rotating windmill by @pugsang
- big tires now have faux collisions (same as haybales)
- new sign by @Masscot
- Paramount sign removed
This is absolutely incredible work, thank you so muchIt's release Friday again!
This time with the long awaited modern championships. Enjoy months of work! Thanks again to all beta testers.
Release of
Modern Day Racing Series
About the series
The Modern Day Racing Series (short Modern Day or MDRS), is a career mod for the Assetto Corsa Content Manager. With the MDRS you will be able to drive all relevant international championships of the modern day, plus some exotic racing series. Most of the big names and events in motorsport like Daytona, Indianapolis, Nürburgring, Dubai, Le Mans, Monaco and much more are in. In total 27 championships with over 250 races and over 400 downloads in the catalogue, makes this a great experience for both AC newbies and veterans.
This addon brings you full seasons inspired by real modern championships. Cars and tracks used are combinations of real seasons and great available mods for Assetto Corsa. The races are set to have a duration of 15-20 minutes, except the endurance races that are up to one hour with mostly realistic starting times and day-night change 1:24.
The idea is to keep it simple. So I do not use all extensions by Pyyer or skins or whatever that is available. You can add more if you like. I focused on content that has a good quality and balance-of-performance.
This mod is using paid content! If you want to drive all the cars and tracks, you need a amount of approx. 200€ / $215 / £170 to buy them all.
Some mods need a good PC like the new Hypercars.
Features
- 27 real championships with over 250 races of the best motorsport series in the world
- full seasons with mostly real schedules
- realistic point system for each championship
- regular races 15–20 min., endurance races up to one hour
- endurance events with realistic day-night change
- balanced difficulty for each championship, fully customizable even in running season (note that AI is faster in championship mode, see additional information)
- ALL downloads given in the download catalogue, use Notepad++ to make links clickable
- fully customizable seasons
- only best mods used, some paid
- all files are named correctly (no “0a3980f1...champ.json” that cannot be assigned)
- all races tested
- including many fixes for tracks and cars to get the best possible experience
- if you need a spotter for the oval races try Crew Chief by Britton IT Ltd
- including grids for quick race mode
- detailed user manual with many solutions for common issues
- including comparison test spreadsheet for many car classes
Overview of all championships
View attachment 1287315View attachment 1287316
Get the MDRS and access to many WIPs like Schottenring or Daytona 1970 + infos to Dundrod and Isle of Man here:
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Modern Day Racing Series RELEASED now! | Rainmaker Sim Racing Mods
Get more from Rainmaker Sim Racing Mods on Patreonwww.patreon.com
Impressions:
View attachment 1287336View attachment 1287337
ADDITIONAL RELEASES:
UPDATE Magny-Cours 2011
v2.4
-fixed a VR bug
-added camera facing crowds by racinjoe013
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Magny-Cours 2011 v2.4 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
no problem, thankyou for doing something that i had no clue how to do, until nowThanks for creating the skin.
Feel free to use it.
For BEM_Seat_Toledo_GT
-Updated light.ini.
-Added emissive textures in ext_config.ini to make the rear lights work.
View attachment 1287350View attachment 1287351
View attachment 1287354
Just retested without issues.Don´t know if it is related to your track but like on others too, the AI just won´t start after green lights and / or suddenly do a hard brake when approaching the S/F line. Man I hate this crap in AC. Any fixes?
As I wrote, "don´t know if it is related to your track". So I guess it´s a car´s problem. Anyway it´s a really nice track - thank you.Just retested without issues.
You are also the only one to report this issue after 1500+ downloads.
'extended-2' simply enables the use of extended physics to be implimented on the car (which is necessary if you're planning on making anything "realistic") and also if you want to use lua physics scripts ala vrc F1its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to this
thanks for the information, good to know'extended-2' simply enables the use of extended physics to be implimented on the car (which is necessary if you're planning on making anything "realistic") and also if you want to use lua physics scripts ala vrc F1
Thank you for improving it and giving us a CSP Light fix.Thanks for creating the skin.
Feel free to use it.
For BEM_Seat_Toledo_GT
-Updated light.ini.
-Added emissive textures in ext_config.ini to make the rear lights work.
View attachment 1287350View attachment 1287351
View attachment 1287354
thanks you for the great job ! just amazing ! you restore interest in the single player modsmall fix for MDRS
1.01
-fixed wrong Cayman GT4 in Dubai 24h
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Modern Day Racing Series v1.23 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
+
I found a new way to fix the black tires bug for the F1 1973 by SimDream. You can turn of the TyresFX but then you will have black tires for other mods in the rain like ASR F1 1991. Better is to delete following files from the skins folder of the gp_1973 cars:
gp_1973_tireside.dds
gp_1973_tireside_DIRT.dds
gp_1973_tireside_nm.dds
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Grand Prix 1973 (SimDream) AI fix + real names v2.2 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Sorry, I wasn't trying to come off as mean or rude. I have seen stuff like the ETRC mod pack floating around but not much for Formula Truck Besides the Mercedes and Volvo. Again I'm sorry for coming off as rude, I can see why It looks like that. I apologizeYou are so nice and polite that I will not give you my ~12 racing trucks.![]()
Thank you! This helpsThere are a few trucks in AC yes... a pick of some I have given 4.5 or 5 stars (with only 1 preview for each):
freightliner_race_truck by Legion (freightliner_race_truck) --> LINK
View attachment 1280716
Scania Camion Cross by Legion (scania_camion_cross) --> LINK
View attachment 1280727
MAN TGS Variante E by ? (etrc_man_variante_e) --> link to the whole ETRC_ collection
View attachment 1280719
You need to go into the car's data folder and change the halo value to 1 in setup.ini. If you can't find the data folder in the car folder then you need to unpack the data folder in CM.Hi,
Anyone can give me a pointer on how to make this halo default in the value of "1"? I'm hoping that I don't have to go into this page to change the halo setting everytime I load this car. Thanks in advance!
View attachment 1287450
if you set it to the one you want in your setup, then it will stay there. You will have to load the setup everytime you load the car anyway, and wont need to go through all the settings, no need to alter ini files, once you find a setup you like, you can choose the setup from other tracks and modify it to suit the track, which you would no doubt do anyway.Hi,
Anyone can give me a pointer on how to make this halo default in the value of "1"? I'm hoping that I don't have to go into this page to change the halo setting everytime I load this car. Thanks in advance!
View attachment 1287450
Thanks for the info! That's what I want to do, however, I have no idea which value to change, can you give me a pointer again for the below code? Thanks!You need to go into the car's data folder and change the halo value to 1 in setup.ini. If you can't find the data folder in the car folder then you need to unpack the data folder in CM.
hello we need to changethe min value from 0 to 100Thanks for the info! That's what I want to do, however, I have no idea which value to change, can you give me a pointer again for the below code? Thanks!
[WING_10]
SHOW_CLICKS=2
TAB=VISUALS
NAME=HALO
MIN=0
MAX=90
STEP=90
POS_X=0.5
POS_Y=1
HELP=Turns the halo on and off
When you refer to 12 racing trucks are you referring to that ETRC mod by chance?Sorry, I wasn't trying to come off as mean or rude. I have seen stuff like the ETRC mod pack floating around but not much for Formula Truck Besides the Mercedes and Volvo. Again I'm sorry for coming off as rude, I can see why It looks like that. I apologize
Well this was back when the rain mod first started to come, for some reason, I thought that if the car.ini has those lines "extended-2" andi agree the BE_MODDING one could do with some tlc absolutely, i did laugh at the ridge racer comparison there is some truth to that for sure, that comment took me down memory lane i forgot about that game.
but until the time when that model is either reworked or a scratch made car is presented to us, we have to make a silk purse out of a sour's ear unfortunately.
its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to this