Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi,
today as far as the Youtube-Video shows someone posted a really nice Soundmod for the Oreca car on racedepartement
Unfortunately the link is not working anymore (download results in an empty archive "removeme.zip").
Did anyone catch the mod before it was removed and can pass me a link?
 
@Rainmaker87 Your Neutral PP filter doesn't contain a LUA file, correct?
Because I get an "error" in the Pure Config
 

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in CM showroom you can show the driver model, and then click on "moveable driver".
Press "T" brings up a globe with arrows you can use for moving the driver up/down/forward/back...
You can scale him too by dragging a corner of the cube.


You make all valid points, and I never did say the Claudio version was any better... in fact I deleted it now as well :)
Perhaps some wizards here are willing to give the BE Modding one some extra TLC, and I will hopefully re-install it.
The handling and sounds were quite good already imho.
i agree the BE_MODDING one could do with some tlc absolutely, i did laugh at the ridge racer comparison there is some truth to that for sure, that comment took me down memory lane i forgot about that game.

but until the time when that model is either reworked or a scratch made car is presented to us, we have to make a silk purse out of a sour's ear unfortunately.

Fixing the problem with suspensions

I noticed that all my mods have suspension issues,the solution is. You'll need to make a small adjustment in the .ini file,

Here's what you need to do:

1. Locate the .ini File

  • First, navigate to your Assetto Corsa installation directory. Usually, it's something like "assettocorsa\content\cars\car_name\data".
  • Inside this directory, you'll find a file named "car.ini".
2. Open with Notepad

  • Right-click on "car.ini" and choose "Open with" or "Open" and select any text editor program you're comfortable with (Notepad works perfectly).
3. Edit the .ini File

  • Once you have the file open, look for a section labeled "[HEADER]".
4. Change the Version

  • Within the "[HEADER]" section, you'll see a line that says "VERSION=extended-2".
  • Simply change "extended-2" to "1", like this:
5. Save Your Changes

  • After making this change, save the file. Just click "File" and then "Save" in the text editor.
That's it! You've successfully made the necessary adjustment to fix the suspension issues in my mods. Now you should be able to enjoy a smoother and more enjoyable driving experience.

If you encounter any difficulties or have any questions, please feel free to ask.

View attachment 1287307
its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to this
 
its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to this
+1 on knowing what the heck the 'version number' in various INI files do. I've changed them to fix weird AI behavior before, but I have no idea what it does.
 
+1 on knowing what the heck the 'version number' in various INI files do. I've changed them to fix weird AI behavior before, but I have no idea what it does.
Honestly I don't even know if Kunos know haha.
Same for Brakes, Ai, suspension files. some are in v3 some in v4, in v2 .

This is rubbish
 
Thanks @Rainmaker87, I have been waiting for this set of championships to release. Looks really good quality, the previews look great.

I recently tried editing some championships I had made and others I had downloaded so they all looked uniform but for some reason CM just didnt like it and said there was no preview image even though I had linked them, one of them disappeared but I didnt touch the preview, only the name. I even used Notepad++ to edit the files so the naming etc was all matching but nothing worked.

If you had anything like that trouble creating all those championships then top work 👏
 
Paramount Ranch Raceway - v1.10

1694793389826.png


"Nestled in the rolling foothills of Agoura, a few miles north of Malibu in sunny California. Paramount Ranch Racetrack was the first purpose-built road racing course in California, created during the sportscar racing boom of the 1950s around a western movie set. Extremely short-lived, it served for less than two years (from 1956-1957) before tragedy forced its closure." - racingcircuits.info

features:
  • 18 pit/grid with AI
  • CSP required, lightsFX, grassfX, moarFX
  • historic feelings

credits:
  • original 3dmodel by @maeckie
  • converted to AC by RMi with permission of the author
  • 3d clean-up, bridge re-work and physical road mesh by @pugsang
  • logo and sections file by @Fanapryde
  • animated Cessna 150 courtesy of @Masscot
  • Betty Boop by @Breathe
  • beta testing and feedback by Steel , TITI, @leBluem and the above... Thank you all!

changelog v1.10
  • extra background by @pugsang
  • road shader by @shi
  • missing collision wall fixed
  • rotating windmill by @pugsang
  • big tires now have faux collisions (same as haybales)




:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
Paramount Ranch Raceway - v1.10

changelog v1.10
  • extra background by @pugsang
  • road shader by @shi
  • missing collision wall fixed
  • rotating windmill by @pugsang
  • big tires now have faux collisions (same as haybales)
  • new sign by @Masscot
  • Paramount sign removed
:: DOWNLOAD v1.10 ::
 
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FINALLY!!

SEAT TOLEDO GT 24HR REPLICA SKIN IN 6K/4K/2K (for BE_MODDING), car link in download section

final version now in download section, wonky names and flags on right side window fixed and dunlop stickers now present that i missed


i have spent the best part of 140 hours on this skin in the last 9 days doing 16 hour days give or take, there are certain limitations i have with both my own personal skill (only my 4th skin) and the body of the car like for instance the light at the back should not be where it is but there is nothing i can do about it, tried painting it and putting the letters over and that was impossible to get to look good i also tried removing it through an ext_config but that did not work either. Also the "repsol" stickers on the top of the front bumper are not in exactly the correct position due to the map of the bumper, however it is not far off i have studies pics and got it as close as i can.

the car: its not the best its pretty low poly at 59k but it was a choice between that and claudio's and claudio's is a total mess and clealry a very old mod yes claudio's has skins but they look like there done on an atari 2600 they are utterly awful. So i chose the car from BE_MODDING as it was the best out the 2, I do understand picking between these 2 is like picking what sexually transmitted infection you want but hey its the only 2 we have in the game that i no of so i picked the "better one" and gave it a decent quality skin as there is literally none that i no of so why not

i get why people charge for skins now

in the download section as per usual

i will do a quick fantasy skin in the coming days aswell just so it has 2



View attachment 1287197
Thanks for creating the skin.
Feel free to use it.

For BEM_Seat_Toledo_GT
-Updated light.ini.
-Added emissive textures in ext_config.ini to make the rear lights work.
Screenshot_bem_seat_toledo_gt_ks_vallelunga_16-8-123-0-2-59.jpg
Screenshot_bem_seat_toledo_gt_ks_vallelunga_16-8-123-0-3-26.jpg

2023-09-16 000542.jpg
 

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Thanks @Rainmaker87, I have been waiting for this set of championships to release. Looks really good quality, the previews look great.

I recently tried editing some championships I had made and others I had downloaded so they all looked uniform but for some reason CM just didnt like it and said there was no preview image even though I had linked them, one of them disappeared but I didnt touch the preview, only the name. I even used Notepad++ to edit the files so the naming etc was all matching but nothing worked.

If you had anything like that trouble creating all those championships then top work 👏
Yeah I had issue with the previews too. In champs it mostly helps to use a second setting (pointing to another pic), save, close and then go back and switch to the original preview. It's also complicated to remove a car completly (also not in AC install). Or sometimes the first page of the editing (with the decription) dissapears.
 
Paramount Ranch Raceway - v1.10

changelog v1.10
  • extra background by @pugsang
  • road shader by @shi
  • missing collision wall fixed
  • rotating windmill by @pugsang
  • big tires now have faux collisions (same as haybales)
  • new sign by @Masscot
  • Paramount sign removed
:: DOWNLOAD v1.10 ::
Don´t know if it is related to your track but like on others too, the AI just won´t start after green lights and / or suddenly do a hard brake when approaching the S/F line. Man I hate this crap in AC. Any fixes?
 
It's release Friday again! :)

This time with the long awaited modern championships. Enjoy months of work! Thanks again to all beta testers.



Release of
Modern Day Racing Series


About the series

The Modern Day Racing Series (short Modern Day or MDRS), is a career mod for the Assetto Corsa Content Manager. With the MDRS you will be able to drive all relevant international championships of the modern day, plus some exotic racing series. Most of the big names and events in motorsport like Daytona, Indianapolis, Nürburgring, Dubai, Le Mans, Monaco and much more are in. In total 27 championships with over 250 races and over 400 downloads in the catalogue, makes this a great experience for both AC newbies and veterans.

This addon brings you full seasons inspired by real modern championships. Cars and tracks used are combinations of real seasons and great available mods for Assetto Corsa. The races are set to have a duration of 15-20 minutes, except the endurance races that are up to one hour with mostly realistic starting times and day-night change 1:24.

The idea is to keep it simple. So I do not use all extensions by Pyyer or skins or whatever that is available. You can add more if you like. I focused on content that has a good quality and balance-of-performance.

This mod is using paid content! If you want to drive all the cars and tracks, you need a amount of approx. 200€ / $215 / £170 to buy them all.

Some mods need a good PC like the new Hypercars.


Features
  • 27 real championships with over 250 races of the best motorsport series in the world
  • full seasons with mostly real schedules
  • realistic point system for each championship
  • regular races 15–20 min., endurance races up to one hour
  • endurance events with realistic day-night change
  • balanced difficulty for each championship, fully customizable even in running season (note that AI is faster in championship mode, see additional information)
  • ALL downloads given in the download catalogue, use Notepad++ to make links clickable
  • fully customizable seasons
  • only best mods used, some paid
  • all files are named correctly (no “0a3980f1...champ.json” that cannot be assigned)
  • all races tested
  • including many fixes for tracks and cars to get the best possible experience
  • if you need a spotter for the oval races try Crew Chief by Britton IT Ltd
  • including grids for quick race mode
  • detailed user manual with many solutions for common issues
  • including comparison test spreadsheet for many car classes


Overview of all championships
View attachment 1287315View attachment 1287316


Get the MDRS and access to many WIPs like Schottenring or Daytona 1970 + infos to Dundrod and Isle of Man here:


Impressions:
View attachment 1287336View attachment 1287337


ADDITIONAL RELEASES:


UPDATE Magny-Cours 2011

v2.4
-fixed a VR bug
-added camera facing crowds by racinjoe013

This is absolutely incredible work, thank you so much
 
shi
Thanks for creating the skin.
Feel free to use it.

For BEM_Seat_Toledo_GT
-Updated light.ini.
-Added emissive textures in ext_config.ini to make the rear lights work.
View attachment 1287350View attachment 1287351
View attachment 1287354
no problem, thankyou for doing something that i had no clue how to do, until now :)

yet again the community comes up with little tweaks e.t.c and just keeps on improving

its the main reason i enjoy this place more than any other, because of people like you


edit: i have popped this as an external link in the updates section with another external link to different tyre wall as the ones i used from RD (should of creddited the maker ooppsss) i noticed the tyre wall's turn't bright white sometimes in sunlight so i just quickly swapped for kunos ones


thanks again @shi
 
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Don´t know if it is related to your track but like on others too, the AI just won´t start after green lights and / or suddenly do a hard brake when approaching the S/F line. Man I hate this crap in AC. Any fixes?
Just retested without issues.
You are also the only one to report this issue after 1500+ downloads.
 
its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to this
'extended-2' simply enables the use of extended physics to be implimented on the car (which is necessary if you're planning on making anything "realistic") and also if you want to use lua physics scripts ala vrc F1
 
small fix for MDRS

1.01
-fixed wrong Cayman GT4 in Dubai 24h


+

I found a new way to fix the black tires bug for the F1 1973 by SimDream. You can turn of the TyresFX but then you will have black tires for other mods in the rain like ASR F1 1991. Better is to delete following files from the skins folder of the gp_1973 cars:
gp_1973_tireside.dds
gp_1973_tireside_DIRT.dds
gp_1973_tireside_nm.dds

 
shi
Thanks for creating the skin.
Feel free to use it.

For BEM_Seat_Toledo_GT
-Updated light.ini.
-Added emissive textures in ext_config.ini to make the rear lights work.
View attachment 1287350View attachment 1287351
View attachment 1287354
Thank you for improving it and giving us a CSP Light fix.

The Position of the Lights wasnt fitting in my Opinion and the Reverse light was red. I edited the .dds of yours to make it fit better.
Screenshot_bem_seat_toledo_gt_rmi_paramount_ranch_15-8-123-21-25-39.jpg
Screenshot_bem_seat_toledo_gt_rmi_paramount_ranch_15-8-123-21-25-13.jpg


*Only DDS File is attached, need to Download the Fix from Shi first.
 

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small fix for MDRS

1.01
-fixed wrong Cayman GT4 in Dubai 24h


+

I found a new way to fix the black tires bug for the F1 1973 by SimDream. You can turn of the TyresFX but then you will have black tires for other mods in the rain like ASR F1 1991. Better is to delete following files from the skins folder of the gp_1973 cars:
gp_1973_tireside.dds
gp_1973_tireside_DIRT.dds
gp_1973_tireside_nm.dds

thanks you for the great job ! just amazing ! you restore interest in the single player mod
 
You are so nice and polite that I will not give you my ~12 racing trucks. :irked:
Sorry, I wasn't trying to come off as mean or rude. I have seen stuff like the ETRC mod pack floating around but not much for Formula Truck Besides the Mercedes and Volvo. Again I'm sorry for coming off as rude, I can see why It looks like that. I apologize

There are a few trucks in AC yes... a pick of some I have given 4.5 or 5 stars (with only 1 preview for each):

freightliner_race_truck by Legion (freightliner_race_truck) --> LINK
View attachment 1280716

Scania Camion Cross by Legion (scania_camion_cross) --> LINK

View attachment 1280727

MAN TGS Variante E by ? (etrc_man_variante_e) --> link to the whole ETRC_ collection
View attachment 1280719
Thank you! This helps
 
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Hi,

Anyone can give me a pointer on how to make this halo default in the value of "1"? I'm hoping that I don't have to go into this page to change the halo setting everytime I load this car. Thanks in advance!

Assetto Corsa Screenshot 2023.09.16 - 07.34.46.90.png
 
Hi,

Anyone can give me a pointer on how to make this halo default in the value of "1"? I'm hoping that I don't have to go into this page to change the halo setting everytime I load this car. Thanks in advance!

View attachment 1287450
You need to go into the car's data folder and change the halo value to 1 in setup.ini. If you can't find the data folder in the car folder then you need to unpack the data folder in CM.
 
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Hi,

Anyone can give me a pointer on how to make this halo default in the value of "1"? I'm hoping that I don't have to go into this page to change the halo setting everytime I load this car. Thanks in advance!

View attachment 1287450
if you set it to the one you want in your setup, then it will stay there. You will have to load the setup everytime you load the car anyway, and wont need to go through all the settings, no need to alter ini files, once you find a setup you like, you can choose the setup from other tracks and modify it to suit the track, which you would no doubt do anyway.
 
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You need to go into the car's data folder and change the halo value to 1 in setup.ini. If you can't find the data folder in the car folder then you need to unpack the data folder in CM.
Thanks for the info! That's what I want to do, however, I have no idea which value to change, can you give me a pointer again for the below code? Thanks!

[WING_10]
SHOW_CLICKS=2
TAB=VISUALS
NAME=HALO
MIN=0
MAX=90
STEP=90
POS_X=0.5
POS_Y=1
HELP=Turns the halo on and off
 
Thanks for the info! That's what I want to do, however, I have no idea which value to change, can you give me a pointer again for the below code? Thanks!

[WING_10]
SHOW_CLICKS=2
TAB=VISUALS
NAME=HALO
MIN=0
MAX=90
STEP=90
POS_X=0.5
POS_Y=1
HELP=Turns the halo on and off
hello we need to changethe min value from 0 to 100
[WING_13]
SHOW_CLICKS=2
TAB=VISUALS
NAME=Halo
MIN=0 / 100
MAX=100
STEP=100
POS_X=0.5
POS_Y=3
HELP=NULL
 
Sorry, I wasn't trying to come off as mean or rude. I have seen stuff like the ETRC mod pack floating around but not much for Formula Truck Besides the Mercedes and Volvo. Again I'm sorry for coming off as rude, I can see why It looks like that. I apologize
When you refer to 12 racing trucks are you referring to that ETRC mod by chance?
 
Hi guys,

it has been a long time that I posted no updates concerning the BPR Recreation Project. Basically I have been falling far behind my schedule and real life got in my way as well. Part of the problem is the work on the Porsche 964 Carrera 2 Cup Car. I am just not enough of a physics guy to finish it with the level of quality Zoffty and I are aiming for. We collected a lot of data of the real car and are even fortunate enough to have access to a real one. But that does not change the fact, that we now have a very high quality 3D model, amazing real life skins, lots of data and only a working physics base.
That is why we are looking for help. We would like to find somebody who is experienced in Assetto Corsa physics and who would be willing to commit a fair amount of time to the project. For us nothing counts more than realism, which means the aim is not to create another set of car physics but the the most convincing sim counterpart to the real car.

1694850029351.png


Another reason why we are looking for help and have been hesitating to release the car in a questionable state is, that the 964 car was used in a lot of different variants in the 90's and in BPR. Just to name a few:

Porsche 964 Carrera 2 Cup
Porsche 964 Carrera 4
Porsche 964 RS
Porsche 964 RSR
Porsche 964 Bi-Turbo
...

The cars mostly used the same body and share also some parts of suspension geometry and other physics aspects. The aim is to create the best possible base in form of the 964 Carrera 2 Cup without any shortcuts or compromises to have a rock solid base to create the other cars on. It also means, that the person we wish to find would be involved in creating the whole range of 964 race cars.
It really depends on the perspective if seeing it negative or positive, but at least in terms of 3D a lot of specific aspects of the following 964 cars are already done waiting for the Cup car to be finally released.

Most of the data files of the car are very well commentated so that it should be easy to understand where data and calculations come from. I would be willing to invest more time to describe the work already done which means the person which we would love to work with could count on the best support possible.

1694849957025.png

picture shows the difference in driver side and passenger side mirror :-)

If you are interested in helping us or if you know somebody we could contact please get in touch with us.

Daniel
 
i agree the BE_MODDING one could do with some tlc absolutely, i did laugh at the ridge racer comparison there is some truth to that for sure, that comment took me down memory lane i forgot about that game.

but until the time when that model is either reworked or a scratch made car is presented to us, we have to make a silk purse out of a sour's ear unfortunately.


its funny you post this up i was doing a physics swap on another unrelated car just a few days ago and wondered what the difference is between version 1 and 2 or "extended". I would love to know if yourself or anyone else knows the answer to this
Well this was back when the rain mod first started to come, for some reason, I thought that if the car.ini has those lines "extended-2" and
[_EXTENSION] RAIN_DEV=1. then the mod is ready for the rain (raindrops on the windscreen and rain tires) and i left that as it is because of the many problems with the rain mod, sometimes no raindrops sometimes no rain tires it was a pain in the A**
The other thing is that i don't know **** about coding and 3d, I'm just a graphic designer i only use Photoshop good all other things that i do, i do with 0 knowledge, ah yes I'm also a level designer i do maps for a video game but is on Unity game engine.
 
UPDATE HALLE-SAALE-SCHLEIFE 1967

v2.3
-reconverted vegetation for up to 15 FPS more performance
-changed a loading screens that was shown a fixed bug
-reworked night lights

 
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