Assetto Corsa PC Mods General DiscussionPC 

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Looks like the next one of the URD GT3 car is out....
 

Looks like the next one of the URD GT3 car is out....
can't wait for vrc to come out saying they also made a 296. followed by rss
 
Hello! Everything is fine? This is my first post. My name is Guilherme (Willian, Willhelm in others countrys), I'm 37 years old and I'm from Brazil. I live in the city of Viamão/RS, a city where there is the TARUMÃ track, one of the fastest in the country.
(🤣)

I would really like to know where to find a decent tutorial on chrome and/or "chameleon" skins. My research only led me to bad tutorials.

Thanks.
Hello Friend be welcome! First of all, a pleasure, another fellow countryman, I'm from Acre, If I may, I want you to know that this is the BEST forum about AC, and rest assured that any and all solutions will be available here, welcome! ps My profile name here on the forum has changed, it was Wlynsan, but, for some reason, I can no longer access that profile, now it's Piresdiogo ok... We need a BMW Z3 mod, if anyone knows.. Hugs from Brazil !!
 
So trying out the latest CSP preview seems to have fixed RSS car's issue with freezing wheel motion in photomode.....at least so far in the last few RSS cars I've tried I've not had that happened....
 
Link has been updated with a new version. You can thank or blame @Rodger Davies for the quick turnaround. Just kidding. He shared some info with me that makes the track more accurate for the time period so I think it's worth it. Please delete or backup your existing version until you are sure you like the changes.

Changes:

-- Added white to the bottom of the tree trunks at the start of Mulsanne Straight.
-- Added period correct flags for Spain and South Africa.
-- Darkened the tree trunks for the pine trees. They kind of stood out too much.
-- Fixed Esso advert coming down the front stretch so it doesn't look like a billboard.
-- Increased the LOD_OUT value for homes along Mulsanne Straight to eliminate the homes popping into view.
-- Added an alternate terrain folder that might be worth trying. It changes the look of the areas along Mulsanne Straight. Basically, it makes them a little darker and a little browner. Personally, I like it better because it doesn't look so bright. To try it, copy the contents of the Alternate_Terrain folder to the main track directory and overwrite when it asks. Might be smart to make a backup of the files that get replaced so you can revert back if you don't like the new look.
-- Still has the lighter ext_config alternative from the last update in case you preferred that one. Just need to rename the file.

I think that's it...
Even though the graphics look gorgeous, my problem with that updated version is on the race starts.

Racing against the AI - with period correct cars -, on the Le Mans start option (whatever with 36 or 54 grid-slots), half of the AI-controlled cars get stuck on the pits. Anyone knows a fix to this?
 
Even though the graphics look gorgeous, my problem with that updated version is on the race starts.

Racing against the AI - with period correct cars -, on the Le Mans start option (whatever with 36 or 54 grid-slots), half of the AI-controlled cars get stuck on the pits. Anyone knows a fix to this?
I will have to look into it. I never run the LM start layouts so I never knew they didn't work. Since they came with the original track, I just assumed they worked and never tested them. Lesson learned, always check everything out. Sorry about that.

My suggestion would be to find a copy of the original track and the 54 pit lm layout and copy the ai from those. Could be something I did borked the lm layouts. I know I recorded some new sidelines so that might be what did it, although the sidelines were only for the normal start layouts. Still worth a shot. I might even try it myself to see if it fixes it.

EDIT: Yeah, I screwed it up. Let me fix it and re-upload the package. I'll be back in a few minutes to let you know when it's safe to download the track again.

EDIT2: Go ahead and download again. The LM layouts should work. Let me know if they still give you problems.

EDIT3: The 54 pit lm layout still doesn't work for some reason and it's too late here to dig into it right now. I'll try and figure it out over the next few days.
 
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I've been looking for this mod but can't find it
I own LM
can't find this
Nissan R89C Sprint spec
All links will be broken
proxy.jpg
 
MDRS update
v1.22
-changed Losail 2021 to Losail 2023 in download catalogue, removed the obsolete fix, thanks to Zen Pat for reporting
NOTE: If you have issues with the COTA version by Fenryr you can download the v1.2 in the History tab at Racedepartment and install the old Cozy version.

or here:
 
Even though the graphics look gorgeous, my problem with that updated version is on the race starts.

Racing against the AI - with period correct cars -, on the Le Mans start option (whatever with 36 or 54 grid-slots), half of the AI-controlled cars get stuck on the pits. Anyone knows a fix to this?

I never use the LM start anyway, because the AI just suck with it (they don't use GeorgeRed or Joe's full track AI improvements), but:

 
shi
Rainmaker created better AIs for Montreal and Silverstone in the 1992 Track Pack. Thank you.
If ai_hints.ini exists in Montreal's data folder, delete it.
I usually don’t post videos here, as I’m active in the AC Videos thread already, but I just wanted to say, the work @shi & @Rainmaker87 have done recently is AAA strong!
The ai line fix Rainmaker made to Montreal, is simply wonderful and makes racing on this track a total joy.


 
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I implemented the 2019 sponsors and texture updates by Pepperoni in a small update of Croft 2019.
I also did a few small fixes.

View attachment 1296220
Thanks very much for this update @Zwiss.
A couple of things might need attention if you're planning any further updates.
The rear windows of one of the pit buildings are bricked up, but still have reflective glass. I thought the windows might be bricked up IRL, but found a lap video which seems to suggest they aren't.
The other thing is that off-line tarmac doesn't currently take skidmarks.
I'll probably also keep Legion's version in tandem because the different routes in his are really interesting and worthwhile, but your track has a lot more polish. It would be great if you did decide to add those routes to yours to make it the only one worth keeping.
Thanks again.

Screenshot_blz_mazda_mx5_ncfl_zw_croft_22-10-123-10-8-52.jpg 1697966783150.png Screenshot_blz_mazda_mx5_ncfl_zw_croft_22-10-123-10-8-24.jpg Screenshot_blz_mazda_mx5_ncfl_zw_croft_22-10-123-10-8-13.jpg Screenshot_blz_mazda_mx5_ncfl_zw_croft_22-10-123-10-10-22.jpg
 
Porsche 356A Speedster RaceCar v0.93 released
description of the changes in the main post.

 
I have a question about the headlights on many new vehicles:
I use Pure and I find the headlight beams on the newer vehicles to be extremely bright.
Can this be adapted somewhere? There is a light in the data. ini. Can you change the brightness there? or maybe in CM?

Thanks for your help...
 
Where can I find the GeorgeRed AI? I'm always on the lookout for better ai.
 
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