UPDATE: Crystal Palace 1969 v1.5
Fixed holes next to the pit wall and in the escape road before New Link (3rd corner).
Added more objects, refined some tuned some shaders and textures
Paddock area has been modified, new building added, more vehicles added.
The Northern infield has been remodeled:
infield roads are real roads now (maybe a genuine pre-war version will come)
a missing pond has been added with the Crystal Palace Bowl (concert stage build in 1961)
(my favourite seventies band is about to play after the race)
Thanks to CrisT86 for CSP additions: New Camera's, VAO, RainFX, seasonal adjustments, smoke and a working lap counter (thx to Racinjoe13)
Always impressed at how excellent your tracks look and race. Would love to see a pre-war layout at some point because the level of quality you provide is top-tier.
Question that someone might know the answer.
I recently tried to drive Lamborghini Huracans, kunos and mods (street versions), just to see that the rev counters don't work anymore (the digital bar).
Deactivating CSP, everything works again, so it's not any fonts missing.
Deleting the extension folder makes no difference.
Tried almost everything but no luck.
I am on latest CSP preview.
Anyone else having the same issue? (and might know the fix?)
seems there is a problem though, not just 1 person has said this. My windows seem fine, but in show room, the wheels show the blur, the same as shown in previous images above..
The rim blur is a kseditor thing. Sometimes if you load your fbx, ksEditor turned "on" the rimblur automaticaly. You need to double check if the rim blur is turned off in kseditor before export as kn5. I had this couple of times and was wondering why rimblur is always shown in showroom. So i double check this everytime, if its turned off before export.
Fenryr has released a Bahrain International Circuit. Patrons only for now in its beta state, but will be free for all in a week or two.
Considering his use of laser scan data in each of his previous projects, I wonder if this is finally the RFactor 2 laser scan conversion many have been clamoring for. I'd say it's probable.
I am aware many are critical of him in here (including myself, doing so very harshly on his substandard COTA release that has since been largely fixed), but Bahrain is one of the huge holes in AC - I've tried all of them available and frankly none are good enough. Hopefully with some extra work, this becomes the definitive version.
Atlantic Motorsport Park (AMP) is an all-purpose motorsports facility located near Shubenacadie, Nova Scotia. The 11-turn road course was opened in August, 1974, and is situated on a 116.56-hectare (1.2 km2) site. (Wikipedia)
Conversion from GTL. View attachment 1300260 -CSP recommended
-24 pit/start
-AI, cam
Credits & Thanks;
GTL Original Track by maeckie
-Thank you for giving me permission
AC Converted by @shi (shin956)
JPS billboard texture by @Breathe
logo.png and sections file by @Fanapryde
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Masscot , @Breathe , @macko68
Now that Croft and Crystal Palace have been updated, I'm finally going to try to finish my scratch build Nivelles-Baulers 1974.
Not the most challenging of tracks, but host to F1 in 1972 and 1974. Emerson won twice.
Another track that has been totally demolished, although I once drove around the closed but still complete track in 1993.
Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn. View attachment 1301025 View attachment 1301026 View attachment 1301027 View attachment 1301029 View attachment 1301030 View attachment 1301033
Link:https://mega.nz/file/D1h1SKwC#lLhnLX3BNyrW1nDZNSm10rxMx7YQ-lQvIsiSILpXsWo(Fix some lights, add the Pit camera)
CSP 1.78 or higher is needed.
Welcome to Circuit Thermalito. Release Trailer About the Track Circuit Thermalito is a 5.035km fictional temporary race track based on a real life location, using the actual roads surrounding the Thermalito Dam in Oroville, California...
www.racedepartment.com
Circuit Thermalito 2023
Circuit Thermalito is a 5.035km fictional temporary race track based on a real life location, using the actual roads surrounding the Thermalito Dam in Oroville, California. Winding its way between the walls along the water's edge, and through two tunnels in the dam itself, Circuit Thermalito features high speed elevation changes, sweeping banked corners and slow speed technical sections which all come together to create an incredibly challenging, yet hugely rewarding, driving experience.
Originally made by DDF Racer using limited satellite data 15 years ago for rFactor, Circuit Thermalito has been completely rebuilt from scratch to modern standards in stunning detail by Nukedrop. Crowdfunded on Kickstarter by the DDF Racer YouTube community and using hi resolution laser scan data, drone footage and countless photographs of the area, Circuit Thermalito is now available to download for free for Assetto Corsa.
Finally got to try the latest version. Anyone else have the same issues?
The boost gauge not going past 1.0, it looks like it should go to 1.4, so I changed the STEP to 188.5 in the analogue instruments ini.
Is this right?
The sublime ffb I had on the last version has been replaced with a huge centring force but that may be the way I have my ffb set up. Gyro or smg? Anyway I played with the FFMultiplier and Steer Assist settings in the car.ini and got the feel back.
But the biggest trouble I have is the tyres lose temps immediately, I pull away with pre-heated tyres and within 10m they have gone deathly cold. Also my tyre wear indicators are red even with no tyre wear at all.
Nope. 😁
Default boost pressure is at 70%, which is ~1bar. Either increase the pressure in setup or adjust it while driving to 100%, which is 1.4bar. Works fine on my side. But as I can see all day long, many things working on my side dont work globally.
The sublime ffb I had on the last version has been replaced with a huge centring force but that may be the way I have my ffb set up. Gyro or smg? Anyway I played with the FFMultiplier and Steer Assist settings in the car.ini and got the feel back.
But the biggest trouble I have is the tyres lose temps immediately, I pull away with pre-heated tyres and within 10m they have gone deathly cold. Also my tyre wear indicators are red even with no tyre wear at all.
Those are the tire physics by Arch, which are imho pretty much like its in reality. Even preheated tires never have the temperature they need on track. So you'll need to drive a couple of corners until they are within their window. Whenever I test at the Nords my grip indicator is at max after I'm out of the section Hatzenbach.
Welcome to Circuit Thermalito. Release Trailer About the Track Circuit Thermalito is a 5.035km fictional temporary race track based on a real life location, using the actual roads surrounding the Thermalito Dam in Oroville, California...
www.racedepartment.com
Circuit Thermalito 2023
Circuit Thermalito is a 5.035km fictional temporary race track based on a real life location, using the actual roads surrounding the Thermalito Dam in Oroville, California. Winding its way between the walls along the water's edge, and through two tunnels in the dam itself, Circuit Thermalito features high speed elevation changes, sweeping banked corners and slow speed technical sections which all come together to create an incredibly challenging, yet hugely rewarding, driving experience.
Originally made by DDF Racer using limited satellite data 15 years ago for rFactor, Circuit Thermalito has been completely rebuilt from scratch to modern standards in stunning detail by Nukedrop. Crowdfunded on Kickstarter by the DDF Racer YouTube community and using hi resolution laser scan data, drone footage and countless photographs of the area, Circuit Thermalito is now available to download for free for Assetto Corsa.
Looking very nice now. I have a bit of flickering on distant Pirelli ad boards, but I've seen worse.
Night lights are fine on my system, hotel roof lights are OK now, they were nuclear in the previous version.
Thanks.
I need your help for my next Porsche 964 RSR 3.8 skin. Rohr competed in the 1995 Daytona 24H race with #02. I have a very good side shot of the car, but no photos showing the front, rear or top. Maybe somebody has a scale model or some photos showing the car.
But the biggest trouble I have is the tyres lose temps immediately, I pull away with pre-heated tyres and within 10m they have gone deathly cold. Also my tyre wear indicators are red even with no tyre wear at all.
Hey everyone, quick question. Does anyone know if it’s possible to remove meshes from a track using ext_config.ini? I know you can hide them, they are invisible but you can still collide with them. I want to remove them so they aren’t visible and have no collision. Is that possible? Thank you!
Hey everyone, quick question. Does anyone know if it’s possible to remove meshes from a track using ext_config.ini? I know you can hide them, they are invisible but you can still collide with them. I want to remove them so they aren’t visible and have no collision. Is that possible? Thank you!
ACTK Trucks Racing v1.5
Fixed light inside and outside (Thanks @TaistoTurri)
Add animation Wipers
Extended physics for rain integrated in data.acd
CSP required
Download http://www.assetto-fr.tk/ in public section
I need your help for my next Porsche 964 RSR 3.8 skin. Rohr competed in the 1995 Daytona 24H race with #02. I have a very good side shot of the car, but no photos showing the front, rear or top. Maybe somebody has a scale model or some photos showing the car.
Sadly, this is the end of the GTE era.. I'm so sad..
Thanks GTE for this 12 years of pure racing, for the amazing sound, this great battles.. Thanks for everything.
To close this era, I made the last update, the final version of my Ferrari 488 GTE Evo !
Yes, this is how I've been doing it, and that makes the mesh invisible but still has collision properties. For example, if I use this mesh adjustment for a wall, it will be invisible but the mesh is still physically there. Thank you for your reply!
Yes, this is how I've been doing it, and that makes the mesh invisible but still has collision properties. For example, if I use this mesh adjustment for a wall, it will be invisible but the mesh is still physically there. Thank you for your reply!
Nope. 😁
Default boost pressure is at 70%, which is ~1bar. Either increase the pressure in setup or adjust it while driving to 100%, which is 1.4bar. Works fine on my side. But as I can see all day long, many things working on my side dont work globally.
My bad on this one, I was testing on Targa Florio mod track and I have had this weird ffb problem before (with RMI_Wood's updated Alfa Tipo 33). I just tried it on the Nords and it feels totally different in a good way.
The tyres are still a mystery, or maybe the AC Tyre app is. The wear indicators start off red and the tyres colours go from green to dark blue in seconds although the rear core and surface temps haven't changed.
Those are the tire physics by Arch, which are imho pretty much like its in reality. Even preheated tires never have the temperature they need on track. So you'll need to drive a couple of corners until they are within their window. Whenever I test at the Nords my grip indicator is at max after I'm out of the section Hatzenbach