Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I had the same issue, fixed enabling FSR for screenshots

I'll take a look at this option; thanks!

Interestingly, the black sky, appearing only when I take the shot itself, resolved itself with a previous video setting. But I'm not sure which parameters are different yet.
 
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Team Autobacs livery skin for the Nissan 300zx JGTC coming soon in the next update
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I would guess there is still a data.acd file in the car folder, rename it to data.old and then any changes you make in the ini files will be seen. There is also an option in content manager somewhere to prioritise unpacked data.
I've tried everything, I can't do it...sorry 😅😂
The default setting is always "stock"
 
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X90
Can anyone share the HD version of the LuccaRing track?

LuccaRing RaceDepartment

Apparently, this HD texture version was available for purchase, but the all the links are dead and have been for more than a calendar year, if the Discussion posts are to be believed.

I think that's a long enough time to consider it abandonware, and thus shareable.

Thanks to anyone who may agree.

I've also been searching for the HD version of Luccaring and haven't found any links or anything whatsoever...
Here ya go. Luccaring HD.

 
I´m getting hyped with all these late 90´s IMSA skins that you are teasing lately Daniel. They look gorgeous!!!
Hi FlyingSaucer9,
I am sorry for just teasing at the moment. I have set myself the objective to reproduce all the skins (which are well documented on photos) for the 964 Carrera RSR 3.8. I have around 150 skins (BPR, IMSA, GTCup, ItalianGT, LeMans, BGT) for this car at the moment. And of course I will release them as soon as the car is ready for release. Hopefully AC will still be relevant at that point :-)

Thanx for your nice words. They keep my motivation level high.

Daniel
 
Hi FlyingSaucer9,
I am sorry for just teasing at the moment. I have set myself the objective to reproduce all the skins (which are well documented on photos) for the 964 Carrera RSR 3.8. I have around 150 skins (BPR, IMSA, GTCup, ItalianGT, LeMans, BGT) for this car at the moment. And of course I will release them as soon as the car is ready for release. Hopefully AC will still be relevant at that point :-)

Thanx for your nice words. They keep my motivation level high.

Daniel
Wow really nice! It is like the E26 for me it has 126 skins now
 
Lancia LC2 by Legion
I drive with manual transmission: in 5th gear the speed decreases
Drives the AI: never puts it in 5th gear
What's wrong with this mod? 😅
 
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Hmm. It seems that somehow after last CSP update my ability to navigate in race/pause menu by gamepad is missed.
Someone know how to restore this?
 
Hmm. It seems that somehow after last CSP update my ability to navigate in race/pause menu by gamepad is missed.
Someone know how to restore this?
I had a similar problem a while ago too. Go to Setting > Assetto Corsa > Controls > System. You'll see the Pause race option, insert your button input in the third section.

Screenshot c1.jpg
 
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shi
Magnificent Park v1.3
View attachment 1302462
Fictional circuit in France.
Converted from rFactor and rFactor2.

-CSP recommended
-3 layout
-32 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;

rFactor Original Track by HarySeb
-Thank you for giving me permission.
rFactor2 Converted by Nibiru

AC Converted by @shi (shin956)
AI by Viola_seven
Alternative skins and Michelin Bridge texture by @Masscot
textures and config updates by @Mike08
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
.lua and font base by @gunnar333
Test and Feedback by @RMi_wood , @Masscot , @ApexVGear , @mrtomcat66 , KevinK2 , TITI , @Fanapryde

rFactor2 version (steam workshop);

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Download (mediafire)

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

v1.1 changelog;
-Fixed shaders for windows and fence. Thanks to report by @Masscot .
-Fixed pit surfaces. Thanks to report by @ApexVGear .
-Added ai_hints.ini. Thanks to report by @mrtomcat66 .
-Fixed semaphore.ini.
-I deleted the old Balloon and replaced it with a new one.
-Fixed the mapping of the Michelin Bridge . Also changed the texture to the one created by @Masscot . Thanks.
-Changed the preview of the enduro and international layout.
-Fixed the mapping of some billboards.
-Fixed cone normals.
-I also added groove to the enduro layout section. Thanks for the suggestion by @KevinK2 and @Masscot .

v1.2 changelog;
-Fixed the mapping of some billboards. Thanks to report by @Masscot .
-I replaced the back of the billboard with a different texture.
-Corrected the mapping of Treewall.

v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from Kniker97. (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by gunnar333)
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by Mike08. (Thanks)
-Included skins by Mascot. (Thanks)

Magnificent Park v1.3
The link is in the quote.

v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from @Kniker97 . (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by @gunnar333 )
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by @Mike08 . (Thanks)
-Included skins by @Masscot . (Thanks)
Screenshot_ks_audi_sport_quattro_rally_magnificent-park_10-10-123-20-28-55.jpg
 
Question:
I love racing around these super small cars from the sixties, with only 32 bhp.
It's a bit like karting: just make every corner without losing speed...
Are there any other mods that blend with these?

View attachment 1302478
A couple of the ones, I use. Not all of them adhere to the same quality standard.

Screenshot 2023-11-10 142754.jpgScreenshot 2023-11-10 142859.jpgScreenshot 2023-11-10 143057.jpgScreenshot 2023-11-10 143148.jpg
 

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I was able to make it work by:

1. Unpacking the data.acd in CM
2. Editing 1st.rto, 2nd.rt ... final.rto to reflect the ratios you want, and the gear pairs that make those ratios. (this is the work. I had to use a spreadsheet, cos gear ratios are hard. you're guessing which two integers will produce an accurate to 4 decimals ratio. I tried to stay realistic with how many teeth you could actually fit in a gear and have it fit in the gearbox casing.)
3. Editing drivetrain.ini in the [Gears] section, with the data you created in the .rto files.
4. Editing setup.ini to ensure that each [GEAR x] references the correct .rto (this may not be needed. I had to)

Some notes:
1. In each .rto, I only offer the single gear pair that I dreamt up to achieve the ratio required. In the setup screen in game, you now no longer have the ability to fine-tune ratios (there's only one for each gear). You could, by dreaming up your own alternative gear pairs in each .rto add this ability back.
2. My edited files are here. Place in the unpacked data folder, and rename data.acd. But first.... make a backup, eh?
3. This feels like a good change, I was immediately faster around Le Mans with this ratio set. YMMV.
4. Holy cow, the ratios Kuno choose are wildly different than those you got. ???

Have fun.
I am trying to modify final.rto. I renamed it final.txt, which turned it into a TXT file and allowed me to edit the text. but when I renamed the modified file back to final.rto, it remains a TXT file. I can't figure out how to convert to or save as an RTO file. thanks for your help.
 
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