- 539

- United Kingdom
We were getting odd behaviour at the start with the old AI, with the two lead cars stopping almost immediately and causing a pile-up. Some other changes were then made which might have compromised things for different cars.
I'm guessing you're not seeing the same pile-up at the start?
If not, can you please upload your full data folder from the old track (which I no longer have) and we'll do more testing.
Thanks.
Will test a bit more with a few cars later and upload if it seems to be working.
@DaWallace, a thin sliver of road can be seen through the carbon louvres on your Ford Mustang GT4 from the cockpit view, but can be fixed with:
Code:[SHADER_REPLACEMENT_...] ACTIVE = 1 MESHES = ext_carbon CULL_MODE=DOUBLESIDED
Hold on, I missed that - there's a CSP tweak to make double sided elements!
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