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- Pizza
which camera angle do you prefer for race cars?
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The one on the left definitely
which camera angle do you prefer for race cars?
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2which camera angle do you prefer for race cars?
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check with the AI in game appHi
I have a few cars in which they AI doesn't accelerate properly. So far I've only identified one thing that might cause it, which is cockpit adjustable turbo=1 in engine.ini
Are there any other things that may cause this?
None of them has to do with the issue of the gear up being higher than the rev limiter.....they do get off the line but they accelerate very slowly.
TIA
Thanks for the suggestion. I just did but the game crashes after pressing Ctrl+C.check with the AI in game app
Remove car's extension folder while testing.Thanks for the suggestion. I just did but the game crashes after pressing Ctrl+C.
Happened with both cars I'm testing.
Tried replacing the ai.ini file with one from a Kunos car but didn't change anything....car still driving slow and still crashing the AI app.
What fix ?Does anyone have a fix for Fuji RT circuit? My mount Fuji is all white. I know there was a fix floating around on here a WHILE back now...
Please ignore...
Wellington 500 v1.1
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Conversion from rFactor.
The Wellington 500 was a 500 km (310 mi) street race for touring cars which took place at Wellington City in Wellington, New Zealand in the 1980s and 1990s.
The 1987 event was a round of the 1987 World Touring Car Championship. (wikipedia)
-CSP recommended
-34 pit/start
-AI, cam
-1987 Layout
Credits & Thanks;
Original Track by David Neighbour
-Thank you for gave me permission
AC Converted by @shi (shin956)
logo.png, sections file by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Breathe
Enjoy.
Converted upon request by Patreon member john brown.
Patreon-only track requests are now being accepted.
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v1.1 changelog;
Edited AI lines to prevent crashes.
Updated ai_hints.ini, groove.ini and ext_config.ini.
Updated billboard textures.
Replaced marshals.
Changed grass textures.
Smoothed T1 corner edges.
Smoothed streetlight pillars.
Fixed floating objects.
Changed standing spectators to those in camera_facing.ini.
Changed spectator textures to those of Kniker97. (Thanks)
Changed pit_lane.ai to the one created by TITI. (Thanks)
Hi everyone,
I have a problem with this Toyota Castrol Supra Gt500 (maybe a GT7 conversion). From inside the passenger compartment the front lights do not activate, while from the outside they do (images 1 and 2). Any solution? Thanks in advanceView attachment 1312466View attachment 1312467
I slightly preffer #2 (the lower angle makes for a more natural way of looking at it, and makes the car look more 'fierce' and sleeker... I dunno how else to better put it.)which camera angle do you prefer for race cars?
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Ok, yeah I just did a search and you recommended to do that page 21 fix for someone else and that seemed to fix their issue (which was the same as mine), it looks like it's going to be a fog distance issue. Thanks 👍What fix ?
There's nothing wrong with the track. maybe it's your seasonals setting ? Winter ?
If not: Sol config, page 21, ta_fog_distance %: change the value until it looks good for you. it gets saved per track.
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If you drag the settings panel to the one of the sides of the preview window they will lock together. The settings pane needs to be slightly higher than the preview window for it to snap together.hi, anyone knows how to save the Update previews settings & preview window position?
Each time I need to drag the preview window aside because it's behind the settings window... I would like to store the position so I don't have to do that anymore each time (after about thousanth times I'm finally fed up with it)
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Holy mother of god that top rowI slightly preffer #2 (the lower angle makes for a more natural way of looking at it, and makes the car look more 'fierce' and sleeker... I dunno how else to better put it.)
On the other hand, if you want your previews to show the colour of the dashboard, better to go with #1.
anyone knows how to save the Update previews settings & preview window position?
Each time I need to drag the preview window aside because it's behind the settings window... I would like to store the position so I don't have to do that anymore each time (after about thousanth times I'm finally fed up with it)
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Been a while since I posted, but every day I'm getting closer to finishing Pescara! Finally managed to get the mountains (Maiella, Gran Sasso) 50km away to load in the scene. First picture is the Pescara station area (altitude 0m), the second is the highest point of the track, Spoltore (170m).
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I was today years old when I learnt this. Thank you 👍If you drag the settings panel to the one of the sides of the preview window they will lock together. The settings pane needs to be slightly higher than the preview window for it to snap together.
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Noobie question: is compatible with CSP 0.1.79? And taking advantage of the opportunity, another related question: what happens if a mod prepared for a newer version of CSP is used with an older version? Can you play with that mod even with limited functions or does the game crash?... CSP Update for Pessio's Pantera...
This could be a CSP problem. In Content Manager go to "settings/custom shaders patch/new AI behavior/extra options for AI splines" and untick "Cache generated payloads". Then go to the "AI" folder of the track with the problems (e.g. "imola/ai") and delete all files except of "fast_lane.ai" and "pit_lane.ai".Can someone please explain to me why some cars crash into the side wall at the start? It also happens on Kunos tracks, it's something that makes me very angry😡
Hi, I applied your extension and now there is a beautiful light 😀.. Thanks... How do you generate Lods and Skins? It actually eats up a lot of FPS...Hello
Coincidentally, I was analyzing this model, the day before yesterday, along with other Supras, and I noticed exactly this issue, I created this lighting (in a very rustic way) and modeled the CSP wipers.This car also needs skins and lods, as it is an fps killer.
Sorry but maybe I am too stupid but it does not work. After closing, both windows aren´t sticked together once re-loaded.If you drag the settings panel to the one of the sides of the preview window they will lock together. The settings pane needs to be slightly higher than the preview window for it to snap together.
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A thousand thanks.This could be a CSP problem. In Content Manager go to "settings/custom shaders patch/new AI behavior/extra options for AI splines" and untick "Cache generated payloads". Then go to the "AI" folder of the track with the problems (e.g. "imola/ai") and delete all files except of "fast_lane.ai" and "pit_lane.ai".
Is it sticking together until you close CM though?Sorry but maybe I am too stupid but it does not work. After closing, both windows aren´t sticked together once re-loaded.
i am still using 1.79 and could so far drive every car and use every track. Some cars without the newest csp stuff, but afaik so far it was only some fancy stuff, not really needed for pure driving.Noobie question: is compatible with CSP 0.1.79? And taking advantage of the opportunity, another related question: what happens if a mod prepared for a newer version of CSP is used with an older version? Can you play with that mod even with limited functions or does the game crash?
Fall GuySorry but maybe I am too stupid but it does not work. After closing, both windows aren´t sticked together once re-loaded.
for me it worked, and keeps on sticking after restart of CM as wellIs it sticking together until you close CM though?