ah that seems like what I call a "unreal reflection" ... I see them on alot of mods , a reflection (of white lines or white/red curb paint which then reflects off a surface of the car in a way that would not be possible in real life.
It's highly immersion breaking esp if the reflections are inside the car and clearly visible from driver pov (esp in VR).
You could add some lines in the ext_config.ini in order to make the carbon less reflective , and you would then not see the reflection so much (or not at all if you turn off reflection alltogether).
;To stop a mesh from reflecting anything:
[SHADER_REPLACEMENT_...]
ACTIVE= 1
MESHES= nameofthemesh ; or you can try NAME= nameofthecarbonmaterial
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelC, 0.0 ;increase a little to keep some level of reflection (eg 0.01)
I do not know how to keep the reflectiveness but get rid of any unrealistic reflections though.
And if the carbon is supposed to be glossy , this screws up the look ofcourse, but better then unrealistic/immersion breaking reflections that disturb you.
I guess that is up to the author to fix and not possible to tweak w some CSP extension to get only realistic reflections...
If anyone here knows how to do that and cares to share? (that would be awesome - but alot of work afterwards to fix alot of mods in my collection

)