Assetto Corsa PC Mods General DiscussionPC 

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Ah, blaming it on the wife... classic :cool:

I tried with both, the "new" config and the "original" one :

The original :
View attachment 1322160

The new :
View attachment 1322161

(cars are from the ACL GTC's pack, I checked on several ones to be sure so pretty trustable)

Unfortunatly it appears the problem is not new. And I don't know how to solve it...
The problem is caused by the groove/skidmarks mesh floating too far off the road surface.
Edit 3D or hide the groove/skidmarks mesh with ext_config.
 
What physics are you giving this one? Personally I think it would make sense if it was closer to the 2000’s FIA GT1 cars like the Kunos MC12. that Noble would be a nice addition to a grid of those. A sort of "what if" if GT1 lasted another year or two and Noble made an M600 for the GT1 World Championship.
yes, that's exactly what I thought
 
It seems to have exactly the same mesh as the Sim Dream car (with exactly the same errors).
Don't Sim Dream claim to scratch-build their cars these days?
If true, then the Vencialo car is highly suspect, unless it was used under licence.
If by scratch-build you mean bought on Turbosquid...
 
Hello! I'll try again.

I have a problem with AC since about a week. Overnight I can't start any offline races through CM. I click Drive and aftera few seconds I get Race cancelled. Don't know what to do.

I've verified the installation, uninstalled and reinstalled AC. Re installed CSP and Pure.
 
Hello! I'll try again.

I have a problem with AC since about a week. Overnight I can't start any offline races through CM. I click Drive and aftera few seconds I get Race cancelled. Don't know what to do.

I've verified the installation, uninstalled and reinstalled AC. Re installed CSP and Pure.
Good place to start is all the many, many times this issue has been asked and answered in this forum.
It's such a generic error, that nobody is likely to have a one-size-fits-all solution, I'm afraid ¯\(ツ)
Good luck.
 
Hello! I'll try again.

I have a problem with AC since about a week. Overnight I can't start any offline races through CM. I click Drive and aftera few seconds I get Race cancelled. Don't know what to do.

I've verified the installation, uninstalled and reinstalled AC. Re installed CSP and Pure.
Steam correctly updated ? IF not, the game wont start, but CM will.

AC and CM are 2 different things from the Steam point of view. CM is fully independant, AC is dependant of Steam. CM can be open and active even without Steam or AC, but once you click on "drive" you basically ask CM to ask Steam to open AC for you. If Steam is waiting an update, he will not answer, so CM cancel the call.

@shi So only solution is to enable or disable it if we don't want to touch the 3D models themselves ? No selective "repoisitionning", for exemple ?
Well, that'll stay like that in my book (I didn't even paid attention to it before Perico Lospa's screenshot, to be honest haha) :D
 
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I'm on 0.2.2. Do I need a certain driver on driver3d.ini?
no, the driver I used to modify and add the mustache to (from a real pic of Magnum btw) is selected in the ext_config.ini in the skin folder, so no need to change the default driver.
But come to think of it , maybe you are missing that driver altogether, and that would be the obvious reason.

here a copy of the driver (drag & drop in CM to install)
 
Peugeot 208 GTi by Peugeot Sport 2016 Track Public Release!!
Download:
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others


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thanks for sharing your job, but why are your mods so heavy now? they are a little useless or you need a very good pc.
 
...I deleted it.
 

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Just restart the session and they'll pull away fine.

A lot of us here are probably guilty of always wanting the newest cars to play with in Assetto Corsa, but drive a 36-car spec race around Thruxton in the original Kunos Mercedes-Benz 190E EVO II and it's pretty much racing heaven. This is a car that I've criminally ignored for almost a decade. Shame on me.
Loads of skins for it on RD too.
I tried , and see what you mean ... it is a blast indeed (thx for the tip, should have more time even to be revisiting older mods)
I personally don't like the default sound though, so I swapped it with the one from Mercedes-Benz 190E Street Drift 1990 by Coastline, and removed the gearshift sound which was annoying on that one.
Also find the 1992 version by rpmmod (here) a tad more enjoyable (easier to drive - good for bad drivers like me!)
I packed a full copy of that one , including my sound alteration.
DOWNLOAD (does not overwrite Kunos 1990 original, installs as separate car)
1706184658446.png
 
I tried , and see what you mean ... it is a blast indeed (thx for the tip, should have more time even to be revisiting older mods)
I personally don't like the default sound though, so I swapped it with the one from Mercedes-Benz 190E Street Drift 1990 by Coastline, and removed the gearshift sound which was annoying on that one.
Also find the 1992 version by rpmmod (here) a tad more enjoyable (easier to drive - good for bad drivers like me!)
I packed a full copy of that one , including my sound alteration.
DOWNLOAD (does not overwrite Kunos 1990 original, installs as separate car)
View attachment 1322383
Do you have the original audio from the Coastline car, complete with gearshift sound?
I quite like the more pronounced transmission whine, but it feels odd having silent shifts.
edit: NVM, Google found it.
edit 2: definitely better for me with the shifting audio. Thanks.
 
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Let me guess : you remembered this one thanks to the early sketch of it you made on a... little piece of paper ? :dopey:

Edit :
--- Double post prevention, no relation ---

@Rainmaker87 I don't know if it is suppose to look like this but I kind of doubt it, based on the top quality of the rest of the upgrade :

View attachment 1321927

Track is Fuji68, GP version (the only one I really use).
I tried modifing the "groove" image in the default skin for less opacity but apparently it's not related to it. Tried reinstalling all and no changes. Any idea ? I have to say, It would look way better if more integrated on the asphalt.


PS : don't mind the virtual mirror thingy, I just miss-clicked F11 for F12...
Should be look like in this video:
 
Hello all, I try again,
I have a problem with my triple screen config.
When I play in fullscreen on only 1 screen in native résolution, the game have great colours. But when I uncheck fullscreen mod, I have grey colours, not optimal.
Ideas ?
Using CM, ppfilter and sometimes reshade.
And of course, in triple mod (not fullscreen), the colours are bad too.
Is this understandable?
Thanks for help.
 
... Well, that'll stay like that in my book (I didn't even paid attention to it before Perico Lospa's screenshot, to be honest haha) :D

Me too, since I always play in first person and it's not something that bothers me too much... I realized when looking from an external camera how your improvement turned out.

Thanks for checking that this is a previous issue; I haven't been able to get on the rig for a couple of days to test, although this time, it's not my beloved wife's fault... 😬
 
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In CSP, starting from version 0.2.1, the AI in the race uses a random tires compound, maybe someone knows how to fix this? There were never such problems in previous versions of CSP.
 
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Guys this a post in YT by @TheNuvolari creator of the Nissan z Super GT.

So apparently I am not allowed to share mods for free for the community anymore.

A guy on Twitter wanted to reupload an unauthorized edit of my Z without asking me, and when I said he can't upload without permission he wrote like 5 lovely and friendly tweets in an hour about how much of a bad person I am.

His argument against me was 'If you don't want it to be edited either make it paid or private', because apparently every mod that is free means that people can randomly rape it and reupload as they want. Just imagine an AC Community where every modder would be like ACTK, one modder would release a mod and 70 other would reupload it with random changes, sounds fun.

There are 2 other people who asked me if they can edit my Z and I obviously said yes, and I am giving them support everywhere I can, also in contact with 3 skinners who I also help about the stickers on the carbon for their Calsonic & Realize skins.

This car mod has been in works for 5 months, I would love to know how this person would feel if somebody would reupload his work that took 5 months without permission, this Z mod might not be the best ever but don't you think it's nice to have a Z GT500 finally for the first time ever in a racing game? Doesn't he realize the reason why there wasn't a Nissan Z GT500 mod for TWO years?

Good luck to everyone finding Super GT references literally about anything, this motorsport is the peak of gatekeeping (censoring the displays is just the beginning), if you can find a dyno graph of the Z GT500 with proof I will go for the title of the American President

All this being said if people respect my work then I won't stop public free modding and will try to bring you as many Super GT content as possible, I would love to see the MC86, Evora GT300 and LC500h GT300 as much as you do, because back in the day when I couldn't mod I also wished if some modders would bring us this and that mod for free (like how much I wanted the Urraco and Midget II)

As I am writing this I might still be the topic on Twitter (he finished his argument with blocking me), I haven't spent a whole hour on that site yet but I regretted making the account a minute after I set everything up.

Peace friends and I hope you are looking forward to what I can bring.

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There's a 60s style track I want to use for a league race that has those half tyres on the corners. A lot of tracks of this era tend to have these tyres on corners but they either have no effect on the car or maybe bounce you up in the air a little. This track however makes the car stop dead when you touch them, which is realistic and great for offline hotlapping but makes for a slightly scrappy online race in my experience. Is there a way with ini file magic that those objects can be made "non-collisiony"?
Unfortunately this wont be possible with ext_config.ini
You will need to actually rename the tire objects and create a new surfaces.ini entry.
I have done these tires on many of my track releases, noteably on Keimola.
AFAIK I was one of the first, if not the first, to create these tires as non-wall but do react to collisions in a more realistic way.
 
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