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- RaceManiacGT1
Will give that a shot, haven't only used BLM Car mirror thing so far
Sorry follow up, which app is this? Is it one of the default CSP apps?
Yep, from memory you install it via the CSP app shelf.Sorry follow up, which app is this? Is it one of the default CSP apps?
Found it and thanks. I think the image in it is still kind weird(looks like aspect ratio or something is wrong and even with the adjustment I still can't get it to look right, but this is much better than upside down flipped image before...Yep, from memory you install it via the CSP app shelf.
Bufff... basically you have three options (from cheapest to expensive):... I hope anyone can help...
Yeah, in long term I'm aiming for a new PC, and other versions aren't better so... yeah I thought it would smth like this, thanks for answeringBufff... basically you have three options (from cheapest to expensive):
- Lower (a lot) graphical settings.
- Use (if exist) another version of the track, more optimized and fps friendly.
- And yes... to buy a more powerful PC...
Although the ideal would be for the modder who owns the track to continue optimizing it to make it compatible with all types of PC.
i took the heaviset track i had (race day at sebring), adjusted all my settings with that track and a high poly car (over a million) so it would run smooth with that configuaration. you should not have any issues once that is dialled in as everything else compared to that will be less demanding.Hey guys, a short question on tracks... I don't have the best computer but when I race with many cars it is not lagging that much, I can steer the car reacts well all good, but there are three tracks that are a bit too heavy and I neither know why nor how I could fix it, the tracks that are a bit too heavy on fps are Jeddah, Melbourne 2022, but racing is kinda possible, but on Abu Dhabi 2021 it has so low performance that it changes to an understeer party, I hope smb knows what I mean
I hope anyone can help...
hmm... I didn't note that down as one of the issues , only these:![]()
Porsche 911 GT3 Cup 2004 | AO Car Mods Assetto By 101creative
Get more from AO Car Mods Assetto By 101creative on Patreonwww.patreon.com
Question, was there a fix for this car's rear view mirrors? In VR the side mirrors were upside down for me....
Optional update that only corrects one thing, the sunken cars on the left side parking lot just before the main grandstand. To be honest, you couldn't even see them when driving and they were only noticeable using one replay cam, but I fixed them anyways. This is just the updated kn5 file so the download size is not too big. The main download link already includes this for new users or if you ever need to download the mod again.With permission from @RacingSounds , I created a quick and not very good raceday layout for his excellent Zandvoort 2023 track. It was thrown together quickly so there are plenty of mistakes and I can't vouch for the accuracy of the placement of the grandstands. I used the 2020 version of the track as a guide on where to place things. Also, because of the terrain changes he made, the car objects I used don't line up right so you will see some floating and some sunken cars. I plan to do some more work on this eventually, like adding some sponsor billboards in front of the grandstands and a few other things. My hope is that @Pyyer beats me to it so that we can get a good race day mod for the track, but this will have to do for now.
The mod will overwrite @RacingSounds original ext_config files, but no changes were made to his settings. I needed to add a line at the bottom in order for the included grass skins to work, but you do not need to use them. The raceday layout will still work without one of the skins enabled. As for the skins, they will get progressively more burnt out looking as you go down the line. There is also less saturated versions of the skins included if you find the grass too vibrant.
Zandvoort 2023 Raceday Layout
As always, please let me know of any mistakes or suggestions on how to improve it.
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Hi, congratulations on your work and thank you for making these beautiful Mods available to us... Luckily you converted them in your spare time, imagine if you did it full time 😊... A few small things to fix but nothing major.. Because are there 2 Hondas? I don't remember 2 developed versions...Thanks again. You should also think about a 1998 or 2002, 2005 season and why not a nice 2012, perhaps with some financial support from all of us... In the meantime, let's wait for the other 2010 update and the highly anticipated 2011. 😍Hey guys, today I present you a 2007 season mod based on FSONE for Assetto Corsa. I've done this in my spare time because people begged hard for it. Here's a early access as I don't really have time to proof-read this, so if you notice a bug or a problem on a car tell me so that I'll fix it in a new update.
Features :
Cars
DOWNLOAD LINK : HERE
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Tbh the Simdr... 2002/05 mods are quite okay in my opinion and for 2000 we got ACFL which looks also not that bad, but needs better physics maybe, we are lacking of 1998/99, and good mod for 2006, 2012 and 2013, but this is just my opinionHi, congratulations on your work and thank you for making these beautiful Mods available to us... Luckily you converted them in your spare time, imagine if you did it full time 😊... A few small things to fix but nothing major.. Because are there 2 Hondas? I don't remember 2 developed versions...Thanks again. You should also think about a 1998 or 2002, 2005 season and why not a nice 2012, perhaps with some financial support from all of us... In the meantime, let's wait for the other 2010 update and the highly anticipated 2011. 😍
I don't know any code that could move the mesh directly from ext_config. Only time I can manually offset something is when importing a kn5 file. Like this:Can i move a certain mesh in 3D , like a dashboard or seat with a csp command?
Like a graphical offset command or something
We really need a 1998 and 1999 F1 mod, especially 1999. After all these years nobody has really done 1999.Tbh the Simdr... 2002/05 mods are quite okay in my opinion and for 2000 we got ACFL which looks also not that bad, but needs better physics maybe, we are lacking of 1998/99, and good mod for 2006, 2012 and 2013, but this is just my opinion
I don't know any code that could move the mesh directly from ext_config. Only time I can manually offset something is when importing a kn5 file. Like this:
[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = bm_porsche_959.kn5
HIDE = INT_LCD
INSERT = geo_int_displays_001.kn5
INSERT_AFTER = COCKPIT_HR
INSERT_IN = COCKPIT_HR
MULTIPLE = 0
MERGE = 0
SCALE = 0.95, 1, 1
ROTATION = 0, -33, 0
OFFSET =-0.045, 0.715, 0.503 ; left/right, up/down, front/back
There's no option like that mentioned on the CSP github - mesh adjustment page.
But I'm the first to admit that I don't know half of the things you can do with CM/CSP.
I did once move a passenger seat back for a certain car, but that was through 3ds.
insert_after and insert_in is an either/or btw, not bothI don't know any code that could move the mesh directly from ext_config. Only time I can manually offset something is when importing a kn5 file. Like this:
[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = bm_porsche_959.kn5
HIDE = INT_LCD
INSERT = geo_int_displays_001.kn5
INSERT_AFTER = COCKPIT_HR
INSERT_IN = COCKPIT_HR
MULTIPLE = 0
MERGE = 0
SCALE = 0.95, 1, 1
ROTATION = 0, -33, 0
OFFSET =-0.045, 0.715, 0.503 ; left/right, up/down, front/back
There's no option like that mentioned on the CSP github - mesh adjustment page.
But I'm the first to admit that I don't know half of the things you can do with CM/CSP.
I did once move a passenger seat back for a certain car, but that was through 3ds.
there's no moving existing meshes through csp (only added ones as mentioned). But if it's something like moving a seat or similar object it's not entirely difficult to do in 3d software![]()
It's a shame that's exactly what it's about: unseparated meshes, moving objects, it's all difficult and or you have to know your way around 3ds, I hate Autodesk
HelloVirginia International (VIR) mod
A mod i've been working on for awhile now. It's actually the first track I ever tried to mod and it's gone through a bunch of different iterations over the past few years. I finally got in a place I feel good enough about to make it public. It changes quite a lot of things so be sure to read the included readme file before trying it out. I'm not sure if dazzyb2k3 will approve of me releasing this. When I asked him if I could, he said he wanted to include this stuff in his own track update . That's been over a year now and I haven't heard from him. Since then i've seen other people release mods for the track on RD without him saying anything, so I felt it was ok to do this. If he asks, i'll pull it immediately.
It basically does what all my mods do. Adds some CSP features and makes the track easier on my eyes. Most of these older tracks designed before CSP\Sol\Pure became a thing are really bright for me. If you don't have that problem, then you probably won't like these updates.
VIR mod
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try clicking the link that says VIR mod. In the readme file inside the .7z file you download, there is a link to the full track if you dont have the one that has been updated..Hello
How download this?
Hello
How download this?
Or check on the listing...try clicking the link that says VIR mod. In the readme file inside the .7z file you download, there is a link to the full track if you dont have the one that has been updated..
ahhh issue is it is set to private @racinjoe013
This time Wikipedia seems to be correct. But this layout sometimes is called 6-S because it includes the Senna-S.According to Wikipedia it's the layout 6. But Wikipedia has been wrong often.
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1998 Argentine Grand Prix - Wikipedia
en.wikipedia.org
Layout 15 looks quite a bit different.