Assetto Corsa PC Mods General DiscussionPC 

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I'm having a very recent problem with the ai cars rejoining the races, after teleporting back to the pits when spinning out/crashing.
In CSP’s ’NEW AI BEHAVIOR’ tab, I have the ‘Get back to the race after going to pits’ box unchecked, but now they’re still leaving the pits.
I’m running CSP version 0.22.

Does anyone else have this problem? :confused:
 
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Did you faced any issue with the AI? I tried to race on Imola, and most of the drivers end fliying arround the track, crashing and stuck on the gravel. Feels like they are not heavy enough and do chicanes on two wheels hahhaaha.
I ran 2 three lap races at Imola (Pyyer 3.0) with 10 cars and never have any pile up issues all cars completed the race but yes sometimes on other tracks if the car hits the curb or high chicane it can go up on two wheels. lol

Found this in one of my earlier vids of the RSS 2010 V8. It does go up on 2 wheels so I seen a few others complain about this
probably going to get a patch or fix soon.
 
Using quotes should work. Try #"Formula 4"
I could have sworn I tried this several times lol

I feel dumb now, it works. Thank you!

As a faster partner to the recent Ginetta G40 Junior, here's Shaun Clarke's excellent Ginetta G40 GT5 physics applied to that better G40 model with the working wipers etc.
Much faster car than the Junior (165 BHP vs 100 BHP).

View attachment 1338128

Should drive the same as SC's original GT5, just look more refined and with working wipers, new driver, more skins etc etc.
Installs as a new car (Ginetta G40 GT5 2020) so won't overwrite anything.
https://sharemods.com/ek51gsqjvhs2/ginetta_g40_gt5_2020.7z.html
By the way Windows Defender kept quarantining this with a trojan. Probably Windows being a bit over zealous but just as a heads up
 
I'm having a very recent problem with the ai cars rejoining the races, after teleporting back to the pits when spinning out/crashing.
In CSP’s ’NEW AI BEHAVIOR’ tab, I have the ‘Get back to the race after going to pits’ box unchecked, but now they’re still leaving the pits.
I’m running CSP version 0.22.

Does anyone else have this problem? :confused:
Yes I noticed this yesterday. A few AI cars crashed on lap 1 and as I crossed the finish line to complete lap 1 they were coming back to the race out of the pits.
 
Did you faced any issue with the AI? I tried to race on Imola, and most of the drivers end fliying arround the track, crashing and stuck on the gravel. Feels like they are not heavy enough and do chicanes on two wheels hahhaaha.
Imola is broken, i have several cars crash in this place on every lap, regardless of class. g1, gt3 etc.

20240318154753_1.jpg
 
Rumors about new CSP-build with a bunch of fixes and features have been circulating for the last three (?) weeks, that it is “about to be published,” but this still does not happen. All that remains is wait. :)
 
Hey, I've added the sparks extension to Kunos Lotus98T based F1 cars (my vintage seasons).


Works great on ASR cars and this mod actually works with Kunos Lotus 98T but not very well. It requires pretty huge ground contact to get the sparks flowing (i.e Zolder vintage track).

The sparks were the most apparent in the 85, 86 and 87 season cars. But I have a hard time getting them.

Has anyone made better sparks extension for these cars?
 
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I’m confused. What does “use extended physics” do?

You’re saying that it’s not needed for cars without baked in extended physics… and it’s also not needed for cars with baked in extended physics. Huh?
the tick box changes version to extended-2 (which by default enables rain phys) and i believe also adds some of the suspension fixes iirc. but actual extended physics have to manually be added
 
I had no issue joining but that was months ago.
Here is a link I have just got if you want to try it - https://discord.gg/63jXkztp
thank you for the link but that is also invalid for me. Discord states that one can also be banned from entering a server when seeing an invalid invite, maybe that is the case, although I would not know of any reason to warrant this...
 
As a faster partner to the recent Ginetta G40 Junior, here's Shaun Clarke's excellent Ginetta G40 GT5 physics applied to that better G40 model with the working wipers etc.
Much faster car than the Junior (165 BHP vs 100 BHP).

View attachment 1338128

Should drive the same as SC's original GT5, just look more refined and with working wipers, new driver, more skins etc etc.
Installs as a new car (Ginetta G40 GT5 2020) so won't overwrite anything.
https://sharemods.com/ek51gsqjvhs2/ginetta_g40_gt5_2020.7z.html
This GT5 can quickly run out of gears on long straights (eg at RT Dubai Autodrome, a major update of which is coming very soon) so here's a revised drivetrain.ini to stop the needle bouncing off the redline so soon.
Unpack the car's data.acd, drop this new drivetrain.ini in the data folder, overwrite when asked, repack the data, then delete the unpacked data folder.
 
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the tick box changes version to extended-2 (which by default enables rain phys) and i believe also adds some of the suspension fixes iirc. but actual extended physics have to manually be added
Does the "use extended physics" box need to be ticked if a car already has "extended-2" data.acd?
 
Hey, I've added the sparks extension to Kunos Lotus98T based F1 cars (my vintage seasons).


Works great on ASR cars and this mod actually works with Kunos Lotus 98T but not very well. It requires pretty huge ground contact to get the sparks flowing (i.e Zolder vintage track).

The sparks were the most apparent in the 85, 86 and 87 season cars. But I have a hard time getting them.

Has anyone made better sparks extension for these cars?
Maybe @RMi_wood can help you, if needed, he did made a sparks mod for the RSS F1-car.
 
Came across a Map with Westhill circuit, really lovely high speed corners but no sector / lap timings or working track side pits etc
so can't race here also has some optimization issues had several frame rate drops at certain parts of the track.

I checked on @Breathe tracking listing but did not find any WestHill circuit.

Anyone know of a version of this track that you can race on? Thanks!


If anyone wants to try the map you can download for free from this discord.
 
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I'm having a very recent problem with the ai cars rejoining the races, after teleporting back to the pits when spinning out/crashing.
In CSP’s ’NEW AI BEHAVIOR’ tab, I have the ‘Get back to the race after going to pits’ box unchecked, but now they’re still leaving the pits.
I’m running CSP version 0.22.

Does anyone else have this problem? :confused:
i too have this problem myself so you're not the only one
 
[HEADER]
VERSION=1 (or 2)

to

[HEADER]
VERSION=extended-1 (or extended-2)

But what does this mean for the physics of the car. What is changed? And what is the difference to cars with baked in extended physics?
That is precisely the problem with CSP. Many things are simply not clear and not properly explained. The extended physics is also a question mark for me. I also knew about the header version, but nobody here can really explain what it all means. It would be good if Ilja could shed some more light on this.
 
Hey, I've added the sparks extension to Kunos Lotus98T based F1 cars (my vintage seasons).


Works great on ASR cars and this mod actually works with Kunos Lotus 98T but not very well. It requires pretty huge ground contact to get the sparks flowing (i.e Zolder vintage track).

The sparks were the most apparent in the 85, 86 and 87 season cars. But I have a hard time getting them.
https://www.racedepartment.com/downloads/sparks-fx.67930/
Has anyone made better sparks extension for these cars?
I made this, it works fine but to be tested more. Ah and it's for the "not much loved F1 mod" around the comunity

:scared:

Screenshot_f1_1986_williams_oesterreichring1979_19-2-124-11-16-5.jpg
 
shi
North Point v1.4

View attachment 1217911
A fictional circuit.
Conversion from GTR2.

-CSP recommended
-26 pit/start
-AI, cam

Credits & Thanks;
Fictional track created for Sportscar GT by ISI
Conversion to rFactor by Bud Lucas
Almost completely rebuild by @Zwiss for GTR2
-Thank you for giving me permission (Zwiss)

AC Converted by @shi (shin956)
Cams and ext_config by @CrisT86
logo.png and sections.ini by @Fanapryde
some textures by kunos
Test and Feedback by @Breathe

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.3 changelog;
-Fixed many of the normals.
-Spectators are now supported for camera_facing.
-Updated cone, flag, billboard and tree textures.
-Fixed background mapping.
-Added groove.
-Updated VAO-patch.
-Fixed floating objects.
-Changed preview.
-Changed the position of the cones in the pit.
-Changed the texture of the kerb at the entrance to the pit.
-Added cams by CrisT86.
-New ext_config by CrisT86. (Edited by me)
-Added Sections file and logo by Fanapryde.
-Replaced Background.

v1.4 changelog;
-Added GP layout from GTL version.
-Added sideline to AI in Club layout.
-Changed the background to a 3D one.
-Changed flag texture.
-Changed crowd textures by Kniker97. (Thanks)
-Updated ext_config.ini.
-Updated VAO-patch.

North Point v1.4
The link is in the quote.

v1.4 changelog;
-Added GP layout from GTL version.
-Added sideline to AI in Club layout.
-Changed the background to a 3D one.
-Changed flag texture.
-Changed crowd textures by Kniker97. (Thanks)
-Updated ext_config.ini.
-Updated VAO-patch.
Screenshot_peugeot_306_xs_northpoint_20-1-124-19-55-0.jpg
 
I made this, it works fine but to be tested more. Ah and it's for the "not much loved F1 mod" around the comunity

:scared:

View attachment 1338447

Thanks man. I love it. I use it on both ASR 1991 and 1992. Works great!!!

There are so many Kunos Lotus98T based mods and I have used this same extension there.

For whatever reason the effect is extremely rare. I can only get them to show up in very heavy bumps.

Could you do it for Lotus98T?
 
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Yes I noticed this yesterday. A few AI cars crashed on lap 1 and as I crossed the finish line to complete lap 1 they were coming back to the race out of the pits.
I guess a fix could be to stop them teleporting back to the pits at all, which could pose problems if they're blocking the track, but it's better than nothing.
 
I guess a fix could be to stop them teleporting back to the pits at all, which could pose problems if they're blocking the track, but it's better than nothing.
I haven't really noticed but it is the cars that say "retired" that are coming back into the race? The next time I play I'll have to remember to try and see if there are cars in the pitlane that have previously retired.
 
The biggest problem in the F1 mods has always been the cars that don't retire but leave on the track, crawling 20 km/h.

Or the cars that park in the middle of the track.
 
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