But the main differences in this pictures is NOT LCS. This has more to do with postprocessing and a different taste. If this is the same time/date, why should it be so bright in nighttimes.
Here is a current comparison between a MATCHED gamma and lcs integration:
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acstuff.ru
With the next Pure version you can test this, but only for daytimes. There are thousands of little problems to be solved and as you see in the picture also in CSP the shaders will also need many work. But we should actually see it as a techdemo, BUT the differences are on shader level and NOT postprocessing. Gamms vs. LCS is not a brighter or more contrast picture or what so ever. The differences are a different math when calculating color / lights in the shader. So the overall picture should look the same in terms of brightness and contrast.
So here you can see a good example of how colors are differently calcualted:
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acstuff.ru
And this results in a different presentation when you have many structures with different lights and shadows in the view. That is where LCS shines. Also the fog algorithm was changed with the LCS shaders:
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acstuff.ru