I'd also like to see that De Tomaso Mangusta in my AC garage!Speaking of showrooms, does anyone know if there is something similar, if not this one, for AC?
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@Teddie Nice job figuring it out independently...I needed a lot of help.LoL, I just figured this out and was going to post the solution as you did. Although I didn't have to change the BLEND_MODE to fix the funcup. Maybe I should add that anyway? ... EDIT: @Quikslvr, have you found a SHADER replacement that has a little bit of tint to it? I've replaced the small windscreen on an old vintage f1 car, but the ksWindscreen is so clear that it is hard to tell there is actual glass in the little windscreen. No biggie, but if you know of a way to replace with a tinted or darker glass, lemme know. It's the one in the pic below. The little windscreen has no edge or bezel which makes it harder to tell there is actual glass in the mount with the shader replacement implemented.
Totally appreciate you taking a stab at it, brother. If I find a solution to the 'tinting' thing, I'll definitely share it with you.@Teddie Nice job figuring it out independently...I needed a lot of help.Glad it also fixed your TAA issue. Specifying ALPHA_BLEND may not be necessary; the key, I think, is just ensuring that the shader for the internal glass is ksWindscreen.
I know exactly what you're talking about with the frameless windscreens that are so clear they just "disappear." I've just been messing with some properties to see if I could come up with something, but no luck. But I'm no modder...I'm sure somebody on here could put their finger on the solution pretty easily.
Looks exactly like Ex Mods Peugeot CD SP66, i would assume you used the free 3d model on the internet for it.?
For sure if you can make it better than the one from EX MOD then, DO IT!!
Non lighted digital screen like the RSS 1986 V6 you cant see anything on it with LCS active.I also tried the new CSP Update and I am not sure at all to keep it or not.
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MCG ppfilter from racedepartment is pretty goodI also tried the new CSP Update and I am not sure at all to keep it or not.
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Remove:Thanks Peter! I will try that ..
ps: I have 2 GUI sections :
View attachment 1346295
how best to solve?
I converted it from GTR2 eons ago but yeah, being a GTR2 model it looks like peepeepoopoo.With the recent release of the '88 Corvette GTP, was there ever an '88 GTP version of the 962c? Specifically with the big rear decklid scoop and front "dive planes"? With the Corvette addition to the Nissan GTP, and some XJR-9s, there is almost a full high quality 1988 IMSA GTP grid. Would still love to see the PCARS2 Castrol high downforce Jaguar XJR-9 make it over to AC
https://www.racingsportscars.com/photo/1988/Road_America-1988-07-17-014.jpg
https://www.racingsportscars.com/photo/1988/Watkins_Glen-1988-07-03-086.jpg
But the main differences in this pictures is NOT LCS. This has more to do with postprocessing and a different taste. If this is the same time/date, why should it be so bright in nighttimes.I just tried LCS and I love it. Certain bugs and quirks occur under certain circumstances and/or specific tracks, but driving at night on Bathurst is just on next level for me.
Here are some photo comparisons.
PURE
DEFAULT FILTER
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PURE
REALITY FILTER
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LCS
PURELIFE LCS FILTER
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...and Bathurst.
PURE
DEFAULT
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PURE
REALITYFILTER
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LCS
PURELIFE LCS FILTER
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What are your experiences?
Hi Peter, i rarely post on here but soak up everything on this forum daily.But the main differences in this pictures is NOT LCS. This has more to do with postprocessing and a different taste. If this is the same time/date, why should it be so bright in nighttimes.
Here is a current comparison between a MATCHED gamma and lcs integration:
![]()
With the next Pure version you can test this, but only for daytimes. There are thousands of little problems to be solved and as you see in the picture also in CSP the shaders will also need many work. But we should actually see it as a techdemo, BUT the differences are on shader level and NOT postprocessing. Gamms vs. LCS is not a brighter or more contrast picture or what so ever. The differences are a different math when calculating color / lights in the shader. So the overall picture should look the same in terms of brightness and contrast.
So here you can see a good example of how colors are differently calcualted:
![]()
And this results in a different presentation when you have many structures with different lights and shadows in the view. That is where LCS shines. Also the fog algorithm was changed with the LCS shaders:
![]()
Hopefully, these 962s will be released in the future.I converted it from GTR2 eons ago but yeah, being a GTR2 model it looks like peepeepoopoo.
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All I have are those screenshots; the mods are on my dead PC so can't retrieve these POS.
If ya want them so much I could start all over again tho. But it's huge - there's, like, a gazillion body variants.
thanks Peter!Remove:
and all other gui.ini you have there
- assettocorsa\extension\config\gui.ini
- \Documents\Assetto Corsa\cfg\extension\gui.ini
then reinstall CSP manually
No there should be over 20 spots for opponents.For some reason I can run with only one opponent.. it doesn't matter if I try race, weekend or trackday. Is this a known limit right now?
Thanks. There's also an issue with the wiper, part of it is not included in the group, so it gets left behind during the sweep animation.uncrypted![]()
f302_corvette_gtp
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
yep i change this
can you share your preview settings pls ? I tried w defaults from Opperslang, and it comes out with too little reflections:new previews.....based on the showroom by Opperslang
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can you pls share a link? ( can't find anything on racedepartment for "MCG" under Assetto Corsa ... )MCG ppfilter from racedepartment is pretty good
Send me pictures of what you meanHi, for 2008 the textures of the internal views could also be improved; many sponsors seen from the inside seem grainy and even the internal labels...maybe even reach the 2007 level...thank you always for your work
To you...this is what I notice above all from the internal view with which I am used to driving....thank you very muchSend me pictures of what you mean
You kinda missed the part where I explained these are lost forever (unless some helping soul helps me retrieve these from my dead laptop lol).Hopefully, these 962s will be released in the future.
pull the hard drive and hook it up to a sytem. SATA to USB adapters are about 10 in most currenciesYou kinda missed the part where I explained these are lost forever (unless some helping soul helps me retrieve these from my dead laptop lol).
Try these values in lighs.ini... they also expose the detail in the lights, which gets blown out by the default values.This car is awesome! great sound , handling, ffb , interior , sense of speed, ...
Only thing I can wish gets improved is this: the brake lights are almost not visible when the rear lights are on.
[BRAKE_0]
NAME=gtp_body_SUB21
COLOR=10,0,0
OFF_COLOR=2,0,0



I personally don't see a big improvement at all, I just see a different range in colors and contrast.But the main differences in this pictures is NOT LCS. This has more to do with postprocessing and a different taste. If this is the same time/date, why should it be so bright in nighttimes.
Here is a current comparison between a MATCHED gamma and lcs integration:
![]()
With the next Pure version you can test this, but only for daytimes. There are thousands of little problems to be solved and as you see in the picture also in CSP the shaders will also need many work. But we should actually see it as a techdemo, BUT the differences are on shader level and NOT postprocessing. Gamms vs. LCS is not a brighter or more contrast picture or what so ever. The differences are a different math when calculating color / lights in the shader. So the overall picture should look the same in terms of brightness and contrast.
So here you can see a good example of how colors are differently calcualted:
![]()
And this results in a different presentation when you have many structures with different lights and shadows in the view. That is where LCS shines. Also the fog algorithm was changed with the LCS shaders:
![]()
Opperslang´s preview does not use HDR lighting, so you must change this from none to Reinhard (filmic) under HDR tab, then you´ll have better reflections.can you share your preview settings pls ? I tried w defaults from Opperslang, and it comes out with too little reflections:
View attachment 1346431
compared to my go-to atm:
View attachment 1346432
this level of reflection is much closer to the one in-game ...
also note that the reflectiveness slider doesn't seem to impact any of the previews when rendered with CSP:
View attachment 1346433
can you pls share a link? ( can't find anything on racedepartment for "MCG" under Assetto Corsa ... )
yep i see it ill fix itThanks. There's also an issue with the wiper, part of it is not included in the group, so it gets left behind during the sweep animation.
Can this be fixed too please?
Edit: Also, shifting is currently set up as h-pattern, but shouldn't this car be sequential?
Should perhaps be SUPPORTS_SHIFTER=0 in drivetrain.ini?
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