- 921

- 127.0.0.1
What exactly do you mean by "proper way"Please yes, if you do it would be a dream, but it needs to be done in the proper way
What exactly do you mean by "proper way"Please yes, if you do it would be a dream, but it needs to be done in the proper way
Great job with this car. It is a little fast though. I ran a race at Mid-Ohio against this and several other IMSA GTP cars. The Corvette was turning race laps in the low 1:19's. In the actual race there in 88, the fastest qualifier was G. Brabham in the Nissan at 1:19.95 and he set fastest race lap at 1:21.3. Otherwise, well done.
The Forza Motorsport models have the 75 aero for both models, just sayin'View attachment 1346739
View attachment 1346740
View attachment 1346741
I may or may not do something about these 2 cars
Naruto Skyline v1.21
Converted from rFactor2.
![]()
View attachment 1297656View attachment 1297657
Nsuka is a virtual circuit about the 'Naruto Skyline' in Naruto city, Tokushima, Japan.
Its reading is "enu suka".
You should drive the left traffic lane except overtaking, to obey a japanese traffic law.
Remove the old version and then install it.
・CSP recommended
・34 pit/start
・3 layouts (InnerLoop, OuterLoop, Freeroam)
Credits & Thanks;
・Takach (website), the author of the rfactor2 original version.
・ @shi (shin956), Track convert
・ @ckkjw398 ,support and Camtool Replay
・ @CrisT86 , config advice
v1.0 changelog;
There was an update to the original source and my previous work wasn't good, so I converted from almost scratch.
The layout has been reduced to three: InnerLoop, OuterLoop, and freeroam.
Changed the start position to match the original source.
I was able to include an aerial photograph at the time of conversion.
Increased the number of Pit / Start to 24.
Rework ext_config.ini
Includes Replace Sign skin
And Many others...
v1.1 changelog;
Objects were aggregated and optimized.
Adjust ext_config.ini
The number of PITs has been increased to 34.
v1.15 changelog;
-Added sideline to AI.
-Updated ext_config.ini.
v1.2 changelog;
-Updated AI sideline and ai_hints.ini. (Innerloop)
-Updated ext_config.ini and audio_sources.ini.
-Fixed missing road mesh.
-Add seasonal adjustments. (ext_config.ini)
-The camtool for the innerloop layout that was previously included has been adjusted and included. The Outerloop layout was difficult to adjust, so it is not included.
-Other minor fixes
v1.21 changelog;
-Updated AI lines, sidelines, and ai_hints.ini.
-Updated ext_config.ini, audio_sources.ini and VAO-patch.
-A physical wall was installed at a tollbooth on the highway to prevent cars from crashing.
-Fixed holes in the road surface.
-Added sections.ini.
RD link
Mediafire link
that's assuming I actually know how to rip forza modelsThe Forza Motorsport models have the 75 aero for both models, just sayin'
View attachment 1346752
View attachment 1346753
View attachment 1346756
View attachment 1346758
I asked on the Gamemodels discord, if they're cooperative (for once that'd be great...) I could share these with youthat's assuming I actually know how to rip forza models
lol, i'll start working with the F1 2018 models, don't have much hope thereI asked on the Gamemodels discord, if they're cooperative (for once that'd be great...) I could share these with you
The F1 2018 models should hopefully be more accurate anyway.lol, i'll start working with the F1 2018 models, don't have much hope there
Sorry, i didnt explain myself properly. I meant 'proper physics'What exactly do you mean by "proper way"
Most likely will be kunos 1976 edited, but we will seeSorry, i didnt explain myself properly. I meant 'proper physics'
"complete rain compatibility enhance the realism"Clydeside Circuit: Glasgow, Scotland
Clydeside Street Circuit - Glasgow, Scotland
Clydeside Circuit: Glasgow, Scotland Located in Glasgow along the scenic River Clyde, the Clydeside Circuit is a fictional, compact street racing track featuring a mix of tight corners and short straights. Based on the real road layout, It is...www.overtake.gg
Located in Glasgow along the scenic River Clyde, the Clydeside Circuit is a fictional, compact street racing track featuring a mix of tight corners and short straights. Based on the real road layout, It is crafted to test precision driving and control, reflecting the urban architecture around the SSE Hydro for a genuine and engaging sim racing experience. This track is ideal for various racing formats and is now available for download on Overtake.gg!
View attachment 1346779View attachment 1346788View attachment 1346787View attachment 1346786View attachment 1346785View attachment 1346784View attachment 1346783View attachment 1346782View attachment 1346781View attachment 1346780
Uniquely, the Clydeside circuit was designed with tradeshows in mind, allowing GT OMEGA to showcase their sim racing gear effectively. The circuit’s shorter layout is optimal for quick demos, though it maintains enough complexity to be enjoyable.
Key features include:
For the best visual experience, we recommend using the 'Pure' weather mod by Peter Boese. This track’s lighting is optimized for the 'Pure' post-processing filter. Adjust your PPF settings if the lighting appears overly bright or dim.
- Full compatibility with Custom Shaders Patch (CSP), which is required for the best experience.
- Night lighting and complete rain compatibility enhance the realism, making it suitable for racing under any conditions.
- The track accommodates 20 grid/pit slots, catering to larger racing events.
Any chance to have a Mazda RX-792P? And by the way, thanks so much for your efferts and worksReleased : Chevrolet Corvette GTP´88 (C4)
View attachment 1346252
Author:F302
Texture Update : F302 (rework,Skin Update)
Skins: Tar Heel
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer; AC Vison GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
![]()
f302_corvette_gtp
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Stay tuned for the pothole update!"complete rain compatibility enhance the realism"
Well, that's Scotland![]()
the first comparison looks good for the background and the trees but on those Porsches colors and reflections look weird. Let me explain: the glasses on the cars seams to disappear with LCS and all the interiors seam to not have AO (I don't know if it is something related to the first beta version of LCS in AC or not). Also, the colors on the cars are flat without reflactions but the bottom plastic parts look better.But the main differences in this pictures is NOT LCS. This has more to do with postprocessing and a different taste. If this is the same time/date, why should it be so bright in nighttimes.
Here is a current comparison between a MATCHED gamma and lcs integration:
/https:/acstuff.ru/u/comparison/19r
With the next Pure version you can test this, but only for daytimes. There are thousands of little problems to be solved and as you see in the picture also in CSP the shaders will also need many work. But we should actually see it as a techdemo, BUT the differences are on shader level and NOT postprocessing. Gamms vs. LCS is not a brighter or more contrast picture or what so ever. The differences are a different math when calculating color / lights in the shader. So the overall picture should look the same in terms of brightness and contrast.
So here you can see a good example of how colors are differently calcualted:
![]()
And this results in a different presentation when you have many structures with different lights and shadows in the view. That is where LCS shines. Also the fog algorithm was changed with the LCS shaders:
![]()
Three more track cams still working, gp folder for gp folder, just rename them to cameras_2/cameras_3/cameras_4.Discovered in a virtual motor car racing venue modifications portal on Sir Tim Berners-Lee's extremely useful World Wide Web information exchange.
Palm Beach International Raceway.
View attachment 1346749 View attachment 1346748
https://mega.nz/file/i2BA1AzR#HEeriJQaRwdOaRs4tSA1c8Naq-ZtDPHnpOG7_SEZW7k
Hello everyone, this is a information request, is there some mod of the Exact version of the Lola B12-80 2011-2 (roof air intake, tail fin, headlights...) in the video for Assetto Corsa? thank you in advance for a link
*fictional DryFX includedClydeside Circuit: Glasgow, Scotland
Clydeside Street Circuit - Glasgow, Scotland
Clydeside Circuit: Glasgow, Scotland Located in Glasgow along the scenic River Clyde, the Clydeside Circuit is a fictional, compact street racing track featuring a mix of tight corners and short straights. Based on the real road layout, It is...www.overtake.gg
Located in Glasgow along the scenic River Clyde, the Clydeside Circuit is a fictional, compact street racing track featuring a mix of tight corners and short straights. Based on the real road layout, It is crafted to test precision driving and control, reflecting the urban architecture around the SSE Hydro for a genuine and engaging sim racing experience. This track is ideal for various racing formats and is now available for download on Overtake.gg!
View attachment 1346779View attachment 1346788View attachment 1346787View attachment 1346786View attachment 1346785View attachment 1346784View attachment 1346783View attachment 1346782View attachment 1346781View attachment 1346780
Uniquely, the Clydeside circuit was designed with tradeshows in mind, allowing GT OMEGA to showcase their sim racing gear effectively. The circuit’s shorter layout is optimal for quick demos, though it maintains enough complexity to be enjoyable.
Key features include:
For the best visual experience, we recommend using the 'Pure' weather mod by Peter Boese. This track’s lighting is optimized for the 'Pure' post-processing filter. Adjust your PPF settings if the lighting appears overly bright or dim.
- Full compatibility with Custom Shaders Patch (CSP), which is required for the best experience.
- Night lighting and complete rain compatibility enhance the realism, making it suitable for racing under any conditions.
- The track accommodates 20 grid/pit slots, catering to larger racing events.
Totally Agree to your list. But you Forgot Ferrari 328 GTS and Audi Urquattro (not the Sport Quattro)Ooooh! Fire! Thanks for this! For a time I had lost hope that one would ever arise for AC. Thanks for proving me wrong.
Some people like to drift around streets on super-tuned cars. Others like to rally around dirt treks. Some others like to speed along winding tracks with open-wheelers. I? I prefer to drive stock classics. There are still quite some historical cars that we're missing in AC like the 1971 Citroën SM or the 1967 NSU Ro 80. In fact, I attached a list of cars that I think are worthy to figure in the pantheon of AC cars and that we still don't have.
Masscot, thank you, man! Strangely timely for me personally. I'm currently setting up a new custom GTP championship and needed this track!Discovered in a virtual motor car racing venue modifications portal on Sir Tim Berners-Lee's extremely useful World Wide Web information exchange.
Palm Beach International Raceway.
View attachment 1346749 View attachment 1346748
https://mega.nz/file/i2BA1AzR#HEeriJQaRwdOaRs4tSA1c8Naq-ZtDPHnpOG7_SEZW7k
I have to finish (new cars for this season), which is not available in the "original mod".good skins !! When do you share the link ?
thanks for all
I feel sorry for you... I wanted to order one CSL DD 8nm tomorrow... I guess I will wait and see if you find a fix for your wheel.Hi guys i know its not the exactly right Forums but sinnce we are here all AC drivers maybe someone can help.
So i switched from my T300 to Fanatec CSL DD wheel and all settings so far i found are bit disappointing.
Yes the wheel is smooth, yes its much stronger and i feel more details. BUT i can´t absolutely not feel and over- or understeeering which i felt very well with my old thrustmaster.
If someone can recommend settings for AC profiler and game i wouldm be grateful. I am kind very disappointed of the wheel right now![]()
Interested. I'm assuming this is the GRID model? If so, I was redoing all the skins for AMS1. I never finished, and I'm not sure if I got all of them to 4k or not. It has been a few years since I've looked at them.
LCS is a tech demo for now. There are many bugs and a lot of work needs to be done. But it already show the potential of what AC can be in the future.the first comparison looks good for the background and the trees but on those Porsches colors and reflections look weird. Let me explain: the glasses on the cars seams to disappear with LCS and all the interiors seam to not have AO (I don't know if it is something related to the first beta version of LCS in AC or not). Also, the colors on the cars are flat without reflactions but the bottom plastic parts look better.
The second picture with LCS it looks like some old GTA games and the gamma looks the remastered version of the old GTA game.
The last one looks ok with LCS (as I said I think that it works better with far distance landscapes and vegetation).
Correct me if I'm worng but I think that this is just the result of a first beta release/attempt of LCS in AC. Also, this is just my taste and I don't want to convince anybody. Anyway, I see the potential of LCS in AC expecially for a much easier renderization, so let's wait and see 😊
in pure we trustLCS is a tech demo for now. There are many bugs and a lot of work needs to be done. But it already show the potential of what AC can be in the future.