- 57

- Belgium
Thruxton 1990s by James SkinnerWhich circuit is that please?
https://www.overtake.gg/downloads/thruxton-1990s.66453/
Thruxton 1990s by James SkinnerWhich circuit is that please?
which track is it?I'm late in posting here, but once again...
The legendary car is finally back! !
Isdera Commendatore 112i BETA test has started!
Since the car has many unique gimmicks, I also created an engine compartment. Please enjoy the first BETA version!
I have already received a lot of feedback, and I will make it even better in the next update!
View attachment 1346149View attachment 1346150View attachment 1346151View attachment 1346152View attachment 1346153View attachment 1346154View attachment 1346155View attachment 1346156View attachment 1346157![]()
The legendary Isdera Commendatore 112i begins BETA testing!! | Danbowlghini Modding Project
Get more from Danbowlghini Modding Project on Patreonwww.patreon.com
Hello,
Has anyone encountered this issue with SPA track and managed to resolve it? I've reinstalled SPA 2022 (on Kunos track) and the Pyyer configurations, but the problem persists...
View attachment 1348670
Edit : it is the following option from CSP causing the troubles :
View attachment 1348680
Thank you
There are worse ways to spend a weekend, I suppose! XDRubbing wormy wet dog turds into your eyes is a great way to simulate the joy of 3D trees without the inconvenience of turning your PC on.
Dunas 1981 v1.01
View attachment 1337319![]()
Fictional circuit.
Conversion from RACE07.
-CSP recommended
-25 pit/start
-AI, cam
Note;
Trees were not included in the original track.
If you want to restore the original look,
delete the dunas_1981_tree.kn5 entry from models.ini.
Credits & Thanks;
Original rFactor Track by entrevias
-Thanks for creating this track and making it freeware.
RACE07 Converted by Sergio Hundo
-Thank you for giving me permission
AC Converted by @shi (shin956)
fast_lane.ai, sidelines, drs_zones.ini by formulaHEINE
ai_hints.ini by IMEAN
logo.png by @Fanapryde
.lua and font base by @gunnar333
Crowds texture by @Kniker97
trees, marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot , @Fanapryde
Download (mediafire)
Enjoy.
v1.01 changelog;
-New fast_lane.ai, sidelines, drs_zones.ini by formulaHEINE. (Thanks!)
-ai_hints.ini by IMEAN. (Thanks!)
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Wellington 500 v1.2
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Assetto Corsa PC Mods General Discussion
RACE WEEKEND 14 Belgium and 15 Netherlands updated with the Pyyer extensions Edit: 11/09/2022 - Track updates 14_belgium_gp22_FINAL.zip and 15_netherlands_gp22_FINAL.zip Tracks in GDrive Link: https://drive.google.com/drive/folders/15IHYdj24xd3fbgrvkVv5ZdTO2LrH-0VT?usp=sharing RD Link to...www.gtplanet.net
v1.2 changelog;
Updated fast_lane.ai and sidelines.
Deleted ai_hints.ini.
Fixed holes in the road surface. (Thanks Josuracer for the report.)
I see my actual problem is when I export to FBX that particular material is not registering in the FBX file. So KSeditor is randomly assigning it its own material. So I can't see how to assign a material to the object in the config file, only the existing materials. Very annoying.that's because KSeditor thinks he knows best and will force the texture associated to the material the object had based on what's written in the .ini file. So you need to locate the part in the ini file associated to your object/material, and remove that part from the ini
It is very irritating when things like that happens, out of rage I just delete the entire ini and redo everything from kseditor for all materials sometime
"We are going for plan G. Plan G"View attachment 1348732
The tyre textures for my SF15-T turned shiny all of a sudden. Any reason why this is and how I can fix this? (using TyreFX)
Maybe it's a VR issue or something, but nine times out of ten 3D trees look like cel-shaded houseplants, or giant cabbages. The lighting/saturation/contrast is often overblown and doesn't fit the rest of the environment at all.There are worse ways to spend a weekend, I suppose! XD
I'm honestly surprised to see that the majority opinion is generally negative! I think 3D trees look pretty good, especially for trees that are close to the race track and for certain types of trees (2D palms always look so bad).
I have this too, it's really irritating - cars that should be put coming out of the pits right in front of the lead battle.Whenever I do a race, the cars that go off and out are rejoining from the pits, despite the box isn't marked in New ai behaviour... Maybe because of CSP version?
How do I fix it?
Thanks, didn't recognise without the 70s skin!
Single screen here and dont like 3d trees either as their are morphing all the time!!Maybe it's a VR issue or something, but nine times out of ten 3D trees look like cel-shaded houseplants, or giant cabbages. The lighting/saturation/contrast is often overblown and doesn't fit the rest of the environment at all.
TLDR: wormy turds.
I have this too, it's really irritating - cars that should be put coming out of the pits right in front of the lead battle.
This problem has been around for about 4-5 weeks now.Hmmm, at least I'm not the only having this issue... A bit better than being alone with a problem
Oh yeah, I totally forgot about the terribad lod switching. It's like entirely different cabbages are being teleported in from some orbiting vegetable patch.Single screen here and dont like 3d trees either as their are morphing all the time!!![]()
It’s not only VR, I can assure you.Maybe it's a VR issue or something, but nine times out of ten 3D trees look like cel-shaded houseplants, or giant cabbages. The lighting/saturation/contrast is often overblown and doesn't fit the rest of the environment at all.
TLDR: wormy turds.
That's definitely on the CSP version, only happens since I use v0.2.2...This problem has been around for about 4-5 weeks now.
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Assetto Corsa PC Mods General Discussion
I'm having a very recent problem with the ai cars rejoining the races, after teleporting back to the pits when spinning out/crashing. In CSP’s ’NEW AI BEHAVIOR’ tab, I have the ‘Get back to the race after going to pits’ box unchecked, but now they’re still leaving the pits. I’m running CSP...www.gtplanet.net
Ferrari 308 GTB Group 4(v1.0) by F40 LM Lover & VerdesGarage
It is Required CSP 2.3 Preview1 or over.
1. 3d Model
1) Base model from Gran Turismo 7
2) Many parts are made by myself.
2. Sound by hillclimber12
3. Extra Function Keys
- EXTRA A : Left Door Open/Close
- EXTRA B : Right Door Open/Close
- EXTRA C : Motor Hood Open/Close
- EXTRA D : Engine Start/Stop
- EXTRA E : Extra Fog Lights On/Off
- EXTRA F : Fog Lights On/Off
4. Visual Options in set-up
- Extra Fog Lights can be disabled/enabled
- Co-Driver can be disabled/enabled
- Mud Flaps can be disabled/Enabled
- Tyre Shapes and textures can be changed(Tarmac/Gravel/Snow) with Certain physics.
5. Physics by VerdesGarage who is one of the best rally car modder
- Two types of Engine MAP(Standard/QV), You can set it up in Fuel tab of Set-Up
- He made three setups(Tarmac/Gravel/Snow), "Look in the description of the car in CM and you will see the links,
copy-paste in google to install"
. Gravel Setup : https://acstuff.ru/s/QCYmAk
. Snow Setup : https://acstuff.ru/s/WPuMMm
. Tarmac Setup : https://acstuff.ru/s/KnfKLh
6. Tyres textures and CO-Driver's Pace Note mesh by VerdesGarage & iku
7. Rally Driver by Frito (ZFLB)
What specific model is this? I mean its an Opel Kadett E, no question i grewed up with this car, but what spec?
It’s not only VR, I can assure you.
3D trees are in 99% of the cases horrible looking on triples too.
I do have a couple of tracks where the modder did a really good job in choosing the right kind of trees, fitting the real environment, using the right shaders, no popping, still looking OK in stronger winds and in wet night conditions, and all that without affecting FPS too much. But it is very rare…
Opel Kadett E 4SWhat specific model is this? I mean its an Opel Kadett E, no question i grewed up with this car, but what spec?
A Opel Kadett E 4S (1986) ? http://tech-racingcars.wikidot.com/opel-kadett-e-4s
I think you're better off deleting the whole ini fileI see my actual problem is when I export to FBX that particular material is not registering in the FBX file. So KSeditor is randomly assigning it its own material. So I can't see how to assign a material to the object in the config file, only the existing materials. Very annoying.
more than 2.6 million polygons? that's still not enough to try 4 or 6 million, but give me an intel i9 and a 4090 to run all that.Ferrari 308 GTB Group 4(v1.0) by F40 LM Lover & VerdesGarage
yeah its like certain days CM just says Fu$% you! lolIt's the first time I've seen it in a very long time.
We are checking."We are going for plan G. Plan G"
I apologize to keep bumping this, but I've been desperately trying to figure out why this has been happening, my installation has never properly been the same since moving the game and re-verifying everything.So I recently moved my AC installation to a brand new SSD and lost some of my old settings.
I was able to restore most of them... albeit with one caveat that's actually served to be rather irritating so far.
The rear camera (look behind) placement is suddenly far higher than it used to be.
View attachment 1345536
I use the "BACC - Forza Horizon" Chaser Camera script from RaceDepartment (Overtake) and had been using it prior to the game being moved, and never had this problem before. For context, this is how I have it currently set up when looking in front from third person.
View attachment 1345537
Anyone know how I can fix this? This is present on every vehicle and is not related to the mod shown here.
Could you describe what the issue is ?I apologize to keep bumping this, but I've been desperately trying to figure out why this has been happening, my installation has never properly been the same since moving the game and re-verifying everything.
Been trying to ask around and I haven't been getting any response. Its something that badly sets off my OCD.
Happens to any vehicle, including Kunos cars.
View attachment 1349003
View attachment 1349004
Despite my best efforts, I just can't seem to find the fix for it.