Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Strange, I have no issues with v1.2, even with stock settings...
i can't even get around the 1st corner before the start/finish straight on the redbull ring the rear just seems to dig in and push the rear around, like it has way to much aero or the spring rate is to high. Its a weird 1 for me as i can usually get around this issue with a few tweaks but not this car for whatever reason.
 
Hey guys, I'm using the TAV Moderna Dynamic preview and for some reason this keeps happening (The Momo liveried one is how the preview should turn out). Even when updating an entire batch it sometimes just decides to change the background to these two shades of gray and moves the camera. Also when I try to then just update the one ****ed up preview it still sometime does, sometime doesn't turn out correctly.
I've already turned down the preview quality to see if that fixes it, but to no avail.
Anyone know how to fix this issue? (Btw I have changed the angle of the camera slightly, but also with the stock angle I had the same issue)

Thanks!
Not an fix to your problem, It seems to be an active thing happening for me on random mods and skins here as well, But any chance you could link the CSP showroom that you are using there? Tried searching for it comes as an full on map which idk if that is right.
 
Update to my RSS Lexus RCF GT3 skins:
  • updated logos/graphics (not perfect) for 2024 WEC, and for 2024 LM (only the numberplate change)
  • couldn't find good pics of the hoods, so updates for that may be done later.
  • includes the previous versions, listed as wec 2023 skins.
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Link for power.luts (593hp, 622hp, 660hp, 672hp) below...
Very Nice also thank you for the extra Power.lut's. I feel like the RSS GT3s are pretty underpowered. Granted there are a ton of GT3-based series across the world with their own BOP systems.
 
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i can't even get around the 1st corner before the start/finish straight on the redbull ring the rear just seems to dig in and push the rear around, like it has way to much aero or the spring rate is to high. Its a weird 1 for me as i can usually get around this issue with a few tweaks but not this car for whatever reason.
Same here, downgraded to the old version
 
I'm new to posting on GTPlanet, and if anyone hasn't already asked, did anything further come of this?

I've looked around the Web and so far all the Alfa Romeo 164 models I've come across so far don't have a detailed interior. And none of the major car racing game franchises have any plans yet for including the 164.
To elaborate, there are are number of existing AR 164 game mods out there, but all of them are low-poly GTA models dating back to San Andreas - 2-decade old technology. Commercial 3D models of the 164 have well-detailed exteriors, but all the interiors are basic placeholders. Personally I'm attempting to kitbash and refine some existing 164 models, but it can be time consuming.

Are TonySSS et al able to get in touch with the model makers on FB?
 
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One of the worst culprits was DDM's Tsukuba, which was one of the first that @leBluem, @slider666 and I looked at (along with RT Fuji).
For DDM's Tsukuba, swap in this extension folder to go from this:

Screenshot_daihatsu_copen_ddm_gts_tsukuba_11-4-123-21-54-32.jpg


to this:
Screenshot_daihatsu_copen_ddm_gts_tsukuba_11-4-123-23-36-50.jpg


(note: this one has a different DDS because the cables are made slightly differently).
@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.
Maybe you could implement this as a upgrade part of your existing Laguna Seca mod
https://www.overtake.gg/threads/lush-green-laguna-seca-skin.178240/
 
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Update to my RSS Lexus RCF GT3 skins:

Why didn't I check the GTP downloads section before starting on this livery myself... Nicely done!
 
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@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.
Maybe you could implement this as a upgrade part of your existing Laguna Seca mod
https://www.overtake.gg/threads/lush-green-laguna-seca-skin.178240/
Ordinarily not a problem but I'm unlikely to be anywhere near my gaming PC anytime soon. Didn't I already provide instructions so that anyone can do this? I thought I had. @Breathe is an expert now :)
 
@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.
Maybe you could implement this as a upgrade part of your existing Laguna Seca mod
https://www.overtake.gg/threads/lush-green-laguna-seca-skin.178240/

Ordinarily not a problem but I'm unlikely to be anywhere near my gaming PC anytime soon. Didn't I already provide instructions so that anyone can do this? I thought I had. @Breathe is an expert now :)

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Remove the .txt extension
 

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Good morning everyone!!
Would anyone be kind to help me?
Lately I don't understand why with the VRC "Touring Cars" I notice the FFB with my G29 too strong. I can't adjust it properly. This didn't happen with the first versions. I use the CSP version.
If I lower the force too much, the steering wheel has no resistance in turns.
A thousand thanks!!
 
Good morning everyone!!
Would anyone be kind to help me?
Lately I don't understand why with the VRC "Touring Cars" I notice the FFB with my G29 too strong. I can't adjust it properly. This didn't happen with the first versions. I use the CSP version.
If I lower the force too much, the steering wheel has no resistance in turns.
A thousand thanks!!
are you using the FFB clip app ?
 
@lorelord found something for ur tt rework. i watched this review of the 03 season and aiello crashed at lausitzring and then got the car of some junior but they changed the number to aiellos. so maybe u can do that skin aswell^^
If you can find some good quality photos I can look into it
 
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Suzuki Swift Sport 2007 TRACK Public Release!!
Download:https://sharemods.com/gehe61ygd4gi/2007_suzuki_swift_track_101creative.zip.html
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

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hi Peter, thanks for this wonderful addition! It's a beauty and sounds and feels amazing.
1 thing disturbing me thoug , is the side mirrors seem to have a "second" mirror which is the edge of the mirror...

So car Mirror 2 is the edge of the left side mirror (Mirror 1) , and Mirror 5 is the edge of the right side mirror (Mirror 4)
1719062175455.png

Don't know if this is done on purpose and if so for what reason, but it gives a pretty weird look,
and prob also takes away quite some GPU needlessly to have those extra "mirrors" rendered.
Any chance this can be turned off easily?

Also good luck with the health issues, hoping everything will end up fine for you both.
Take care!
 
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Comparing all three cars, the MNBA definitely has the most accurate-looking model, but ASR’s model is many years old by now.
The RSS cockpit has some things I’m not a fan of - shift lights & bulbous steering wheel.

The ASR has the best driver helmets and skins.

I wouldn’t blindly say the RSS drives best either, as the ASR is at least on a par, as are the sounds, imo.

I need to drive this MNBA to find out how also it drives and how it sounds.
 
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Good morning everyone!!
Would anyone be kind to help me?
Lately I don't understand why with the VRC "Touring Cars" I notice the FFB with my G29 too strong. I can't adjust it properly. This didn't happen with the first versions. I use the CSP version.
If I lower the force too much, the steering wheel has no resistance in turns.
A thousand thanks!!
Can I suggest you take a look at this, fellow Logi-User :)
Made a huge diffeference for me. And it makes the more/less FFB key-bind (default +/- I think) even better, as well.
Don't know if this is done on purpose and if so for what reason, but it gives a pretty weird look,
and prob also takes away quite some GPU needlessly to have those extra "mirrors" rendered.
Many road-cars have two-stage mirrors these days. The narrower outer part is very wide-angle and literally allows you to see beside you (so, at 90 degrees). No more blind-spot. This might be an attempt to emulate that?
 
I do have one F1 looking car from RSS. In VR cockpit mode while driving this RSS F1 car, I did see pixelated text from the skin. I can expect this from a free mod, but for a paid mod this is absolutely not acceptable. Think the guy behind RSS does not own a VR head set.
 
Sorry, but you'll have to download the file again.
I've added the cloture enhancement (thanks to @leBluem & @Masscot for the tips)

Left fence after effect - Right fence before

View attachment 1366956

Remove the .txt extension
Thank you very much but, it's possible to include this fix in IMSA Pyyer's layouts? I took a look at the files to see if I could guess where to include the fix in Pyyer's folders, but I didn't dare to do so, so as not to start a chain reaction that cause an atomic meltdown on my PC... 😰
 
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In this case there are errors in the original LODs. In AC it is better to reduce the number of objects first, trying to adequately dose the number of polygons. In this case in LODs C and D there are more objects than necessary when the car is far away in our view, so they should be reduced. Our French friend, however, has only sweetened the pill: for example 11 objects and 8010 polygons in LOD D are still excessive. When you load this LOD the car is so far away that we doesn't even understand what it is. Of course, it is true that this may not have much of an impact on performance, but optimization requires being meticulous. Some things may not be noticed in a practice, but in a nice full grid they are.
he must have read you because all these LODs d son in 2 objects now :D
 
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