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- United Kingdom
thanks for the confirmation, i was thinking it was just meSame here!
thanks for the confirmation, i was thinking it was just meSame here!
Hello JK, i'm not 100% sure what has been changed but the 1.2 version to me at least is pretty much un-driveable.
It acts like it has waaaaaaaay to much aero at the rear and as a result the back end just wants to go around at all times with absolutely no throttle at all. The first version you released does not do this at all and feels correct.
i have tried a few things:
raising the strength of the tc
lowering the ARB at the rear/higher at front
lowering the spring rate at the rear
aero at "0" in setup on the rear
none of these changes made a difference
is there anything you can think of?
i can replicate this issue on other cars if i raise the aero at the rear way to high or if i raise the spring rate and/or the anti roll bar at the rear to high, none of these things seems to make a difference on your car for some reason though.
thank-you![]()
Strange, I have no issues with v1.2, even with stock settings...Same here!
Roger that, my friend. I'm the opposite when it comes to tree walls. Thanks for trying it out and for the feedback.My remark: I do see a lot of floating trees and I do prefer a massif tree wall more then looking at pixels.
i can't even get around the 1st corner before the start/finish straight on the redbull ring the rear just seems to dig in and push the rear around, like it has way to much aero or the spring rate is to high. Its a weird 1 for me as i can usually get around this issue with a few tweaks but not this car for whatever reason.Strange, I have no issues with v1.2, even with stock settings...
Not an fix to your problem, It seems to be an active thing happening for me on random mods and skins here as well, But any chance you could link the CSP showroom that you are using there? Tried searching for it comes as an full on map which idk if that is right.Hey guys, I'm using the TAV Moderna Dynamic preview and for some reason this keeps happening (The Momo liveried one is how the preview should turn out). Even when updating an entire batch it sometimes just decides to change the background to these two shades of gray and moves the camera. Also when I try to then just update the one ****ed up preview it still sometime does, sometime doesn't turn out correctly.
I've already turned down the preview quality to see if that fixes it, but to no avail.
Anyone know how to fix this issue? (Btw I have changed the angle of the camera slightly, but also with the stock angle I had the same issue)
Thanks!
Very Nice also thank you for the extra Power.lut's. I feel like the RSS GT3s are pretty underpowered. Granted there are a ton of GT3-based series across the world with their own BOP systems.Update to my RSS Lexus RCF GT3 skins:
View attachment 1366751View attachment 1366752
- updated logos/graphics (not perfect) for 2024 WEC, and for 2024 LM (only the numberplate change)
- couldn't find good pics of the hoods, so updates for that may be done later.
- includes the previous versions, listed as wec 2023 skins.
RSS Lexus RC F SKINS - WEC&LM #78W
Skins for rss_gtm_lux_v8 (Lexus RC F GT3) updated the logos to 2024 LM spec (same for WEC, just different numberplates) not perfect, life's too short. I'll post some power.luts for this car over in the forum. (dang those "T" edit thangs...)www.gtplanet.net
Link for power.luts (593hp, 622hp, 660hp, 672hp) below...
Same here, downgraded to the old versioni can't even get around the 1st corner before the start/finish straight on the redbull ring the rear just seems to dig in and push the rear around, like it has way to much aero or the spring rate is to high. Its a weird 1 for me as i can usually get around this issue with a few tweaks but not this car for whatever reason.
To elaborate, there are are number of existing AR 164 game mods out there, but all of them are low-poly GTA models dating back to San Andreas - 2-decade old technology. Commercial 3D models of the 164 have well-detailed exteriors, but all the interiors are basic placeholders. Personally I'm attempting to kitbash and refine some existing 164 models, but it can be time consuming.I'm new to posting on GTPlanet, and if anyone hasn't already asked, did anything further come of this?
I've looked around the Web and so far all the Alfa Romeo 164 models I've come across so far don't have a detailed interior. And none of the major car racing game franchises have any plans yet for including the 164.
@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.One of the worst culprits was DDM's Tsukuba, which was one of the first that @leBluem, @slider666 and I looked at (along with RT Fuji).
For DDM's Tsukuba, swap in this extension folder to go from this:
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to this:
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(note: this one has a different DDS because the cables are made slightly differently).
Update to my RSS Lexus RCF GT3 skins:
View attachment 1366751View attachment 1366752
...RSS Lexus RC F SKINS - WEC&LM #78W
Skins for rss_gtm_lux_v8 (Lexus RC F GT3) updated the logos to 2024 LM spec (same for WEC, just different numberplates) not perfect, life's too short. I'll post some power.luts for this car over in the forum. (dang those "T" edit thangs...)www.gtplanet.net
Ordinarily not a problem but I'm unlikely to be anywhere near my gaming PC anytime soon. Didn't I already provide instructions so that anyone can do this? I thought I had. @Breathe is an expert now@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.
Maybe you could implement this as a upgrade part of your existing Laguna Seca mod
https://www.overtake.gg/threads/lush-green-laguna-seca-skin.178240/
Yeah, just found the pic also, just for reference, thanksI think the mod is probably this one
Modders Squadra Corse Fiat Abarth 695 minicar
Only the skin seems to be in overtake (RD)
@Masscot a request, could you please modify the power/telephone wires from Kunos own Laguna Seca track, I was surprised how great this track was to drive and by the availability texture improvements mods 4k, 8k and the ones from Overtake, but in all those packs the wires are always pixelated.
Maybe you could implement this as a upgrade part of your existing Laguna Seca mod
https://www.overtake.gg/threads/lush-green-laguna-seca-skin.178240/
Ordinarily not a problem but I'm unlikely to be anywhere near my gaming PC anytime soon. Didn't I already provide instructions so that anyone can do this? I thought I had. @Breathe is an expert now![]()
thanks for doing this, but my brain is fried, where do we extract that to?
Sorry, I forget the folders. Fixed so, please redownloadthanks for doing this, but my brain is fried, where do we extract that to?
thank you kind sirSorry, I forget the folders. Fixed so, please redownload
are you using the FFB clip app ?Good morning everyone!!
Would anyone be kind to help me?
Lately I don't understand why with the VRC "Touring Cars" I notice the FFB with my G29 too strong. I can't adjust it properly. This didn't happen with the first versions. I use the CSP version.
If I lower the force too much, the steering wheel has no resistance in turns.
A thousand thanks!!
If you can find some good quality photos I can look into it@lorelord found something for ur tt rework. i watched this review of the 03 season and aiello crashed at lausitzring and then got the car of some junior but they changed the number to aiellos. so maybe u can do that skin aswell^^
hi Peter, thanks for this wonderful addition! It's a beauty and sounds and feels amazing.Suzuki Swift Sport 2007 TRACK Public Release!!
Download:https://sharemods.com/gehe61ygd4gi/2007_suzuki_swift_track_101creative.zip.html
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
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No, i dont use the appare you using the FFB clip app ?
ASR one is way better.
well, you should try it thoroughly, ACR physics is among the best!!ASR one is way better.
ASR one is way better.
The RSS Formula 1990 blows both of those mods clean out of the water. It's the 641 without logos pretty much.well, you should try it thoroughly, ACR physics is among the best!!
Can I suggest you take a look at this, fellow Logi-UserGood morning everyone!!
Would anyone be kind to help me?
Lately I don't understand why with the VRC "Touring Cars" I notice the FFB with my G29 too strong. I can't adjust it properly. This didn't happen with the first versions. I use the CSP version.
If I lower the force too much, the steering wheel has no resistance in turns.
A thousand thanks!!
Many road-cars have two-stage mirrors these days. The narrower outer part is very wide-angle and literally allows you to see beside you (so, at 90 degrees). No more blind-spot. This might be an attempt to emulate that?Don't know if this is done on purpose and if so for what reason, but it gives a pretty weird look,
and prob also takes away quite some GPU needlessly to have those extra "mirrors" rendered.