- 804

- Germany
- JK-1977
I've never seen fake oneswill there be real LODs with it?![]()
I've never seen fake oneswill there be real LODs with it?![]()
1997er Callaway Augusta Racing
https://sharemods.com/qm7t9crbdbqh/1997_LM_60_Callaway_Racing.rar.html
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Do you know of anyone doing an early 80’s 930 to put in a 1983 grid? All the prototypes are available but can’t find a 930, there were 6 of them running in 83Guy who started that project here. All Le Mans grids are on the table to do for us .. there is a 2013 one but a lot of the 'early releases' we did really need to be revisited. Right now there are a handful of early 50/60/70 grids in progress with some near completion and its up to the broader team to really work on what makes sense as a combined effort.
There is significant effort around doing proper BoP for the cars to make them as realistic as they were in the real races. The last 2 grids really show how much better this is vs the earlier sets.
Or you could extension-hide the wheel for that LOD.Who ever ported it to AC didn't bother making proper LOD's, You can fix it by just increasing the distance it takes for the game to load LODB-C-D etc depending on how many lod.kn5 files the car has.
Unpack data, Look in the Data folder and find LOD.ini and play around with the lod values. Top on should be the highest quality one higher number=longer distance until LODB kicks in etc.
That is ofc the easy way to fix it. Harder way is to make your own LODS for it.![]()
[MODEL_REPLACEMENT_...]
FILE= insert complete filename for the respective LOD to be fixed, example: horriblecarLOD_B.kn5
HIDE= in CM showroom pick the name of the wheel and paste it here, example: INT_horriblewheel
Why not download our 1983 grid ? It is complete. We are just mopping up a few missing liveries for 2 911s. The Kunos 3.0 RSR is super close to a 930 looks and performance wise around the Le Mans track. There are several 930 Turbo mods out there though but we didn't think it made a difference for the set for now.Do you know of anyone doing an early 80’s 930 to put in a 1983 grid? All the prototypes are available but can’t find a 930, there were 6 of them running in 83
exactly what I was looking for, worked as advertised. Thank you!Or you could extension-hide the wheel for that LOD.
Car folder. Create extension folder. Create ext_config.ini in it. If already present, open the ini file and prepare to paste the following.
Code:[MODEL_REPLACEMENT_...] FILE= insert complete filename for the respective LOD to be fixed, example: horriblecarLOD_B.kn5 HIDE= in CM showroom pick the name of the wheel and paste it here, example: INT_horriblewheel
Much cleaner than messing with overall triangles count.
The DP-01 definitely needs some love and attention. I don't know if there's a 3d model of it out there. I know there is a rf2 mod of it. That's all I know. Not helpful I know, but maybe able to convert it. With permission of course.does anyone know if there are better physics out there for the Panoz DP-01?
Also been working on converting Chicago Motor Speedway from NR2003. The Lines look like they are from a game from 2003 for sure
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Found the answer to my own question. In case anyone is wondering the (hidden) path is:Hi,
Does anyone know the path where the Notes and the Star ratings for each car get stored?
TIA
are you guys talking about the v 0.2 by idt simulations of the 2007 and 2008 seasons? there is also the dallara ir-05 from the same era. download for free (use your steam account to login at blckbox. its made by simdream, but a decent effort on that one:does anyone know if there are better physics out there for the Panoz DP-01?
Also been working on converting Chicago Motor Speedway from NR2003. The Lines look like they are from a game from 2003 for sure
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Yeah, I already have those. Very fun on the ovals tight packs, closing racing like how it was irl. But the 07/08 Champcars need an update on all grounds.are you guys talking about the v 0.2 by idt simulations of the 2007 and 2008 seasons? there is also the dallara ir-05 from the same era. download for free (use your steam account to login at blckbox. its made by simdream, but a decent effort on that one:
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BLCKBOX | Dallara IR-05 Road (indycar_2008)
Dallara IR-05 Road (indycar_2008), Assetto Corsa Car Modsimracing.blckbox.net
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BLCKBOX | IndyCar 2008 Oval (indycar_2008_oval)
IndyCar 2008 Oval (indycar_2008_oval), Assetto Corsa Car Modsimracing.blckbox.net
I'm curious about this, so I take it you want to replicate the Photoshop 3d painting ability in blender. I've kinda fiddled with this once and didn't make it work. This guy seems to have a very long and complicated way of doing it. For now simply exporting to AC with the CM showroom open for live updates seems quicker to me.Anybody got a decent Blender skinning tutorial?
Possibly without the use and abuse of unexplained Blender shortcuts like this one?
Whatever rocks your boat, I'm happy for you.I'm curious about this, so I take it you want to replicate the Photoshop 3d painting ability in blender. I've kinda fiddled with this once and didn't make it work. This guy seems to have a very long and complicated way of doing it. For now simply exporting to AC with the CM showroom open for live updates seems quicker to me.
If you guys were planning on doing the grids from 1953/55, you might want to wait a few weeks. Some projects are on the wayWhy not download our 1983 grid ? It is complete. We are just mopping up a few missing liveries for 2 911s. The Kunos 3.0 RSR is super close to a 930 looks and performance wise around the Le Mans track. There are several 930 Turbo mods out there though but we didn't think it made a difference for the set for now.
https://acracemods.wordpress.com/2024/04/25/1983-24-hours-of-le-mans/
Have a look here:The DP-01 definitely needs some love and attention. I don't know if there's a 3d model of it out there. I know there is a rf2 mod of it. That's all I know. Not helpful I know, but maybe able to convert it. With permission of course.
not sure what you are doing wrong, but took about 15 seconds to download the dropme files one, using mobile internet at a BP service station while away from home....dropmefiles.com - more than 6 days waiting time to download...?
The other 3 links show some maliciousness on Virustotal...
Awesome thanks! I have all those cars already so excellent.Why not download our 1983 grid ? It is complete. We are just mopping up a few missing liveries for 2 911s. The Kunos 3.0 RSR is super close to a 930 looks and performance wise around the Le Mans track. There are several 930 Turbo mods out there though but we didn't think it made a difference for the set for now.
https://acracemods.wordpress.com/2024/04/25/1983-24-hours-of-le-mans/
Uploaded a new version of the track. Sorry, no small update file this time. Use the link in the above quote and make sure to delete your previous track folder.Istanbul Park 2021
Istanbul Park 2021
I completed most of my updates for the istanbul_park track done by Enver Bozkaya (SRTR), ACU, OSRW & the AC Reboot Team. All credit for the track go to those guys, not me. I had intended it to be a mod for the original track, but the list of changes grew bigger than expected so I decided to keep it a standalone track. I know some people hate that and some like it, but I think it was necessary.
I do intend to keep tweaking things moving forward, but I think the track is in a good enough place now for people to enjoy. I would still like to get a better look for the inner grass and I have to figure out a better setup for the main straight windows. I'd like them to be transparent, but can't seem to figure out why they are so dark.
If you are using any of my past test versions, please delete the old track folder first.
List of changes from the past test versions:
-- Changed the track name to Istanbul Park 2021 since I based a lot of my changes around an F1 2021 video.
-- Grass tweaks, still not where I want it.
-- Time of day and lap number displays for the start gantry.
-- A few more trees added to dead space areas.
-- Fixed a reversed sponsor banner on one of the bridges. Let me know if I missed any other ones please.
-- Collision physics to some of the tyrewalls that were missing them.
-- I prefer the kerb cones as non-moveable objects, so by default they are pass thru objects. If you prefer them to be moveable, there is a track skin named MoveableKerbCones that you can enable so they move again.
-- Support for Pyyer's F1 Classics and Bring it Back extensions. Please read the included Directions text file so you know how to install what's needed for his extensions. It's pretty simple. Install my track. Install his extensions into my track folder. Install the contents of the 'Files_for_Pyyer_extensions' folder and overwrite when it asks. I tested each extension and didn't see any issues, but please let me know if I screwed up any of them.
As always, feedback for improvements is welcome as well as pointing out any mistakes I made.
Sometimes we don't appreciate enough the work you do to make life easier for others.... 'Optional Moveable Kerb Cones'... 'Optional Extra Night Lights'...
Any idea if this Porsche is out for AC yet? I know there was talk of it being worked on last year but I've been away from the modding scene since that time.
Any idea if this Porsche is out for AC yet? I know there was talk of it being worked on last year but I've been away from the modding scene since that time.
Excuse me MrHunt, but where is the 2nd to the right one from? The one that looks like it's a 1998 911 GT1 Street Version. I have the other cars, but that's the only one that misses me.
It is from S.Stirpe, Facebook Group Assetto Corsa 4k pics and Tuned ModsExcuse me MrHunt, but where is the 2nd to the right one from? The one that looks like it's a 1998 911 GT1 Street Version. I have the other cars, but that's the only one that misses me.
Oh, thank you so much!It is from S.Stirpe, Facebook Group Assetto Corsa 4k pics and Tuned Mods
https://modsfire.com/74Me0851IK5i963 V2.1
https://modsfire.com/lvz3z571I4DdP8P V3
https://de.wikipedia.org/wiki/Motorsport-HomologationView attachment 1371708View attachment 1371709View attachment 1371710
All 993 and 996 and thier
Motorsport-Homologation's
“What we want to prevent this time is abuses in how some Assetto Corsa modding is being used, because we don’t like to see stolen content from different sims.
“The vision behind modding is that it should let people express their talent and create their own content.
“When someone grabs content from another game using third-party tools and they just put in the game or they sell it on third-party websites, it’s far against the vision we have for it. We believe that it also gives a bad perception of those people who spend a lot of time creating original content.
“This time, we want to see how we can support the good modders in a way that can create a synergy between the studio and the most talented creators.”