Assetto Corsa PC Mods General DiscussionPC 

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How does everyone feel about this article including this part about mods?
My opinion on this is that trying to control external modding is like trying to "put doors on the countryside", as an old spanish saying states... 🙄
 
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How many manga liveries will the Assetto Corsa Evo repository feature?
Yes. :lol:
60 percent of the mod store will be R32s
god i hope not... hopefully they block most of drifting and touge mods... they are the worst and most unrealistic part of AC.
If they are all handcrafted and not stolen why not, there should be no limitation to what's available.

@Peter Boese I completely agree with you, but I'm more concerned about one particular aspect, especially regarding paid mods : licensing. RSS or VRC are good exemples of the "avoidance strategy", even quite hypocritical it is technically, more or less, legal. But that prevent the user to get a "real names and badge" add-on, which would probably be denied on an official marketplace (even if, still, legal in theory). Skinmakers could also get into trouble quite often (you can't sell a visual representation of a brand or trademark without their consent), especially for the newer stuff as it is probably way more monitored than vintage content. Same goes for tracks if they are trademarked, which is the vast majority of them.
To be able to sell those without the proper copyright agreement from the seller, at least the marketplace would need a general agreement, or contract towards those brands to certify the rights to sell, which would be near impossible to have (many, many loopholes ahead... or, way too expensive).
It could be very good news for paidmod control and restriction, compared to the ****show it is today, but also a pretty repulsive one leading to the plummeting of the offer, therefor of the users. Or Am I missing something ?

It's a really complicated subject.
I would love to have a chat with Kunos' lawyer team to learn and understand more of this.
 
Pit stop menu

I cannot see my pit stop menu anymore, it is stuck on the right side of my screen, I can see the edge of it, but I cannot drag it back toward the center of my screen.
Help!
I had this exact same issue, I'm away from my computer right now but it's a file you have to edit to get the menu back on screen. Don't worry, there is a solution. When I find the page with the info I'll let you know.

Edit found it

 
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View attachment 1371832

That's a slightly better quality image but still very vague, it appears "Blue Label Racing - Restoration & Service" look after the car, maybe you could contact them and ask for more information? Just an idea as that logo looks like it will be very hard to decipher, hope I am wrong!
Thanks for the help, I’ll try to write to them, but I’m not sure what they’ll answer. I wrote to the owner of the car a week ago; he has a YouTube channel, but so far there has been no response. I usually don’t bother with small details, but here I wanted to maintain complete historicity.)) Well, as far as it’s possible to do this from a photo, so far it looks like this...

Desktop Screenshot 2024.07.12 - 13.31.50.82.png
 
I had this exact same issue, I'm away from my computer right now but it's a file you have to edit to get the menu back on screen. Don't worry, there is a solution. When I find the page with the info I'll let you know.

Edit found it


Thank you, that worked well.
Posting the details here for future reference.
“To everyone having this issue, the editable file with the pitstop app X:Y coordinate is located here : C:\Users\yourname\Documents\Assetto Corsa\cfg\extension\state the file is imgui_settings.ini. Look for

[MOVABLE]

PITS=2548,490

Put the X and Y value to something well inside your monitor bound.”
 
I was driving Legion's CART 1995 cars last evening and I love them. The AI keep gaining into the pits after about 2 laps, when racing though - on road and ovals, on multiple tracks. Is there any way I can fix this?
 
I'm an idiot yet again. I went on and on about moveable vs. not moveable cones on Istanbul. Then I re-watched the F1 2021 highlight video again and picked up on something I never realized. There are no cones on the carpet areas. There is supposed to be a small orange bump. So now I need to go back and re-do the carpet areas so they look like this.

bump.jpg
 
This could be kinda dumb and obvious, but I was just thinking. I don't think that Kunos can really be too gung-ho about mods in the open because of copyright and contracts. Like if they were negotiating with IndyCar to have those cars in their game and it fell through, but they were like 'oh no anyway VRC just made a sick mod anyway so download that for your IndyCar fix'. When looking at it outside in, it's not as easy as something like a Skyrim mod marketplace since like 99% of all mods are trademarked intellectual properties. Maybe it could be 'hey here is your store. Run it yourself but don't charge money for models ripped from Forza'

I hope if there is a bit more Kunos support, maybe there it is more in line with providing a platform with a more robust online, maybe with LFM integration, and running with custom liveries and wotnot. I'm hopeful that they have even acknowledged the modding community at this point, I'm sure they're very aware of what has given AC it's lasting popularity at this point.
 
Yeah, i definitely cant get any of those links to work, but thank you anyways!
I highly suggest you use an ad blocker like uBlock origin. Most of the file sharing sites have re-directs when you click on the links. uBlock will block them. All the links work fine, btw.
 
This could be kinda dumb and obvious, but I was just thinking. I don't think that Kunos can really be too gung-ho about mods in the open because of copyright and contracts. Like if they were negotiating with IndyCar to have those cars in their game and it fell through, but they were like 'oh no anyway VRC just made a sick mod anyway so download that for your IndyCar fix'. When looking at it outside in, it's not as easy as something like a Skyrim mod marketplace since like 99% of all mods are trademarked intellectual properties. Maybe it could be 'hey here is your store. Run it yourself but don't charge money for models ripped from Forza'

I hope if there is a bit more Kunos support, maybe there it is more in line with providing a platform with a more robust online, maybe with LFM integration, and running with custom liveries and wotnot. I'm hopeful that they have even acknowledged the modding community at this point, I'm sure they're very aware of what has given AC it's lasting popularity at this point.
They cannot be held responsible for the modding content, but they are aware of the very-high proportion of it being illegal by essence. Trouble is, they do need licences and contracts with brands to do their game, otherwise it would be an empty shell, and they cannot legitimately go in front of them playing the innocent card saying that what their community is doing is not of their concern. Imagine going on a negotiation meeting with Ferrari's lawyers and saying "well, lets sign a contract for licences on a few cars, no need to sign for all of them, the rest will be accessible from other sources anyway". You wont get away with that. Kunos is torn between 2 incompatible choices.
 
I think thats the only rational conclusion they had to draw from the past. If they want to support modding, maybe even on the consoles, they must have an own shop and then they must handle copyrights. And also in this way imo, they made a decision about support work. I think they will focus on the bigger modding groups and more professional modding people. So people wiith a decent work skill and a decent mind for customer support.

AC modding was fastly slipping out of their hands. They were only be possible to handle this in the first 2 years or so. Then the things getting to heavy to handle this. So they trying to limit their own support work to handle the modding in a practical way, where they still have the power to prevent the usage of a mod, if there is a copyright problem.

Imo that means that there will be a restricted shop, where modders must be approved to share their things, paid or not will not be the question. But i think it means that AC EVO modding is completely different to AC modding in terms of the community.

Even if people find a way to hack their own "not official" mods into AC EVO, Kunos can say, "they hacked it". And maybe it will be a little battle and restrictions get harder and harder.

I can't say that this is a bad decision by Kunos. Its the only logical way they can go, if they want to keep the full control over their product. I think they never thought that AC would be that great and things fastly get over their heads, but not because they are bad developers, but because they developed a fantastic base for a racing/modding like sandbox and NO company can handle such anthill.

So at the end its what i though till the first announcement of AC EVO: There will be a movement of casual racers to AC EVO for sure. People who just want to race, like AMS2 users. But for the rest of the players that fumbling around, collecting whatever cars, fun players and "just drivers", AC can still be the place to have fun on a decent level.

I think with AC EVO, AC gets more and more the "black sheep" in the racing world, because it will be mostly the only place where uncontrolled modding is possible (in a good and bad way for modders and their copyright issues)

I honestly don’t see how a mod storefront for AC like Bethesda has would even work to be honest.

Every new car and track would need to be officially licensed by the manufacturer or owner of that intellectual property. Modders could therefore only make a select list of pre-approved car models and tracks that Kunos has access to but hasn’t implemented yet.

For example if the storefront existed and some modding team wanted to make… let’s say the Aston Martin DBRS9 and Magny-Cours, then Kunos would be on the hook for approaching Aston Martin and the property owners to get the rights for the modding team to use them in-game. You need big cheddar (such as backing from 505 games) to be able to even do that.

If the modders were to go the alternate route, making Darches and Ferruchios, putting them on console on a Kunos-run storefront would put those kinds of “fake but not really” mods in a much more prominent spotlight, and the holders of the intellectual property would be much more likely to crack down and take legal action that their designs are being used without authorization.

Idk the way I see it, if there’s going to be modding in AC Evo, it’s going to have to be either the same as AC (PC-only and completely open), or Kunos is going to have to contract out cars and tracks to modding teams for use in official DLC, which technically means they wouldn’t be mods anymore.

Basically if there was a pre-approved list of models creators could make for this hypothetical Kunos-led storefront, you might as well just make those as DLC packs and forget about the storefront altogether.
 
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I honestly don’t see how a mod storefront for AC like Bethesda has would even work to be honest.

Every new car and track would need to be officially licensed by the manufacturer or owner of that intellectual property. Modders could therefore only make a select list of pre-approved car models and tracks that Kunos has access to but hasn’t implemented yet.

For example if the storefront existed and some modding team wanted to make… let’s say the Aston Martin DBRS9 and Magny-Cours, then Kunos would be on the hook for approaching Aston Martin and the property owners to get the rights for the modding team to use them in-game. You need big cheddar (such as backing from 505 games) to be able to even do that.

If the modders were to go the alternate route, making Darches and Ferruchios, putting them on console on a Kunos-run storefront would put those kinds of “fake but not really” mods in a much more prominent spotlight, and the holders of the intellectual property would be much more likely to crack down and take legal action that their designs are being used without authorization.

Idk the way I see it, if there’s going to be modding in AC Evo, it’s going to have to be either the same as AC (PC-only and completely open), or Kunos is going to have to contract out cars and tracks to modding teams for use in official DLC, which technically means they wouldn’t be mods anymore.

Basically if there was a pre-approved list of models creators could make for this hypothetical Kunos-led storefront, you might as well just make those as DLC packs and forget about the storefront altogether.
The only way the can prevent Copyright issues is an integrated mod store, like the steam workshop. If they really want only legal mods, like they say, they have no other option.
 
The only way the can prevent Copyright issues is an integrated mod store, like the steam workshop. If they really want only legal mods, like they say, they have no other option.
At the same the time, the best possible strategy for modding to thrive is just changing nothing.
Kunos can't be sued if users mod the game.
Win/win.
 
The only way the can prevent Copyright issues is an integrated mod store, like the steam workshop. If they really want only legal mods, like they say, they have no other option.
... And that is only if it's free. Paid content wouldn't be possible without proper licensing agreement, and a commercial license for a car is way out of any profitable range for a modder. Beside, some brands are already famous for hunting down modding of their copyright properties (For exemple Nintendo, Disney, or... Ferrari), even for "non-profit" production. What if Kunos puts a "validate" stamp on a Ferrari car, upload it on the store and Ferrari sued the modder for copyright infringement ? It would put them in a very fragile situation.

@ninezeroniner It may sound quite ugly, but the best possible strategy for a thriving modding community is hardly a reproductible one, unfortunatly. And AC has made a very good exemple of it.
Indeed, Kunos can't really be "at risk" for the current situation of AC, but repeating the same strategy would be a no-go for any brands who wants a slice of the cake, or any brand who DON'T want it to be reproduced elsewhere. They have to follow through their conditions, which are probably "keep your dogs on a leach".

Long story short : play AC, be happy :cheers: (sing along, everyone!)
 
Istanbul Park 2021

Istanbul Park 2021

I completed most of my updates for the istanbul_park track done by Enver Bozkaya (SRTR), ACU, OSRW & the AC Reboot Team. All credit for the track go to those guys, not me. I had intended it to be a mod for the original track, but the list of changes grew bigger than expected so I decided to keep it a standalone track. I know some people hate that and some like it, but I think it was necessary.

I do intend to keep tweaking things moving forward, but I think the track is in a good enough place now for people to enjoy. I would still like to get a better look for the inner grass and I have to figure out a better setup for the main straight windows. I'd like them to be transparent, but can't seem to figure out why they are so dark.

If you are using any of my past test versions, please delete the old track folder first.

List of changes from the past test versions:

-- Changed the track name to Istanbul Park 2021 since I based a lot of my changes around an F1 2021 video.
-- Grass tweaks, still not where I want it.
-- Time of day and lap number displays for the start gantry.
-- A few more trees added to dead space areas.
-- Fixed a reversed sponsor banner on one of the bridges. Let me know if I missed any other ones please.
-- Collision physics to some of the tyrewalls that were missing them.
-- I prefer the kerb cones as non-moveable objects, so by default they are pass thru objects. If you prefer them to be moveable, there is a track skin named MoveableKerbCones that you can enable so they move again.
-- Support for Pyyer's F1 Classics and Bring it Back extensions. Please read the included Directions text file so you know how to install what's needed for his extensions. It's pretty simple. Install my track. Install his extensions into my track folder. Install the contents of the 'Files_for_Pyyer_extensions' folder and overwrite when it asks. I tested each extension and didn't see any issues, but please let me know if I screwed up any of them.

As always, feedback for improvements is welcome as well as pointing out any mistakes I made.
After watching the Valtteri Bottas 2021 pole lap video over and over again, I think I finally got the carpet areas right as per the 2021 F1 race. Some areas the cones stayed, some were removed and replaced with the little speed bumps (i'm sure they have a more official name). Just download the update file from the link below. The full track download includes these updated files for future downloads.

rj_istanbul_park updates
 
Chevrolet Corvette Z06 2006 Public Release!!...
Thanks! As good as always, but... it can be seen reflections of the road on the edge of the inner windshield frame, and it's very annoying while driving...

Screenshot_chevrolet_corvette_z06_2006_ks_barcelona_13-6-124-0-5-49.jpg


I've looked for a solution in my Jedi trick box, but I haven't been able to solve it...
 
I'm having a blast with a Hot Wheels car mod "Hot wheels: Rivited" by Taro Kitano (Presumebly)
(on Rainmaker's new 1970 Oval which is awesome btw)

but the GEAR doesn't show correctly... even when shifting , it remains showing "000000" instead of the actual gear:
View attachment 1370397

Any ideas how to fix?

This is what's in the digital_instruments.ini :

[ITEM_0]
PARENT=DISPLAY_DATA
POSITION=-0.0001,0.031,-0.001
TYPE=GEAR
SIZE=0.02
COLOR=170,170,170,255
INTENSITY=1.0
FONT=audi_vln
VERSION=2
ALIGN=CENTER
Anyone?
once it's fixed I'll share the fixed car with some extra skins

preview.jpg
preview.jpg
preview.jpg
preview.jpg
preview.jpg
preview.jpg
 
Check ext_config.ini

I'd search for "odo". Item 0 is probably used as a dummy, only to be overwritten by a csp-function in ext_config (like kilometerstand). If you DM me the ext_config I can explain in more detail.

Thanks! As good as always, but... it can be seen reflections of the road on the edge of the inner windshield frame, and it's very annoying while driving...

View attachment 1372009

I've looked for a solution in my Jedi trick box, but I haven't been able to solve it...
If you know the mesh name you can use ext_config.ini to move it to the COCKPIT_HR.

From the top of my mind it's:

[MESH_ADJUSTMENT_...]
MESHES = name of mesh
MOVE_TO = COCKPIT_HR

As long as a mesh or material is placed inside the COCKPIT_HR dummy/node it will not reflect the outside world. (not actually true, it will be masked by a "silhoutte" of the car-interior.)
 
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