Assetto Corsa PC Mods General DiscussionPC 

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Next update will be released soon. Just some finishing tests.

And here are first wip screenshots from the Dodge Viper Competition Coupe GT3:
wip1.JPG
wip2.JPG
wip3.JPG
 
Has happened on other cars where there is an error in the tyre LUT within the data folder (or .acd). May be worth copying the tyre data from the sister car that doesn’t show this behaviour.
Thanks again for trying to help but either I'm too clumsy and don't know what files to copy, or that solution doesn't work... After the transplant, the car is still stuck.

I'm going to bed, it's late here and I'm tired; these Assetto Corsa mysteries are exhausting... Tomorrow will be another day.
 
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you do a hell of a lot of criticising others and not offering up what you so called fix yourself..
Great work there champ
Very rude but oh well! I dont know what the rules are regarding editing others mods, Hence why i posted it as an BUG report :)
But here is link to the fixes, Just drop the data files into the respective car folders. Unsure if anything else is needed hence why i don't also just randomly share links to stuff. :gtpflag:

 
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A track i've been trying to make more to my liking for ages. I honestly think it's been a couple of years. I would try different things, get frustrated and move on to something else. I think today I finally got a handle on it and have something I can work with. Yes it's too green right now compared to the stock look and it does look better from ground level, but now that everything fits together, I can adjust both the inner and outer areas evenly.

Default:
mugelloold.jpg


Updated (WIP, don't judge harshly):
mugellonew.jpg
 
A track i've been trying to make more to my liking for ages. I honestly think it's been a couple of years. I would try different things, get frustrated and move on to something else. I think today I finally got a handle on it and have something I can work with. Yes it's too green right now compared to the stock look and it does look better from ground level, but now that everything fits together, I can adjust both the inner and outer areas evenly.

Default:
View attachment 1372302

Updated (WIP, don't judge harshly):
View attachment 1372303
Looks a lot better than before that's for sure, Grass is beautiful green and not whatever the other thing is supposed to be. Good job
 
Very rude but oh well! I dont know what the rules are regarding editing others mods, Hence why i posted it as an BUG report :)
But here is link to the fixes, Just drop the data files into the respective car folders. Unsure if anything else is needed hence why i don't also just randomly share links to stuff. :gtpflag:

Can you also fix the engine exploding after a few hundred meters?xD
 
Very rude but oh well! I dont know what the rules are regarding editing others mods, Hence why i posted it as an BUG report :)
But here is link to the fixes, Just drop the data files into the respective car folders. Unsure if anything else is needed hence why i don't also just randomly share links to stuff. :gtpflag:

Rude? I cant help wonder if you are the pot or the kettle. At least one thing, you ponied up for a change.
 
I was driving Legion's CART 1995 cars last evening and I love them. The AI keep gaining into the pits after about 2 laps, when racing though - on road and ovals, on multiple tracks. Is there any way I can fix this?
Is this happening in practice or race? I think this has to do with low fuel tank capacity. I'd try to edit fuel liters in car.ini file.
 
While working on Mugello this evening, I kept getting tired of the flickering\z-fighting on the s/f bridge everytime I came down the front stretch. So I quickly fixed it for myself and figured I would post this for anyone interested. I re-made the CSP mugello_windows file to correct the problem and also make better looking windows, IMO. Just extract the file and add this line to your ext_config file. If you don't have an extension folder with a config file in it, I included one you can use.

[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE=mugello.kn5
HIDE=Box029

windows.jpg
 
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View attachment 1372166
Released : DTM 2020
Author:F302
3D Model Car ,3D Model: Rims: SimBin,RRRE
Texture Update : F302 (rework)
Skins: SimBin
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


Hi, Do you require the ready to race pack DLC for these to work?

This is now sorted as you do require it but the BMW keeps blowing up on full revs, should this be happening?

Thanks
 
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While working on Mugello this evening, I kept getting tired of the flickering\z-fighting on the s/f bridge everytime I came down the front stretch. So I quickly fixed it for myself and figured I would post this for anyone interested. I re-made the CSP mugello_windows file to correct the problem and also make better looking windows, IMO. Just extract the file and add this line to your ext_config file. If you don't have an extension folder with a config file in it, I included one you can use.

[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE=mugello.kn5
HIDE=Box029

View attachment 1372402
There is something similar on the Le Mans SX track on the barriers mainly on the mulsanne straight. Would love to know how to fix that. It’s annoying. Cheers.
 
While working on Mugello this evening, I kept getting tired of the flickering\z-fighting on the s/f bridge everytime I came down the front stretch. So I quickly fixed it for myself and figured I would post this for anyone interested. I re-made the CSP mugello_windows file to correct the problem and also make better looking windows, IMO. Just extract the file and add this line to your ext_config file. If you don't have an extension folder with a config file in it, I included one you can use.

[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE=mugello.kn5
HIDE=Box029

View attachment 1372402
Could you also please adapt this fix to Pyyer´s extension? Currently it looks like this here (check the Pirelli advert):

1720947393585.png
 
Missing brake marker fix for Pyyer's F1 layouts on rj_istanbul_park. Just extract and overwrite when it asks. If you have the Moveable Kerb Cones skin enabled, disable it first before extracting the files.

While I was at it, I also added a little emissive values to the F1 layout bridges. If you would like them to be brighter or to turn them off, open the ext_config and search for Bridge Emissives. There should be 5 entries in a row. Edit the values to your liking or set them to inactive to turn off the emissives.

The full track link includes these files already for future downloads.
Been combing and combing the web but no full track link anywhere... Thx!
 
Been combing and combing the web but no full track link anywhere... Thx!
Its here:
Istanbul Park 2021

Istanbul Park 2021

I completed most of my updates for the istanbul_park track done by Enver Bozkaya (SRTR), ACU, OSRW & the AC Reboot Team. All credit for the track go to those guys, not me. I had intended it to be a mod for the original track, but the list of changes grew bigger than expected so I decided to keep it a standalone track. I know some people hate that and some like it, but I think it was necessary.

I do intend to keep tweaking things moving forward, but I think the track is in a good enough place now for people to enjoy. I would still like to get a better look for the inner grass and I have to figure out a better setup for the main straight windows. I'd like them to be transparent, but can't seem to figure out why they are so dark.

If you are using any of my past test versions, please delete the old track folder first.

List of changes from the past test versions:

-- Changed the track name to Istanbul Park 2021 since I based a lot of my changes around an F1 2021 video.
-- Grass tweaks, still not where I want it.
-- Time of day and lap number displays for the start gantry.
-- A few more trees added to dead space areas.
-- Fixed a reversed sponsor banner on one of the bridges. Let me know if I missed any other ones please.
-- Collision physics to some of the tyrewalls that were missing them.
-- I prefer the kerb cones as non-moveable objects, so by default they are pass thru objects. If you prefer them to be moveable, there is a track skin named MoveableKerbCones that you can enable so they move again.
-- Support for Pyyer's F1 Classics and Bring it Back extensions. Please read the included Directions text file so you know how to install what's needed for his extensions. It's pretty simple. Install my track. Install his extensions into my track folder. Install the contents of the 'Files_for_Pyyer_extensions' folder and overwrite when it asks. I tested each extension and didn't see any issues, but please let me know if I screwed up any of them.

As always, feedback for improvements is welcome as well as pointing out any mistakes I made.
 
In another vein; Anyone else having problems with the Formula Vee version 20240710?

View attachment 1372241

When launching the game (Practice, Trackday..., doesn't matter), it crashes: black screen (although I can see the options menu and list of drivers), the steering wheel goes crazy and appears that hated "99% CPU occupancy" message.
No issues here...
 
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View attachment 1372166
Released : DTM 2020
Author:F302
3D Model Car ,3D Model: Rims: SimBin,RRRE
Texture Update : F302 (rework)
Skins: SimBin
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

Thanks for your work. Love the sound, love the physics, i lower @ 80% the FFB and i am not the biggest fan of RRR dashboard (not your fault).

But actually there is a big issue, each time i am in the red zone, the engine takes damage and after a few laps, it blows.
If i flat out on the starting line, even in neutral, it blows too.
 
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Thanks for your work. Love the sound, love the physics, i lower @ 80% the FFB and i am not the biggest fan of RRR dashboard (not your fault).

But actually there is a big issue, each time i am in the red zone, the engine takes damage and after a few laps, it blows.
If i flat out on the starting line, even in neutral, it blows too.
Yep, the same for many of us, let's see.
 
Rude? I cant help wonder if you are the pot or the kettle. At least one thing, you ponied up for a change.
For a change? Out of the 20 posts i have made on here since joining i never have said i can do a certain thing lol. Very rude behavior. Reported.

Yep, the same for many of us, let's see.
https://mega.nz/file/Lc4FDCJZ#35OfBW4TEMaoLA--mqVqdcUzmPkNBqbGZ67XPf2dT3c i think i fixed it, Only made the fix on the m4 try it out and lmk if it's still exploding. Changed the RPM_THRESHOLD to 11000 in the engine.ini, It was 8500 before when the car have an RPM=10000 set in the coast_ref

idk if that is the correct fix fyi. First time dealing with engine.ini stuff. 🤞
 
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