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Automotodrom Brno extensive overhaul v2.0

View attachment 1380342

Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
  • Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
  • Camera-facing spectators and animated flag-waving spectators added.
  • Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
  • Crowd and pitlane audio added.
  • Physical road mesh and groove added; sausage kerbs and green runoffs added.
  • Redundant treewalls removed; floating trees fixed; new trees planted.
  • CSP animated flags added to pit buildings and grandstands.
  • Animated helicopters, blimp, hot-air balloons, and distant airliners added.
  • Night lighting and basic RainFX added.
  • New AI line created; sections added; loading logo added.
  • Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.


Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, & mteam.
I think that issue some have reported with cars floating just above various tracks may be a bug with the latest CSP. I've noticed it on a number of tracks since the last update.
 
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I think that issue some have reported with cars floating just above various tracks may be a bug with the latest CSP. I've noticed it on a number of tracks since the last update.
Ah, interesting. Good to know. Thanks.
 
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Ah, interesting. Good to know. Thanks.
Just as one example, if you take the Jidé out on a lap of RT Sonoma, you can see it clearly in a replay. I've not noticed it happening there in the past.

EDIT: Just to be clear, I just checked with the Kunos AMG GT3 and then the Lotus Evora GTC and RSS GT Ferruccio 55 V12 and they all do it too, so it's not just the Jidé. It's any car.
 
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Just as one example, if you take the Jidé out on a lap of RT Sonoma, you can see it clearly in a replay. I've not noticed it happening there in the past.

EDIT: Just to be clear, I just checked with the Kunos AMG GT3 and then the Lotus Evora GTC and RSS GT Ferruccio 55 V12 and they all do it too, so it's not just the Jidé. It's any car.
Truck as well??
 
Ok so I have this problem with most the skins I have for the car, how can I create the file myself?
Agree - many liveries have similar issues with CM previews (that is, number-boards not showing). However, all is OK in-game mode.

GIMP (GNU Image Manipulation Program) amongst others, is the software I use for liveries and it's free.
A review of RSS liveries only, reveals skins could be made in two ways:

1) showing the number-board in CM (file: EXT_HR2.dds) or,
2) not showing but instead, displaying the illuminated number-board for night-racing (file: Number_Plates_Mask.dds)

option_1
option_1.png


option_2
option_2.png


Therefore, it seems some personal livery-creators may have got it wrong and you may see a download-update to address this issue.

Alternatively, and as mentioned in previous posts, use the CSP final render function to generate CM previews that will show number-boards.
 
Logbook - Houston, we have a solution (maybe this thing was already known but if in doubt I'll write this mini guide).

For all those who would like to create sounds from scratch but have difficulty finding suitable samples and you don't have Adobe Audition, there is a solution: Reaper.

This DAW (Digital Audio Workstation) has a feature called pitch envelope which works similarly to Audition's pitch bend. Simply load the sample you recorded into the software and follow the following steps:

1) double click on the track and untick the item circled in the picture 1;
2) right click on the track > take > take pitch envelope;
3) right click on the pitch line and add the necessary points according to the track;
4) manage the line in order to obtain a uniform pitch;

Remember to set the envelope range to 10 or 12 semitones (options > preferences, picture 2). In my case the range is 16 but 10/12 is enough. Reaper is offered with an initial trial period of 60 days, but re-downloading the software resets the counter (at least as far as I tried it worked). :cheers:

Obviously the sample must be adapted so that it can be played in a loop, so the good audacity must still be used before bringing everything into Fmod.
 

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Not RTv2 as such, more like Band Aid circa 1984 but with worse dress sense and less cocaine. I won't make the obvious joke... I've only been back for five minutes and my smacked botty is still sore.
Thanks for the report re the levitating cars. Not sure how we missed that. A lot of work was done in not only creating a physical mesh with good feedback, but also making sure it synchronised with the visual road. Something's obviously gone squiffy somewhere.
This area obviously needs attention, but you mentioned some others?

View attachment 1380434
Yapp, confirmed, most of the infield is suffering from this.
 
Yapp, confirmed, most of the infield is suffering from this.
By 'infield', you mean most of the track? Certainly not seeing that. The area I highlighted can be seen when following other cars but I can't easily see other areas of concern. Maybe CSP version or CSP settings is contributing to the effect? There are newish groove settings, for example. Maybe they're bugged. Latest CSP is not the most stable by many accounts.
 
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Safer races and less dumb overtakes gone wrong for RT Oulton Park 1.7 International 2022 layout. (rt_oulton_park)


Let me know how it goes, try some big v8 things. you can pump up the aggression setting, now.
You know you want to race v8s, even in your bathroom.


UPDATE: it still needs to be a bit tighter, will look into it later.
 
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Automotodrom Brno extensive overhaul v2.0

View attachment 1380342

Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
  • Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
  • Camera-facing spectators and animated flag-waving spectators added.
  • Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
  • Crowd and pitlane audio added.
  • Physical road mesh and groove added; sausage kerbs and green runoffs added.
  • Redundant treewalls removed; floating trees fixed; new trees planted.
  • CSP animated flags added to pit buildings and grandstands.
  • Animated helicopters, blimp, hot-air balloons, and distant airliners added.
  • Night lighting and basic RainFX added.
  • New AI line created; sections added; loading logo added.
  • Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.


Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, & mteam.
Thanks to the team. And.....
gulag.jpg
 
Logbook - Houston, we have a solution (maybe this thing was already known but if in doubt I'll write this mini guide).

For all those who would like to create sounds from scratch but have difficulty finding suitable samples and you don't have Adobe Audition, there is a solution: Reaper.

This DAW (Digital Audio Workstation) has a feature called pitch envelope which works similarly to Audition's pitch bend. Simply load the sample you recorded into the software and follow the following steps:

1) double click on the track and untick the item circled in the picture 1;
2) right click on the track > take > take pitch envelope;
3) right click on the pitch line and add the necessary points according to the track;
4) manage the line in order to obtain a uniform pitch;

Remember to set the envelope range to 10 or 12 semitones (options > preferences, picture 2). In my case the range is 16 but 10/12 is enough. Reaper is offered with an initial trial period of 60 days, but re-downloading the software resets the counter (at least as far as I tried it worked). :cheers:

Obviously the sample must be adapted so that it can be played in a loop, so the good audacity must still be used before bringing everything into Fmod.
Thanks
I’m in the search for a simple explanation on how to implement audio in track sections. Like the typical tool sounds in the pit, yelling spectators at the grand stand and the circuit announcer at the start.
Of course only by using free software, :rolleyes:
Any easy tutorial links?
 
Thanks
I’m in the search for a simple explanation on how to implement audio in track sections. Like the typical tool sounds in the pit, yelling spectators at the grand stand and the circuit announcer at the start.
Of course only by using free software, :rolleyes:
Any easy tutorial links?
Unfortunately I've never worked on tracks, but if I find something I'll let you know
 
Thanks
I’m in the search for a simple explanation on how to implement audio in track sections. Like the typical tool sounds in the pit, yelling spectators at the grand stand and the circuit announcer at the start.
Of course only by using free software, :rolleyes:
Any easy tutorial links?
In order to create the audio, you can use whatever software you want. Then you need the proper tool to convert it to .bank file which is required to AC. Then, implement it by following this: https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Tracks-–-Audio
 
Hello, need help, please, my KsEditor is not working, I had install a supossed additional shaders and that happened, the Steam check affect this files? or maybe someone can help me with the original files? thanks in advance
 
Hello, need help, please, my KsEditor is not working, I had install a supossed additional shaders and that happened, the Steam check affect this files? or maybe someone can help me with the original files? thanks in advance
Here is the original Kseditor

 
I dont really understand why RSS starting many many cars without finishing anything yet. Maybe they will release all at the same time but it would be a bit strange ...
 
They make the best mod cars imho so i dont really care , and who knows they may be working on it . Theyre also working on an extreme pack with the merc amg , mclaren 720 and bentley hillclimb .
Yeah they do but man isn't it tiring to see the same 3-4 cars all the time ? Anyways. There's a thing for everyone, I won't buy it but as long as other people like it.
 
Hi ! ;)

About RSS, is it really necessary to put these words from the Bauhaus early in the 20th century, "Less is More" ?

Anyway, I have to submit you an enigma brought to us by RSS with the RSS4 2024 Formula, I bought twenty minutes after the mail.
It stills a total mystery here !

Where is the function to activate some "engine map" ?
From the PDF, you can read this :
- 3 different engine maps, adjustable while driving
Introduction of engine maps


I use advanced controls, I use the CSP version and... NOTHING !
Since the release, not a single "silent update" so...

Thanks a lot for your help. ;)
 
Is RSS, URD and VRC all the same team of modders making them? and are simdream, rtt, exmods and a couple others i cant remember now a consortium of modders? I feel like it is all one big tiered consortium of Russian modders, all with the first intention to make money. Does anyone know any of the modders personally?

does anyone know what causes this black line on outside of track? i get this in a few tracks, maybe 10 out of 400. this track is adelaide 1988. in never used to have this problem... would a CSP update have done this? i used to use 1.79 for ages... but in last few months have upgraded to newer csp, now on the newest.

Screenshot_bd_lola_t88_chevy_a_adelaide1988_14-7-124-18-40-38.jpg

View attachment 1379465

EDIT - apologies, error in the driver model, the link has been updated.

Released - Lola T88/00


The first of our 1988 Indycars is now available on our Patreon page for free. Link below

A big thank you to the ISO team of David Sabre, Jason White, Richard Wilks, Richard Coxon and Alberto Ibanez for their permission to convert this mod to AC. ISO still runs a very active series of leagues which is worth checking out -https://intlsimracingforum.boards.net/

Car Link:

View attachment 1379466

View attachment 1379467
This is great, a lot better than the 1990 cars first released, excellent progress! the sounds are way better, only the onboard sound has a funny 2 tone thing going on. the models are converted very well and it looks and feels higher quality. keep them coming!
 
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This is great, a lot better than the 1990 cars first released, excellent progress! the sounds are way better, only the onboard sound has a funny 2 tone thing going on. the models are converted very well and it looks and feels higher quality. keep them coming!
Thanks for the feedback, I think I know why its sounding 2 tone, something I can look into tweaking.
 
Is RSS, URD and VRC all the same team of modders making them? and are simdream, rtt, exmods and a couple others i cant remember now a consortium of modders? I feel like it is all one big tiered consortium of Russian modders, all with the first intention to make money. Does anyone know any of the modders personally?

does anyone know what causes this black line on outside of track? i get this in a few tracks, maybe 10 out of 400. this track is adelaide 1988. in never used to have this problem... would a CSP update have done this? i used to use 1.79 for ages... but in last few months have upgraded to newer csp, now on the newest.
RSS, URD and VRC are different person. VRC team si listed on their website.

About your issue, it could be a damaged installation or wrong settings of the shader, but the whole track seems extremely overexposed.
 
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