- 2,552

- Helsinki
it might be possible by redefining those meshes in surfaces.ini using extended track physicsGood afternoon. Question about editing tracks. The essence of the question is, on the track, in a narrow closed city section along the edges, near the walls, there are lamp posts, and bots regularly drive slightly beyond the road, crash into these posts, flying apart in different directions and causing massive blockages in this narrow corridor. Is it possible to use ext_config.ini without hiding the visual part of the post, but disable its physical part? In other words, is it possible to disable collisions with posts, while leaving them visible, using ext_config.ini?
prolly better to make new sidelines and AI

