Assetto Corsa PC Mods General DiscussionPC 

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It's release Friday! :)

This time with my second A to B track Rally Kenya.

This 3D-track was made for rF by XXX Simulations Edition. It was converted by Smods to Assetto Corsa. Rainmaker did a overhaul of the track in 2024.

Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-3 car spots, only start no pit lane
-RainFX, GrassFX, water shader
-vao patch
-night lights

Known issue:
-the AI brakes before the finish line, it's the same for the Kunos' track Trento-Bondone, so it seems it is a AC bug
-for races you can reduce the dirt in the surfaces.ini "[SURFACE_0]" and set DIRT_ADDITIVE=0.175


View attachment 1401911View attachment 1401912View attachment 1401913View attachment 1401914View attachment 1401915
wow an actually decent dirt point to point track in AC, Nice.
 
Thanks for the detailed explanation. For my next dumb dumb question, if I want to use Temporal Antialiasing in CSP\ExtraFX, do I disable or keep enabled Post-processing Antialiasing under CSP\Graphic Adjustments? Or are they separate things and having them both enabled won't cause some kind of conflict?
TAA is a must in AC. So keep that enabled (despite I don´t like the ghosting effect it causes). Set extra sharpness slider to 0%. I have FXAA 3.11 enabled next to it (Graphic Adjustments). IMO this combo gives the best visual rendering in AC. Don´t enable AMD FidelityFX.
 
andrevr,

I am eternally grateful for this. Is it possible you can make the car body in a dark green. In the picture it looks like black, but the car was a dark green.

Thank you.
Hah! That was actually my first thought, and then I talked myself out of it :)
Let's fix that. Like a really, really dark green? OK.
Took the opportunity to move the A/T ENGINEERING logos, and reduce the size of the bonnet (hood) number.

::: UPDATE 1.01 :::
 
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It's release Friday! :)

This time with my second A to B track Rally Kenya.

This 3D-track was made for rF by XXX Simulations Edition. It was converted by Smods to Assetto Corsa. Rainmaker did a overhaul of the track in 2024.

Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-3 car spots, only start no pit lane
-RainFX, GrassFX, water shader
-vao patch
-night lights

Known issue:
-the AI brakes before the finish line, it's the same for the Kunos' track Trento-Bondone, so it seems it is a AC bug
-for races you can reduce the dirt in the surfaces.ini "[SURFACE_0]" and set DIRT_ADDITIVE=0.175


View attachment 1401911View attachment 1401912View attachment 1401913View attachment 1401914View attachment 1401915
to make the AI work properly.
1. set your AC_cubes 10m before the start and 20m past the finish
2. record AI line and sidelines
3. move the cubes to the proper position
4. enjoy
 
Does someone know if it's possible to force interior car sound same as the exterior with config file for exemple ?
With some cars I love exterior sound but I hate sound into the car ...
 
Does someone know if it's possible to force interior car sound same as the exterior with config file for exemple ?
With some cars I love exterior sound but I hate sound into the car ...
1730481410868.png
 
TAA is a must in AC. So keep that enabled (despite I don´t like the ghosting effect it causes). Set extra sharpness slider to 0%. I have FXAA 3.11 enabled next to it (Graphic Adjustments). IMO this combo gives the best visual rendering in AC. Don´t enable AMD FidelityFX.
I think 4x MSAA alone is the way to go. TAA gives ghosting, and FXAA brings blurriness.
 
I've continued to look into my problem with no success. But can anyone think of a reason why a car won't give you the fixed setup option in the server manager in content manager?

(edit) I figured out my issue if anyone ever has this issue check that the file structure of your setup has the same as the car. In my case it was different most likely because I used capitol letters in my car folder name.
 
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Thanks, but I want to do it only for some cars ...
This is just an idea. I haven't tried it, so make backups first.

In the car's SFX folder, open the GUIDs.txt.
Each event is listed next to a GUID. The GUID is like an index into the sound BANK file.
Look for the /engine_ext and /engine_int lines. Carefully swap the GUIDs.
I don't think leaving two events with the same GUID would be clever, but y'know, try it and watch for smoke, right? :)

Good luck in your quest :cheers:
 
I've got a question about config files.
It seems there are a couple of places where a config file can be located:
  • in 'assettocorsa\extension\config\tracks'
  • in the track folder in subfolder 'extension'
With Prototype Kyalami 0.95b there are configs in the layout folders (eg. 'kyalami_2016\gt_challenge\extension') and one in the main track folder. How does this work? Which one takes priority?
 
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Is it just me that finds turning on ExtraFX to use TAA costs a lot in terms of GPU load? (even with the 'sub-categories' within it largely disabled, it adds ~20-30% to my 3080's loading!)
Yes, I noticed this too. But I usually do laps alone or at most with 3 or 4 friends, the heaviness of the extra fx is noticeable but even with very high settings I can maintain 60fps. In AI or large grid races I turn it off.
 
It's release Friday! :)

This time with my second A to B track Rally Kenya.

This 3D-track was made for rF by XXX Simulations Edition. It was converted by Smods to Assetto Corsa. Rainmaker did a overhaul of the track in 2024.

Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-3 car spots, only start no pit lane
-RainFX, GrassFX, water shader
-vao patch
-night lights

Known issue:
-the AI brakes before the finish line, it's the same for the Kunos' track Trento-Bondone, so it seems it is a AC bug
-for races you can reduce the dirt in the surfaces.ini "[SURFACE_0]" and set DIRT_ADDITIVE=0.175


View attachment 1401911View attachment 1401912View attachment 1401913View attachment 1401914View attachment 1401915
 
Hello

For the AI issue that brakes before the finish line, it is not an AC bug. When recording the fastlane.ai, you have to shift the arrival timing objects further away, and of course put them back in place for the final recording of the track. Personally, I only export the track and the timing elements to record the fastline.ai.....
 
Hi All, I have tried to use the CSP Paint Shop in game, not the one in CM showroom, to paint a car but noticed the artifacts as shown below, anyone experiencing that and know if there is a fix? Thank you.
1730495692959.png
 
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Has anyone ever had the problem that they suddenly had no / or very quiet car sounds in tv cam? very weird
 
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Anyone know of a circuit free or paid that's similar to the New York one from Gran Turismo 4 or Forza Motorsport 2? Preferably with Time's Square included?

So far I have Chicago, Las Vegas, Tokyo Route R246, Macau, London and San Francisco but the last 2 have bugged AI.
 
shi
The Edge v1.01

View attachment 1401890
Fictional circuit.
Conversion from GTR2.

-CSP recommended
-38 pit/ start
-AI, cam
-Included Original Logos skin

Credits & Thanks;
Original rFactor Track by Madcowie
-Thank you for giving me permission
GTR2 converted by khan1670

AC converted by @shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
Bliiboard textures base by @Masscot
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot

Download (MEGA)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Fixed pit area. (Thanks to Jannik Rasmussen for the report.)

The Edge v1.01
The link is in the quote.

v1.01 changelog;
Fixed pit area. (Thanks to Jannik Rasmussen for the report.)
 
Anyone know of a circuit free or paid that's similar to the New York one from Gran Turismo 4 or Forza Motorsport 2? Preferably with Time's Square included?

So far I have Chicago, Las Vegas, Tokyo Route R246, Macau, London and San Francisco but the last 2 have bugged AI.
Your reference to Chicago, Vegas, Tokyo, et al confuse me. Are you looking for more city street circuits? Or are you just looking for a NYC circuit?
 
Memories are powerful :)

Not perfect. One photo will always involve some guesswork and creative license.
Included a skin-specific ext_config.ini to hide a bunch of bumper/indicator/exhaust stuff that had no business being there :)
Should drag and drop in CM, but as always, I suggest by hand.

Have fun :cheers:

View attachment 1401909

::: DOWNLOAD :::
Yes, memories are great to have. I have been racing for fifty years. Here are some of the cars I've owned (and one I still race, Radical SR3). Also, the one I learned to race in at Jim Rusell Racing School at ST Jovite (Lotus 51b).
 

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Does anyone happen to have any reference photos of the T400R? Specifically the interior, door side area and door hinge side area. I am referring to the area circled in red, both from the inside and the outside. I know this is too specific but if anyone has any reference, even if it's small, it would really help me. I only found one reference in a video where the door is open but it covers the hinge area and is only external. 😢
Take a look at this video. You can see almost all of it.


These photos should help too.

Dscn0142.jpg


Dscn0143.jpg


Dscn0144.jpg
 
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Are you planning to release for free when ready, or only release them when they get leaked, like all these you posted today for free?
Thanks for sharing, tho.
All my cars are free and I'm constantly bringing new cars into game and always for free. Its my Passion.

any chance for the new link for the Volvo 242 please ?

VOLVO*
 
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Yes, memories are great to have. I have been racing for fifty years. Here are some of the cars I've owned (and one I still race, Radical SR3). Also, the one I learned to race in at Jim Rusell Racing School at ST Jovite (Lotus 51b).
A nice selection of real world race cars.
What was with the Spitfire?
Here in the UK when i did my city and Guilds auto tech course in the 70,s all schools had one of the chassis to teach basic tech.
If i recall, the only thing it did well was the tightest turning circle ever and it had a basic swing back axle.
How on earth did you make that work?
 
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