Perico Lospa
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- Spain
You're welcome, pal! As the FIA is always inventing, for a moment I thought they had imposed a new rule for racing with the hood open, to create more of a spectacle... 🤣Thanks man! That hood animation...
You're welcome, pal! As the FIA is always inventing, for a moment I thought they had imposed a new rule for racing with the hood open, to create more of a spectacle... 🤣Thanks man! That hood animation...
1st preview of the 2008 cars
no lights on the back for the black number 51 skin, lights work on the other skins @JK1977@JK1977 I don't think you've acknowledged the various reports about the Mustang default gear ratios - are there any plans to update it? Thanks.
A dash-mounted gear selection indicator would be very useful too, if possible.
Oh yeah can't wait to drive his sublime PS3-era encrypted, "100% scratch made" (no please don't look at the PC2/FM4 bits he nicked, it's a coincidence!) pieces of turd with different parts that don't even work in CM (whilst others figured it out...) for the modique somme of 35€ too !After testing, The mustang's physics is just made up of fairytales and imaginations. The best it can do that i have found is an 54.9 by Stefan Mücke at Norisring
I however, some random fella like me can do 51.7's at the same track... Seriously doubt that i should be a whole 3 seconds quicker by an irl driver at the same track, Be it in a sim or not. View attachment 1413254
It gets even worse at Avus, Qualifying lap time that year were 56's. Mustangs were only capable at doing 1:03's.
View attachment 1413255
Pray that someone makes actual good physics for this car one day or that Tommy78 decides to pull up his sleaves and give us an proper 1992 DTM season, Seeing as his physics so far isn't made up of Fairytales and imaginations.
As far as the optics are concerned, there is something you can do (additional display for the gear, or something with the front lights)@JK1977 I don't think you've acknowledged the various reports about the Mustang default gear ratios - are there any plans to update it? Thanks.
A dash-mounted gear selection indicator would be very useful too, if possible.
Damn, You feeling really got hurtOh yeah can't wait to drive his sublime PS3-era encrypted, "100% scratch made" (no please don't look at the PC2/FM4 bits he nicked, it's a coincidence!) pieces of turd with different parts that don't even work in CM (whilst others figured it out...) for the modique somme of 35€ too !
Just so I can **** on modders who offer things for free because the car is a tad faster than real life.
I'd ideally prefer you to do it yourself since you did ask for feedback. That way, it's part of your 'official' car, rather than someone else editing it.As far as the optics are concerned, there is something you can do (additional display for the gear, or something with the front lights)
You can also do something with the gear ratios, the problem is that you don't know much about the car
What I meant by that was that there wasn't enough information about the car (as far as I know)And you're quite right, I don't know much about the car at all.
MĂĽcke Motorsport Classics on FB seems to be the current owners? Might be worth sending them an message and ask?What I meant by that was that there wasn't enough information about the car (as far as I know)
I hope I didn't express myself incorrectly, I'm obviously very grateful for the feedback because we all enjoy motorsport and sim racing.
Someone said DTM MUSTANG?What I meant by that was that there wasn't enough information about the car (as far as I know)
I hope I didn't express myself incorrectly, I'm obviously very grateful for the feedback because we all enjoy motorsport and sim racing.
Ah, no worries, seems like something got lost in translation. Despite lack of data, if the Mustang had default gear ratios suitable for Hockenheim (for example) then that would be a step in the right direction. At the moment the default ratios are way too short for general pick-up-and-play DTM use.What I meant by that was that there wasn't enough information about the car (as far as I know)
I hope I didn't express myself incorrectly, I'm obviously very grateful for the feedback because we all enjoy motorsport and sim racing.
OK, I noticed you used the sections file I made for another version of this track. No problem, you are free to do that, but it would be correct to credit me, right ?Detroit Street Circuit v0.7
For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!
https://www.patreon.com/authenticsimulation
here you go (link valid only for 7 days)
Hey guys, I made a proper video that demonstrates how amazing Assetto Corsa classic Formula-1 can be.
1. You have top notch cars (ASR 1992)
2. You have top notch tracks (Shin's and others' insanely good 1992 track pack)
3. Delicately set up championship settings
4. Personally, I like 20 lap races so that the race is about 30 minutes, plus 15 minutes qualifying and 1 mandatory pitstop for all cars. I don't think it feels like a real race without mandatory pitting.
5. Added sparks
Result: Insanely accurate season, with Mansell totally dominating in his completely SUPERIOR active suspension Williams FW14B (AI 100). When player is fighting back with Senna (McLaren) MP4/6B-MP4/7A you gotta be quite damn good sim racer if you want to beat him.
AI is as flawless as it can be on AC due to superior tracks and cars. No crawling cars, no traffic jams, no insane aggression (when all has been set up properly). You will have the best classic F1 experience you can get.
As much as I love AMS2 and what they're doing and rF2 they don't come even CLOSE. Watch the video and see how amazing AC can be. (My new 1992-1993 Leaderboard mod). Enjoy.
Put subtitles on. They will describe what driver and track it is. All 16 tracks.
Couldn't agree more , one of the best SIM racing experience's you can have especially in VR
kof kofHey, someone requested that I'd do F1 2012 season. It was pretty amazing season. You know the one when Kimi almost bankrupted Lotus.
What are the best AC 2012 cars that I should built the season around?
Also would be the best track versions of
Singapore, Korea, India, Abu Dhabi and COTA for 2012?
Of course I have to create correct ads for the tracks but I wouldn't want to waste my time if there's better track versions available. Not really following F1 that new so much.
Thanks.
kof kof
F1 2012 mod by Cimmerian Iter
F1 2012 V1 mod released by Cimmerian_Iter Welcome to F1 2012, 6 champions, 7 different Grand Prix winner, the last season of Michael Schumacher, the fierce title battle till the Brazilian GP. Brilliant game, epic soundtrack. 2012 has everything...www.gtplanet.net
India : https://assettocorsa.club/mods/tracks/buddh-international-circuit.htmlAmazing, thanks.
How about those 5 tracks that I mentioned? Has someone already made tracks with 2012 sponsors? If not, I will create them. I have tested excessively all other circuits in the calendar and I know the best ones but for those five I need some guidance.
Drivetrain update for the '92 DTM mustang based on Raceroom dataAh, no worries, seems like something got lost in translation. Despite lack of data, if the Mustang had default gear ratios suitable for Hockenheim (for example) then that would be a step in the right direction. At the moment the default ratios are way too short for general pick-up-and-play DTM use.
>I will put shortly technical information of these cars; Engine: 302 Yates/Kinsler/EFI Technology built by Matt Johnson and Scott Newbury Powered By Ford, Orlando Fl, about 540hp. Transmission: Getrag Motorsport 5speed w/elct oilcooler. Rear Axle: Ford 7,2" , gears made in Finland by ATAgears (same company make Ferrari F1 gears), w/elect oil cooler and floater axles. Front susp: McPherson Ford Sierra RS500. Bilsteins. Rear susp: Four link w/Watt's. 1,5degree camber, adj toe. Bilsteins. Brakes: AP Racing 15"/13" w/ABS (AMG Mercedes). Wheels: BBS 13" centerlocks. Body: Carbonfiber front and rear bumpers, doors and hood. Weight 2450lbs. Top speed +300kmh (Hockenheim).<<
I think the car had sequential gearbox 🤔Drivetrain update for the '92 DTM mustang based on Raceroom data
New 1st-5th.rto / new final.rto / updated drivetrain.ini default gears and H-pattrern shifting ( I think the car was a H-pattern) / new power.lut (540bhp) / updated ai.ini / updated ui for new power.lut / updated setup.ini
To use unpack the cars data folder in CM, rename the data.acd to something like data.old (you can always go back this way), unpack the zip and copy paste files into data / ui folders.
Edit a little info on the real car found on the internet somewhere...
@JK1977
The link seems broken to me, maybe its just me but I keep getting an errorRequested VR Driving to use AI to do the physics for this Mustang DTM. Now included Graveltrap's gearing as VRD's team wasn't able to find accurate data on it.
They rebuild the physics completely, new aero, suspension, tires, engine, power, brakes etc.
Did not tried that one, but most of their physic "update" are very floaty to meThe link seems broken to me, maybe its just me but I keep getting an error
EDIT: It worked just now. My bad
So is this only the download that includes the gearing or did it change the physics too? It might be in my head but it felt much more floaty and the tires felt very slick in your download?