andrevr
Premium
- 957

- South Africa
I just joined the free tier, refreshed the page, opened the car-specific post and the link was in the post. No dollahYes, but to unlock the car you are invited to pay 1,89€/month...
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I just joined the free tier, refreshed the page, opened the car-specific post and the link was in the post. No dollahYes, but to unlock the car you are invited to pay 1,89€/month...
What track is that? Besides the giant crab grass, the rest of it looks beautiful.I see on your picture 1 that the grass is still way brighter, but to be sure would you share your CSP settings? I might isolate the issue if i can compare to a setup where everything is working as intended.
On my side, here's the results from a playing view :
View attachment 1421857
CSP 0.2.4
View attachment 1421858
CSP 0.2.7
That's the "scale" issue i'm mentioning, not to mention the brighter color. It happens on many vintage tracks, but this one in particular is interresting because the track's skin has been edited just a few months ago, meaning it should have recent values for grass shaders and materials in its config file.
The Oulton Historic from Reboot team, with the _schock late 60s edit. It's one of the most beautiful track i have (video and links here oulton).What track is that? Besides the giant crab grass, the rest of it looks beautiful.
Which one? @Breathe track list has 3 different Oulton Park tracks from Reboot Team.The Oulton Historic from Reboot team, with the _schock late 60s edit. It's one of the most beautiful track i have (video and links here oulton).
If i may add something, the road mesh feeling is insane, you should completely steal it for your edits. You should get the trees as well.
already posted it at the CSP dev. But the scale does not change with newer CSP versions on my side!I see on your picture 1 that the grass is still way brighter, but to be sure would you share your CSP settings? I might isolate the issue if i can compare to a setup where everything is working as intended.
On my side, here's the results from a playing view :
View attachment 1421857
CSP 0.2.4
View attachment 1421858
CSP 0.2.7
That's the "scale" issue i'm mentioning, not to mention the brighter color. It happens on many vintage tracks, but this one in particular is interresting because the track's skin has been edited just a few months ago, meaning it should have recent values for grass shaders and materials in its config file.
A conspiracy theorist might ponder whether change is being made simply for the sake of change, to demonstrate background industry towards ongoing development with a product sold under the subscription model.Yes, you're right. Since CSP 0.2.4 the GrassFX is looking really ugly.
Changelog of CSP 0.2.4:
Grass FX:
- New wind implementation; (no one needs this!!!)
- fuPBR_… and ksMultilayer_objsp_nm4 shaders are compatible with grass;
- Issue with grass missing on edges of the screen with camera rotation fixed;
- Better compatibility with LCS; (really???)
Changelog of CSP 0.2.5:
GrassFX: updated shading and spawn logic; (why????)
GrassFX:
- Origin shift no longer messes up grass adjustments;
- Color syncing misbehaving with LCS fixed;
- Width of custom pieces fixed;
Changelog of CSP 0.2.6:
Grass wind works in VR with Single Pass Stereo disabled; (to fix this took soooooooo long)
Indeed, and it doesn't always act like this as well. It's like there's a setting conflict somewhere when i switch from a CSp setting to another, which i do a lot for my video edits. It would work perfectly, i adjust the sharpness in ExtraFX, and suddendly everything goes terrible. They're not Pure related as well, since Pure ppfilters get impacted as well and if i switch to the non pure weatherFX the problems persist.already posted it at the CSP dev. But the scale does not change with newer CSP versions on my side!
I just looked at the track and the historic layout addon and I have a question. Is the grass really high like that on all of the layouts or just the addon layout? Reason I ask is that the historic layout changes the size of the grass compared to the other layouts. He uses a size value of 5 for the shape_size where the stock layouts all use a value under 2 for the shape_size.Indeed, and it doesn't always act like this as well. It's like there's a setting conflict somewhere when i switch from a CSp setting to another, which i do a lot for my video edits. It would work perfectly, i adjust the sharpness in ExtraFX, and suddendly everything goes terrible. They're not Pure related as well, since Pure ppfilters get impacted as well and if i switch to the non pure weatherFX the problems persist.
I have to find the settings confilcts that get impacted from a set to another.
this?About TCR cars.
Has anybody made working wipers for "Official" TCR mod?
Also is there a fix for Tommy78 TCRs AI shifting from 4 to 5th on straights! Thanks!
This post has the car, Which very much is not free.I just joined the free tier, refreshed the page, opened the car-specific post and the link was in the post. No dollah
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Thanks I will try it.this?
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DTM 1991 + TCR2019 (Tommy78) faster AI v2.0 by Rainmaker
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The only thing i remember is that the "lawnmowing" value is set at 365 (so, a year). I don't know about the sahpe_size, but that might explain the overscale with the latest CSP GrassFX changes.I just looked at the track and the historic layout addon and I have a question. Is the grass really high like that on all of the layouts or just the addon layout? Reason I ask is that the historic layout changes the size of the grass compared to the other layouts. He uses a size value of 5 for the shape_size where the stock layouts all use a value under 2 for the shape_size.
You may be on to something. I've tried 0.2.3 and it's definitely better. It also addresses a couple of other issues I was seeing occasionally (like pixelated black spots over side mirrors on replays in external views).Does the grass just feel bigger than usual? I have these bigs trunks, sometimes they even spawn on the roads. Reversing to 0.2.4 fixes it, try and have a look to compare. I have no idea where the changes come from. CSP 0.2.4 also helps a lot with plutonium.
Ffs i've been trying to edit all my ppfilters for 0.2.7 and going back to 0.2.4 everything is sooooo much better. God i'm so glad you pointed that out haha.
I was a bit worried but now i'm pretty sure CSP is just trolling me, meet HorsePooFXYou may be on to something. I've tried 0.2.3 and it's definitely better. It also addresses a couple of other issues I was seeing occasionally (like pixelated black spots over side mirrors on replays in external views).
I wonder if it's really a bug or if there's some new setting that's messing stuff up.
Also about TCR carsAbout TCR cars
Good Evening shock_The Oulton Historic from Reboot team, with the _schock late 60s edit. It's one of the most beautiful track i have (video and links here oulton).
If i may add something, the road mesh feeling is insane, you should completely steal it for your edits. You should get the trees as well.



Which version are you running, and would you mind checking if rolling back a version brings it back to normality?
- GrassFX: updated shading and spawn logic;
I had never looked at this event, the 12 Hours of Marlboro. A great discovery!I'll get something together soon. As for BOP, that's the one thing that I'm happy I don't have to do. After BOPing the crap out of WEC 2023 (lots of hp changes) and burning out on that way of not driving much, I'm liking the idea of bring-what-ya-got racing. In alot of ways that's what scca/marlboro/transam(early) was. There was enough classes that everyone could race (at the same time) and you raced the cars that were about your speed while getting in everyone else's way. Marlboro 12hr had everything from beetles to dauphines to cortinas to darts driven by Donohue, Ickx, Stewart and all the up-coming US drivers (leading into Trans-Am and Can-Am). Clearly I'm a born again 60s racer! (who doesn't have to bop...well, maybe just a little) (I stashed an engine in back of this vanilla Fiat 600D and popped the lid (in 3DSimEd)... and what a hoot! (Real smooth in the corners, btw) I, or many scca drivers in the day wouldn't have been able to afford the Abarth version, so do it yourself! (still need to change the wheels)
View attachment 1421745
Stable enough for me. I couldn't tell you the last time I had a crash or something weird happen. The only problem I ever run across is once in a blue moon the cars load with a weird red glow around them that i'm guessing is an issue with brake light emissives. I just exit and reload the session and they are gone. But that's like once a month maybe.As @Peter Boese mentioned before, v1.80 isnt the latest stable version
I suggest you start with organizing, updating, and pruning your current collection.Hello everybody, I'm not sure this is the right place to post this so sorry if it's not...
After years of not playing any sims, I was excited to get back into AC with Evo. Trying it was cool but the limited amount of content didn’t scratch that itch I got from not playing for so many years, so I want to get in the original game. However it seems like so much has changed that I feel kinda lost.
Back then I was an impulsive mod collector, CM tells me I’ve accumulated 1155 cars and 274 tracks. I was always looking for mods to collect from various sources
To get started:- What are the best places to get mods ? (is Assetto Land still around ?)
You can sort mods on Overtake by star rating and number of downloads. That should give you an idea of "essential" mods. Once you organize your collection, you can ask the community for specific cars and tracks that you're seeking. It can be time consuming to help catch you up after many years, especially if you're the hoarder type.- What are the most essential mods to have ? (tracks, cars, others ?)
- Are there still some obscure places to look for ? (FB groups ? forums ?)
Back then I also purchased some mods made from scratch by talented people, I only remember Race Sim Studio. I was willing to pay for the mods because the price was fair and the quality was excellent. Are they still around ? Are there other groups making such mods ?
Now on a more controversial note. There were other groups making paid mods out of conversions from other games: RTM, Sim Dream, Assetto Drive, Assetto Garage, etc. Are they also still around ? Their mods were fun the tinker with and make better. I used to download them from sources that leaked them. What’s the situation now ?
store.racesimstudio.com
sellfy.com
encrypted & physic from kunosAnyone got any experience with this guys mods? Just came across it, Looks like an high quality GT7 convert? really neat tbh
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Assetto Corsa - Ferrari 288 GTO
1984 Ferrari 288 GTOCredits:Model - Polyphony Digital, finn.botConvert - finn.botConfig - finn.bot, kdircanPaints - StroomperAnimations - oLandscapeEncryption - x4fabLods are disabled by default, to use lods rename "lods-1.ini" to "lods.ini" in the data folderfinnbot.gumroad.com