Assetto Corsa PC Mods General DiscussionPC 

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F302 STW cars BTCC skinz progress report - missing some (1998 Audi, 1998 DC Cook Accord) but they'll be done, don't fret :)

Remade and remastered the original Raceroom skins that came along with the cars (added missing logos and stuff)

Cutoff point is 1995 for the BMW, 1996 for the Audi and Honda (diff model in 1995)

The 1999 Brookes Motorsport Accord had so many variations, some rounds it had the colourful paint splatters, others it did not so I made a gloubiboulga of all of these into one version :)

PPL4WeR.jpeg
Amazing job mate, are the BMW and Honda released on here?
 
Anyone knows where to find a fix for this 'Chasworth' logo on the steering wheel for the RSS MPH Bayer Hybrid V8 by Race Sim Studio. Is there even one ? I can't find it...:guilty:
and it bothers me immensely...

chasworth.png
 
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Can anyone remind me how to turn off weather effects with the latest versions of CM, Pure LCS, CSP? I'm still getting winterized effects on the tracks and thought that there was a sneak setting within weather FX, but option seems to have been removed? Appreciate, thanks!
 
Can anyone remind me how to turn off weather effects with the latest versions of CM, Pure LCS, CSP? I'm still getting winterized effects on the tracks and thought that there was a sneak setting within weather FX, but option seems to have been removed? Appreciate, thanks!
Try CSP SETTINGS > TRACK ADJUSTMENTS > seasons >NEVER
 
Little BTCC inspired skin for shin's excellent Pinevale conversion :

  • changed kerbs, walls and tyrewalls colour to blue (much nicer looking IMO)
  • added logos you could find on a BTCC track back then.

Easy enough but tedious, I'd rather spend 2 hours making a car skin than 30 mins doing basic ass stuff like this lol

(will still do the same to Seven Hills, such a cool track)

Screenshot_f302_audi_a4q_stw_pinevale_22-1-125-16-7-56.jpg

Screenshot_f302_audi_a4q_stw_pinevale_22-1-125-16-8-24.jpg


 
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Anyone knows where to find a fix for this 'Chasworth' logo on the steering wheel for the RSS MPH Bayer Hybrid V8 by Race Sim Studio. Is there even one ? I can't find it...:guilty:
and it bothers me immensely...

View attachment 1430840
With all good skin you have the right file Steer_Logo.dds (as usual you have to rename the file attached to .dds)
 

Attachments

@Fanapryde - drop this dds file into the respective skin folder. (Of course, rename the file by removing .txt extension.)

I take no credit. I found the dds in one of the custom liveries for the BMW M Hybrid.
Thanks, fix confirmed (must be a skin I don't have, I checked that before asking... 👍

cosworth.png

It made me 1" faster now :dopey:
 
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another setting that can cause lots of confusion. @ilya @X4fab please stay to the real interesting stuff like XeSS, DLSS4/DLAA or DirectX12.2 , not the minor.

Yesterday I was racing the Kunos Ford GT40 @ Riverside with just one friend, we both love those vintage beasts and damn i have forgotten how that car is pure joy, fun, fear and petrol all mixed together. It´s a really great combo for that sort of vibes. With the massive ammount of mods sometimes we leave great original content at dust. Just grab some gruesome soundmod and get ready to catch some tails lol. The RSS Formula 70 is also underappreciated IMO.


lol, now that i got what you were talking about. What about getting some old, "stinking" truck brake lining and leave it close to your cockpit? :)
read this: https://www.theverge.com/news/61791...essential-oils-vial-wireless-dongle-bluetooth
 
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Hi gents,
Another racing car from Alfa Romeo: 147 GTA
Screenshot_alfa_romeo_147_gta_ks_vallelunga_22-1-125-23-26-47.jpg

This mod is not mine, simaothekid is the author, all credit for him and a big thank you. I only modified the relevant folders and files to reach the parameters corresponding to the 147 GTA. With the help of 3Dsimed I also modified the diffuser to accommodate 4 exhaust outlets. Apart from that, the 3D model comes mainly from the 147 LHD

DOWNLOAD:
https://mega.nz/file/BssQgazK#RSWoZaVh_--G7YKvKuMm4nZOdwO849gdK5uYINbztgg

Have fun and a good week end,
Mike
 
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(will still do the same to Seven Hills, such a cool track)
Seven Hills certainly is an excellent track, but are you seeing lots of AI carnage too? I'm getting plenty of cars going off toward the end of the lap, after the hump that leads into the sweeping right-hander, which is the second last corner before you come back onto the straight.
 
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Little BTCC inspired skin for shin's excellent Pinevale conversion :

  • changed kerbs, walls and tyrewalls colour to blue (much nicer looking IMO)
  • added logos you could find on a BTCC track back then.

Easy enough but tedious, I'd rather spend 2 hours making a car skin than 30 mins doing basic ass stuff like this lol

(will still do the same to Seven Hills, such a cool track)

View attachment 1430844
View attachment 1430845

Thanks for making the skins for Pinevale!
Can I include it in a future update?
Seven Hills certainly is an excellent track, but are you seeing lots of AI carnage too? I'm getting plenty of cars going off toward the end of the lap, after the hump that leads into the sweeping right-hander, which is the second last corner before you come back onto the straight.
Have you tried v1.1?
I tested it on a kunos car and it no longer runs off course.
shi
Seven Hills v1.1

View attachment 1284323
Fictional circuit in England.
Conversion from rFactor.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Lasercutter
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI, sidelines and ai_hints by @IMEAN
logo.png and Sections file by @Fanapryde
flagmen, balloons, choppers, airliners, blimp, sfx have been added by @Masscot
Crowds texture by @Kniker97
.lua and font base by @gunnar333
ambulance, marshall and some textures by kunos
Test and Feedback by @Masscot

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Changed AI, sidelines and ai_hints by IMEAN. (Thanks)
Updated ext_config.ini. (fence)
Added Sections file by @Fanapryde . (Thanks)
 
shi
Thanks for making the skins for Pinevale!
Can I include it in a future update?

Have you tried v1.1?
I tested it on a kunos car and it no longer runs off course.
Thanks shi, I'll double check and give that a try.

And by the way, thanks again for the stream of great track updates you keep bringing us. Very much appreciated!

P.S. Your ability to optimize textures is second to none. :cheers:
 
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Almost done. I just need to work out some issues with the shadows (or lack thereof) on the bushes that I somehow messed up and cut some of the yellow tint. It's just a different look for an already great track. Maybe you like, maybe you don't.

Before:
View attachment 1430979

After:
View attachment 1430980
I already like it. The difference in the sandy areas (which always caught my eye) is huge. Looking forward to this one :cheers:
 
Have the latest CSP, CM and Pure installed, all working okay but when i watch replays i can watch so much then it freezes and i get an error:

Seems mainly when i have rain on

Error might have something to do with:

AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF8471F257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF848C6AF08 (ntdll): (filename not available): RtlUserThreadStart

Anyone know what it might be, I've re-verified my files

i have got recent error logs if that helps anyone

Thanks
 

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Have the latest CSP, CM and Pure installed, all working okay but when i watch replays i can watch so much then it freezes and i get an error:

Seems mainly when i have rain on

Error might have something to do with:

AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF8471F257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF848C6AF08 (ntdll): (filename not available): RtlUserThreadStart

Anyone know what it might be, I've re-verified my files

i have got recent error logs if that helps anyone

Thanks
Jenga tower :)

What we can tell from the CSP log:
1. This is happening in CSP's core simulation and replay system.
2. It happened during replay handling, specifically when the game is trying to record/update the replay state.
3. This was happening right after multiple AI cars had retired and the game was likely trying to save their state information.

What you can try:
1. Always do: Temporarily disable all apps. If it fixes the issue, try re-enable 1 by 1.
2. Always do: Try exactly the same race with another car-set, to attempt to isolate the car-mod as cause.
3. Try disabling replay auto-saving in Settings | Content Manager | Replays | Replays Autosave
4. If this only happens (and consistently) with this specific F1 mod, might be worth reporting to the developer with this log.
5. Try manually deleting any existing replay files for this track/car combination

Good luck, fellow traveller :)
 
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