Assetto Corsa PC Mods General DiscussionPC 

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Got the starting lights working properly. It will require replacing one of the track's default kn5 files. Hope that won't mess with online races.

Download the attached zip file. To be safe, rename the track's 100.kn5 file and in the track's data folder, rename the startinglights.ini file. Then extract the files.

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Got the starting lights working properly. It will require replacing one of the track's default kn5 files. Hope that won't mess with online races.

Download the attached zip file. To be safe, rename the track's 100.kn5 file and in the track's data folder, rename the startinglights.ini file. Then extract the files.

View attachment 1436394
View attachment 1436395
Little tweak to the ambient and diffuse values so the lights that are off don't look like they are on in direct sunlight.
 

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Gran Turismo Categories - Spec II

New major update: new icons, new categories, refined parameters, new race events, and much much more!

Available over at Overtake here:

 
Hi there. Any idea how i can get rid of these shadows on the car (or buildings)?
Classic one, largely can be hidden with pretty photos, but its there. Tried years ago to get to the bottom of it, horrible when you see it, just an issue with CSP and many say how cars are modded, but its there on Kunos cars too in some cases...
 
Nissan R33 '98 JGTC fixes/chengess
AI fix

Fix AI rollover (suspension)
Fix AI stuck at 2nd gear
Test (Monza circuit, strength/aggression at 100%) 20/20 cars/pass "Not Perfect"
Some changes in the Suspension, Brakes, and Car. ini files"car has more height now" (fix needs).

wheelbase (WB) and track width (WTrack)
Adjusted WCar & WTyre positions
Updated track width & wheelbase

I have some problems with the interior's UVW map in some parts of the car and I need to finish the driver/crew suits for the final release

Car mod photo Assetto Corsa
preview.jpg

Real-life photo, not Assetto Corsa "I was too lazy to take a picture from the game"
1467070792976411609_1080-topaz-sharpen-upscale-2x.jpg

I had to buy an R33 JGTC to make the WCar & WTyre positions in the game"It's a joke the photo is from the internet and it is an R34 S-tune"
31796_56.jpg


Download:Patreon
Make sure that you have the Beta 10 full car mod first

THANKS FOR THE SUPPORT
 
Graffione Muro v1.1
graffione_muro_yt.jpg

Fictional Track in Italy.

-CSP recommended
-24 pit/start
-AI, cam

Credits & Thanks;
Original Track by @carTOON (aka barcika)
-Thank you for giving me permission

v1.1 updated by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Fixed flags.
Fixed normals for some objects.
Fixed mapping of grass.
Added some normal map textures.
Added camera_facing crowds. (Crowds texture by Kniker97)
Added ext_config.ini. (grassfx, rainfx, shader fixes)
Added VAO-patch.
Added new cam.
Added new fast_lane.ai and sidelines.
Added logo.png by Fanapryde. (Thanks)
Updated map.png.
Updated audio_sources.ini.
Updated billboard textures and mapping.
Changed stonehouse1a.dds and tree2d_1.dds to a new texture.
Some minor fixes.
 
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I have some problems with the interior's UVW map in some parts of the car and I need to finish the driver/crew suits for the final release
When in cockpit, ground reflections on windscreen are related with those problems, cause I wanted to report that?
 
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Hello everyone, this is my first time posting here. I need help with my Honda NSX from GTP.
I have a problem with the interior net in the car, which constantly appears and disappears while I'm driving.
Does anyone know how I can fix this?
Thanks.
 
Good evening. Where do you think the problem might be coming from?
I've reset all my CSP settings. I'm using the latest Pure with LCS. I'm using CM version -0.8.2731.39678. CSP 0.2.8 preview1. AMD driver 25.3.1.
the graphics have a metallic look
thank you for your help
 

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Hello everyone, this is my first time posting here. I need help with my Honda NSX from GTP.
I have a problem with the interior net in the car, which constantly appears and disappears while I'm driving.
Does anyone know how I can fix this?
Thanks.
This was a bug of an older CSP version. Install the latest version CSP 0.2.7.
 
Good evening. Where do you think the problem might be coming from?
I've reset all my CSP settings. I'm using the latest Pure with LCS. I'm using CM version -0.8.2731.39678. CSP 0.2.8 preview1. AMD driver 25.3.1.
the graphics have a metallic look
thank you for your help
Seems like the paint is set to "transparent"?
 
I seem to remember reading someone having issues with the Suzuka reboot circuit graphically, im having issues with the racing groove line looking very bitty and almost like a low res gif image sat above the track, there looks to be no shading it in, like its a low compression image all of a sudden. Any ideas what i can edit ext wise?
 
I seem to remember reading someone having issues with the Suzuka reboot circuit graphically, im having issues with the racing groove line looking very bitty and almost like a low res gif image sat above the track, there looks to be no shading it in, like its a low compression image all of a sudden. Any ideas what i can edit ext wise?
Look for
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= groovesuzuka, groovesuzukalayouts
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0

Delete or disable the entry (ACTIVE=0) This should help.
This is a so called shadow fix for rt tracks. I didn't noticed any disadvantages disabling it.
 
Logbook - What happened to you?

I won't deny that I've slowed down a lot on the various projects. I've spent more hours on Blender than on AC, and that's worn me out a lot. Lately I'm getting back into it, not fully but better than nothing. I'm trying to improve my skills, especially in the optimization and shading sector. I also thought about interspersing some simpler work, taking some models from Forza Horizon 5. It's an absurd disaster with the materials due to some conversion problems in 3dSimed, but nothing impossible. I think the first one that will come out is this 695 biposto. It's not finished but it's well underway. Unfortunately the correct dashboard is still missing. This way you'll have something every now and then, without waiting a year for a restoration of a gtr2 model.

Now I'm practicing with the self light script to create some nice effects, like headlights or interior lights. Of course, I redid the rims from scratch. I can't help it, I can't resist.
 

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