Assetto Corsa PC Mods General DiscussionPC 

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Thank you so much! These are awesome!
Do you plan on creating LODs so we can use them for actual racing without impacting performance too much?
+1000

I install new versions thinking they'll have LODs, and I have to delete them again :( . It's impossible to play without LODs.
 
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Hi everyone, I would need a little help to redo the "background of car meter" in high definition (because his drool is everywhere) , I searched everywhere on the net this model but I found nothing , I ask for your help! Thank you!
Well, it's not impossible to recover it. But you have to make a choice: find better textures (from other games or from the internet) and fix them on this layout, or you have to rebuild the texture. With Samsung AI I managed to improve the situation a bit and clean the texture, but for the symbols it's a disaster. On the left there is the partially rebuilt dial (see details like the bars or the 70 rpm number), on the right a replaced dial. The problem is that I couldn't find the correct white dial, it's the black one with the colors inverted. Tell me what rebuild way you would prefer more. :dopey:

1742919042502.png
 
Well, it's not impossible to recover it. But you have to make a choice: find better textures (from other games or from the internet) and fix them on this layout, or you have to rebuild the texture. With Samsung AI I managed to improve the situation a bit and clean the texture, but for the symbols it's a disaster. On the left there is the partially rebuilt dial (see details like the bars or the 70 rpm number), on the right a replaced dial. The problem is that I couldn't find the correct white dial, it's the black one with the colors inverted. Tell me what rebuild way you would prefer more. :dopey:

View attachment 1438649
thank you very much, the problem is that I can not find a better texture on the internet , the right side seems cleaner than the left , after done as you can it will probably be better than the original! I just need the 6 counters white background (picture below) is not need symbols ...

Thank you for your help !

Capture d’écran (921).png
 
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Would anyone have any need for this?

I took my additional crowds file that I made for melbourne_2019 and added what was different from mine to Pyyer's 2022+ layouts. That means there are added crowds in the tents, along other areas of the track, etc. to go along with where he already had crowds placed.
 

RMI Silverstone 1975 THR layout AI hints + AI tweaks​

The track needed a AI hints file and then I went a bit deeper and tweaked the original AI with the AI Spline Editor app.
Intended for the THR layout but it should work on the original one too.
(Tested with rss70/f1 classic 1975/acl gtr/acl gtc/berta tornado/rd1 porknose/mckeown 911)

Back-up rmi_silverstone_1975\THR\ai\fast_lane.ai before install

Thanks RMI/THR
Screenshot_ac_legends_gt_bmw_csl_rmi_silverstone_1975_25-2-125-20-39-3.jpg
 
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I'm guessing some better 2D elements, better 2D trees, bushes, GrassFX and materials/shaders and stuff could help. I heard Olaf was very enthusiastic, and since he has an account on GTplanet, he would probably be very open minded about getting new ideas and hints?
I just want to +1 that :) Any help/redo/feedback/tips are greatly appreciated. Take the track, make it better (only thing I'm asking for is acknowledgement)! It's a hobby project, I didn't earn money with it and if people think they can do better or reach out to me for coworking, it means a lot to me!
I'm past my track building knowledge, all improvements come from the community.
Greetings
 
thank you very much, the problem is that I can not find a better texture on the internet , the right side seems cleaner than the left , after done as you can it will probably be better than the original! I just need the 6 counters white background (picture below) is not need symbols ...

Thank you for your help !

View attachment 1438657
I have the project saved, I will fix everything fixable. It will take time but it is not impossible 😎
 
I drive 45 championships so i use allot of carpacks or combos. If you don´t mind manually BOPing (with ballast and restrictor)
i could surely suggest some to you.

What I can warmly recommend to you is this BOP project, which I am also a little proud of, because it is already very very good and a final update is already in the works

Any more hint on where to get the MC12? :O been searching :)
 
I know it sounds mad, but I hope some day, someone, someway... Edit GB tracks to make the mickey-mouse RAC stages.

Who knows if I learn to do it, maybe this "someone" it's me. 🤭
 
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Hi, are there any IMSA skins for the Porsche 911 (993) GT2 of "Legion", "F302" or even "GTS" ??
There are many FIA GT2 skins, but I can't find any IMSA
 
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Here is the link to the third and last pack of F1 cars ( 1972 )
MATRA / McLAREN / SURTEES / TECNO / TYRRELL
  • Matra ms120c ( early )
  • Matra ms120c ( early )
  • Matra ms 120d ( here are two files (.kn5 ). One for ( France Gp ) and the other ( Rest of the season )
  • McLaren M19c
  • Surtees ts9b ( early )
  • Surtees ts9b ( Middle.Late )
  • Tecno Pa123
  • Tyrrell 002.003 ( just a matter of nomenclature )
  • Tyrrell 005 ( Late )
a) There is another version added to the 1973 cars ( early , a little different )
 

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Here is the link to the third and last pack of F1 cars ( 1972 )
MATRA / McLAREN / SURTEES / TECNO / TYRRELL
  • Matra ms120c ( early )
  • Matra ms120c ( early )
  • Matra ms 120d ( here are two files (.kn5 ). One for ( France Gp ) and the other ( Rest of the season )
  • McLaren M19c
  • Surtees ts9b ( early )
  • Surtees ts9b ( Middle.Late )
  • Tecno Pa123
  • Tyrrell 002.003 ( just a matter of nomenclature )
  • Tyrrell 005 ( Late )
a) There is another version added to the 1973 cars ( early , a little different )
Maybe you should upload all your works to the GTPlanet Downloads section? Well, it's just advice and a modest request at the same time. :)
You just have a lot of releases and they all get lost in the thread.
 
X90
Announcing that thing I ominously teased earlier this week!



830740-d12c0bd02dd9caa504e45172e24c4b80.data





For those who use Bass Shakers with SimHub, whether it be Dayton pucks, Haptic Seats, Buttkickers or anything in between, you'll know that Assetto Corsa doesn't send any data via telemetry that can be used for Kerb effects. Other titles like AMS2 and ACC have this effect (although ACC's official telemetry support for kerbs is limited and poor) - but AC never has due to this data limitation. Even the official dev of SimHub, Wotever, essentially abandoned the idea a few years ago and left "Road Rumble" for Assetto Corsa as officially unsupported. This meant that there was no kerb/grass vibration through SimHub whatsoever - and things looked bleak.

View attachment 1438473

Until now.

Using the LUA functionality of CSP, RaceDepartment member DaZD has been able to intercept and send considerably more telemetry data from AC to SimHub - and now, this includes the canned "Kerb Effect" that AC uses. After some tweaking to different parameters, we finally have a first draft for "Road Rumble" in AC.


Link to SimHubUDPConnnector:



Kerbs are working (for any kerb that has kerb effect), as is grass (at a little less than half of the gain) - and even collisions with walls and other cars work as well (still WIP, right now it's too soft for our liking).

First and foremost, all credit to DaZD for making this app - the scripting itself is above my amateur coding pay grade. I am merely the test monkey, along with the liaison for the idea itself and the author of the SimHub in-game settings themselves (gain, Hz, white noise, gamma, etc.) - as I already custom-made the effect and curve for AMS2 years ago. It took quite a few hours in the seat to tweak into a good window - and one code rewrite - but I think we're happy at the moment.

Finally, keep in mind that different settings will work for different setups. DaZD uses an NLR HF8 Haptic seat - while I use two Buttkicker Advances. While everything will work just fine at a base level for all haptic setups, the in-SimHub settings will be significantly different for different setups like these. For example, the HF8 doesn't recognize frequencies at all - whereas for my setup, frequency settings and curves are extremely important for differentiating various SimHub effects (I'd say I use about 2/3rds of the available options).


If you use haptics, give the app a download and the new kerbs and grass rumble a try. We're happy with how it's come along - but we definitely expect further tweaking with wider testing.



Cheers all, and don't hesitate to message me both publicly or privately with questions.
A very great thing! Thank you for sharing. It took me a while with my HF8 until I found the right setting, but now it works really perfectly. For me a real game changer! One question: do I have to reinstall this with every new version of Gamehub?
 
Would anyone have any need for this?

I took my additional crowds file that I made for melbourne_2019 and added what was different from mine to Pyyer's 2022+ layouts. That means there are added crowds in the tents, along other areas of the track, etc. to go along with where he already had crowds placed.
If you want to try it, here's the replacement people.kn5 file for all of Pyyer's Melbourne 2022+ based layouts. It would be best to install it manually because I only included the replacement camera_facing file for the layout_f1_2025 layout. That's the only Pyyer layout I have. I think it will work for all of the other 2022+ based layouts, but you will need to copy and paste the camera_facing file into those folders to see. I did include all of his original files so you can easily revert back.

I also included my flags if you want to use those. For me they wave more realistically so I prefer them. I have a lot of other little tweaks as well if anyone is interested. I couldn't figure out an easy way to include them though so I left them out.
 

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Hi FlyingSaucer9,
I am sorry for just teasing at the moment. I have set myself the objective to reproduce all the skins (which are well documented on photos) for the 964 Carrera RSR 3.8. I have around 150 skins (BPR, IMSA, GTCup, ItalianGT, LeMans, BGT) for this car at the moment. And of course I will release them as soon as the car is ready for release. Hopefully AC will still be relevant at that point :-)

Thanx for your nice words. They keep my motivation level high.

Daniel
Hi, do you have IMSA '96 skins for Porsche 993 GT2 /964 RSR??
Thanks 🙏
 
A very great thing! Thank you for sharing. It took me a while with my HF8 until I found the right setting, but now it works really perfectly. For me a real game changer! One question: do I have to reinstall this with every new version of Gamehub?
You mean SimHub? Not that I can tell - I've upgraded once to a new SimHub version since testing and the UDPConnector Tab is still on the left hand side and working as intended.

There's a chance SimHub might change how it works - or even fold it in to be a native implementation if it gets enough traction - but if that happens, I'm sure DaZD will update the app accordingly. Keep "watching" the post on RaceDepartment (done automatically if downloaded) - and you should be set.
 
I just want to +1 that :) Any help/redo/feedback/tips are greatly appreciated. Take the track, make it better (only thing I'm asking for is acknowledgement)! It's a hobby project, I didn't earn money with it and if people think they can do better or reach out to me for coworking, it means a lot to me!
I'm past my track building knowledge, all improvements come from the community.
Greetings
The grassfx missing is indeed related to the CSP version, finally brought it back with v0.2.4. I have no idea what makes it disapears on 2.5 and further. Maybe something in the extconfig, maybe in CSP...

Mysteries.
 
CM doing CM things again - slow to update previews (takes a couple of minutes, gotta "install the config", whatever that means), takes 30 seconds to change update a livery icon... Perpetual beta innit ?
 

THR layout v2.0 update


Hey racers,

It took a lot longer than originally planned - being an admin at THR doesn’t leave much free time ;-)

But now, it’s finally done!
We took inspiration from the 1975 TV broadcast and did our best to bring that feeling back to the track.
Countless hours of work went into this update, but all of us at THR are excited to present you with the refreshed version.

Silverstone 1975 is shining in new glory!

View attachment 1438472

Here’s what you can look forward to in v2.0:
  • lowered horizon (Slider)
  • trees added (pitman)
  • pitbuilding added (pitman)
  • pitlane corrected (pitman)
  • grass corrected (pitman)
  • new cameras added (Felix789)
  • grandstands added (pitman)
  • adboards added (pitman)
  • 1975 style applied (Flow)

https://www.overtake.gg/downloads/improved-layout-to-rmi_wood%C2%B4s-silverstone-1975.52348/updates
(You need to install rmi_wood´s base track and can simply drag the THR layout file into Content Manager.)


We will race the track in our current F1 1975 championship. If you like to experience it yourself, join our Discord via our Website THR - THRacing.

We wish you a lot of fun!
THR pitman

P.S.: A small donation would be very cool, to keep vintage racing at THR running.

Credits:
@RMi_wood for the base track and the permission
@Sergio Loro for the people and spectators
@Flow for the 1975 adboard banners
@Felix789 for the cameras
Slider for the lowered horizon
Great track, but is there any way to remove the permanent and somewhat haphazard skid-marks that are on pretty much every corner?

I prefer to let the organic ones build up over a session, as they follow the flow of the track and look much better.
 
Hi, are there any IMSA skins for the Porsche 911 (993) GT2 of "Legion", "F302" or even "GTS" ??
There are many FIA GT2 skins, but I can't find any IMSA
Not many unfortunately from what I've found. One of the GTsupreme 993s (fiagt2_porsche_993_gt2 (in the GT1 section)) comes with some ALMS skins and this user made a few more recently - https://www.overtake.gg/downloads/authors/fredelicious.3281032/

The Legion one either comes with or there are some skins on RD that are fictional but have IMSA badges
 
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