Assetto Corsa PC Mods General DiscussionPC 

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1995 Lister Storm GTS

Qm1HFIf.jpeg
 
__custom_showroom_1746308824.jpg


Released : Mitsubishi Eclipse GSX-R´00
Author:F302
Texture Update : F302
3d work: F302
Template include
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.2.8-preview1
PP filer _PURELIFEEVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

 
I was just about to comment the same thing!

the version in AC at the moment ain't pretty
The Cupra GT that i convert is from Forza Motorsport 2, Sadly it does not come with interior so the car will not have any interior cam at the moment only can be use as Grid Filler.

The Cupra GT that you have is convert from Race 07 GTR Evolution Pack.

Comparison (Picture From IGCD)
Forza Cupra GT
1746672612877.png

Race 07 GTR Evolution Cupra GT
1746672638006.png
 
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Here is my conversion of Zonda GR, Also what car is that behind the zonda i wonder what it is
View attachment 1449111
The Zonda GR that i found were stretch for some reason, here is a comparison
View attachment 1449107
View attachment 1449108

View attachment 1449109
View attachment 1449110
Mine is also not perfect especially wrong rims and tire, but that's is intentional LMAO
Finally a Zonda C12 mod that is actually proportion correct, for some reason all the mods I found of the car so far all use the same squished Forza model.
 
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... The Cupra GT that i convert is from Forza Motorsport 2, Sadly it does not come with interior so the car will not have any interior cam at the moment only can be use as Grid Filler...
With a little internet research is possible to find two or three drivable versions (that are far from be top mods), among which there is one that I find fun to drive, or at least fun for a hamfisted pilot like me...
 
worked for me by checking "use safer approach for ai spline prep" under csp settings - new ai behaviour
Nice hint, thank you! This helps also to prevent the loading screen from freezing when loading the track for the first time. I wonder what the downside may be, though. Let´s see.
 
Is someone of the painters present here to be able to produce this skin?
View attachment 1449246
Incidentally, the original is still available.For a just under one million dollars!
afaik there's only an option of making a chameleon w 2 colors (A and B) , and this one seems to have 3 or 4 colors...
So I don't think it will be possible in AC (yet).

Hope someone proves me wrong! ;)
 
Does anyone know where I can get Cozy61's tracks and other things? His Google Drive is down now but I want to use his tracks. If anyone either knows where i can get it or has the tracks and can help me, that would be really nice. Thanks in advance.
 
Does anyone know where I can get Cozy61's tracks and other things? His Google Drive is down now but I want to use his tracks. If anyone either knows where i can get it or has the tracks and can help me, that would be really nice. Thanks in advance.
I have uploaded two of these tracks here:
 
shi
Autopolis v1.1

View attachment 1449507
Autopolis is a 4.673 km international racing circuit located near Kamitsue village in Ōita Prefecture, Japan on the 30 km northeast of Kumamoto. Opened in 1990, it hosts a range of domestic and international motorsport events throughout the year. (wikipedia)
Conversion from rFactor2.

-CSP recommended
-46 pit/start
-2 layouts
-AI, cam

Credits & Thanks;
rFactor Original Track by Katsuo
rFactor2 converted by I_Bellett
-Thank you for giving me permission (both)

AC Converted by shin956
AI line by KevinK2 (until v1.0)
AI line and sidelines by IMEAN (international only)
cam by ckkjw398
ext_config by CrisT86 (until v1.0)
logo.png by Fanapryde
Many Track outside objects (cars and buildings) were imported from autopolis_international_jaf by Enkay74
Crowds texture by Kniker97
.lua and font base by Gunnar333
Pit tent from F1-S-R's 1994 Track Pack
some objects and textures by kunos

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Added groove/skidmark.
Added working scoreboard. (.lua based from gunner333)
Added logo.png by Fanapryde.
Added camera facing crowds. (crowd textures by Kniker97)
Added trees.
Added pittents.
Fixed normals on some objects.
Updated shaders.
Updated ext_config.
Updated VAO-patch.
Many Track outside objects (cars and buildings) were imported from autopolis_international_jaf by Enkay74.
Smoothed white line.
Increased the number of pit/ start to 46.
Replaced Marshall.
Other some minor fixes.

Autopolis v1.1
The link is in the quote.

v1.1 changelog;
Added groove/skidmark.
Added working scoreboard. (.lua based from gunner333)
Added logo.png by Fanapryde.
Added camera facing crowds. (crowd textures by Kniker97)
Added trees.
Added pittents.
Fixed normals on some objects.
Updated shaders.
Updated ext_config.
Updated VAO-patch.
Many Track outside objects (cars and buildings) were imported from autopolis_international_jaf by Enkay74.
Smoothed white line.
Increased the number of pit/ start to 46.
Replaced Marshall.
Other some minor fixes.
 
Probably a dumb question but apparently these don't exist so... Is there a way to adjust the chase cam position for each car car ?


kinda ok
View attachment 1449526

kinda too low
View attachment 1449527
Should be able to with the camera app, I think its under development apps in CM, if you can't see it in game already. Then just click on the buttons until you get the camera you want and use the settings to adjust it. Makes more sense when you see the app on screen.
 
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