Assetto Corsa PC Mods General DiscussionPC 

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Confused as to why you didn't re-use the interior from the Kunos R8. You are already re-using the wheels from that car. Better the entire car could just have been an .kn5 extension to the Kunos R8 LMS car as the only difference between them are the wing & the placement of the exhaust heh.
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7 different models, the same car
Porsche 935
 
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7 different models, the same car
Porsche 935
I mean those are not really the same car, Yes. based on the same car. But they are wildly different in terms of aerodynamic downforce, power and weight. In that sense it would make sense to make them as separated cars.

R8 not so much
When 'big' studios do the same car three times, yeah that's boring ! But modders who that in their free time ? For free ? I don't see the bad side of it. Not that I have been doing the same...

These cars all exist, one version or another, and yet I wanted to port those. Why ? Boredom I guess lol
URD and VRC have talked with each other to avoid them making the exact same cars. Caddy LMDH car being the last ones according to both of them that will be duplicates. RSS however are stubborn bastards and refuses to talk to either of them and will continue to make duplicates.

However, I still don't see the point in porting the R8 when we already have the exact same car already from Kunos as original content with an accurate interior, and as i said this could just have been an .kn5 extension for it instead. ¯\(ツ)/¯ does not matter either way. Feels like JK's time could have been spent on something else instead that we don't have. Like the 2010 Chevy Silverado Nascar from The Crew 2
 
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Modders can do what they want, its sort of the point, I just mod and don't release anything so i don't have to answer for anyone at all. Asking why a modder has done a car that is already done to death is another way of saying "please can you make me this as i want this".
That IS boring. If you really want something bad enough learn to mod. If not, then just sit and wait, or contact them and see if they would do one for a few shillings... (but not me as i don't do anything i don't want to, even for money)

Also when i saw that Audi i skipped it but grabbed the BMW touring car, just skip stuff you don't want....
 
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Trial Mountain visual upgrade
by Mike08

The OG landscaper has done it again. We finally have a good looking Trial Mountain.



I have ran the PieZello version in my league last year and I and everyone else thought it was fine. Nothing special, but looks all right and is fully functional.

The problem with this RD version was that at version 0.3, it was missing major features, like an incomplete pit lane and boxes, a non-functional track map, sector times not working, incomplete/non-functional track limits, poor AI, etc. It did project to be the best Trial Mountain, for sure, but sadly it was abandoned years ago with the project very much still in an unfinished state - and not just visually.

Has the rest of this track been brought up to racing standards? I read Mike's post in the Patreon and couldn't find any info on whether the actual track features themselves have been updated.

If not, I'll stick with the PieZello for now - I do run a Trial Mountain every now and then.


there's already an extension for the 2012 LMS Ultra by Chemflummi and it's much nicer visually than this mod. I mean I'm glad with most of the cars F302 does, but idk why he feels the need to make some of these duplicates of cars that have been in the game for over ten years?

This is a bit more of a wider comment, but something that's always bugged me about AC's community is the lack of collaboration outside of like... here, and the collaboration isn't even that good here sometime. The AC community really is just individual creators or small tribes called "teams" who are kind of in their own world and don't care about what each other are doing. That's why we're getting no less than 3 different versions of the Mustang S650 GT3 from URD, RSS and LP Design.

A good version of the Porsche 991.2 GT3 R by any of the paid teams got completely missed because all the big teams care about is the 992 and making the complete WEC grid first or whatever. How does a Porsche GT3 car even get missed like that? it blows my mind.
Still waiting for a non-trash LMP3 from a reputable modder or studio (i.e. not TRR or FSR)...

Been years now...
 
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X90
The problem with this RD version was that at version 0.3, it was missing major features, like an incomplete pit lane and boxes, a non-functional track map, sector times not working, incomplete/non-functional track limits, poor AI, etc. It did project to be the best Trial Mountain, for sure, but sadly it was abandoned years ago with the project very much still in an unfinished state - and not just visually.

Has the rest of this track been brought up to racing standards? I read Mike's post in the Patreon and couldn't find any info on whether the actual track features themselves have been updated.
@Mike08 ?
 
Hi, has anyone used the "PRO version Safety Car - Rolling start - Full Course Yellow App" app? If so, is it possible to use it for a championship or just for a single race/single weekend? Thanks
 
Working on correcting the rear wing for the Courage C60 JX and the 2001 C60 Perscarolo.

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More work has been done. I have adjusted the rear wings and front splitter in line with their chassis number


2000 Courage C60 Judd Chassis: #N°1
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2001 Courage C60 Peugeot Chassis: #N°3,#N°4
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2002 Courage C60 JX Judd Chassis: #N°5
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2003 Courage C60 JX Judd Chassis: #N°5
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2005 Courage C60 Hybrid Chassis: #N°2, #N°5
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Furthermore More I plan on doing a massive update to the Reynard 01Q and 2KQ Mega Pack. The updated Courage C60 pack should come first, since outside of modifying the rear wings of models, the physics are pretty much done.

What's been completed so far
-Reduced inertia on all models
-Updated sounds for GV4 Judd V10 and Mopar V8
-Updated sounds for 2003 Nasamax Cosworth
-Correctly scaled rims and tyres for all models in the pack.
-Updates to suspension and steering for all models.
-Revised Rear Wing for 2003 Nasamax ALMS
-Physics for 2000 Johnson Matthews Reynard 2kQ Judd and ALMS done
-Physics for 2000 Reynard 2kQ Mopar Done
-Physics for 2003 Reynard 01Q Crosworth Nasamax and ALMS done

(I'll probably provide updates for this pack as I move along)

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Great conversion !!!

Does anyone have a list of those Netkar tracks (not modded tracks, the genuine one made by Kunos) ?
Thank you!
The Newbury version currently available for download didn't look great, so I converted it from source.
Plus, there were a few missing objects.

According to IGCD.net, the following 6 Tracks were included in the game.
・Aosta
・Aviano
・Crema Test track
・Newbury
・Prato
・Trento-Bonde
 
shi
Thank you!
The Newbury version currently available for download didn't look great, so I converted it from source.
Plus, there were a few missing objects.

According to IGCD.net, the following 6 Tracks were included in the game.
・Aosta
・Aviano
・Crema Test track
・Newbury
・Prato
・Trento-Bonde
Yes so with your conversion we seem to have all NKP tracks, even if some are well and truly dated

Thanks again :)
 
Hi, has anyone used the "PRO version Safety Car - Rolling start - Full Course Yellow App" app? If so, is it possible to use it for a championship or just for a single race/single weekend? Thanks
Hi, I have the Pro version, and it's possible to use safety cars in a championship. The creator is still working on it; he's quite responsive, and he recently modified his file so that you no longer need to select the safety car on the next track in a championship. However, there are still random bugs; the safety car sometimes doesn't spawn as expected, but I think his work will result in something stable.There have already been many updates, and it continues.In the Pro version, everything is configurable; there's a very comprehensive settings section. it's going in the right direction
 
When 'big' studios do the same car three times, yeah that's boring ! But modders who that in their free time ? For free ? I don't see the bad side of it. Not that I have been doing the same...

These cars all exist, one version or another, and yet I wanted to port those. Why ? Boredom I guess lol

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This reminds me of Gran Turismo 4/5/6 where 1 car model have multiple version, This would be fuctional if Assetto Corsa have a decent progression career like Gran Turismo 4 where you can buy either a brand new audi r8 from the offcial dealer, or you can buy a second hand version which going to have a multiple version of it.
 
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Hi, I have the Pro version, and it's possible to use safety cars in a championship. The creator is still working on it; he's quite responsive, and he recently modified his file so that you no longer need to select the safety car on the next track in a championship. However, there are still random bugs; the safety car sometimes doesn't spawn as expected, but I think his work will result in something stable.There have already been many updates, and it continues.In the Pro version, everything is configurable; there's a very comprehensive settings section. it's going in the right direction
Yeah I have found the safety/pace car buggy as hell most of the times, it just doesn´t work well with many modded tracks. However, you just can skip it and have a VSC and the cars of the grid will do a very good formation lap and on yellow flags the AI won´t overtake you most of the times (yeah they still overtake you from time to time and to other cars too). I hope the author will fix this in future updates because it's one of the most annoying things.
 
2002 Dome S101 Beta Version 0.8 For Assetto Corsa

Download: https://www.mediafire.com/file/pt2m3s9hr84i7qe/RMS_2002_Dome_S101_Judd_Beta_Version_0.8.7z/file

Credits

Team: RMS

Model: Unknown

Conversion: Unknown, RMI

Model Scaling and Model Work: RMI, Peugeot905, Kamil Cader,

Physics: Peugeot905,RMI

LOD's: ATCK

Sound: RMS Screenshots: AndyGTR

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

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Hi. Have you another link please as this one won’t connect to the server. The main car one is also the same. Many thanks.
 
Thanks! Finally, 320 with the finish interior!!!
I already had this 320i version of FSR / PM3DM (foldername: btcc_bmw_320i_stw)

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That's also not so bad right?

This is JK's version of F302

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Skin pack for JK's BMW - some corrected skins, some added, whatever. Maybe more to come but I haven't been arsed for months lol
Features alt kn5 if you want the (crudely added) wheelcovers :)


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Link is down. Can you reupload? :)
 
Hi, I have the Pro version, and it's possible to use safety cars in a championship. The creator is still working on it; he's quite responsive, and he recently modified his file so that you no longer need to select the safety car on the next track in a championship. However, there are still random bugs; the safety car sometimes doesn't spawn as expected, but I think his work will result in something stable.There have already been many updates, and it continues.In the Pro version, everything is configurable; there's a very comprehensive settings section. it's going in the right direction
I have the v1.7, in the championship the SC enters the track to do qualifying and then the race, instead of remaining in the pits.
 
I'm the only one who have problem with the @Mike08 update of trial mountain?

Downloaded the original track from Overtake (which is called trial_mountain_alpha) and the update which is called trialmountain. So there's no way to just apply on top things and overwrite since they have different folders name. I renamed the alpha to match things, but once loaded the car fly through the ai with no road. I'm missing something?

Nevermind, fixed it by renaming things (kn5 and models.ini). You should btw improve the installation guide for non expert user man, if not they will messup things ;)

Thanks for the work, now is TRIAL MOUNTAIN that i remember (even less pixelated ahahahah)
 
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Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1 V2 | Updated: 30/05/2025
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1| Updated 26/05/2025
Link

Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Chevy Corvette C6.R GT1 V2: 26/05/2025
Adjusted COCKPIT_LR, Shifter animation, a lot of interior things got mapped once again and got smoother, corrected a lut file where the hard tyres got heavily used after 1 lap, flashing lights in pits and active flashing lights during the race, new CSP configuration ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!

GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------

LMP1 Updates:

Aston Martin AMR-One LMP1 V2 Update: 30/05/2025
New textures, new shaders, new objects, new lights, updated aero, power, drivertrain... fuel consumption increased, Cockpit_LR added, new lods, CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Forgot to update this yesterday, But the Aston Martin AMR-One from Tomsim got an V2 update. Everything done to it is at the bottom of the page. Link updated to the new version. Lmk if any of the links are broken.
 
I'm the only one who have problem with the @Mike08 update of trial mountain?

Downloaded the original track from Overtake (which is called trial_mountain_alpha) and the update which is called trialmountain. So there's no way to just apply on top things and overwrite since they have different folders name. I renamed the alpha to match things, but once loaded the car fly through the ai with no road. I'm missing something?

Nevermind, fixed it by renaming things (kn5 and models.ini). You should btw improve the installation guide for non expert user man, if not they will messup things ;)

Thanks for the work, now is TRIAL MOUNTAIN that i remember (even less pixelated ahahahah)
Mike fixed the problem yesterday night
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