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And here I am, deleting all those pesky animated flag wavers, people, blimps and balloons from tracks because these are all eyesores... Crap
I have a car pack. Or some Chosen Cars i want race together. Then I take it and let the AI drive a few laps on different tracks. I write down the results. Then I roughly adjust the weights by estimation. Let them drive again. Once I’m satisfied with the lap times, I simply start a season. The season takes quite a long time because I’m also running other seasons and other sims in parallel.How do you set the "BoP" values so precisely? Do you do a lot of testing over a long time?
I remember when I did the 1995 and 1996 South African Touring Car championships in Race07 this car in particular was very hard to find reference photos for, so well done on this, excellent job.Alfa Romeo 155 South African Touring Car Skin (cyril cherry)
to install: drag and drop or install manually 4k only with AO onlywww.gtplanet.net
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Hi, I was wondering if anyone would be able to confirm if they're having the same issue I'm having. I was doing some hotlaps at Canberra 400 by Rmi, and when I get to a certain corner, if I get anywhere near the curb, the car slows down to a crawl. It's like quicksand.
Here's a picture of the specific corner -
View attachment 1460701
Thank you, thank you 👍🏻Alfa Romeo 155 South African Touring Car Skin (cyril cherry)
to install: drag and drop or install manually 4k only with AO onlywww.gtplanet.net
View attachment 1460679
It's funny, of course, what the author wanted to say by making part of the asphalt and the curb sticky like sand)))View attachment 1460743
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It's simple, this section of the road has too much damping
Wow, even a year of testing... 😮I have a car pack. Or some Chosen Cars i want race together. Then I take it and let the AI drive a few laps on different tracks. I write down the results. Then I roughly adjust the weights by estimation. Let them drive again. Once I’m satisfied with the lap times, I simply start a season. The season takes quite a long time because I’m also running other seasons and other sims in parallel.
At the end of the season, I look at the results and see which cars were too strong, and which ones maybe didn’t score any points at all. Then I adjust the weights or restrictors again.
Sometimes, on fast tracks like Monza, you can also see that some cars need a bit of a restrictor because they’re too powerful. That can be adjusted directly, subjectively. It’s a bit of trial and error, and quite time-consuming.
It can last even a whole year to achieve very good results. But after a while the experience helps allot
Thanks, that fixed it. I'm kind of surprised no one else had mentioned that.It's simple, this section of the road has too much damping
you mean something like this?question is there a showroom/preset which only shows the driver model?
Very cool. Do you know how the ratio of ballast and restrictor work? In other words, how an increase in those numbers corresponds to how a car will drive?I have a car pack. Or some Chosen Cars i want race together. Then I take it and let the AI drive a few laps on different tracks. I write down the results. Then I roughly adjust the weights by estimation. Let them drive again. Once I’m satisfied with the lap times, I simply start a season. The season takes quite a long time because I’m also running other seasons and other sims in parallel.
At the end of the season, I look at the results and see which cars were too strong, and which ones maybe didn’t score any points at all. Then I adjust the weights or restrictors again.
Sometimes, on fast tracks like Monza, you can also see that some cars need a bit of a restrictor because they’re too powerful. That can be adjusted directly, subjectively. It’s a bit of trial and error, and quite time-consuming.
It can last even a whole year to achieve very good results. But after a while the experience helps allot
I like it manyou mean something like this?
View attachment 1460803
what do you guys think of a preview like this one?
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Well, it just takes so long because I’m also driving a lot of other things. If I were to focus on one specific pack, it would only take a few weeks at most to get a good result.Wow, even a year of testing... 😮
Do you think it is possible to make a BoP on the weight/power ratio of the cars? I see the weight in "Car.in/total mass", the power in "power.lut", and then I adjust ballast and restriction to have a similar weight/power ratio between the cars.
I’m not sure if I understood the question correctly, but ballast adds weight to the car, which mainly makes it more sluggish — it reduces cornering performance and also affects acceleration.Very cool. Do you know how the ratio of ballast and restrictor work? In other words, how an increase in those numbers corresponds to how a car will drive?
FULL 2008 F1 season, with co-operation with CIMMERIAN ITER.
=======================================
First co-operation project with a fellow GTPlanet member Cimmerian Iter/Kakauiyt. His 2008 cars are masterpieces and FREE. They {really drive well and are comparable to VRC 2005/2007 cars.
Video has a commercial track (2010 layout of Singapore). The downloadable track is the free version. I don't spread paid mods.
I created all new track skins with period correct ads for genuine 2008 season experience. I also did new 2008 TV graphics used (Used Vuluth's 2022 leaderboard as a base).
User is set to Kimi (King of cool) Raikkonen who actually had a bad season. Hamilton at McLaren with AI level 100 and Massa/Ferrari at 99 are extremely hard to beat and title will be decided between them (unless you make outstanding performances).
Of course you can easily change the season to play with anyone you want from the champs files.
100% correct schedule and extremely realistic results/performance. Video description has all the downloads.
I worked for days to get the correct 2008 sponsors to each track. Monaco was the biggest job. I don't have the modding skills of the experts but I work hard and I actually love to play these seasons. That's my only motivation, I love F1 and AC is the only platform that enables us to make F1 gaming history like this, at this level.
I want TV graphics, I want the correct atmosphere.
All tracks are carefully hand picked and the absolutely best there is to offer. Great AI, only Magny Cours 2011 is an easy(ish) pole (for me). Very challenging season but the cars don't do any idiotic things at all (great job) and the track ai's are great.
BRIDGESTONE is the main sponsor for all tracks so it goes without saying all BRIDGESTONE banners are there of course.
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VIDEO (ALL TRACKS HAVE TIMESTAMPS), video description has links to all the downloads.
PS feel free to use/modify my 2002, 2005, 2007 etc. track skinpacks anywhere you want. I don't want to see any AC classic F1 videos with ARAMCO, SALESFORCE, Crypto.com and HEINEKEN ads anymore. Now there's no excuse to use them (or DRS signs) anymore in your classic F1 vids. Those are just horrible to watch for a HC fan like me.![]()
“Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere.” ~ Colin ChapmanVery cool. Do you know how the ratio of ballast and restrictor work? In other words, how an increase in those numbers corresponds to how a car will drive?
I am angry or disappointed with you.
The reason is about your handling of download links in your videos.
You have thanked me several times for my help. If you are so grateful to me, why do you not use the original links and distribute them second hand? Why can't you do something simple?
Despite my previous warning in a PM, you broke it.
I am considering banning the use of Tracks I have released in your content in the future because the same mistake is being repeated.
This is my subjective opinion, but it seems that you only care about how well the AI is done and not about the layout or billboard logo. For example, you use melbourne_1998 for the 2005,2007,2008 seasons, but the shape of the pit entrance is different from the 1996-2003 layout, which can be easily seen by looking it up on racingcircuits.info etc.
Below is a list of links to the secondary distribution in the description section of your video. (Only Tracks/Addons that I have released)
Assetto Corsa F1 2008 Season files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)
Assetto Corsa F1 1994 Season Downloads
okayama(My layout includes)
asr_owc_1992_round_09
Assetto Corsa F1 2005 Season Files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)
imola_1998
indianapolis2001
suzuka_1998
Assetto Corsa F1 2007 Season files, All Cars and Tracks
melbourne_1998
fn_bahrain (My layout includes)
indianapolis2001
Assetto Corsa F1 1993 Season Files, all Cars and Tracks
asr_owc_1992_round_09
asr_owc_1992_round_15
asr_owc_1992_round_16
Assetto Corsa F1 1990 Season Downloads
asr_owc_1992_round_11
Assetto Corsa F1 1991 Season Downloads
asr_owc_1992_round_09
asr_owc_1992_round_16
Sorry for polluting the thread.
Yes, please.you mean something like this?
View attachment 1460803
what do you guys think of a preview like this one?
View attachment 1460804
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I love the blasphemy of Batman wearing a fridge (or pieces of a teslatruck) only to punch the godly dude harder, ANYWAY it's time for that drink I owe you.(This argument between shi and Apocalypse211 makes me feel as bad as when I watched "Batman vs. Superman: Dawn of Justice"... 😢)
cheers Bruce, luckily on this car i had the rear end and the side sometimes you have to search the year and what exact race and just hope you stumble across the car your skinning in the background or something like that, sometimes its enough to get the job done and be able to see sticker placements e.t.cI remember when I did the 1995 and 1996 South African Touring Car championships in Race07 this car in particular was very hard to find reference photos for, so well done on this, excellent job.
To my understanding no, but something you can do, is either :question is there a showroom/preset which only shows the driver model?