Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 146,814 comments
  • 43,694,396 views
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Audi R18 TDI 2011
Link
- Audi R18 2012 (E-Tron Quattro + Ultra)
Link
- Audi R18 E-Tron Quattro 2013
Link
- Aston Martin AMR ONE LMP1 V2 | Updated: 30/05/2025
Link
- Aston Martin DBR1-2
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM V2 | Updated: 12/07/2025
Link
- Peugeot 908 HDI FAP 2007
Link
------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1| Updated 26/05/2025
Link
- Chevy Corvette C4 ZR1 GT
Link

GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link

GT3
- Porsche 997 GT3R
Link


Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Chevy Corvette C6.R GT1 V2: 26/05/2025
Adjusted COCKPIT_LR, Shifter animation, a lot of interior things got mapped once again and got smoother, corrected a lut file where the hard tyres got heavily used after 1 lap, flashing lights in pits and active flashing lights during the race, new CSP configuration ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!

GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------

LMP1 Updates:

Aston Martin AMR-One LMP1 V2 Update: 30/05/2025
New textures, new shaders, new objects, new lights, updated aero, power, drivertrain... fuel consumption increased, Cockpit_LR added, new lods, CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Peugeot 908 HDI ALMS-LMS-Pescarolo-LM V2 Update: 12/07/2025
Mapping, textures, objects... redone. Cockpit_LR, new LODS, brand new physics, CSP additions, dash simulation for pits, Every info on the steering wheel as IRL, 3 different physics... BE SURE TO DELETE THE OLD CARS BEFORE INSTALLING THE NEW ONES !!

---------------------------------------------------------
Daytona Prototype Updates:

Ford Riley 2014 DP 24/07/2025
Corrected some axis at the wheels, added Cockpit_LR, new lods, new interior carbon texture, corrected glasses transparency
Tomsim & Maxstdtdesign has JUST now released the Chevrolet Corvette ZR1 C4 that raced at Le Mans in 1995. Original post has been updated to include said car!
1753621908770.png
 
Last edited:
In fact newer CSP version are unplayable in this condition. And no, i don't want to re-fix all the 800+ configs i did over the years only for a setting, no way, i will hold myself with older bugged version instead for sure.
Pherhaps a quick solution could be to replace the files in "C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\textures\grass_fx" with desaturate ones (make a backup of the originals).

Obviusly, this will work only if the grass reference is to the Kunos texture. It doesn't work if the texture is inside the track extension folder
 
Pherhaps a quick solution could be to replace the files in "C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\textures\grass_fx" with desaturate ones (make a backup of the originals).

Obviusly, this will work only if the grass reference is to the Kunos texture. It doesn't work if the texture is inside the track extension folder
Yes, ok, but the problem is not only linked to the texture, it seems linked also on the base texture of the ground. Take a look here (i've used the grassfx texture of johnr777. This is how it looks base.

1.jpg


This how it looks with an extreme -2 of exposure of the whole grass texture. The grassfx looks "fine", but the terrain still looks under plutonium.

2.jpg
 
Have you guys seen the updated fuji68 in legions track files? its named fuji_fisco, not sure what the updates are


Thanks for the heads-up. The changes are detailed in the readme, but enough to say, most everything on the reporteds list has been addressed. Groove, edges, ski-jumps etc. Great work @GzeroD !

@ImNotVettel Just been trashing your and @Langheck_917 's excellent Skyline around here 😊 Go make a video!
 
Last edited:
Yes this is your presets, both wont work.
If I move the view around in the preview box the car isnt far from the camera, but isnt in the correct position

View attachment 1468008

Edit: deleting models.ini didnt do anything
You must tick this one, in any case.
1753629130031.png


If you move the camera around the car with the mouse, this tickbox "in screen-space horizontally" is no longer applied but it is mandatory to get the real frame as intended.
 
Does anyone knows (@leBluem @RMi_wood) why things placed with TrackDecoration latest version flyes over the asphalt and if there's something that i can do to make them touch the ground properly? Thanks

View attachment 1468037View attachment 1468038
1753636059200.png


Click on the red buttons to rotate the selected object around the axis.
After the rotation you will have to adjust the height (with -z nad +z)
Enable the yellow option to have slow movements
 
Last edited:
Hey guys, what's causing this white shadow, and how can I fix it? It only appears in certain conditions, like rain.

View attachment 1468067



Here's a preview of Horsma Raceway.

View attachment 1468070
View attachment 1468071
View attachment 1468072
View attachment 1468073
I'm not an expert but it's either because those materials are not using the ksTree shader and are called out in the ext_config.ini RainFX settings. The trees should either be 'Rough Material'. It looks like those are 'Smooth' or 'Puddle' material. That material may be shared with another material called out in RainFX. It's either that or the ksSpecular setting. Does it also do it during sunrise/sunset?
 
Last edited:
Hi all,

Talking about rain: am I alone to have water inside the cockpit of Kunos Lamborghini Miura 400V when raining ?

The wipers work well but under the area of the windscreen that they don't reach, there is water on the speedometer and other glass surfaces of the cockpit in first person view
 

Attachments

  • Miura_Rain.png
    Miura_Rain.png
    238.7 KB · Views: 1
Maybe humidity fog caused by humidity + temperature?

ksSpecular
I always keep it at zero too, in fact I don't understand... 🤷‍♂️


I'm not an expert but it's either because those materials are not using the ksTree shader and are called out in the ext_config.ini RainFX settings. The trees should either be 'Rough Material'. It looks like those are 'Smooth' or 'Puddle' material. That material may be shared with another material called out in RainFX. It's either that or the ksSpecular setting. Does it also do it during sunrise/sunset?
You may not be an expert, but I think you're spot on :)
It only does it in rainy weather, so it might be what you say.
Another thing I don't understand: most trees don't cast shadows. I imagine it's always due to the original texture, so there's nothing you can do about it, right?

Thanks
 
Last edited:
But besides the lack of blue flag/outlap AI (which is a major thing) it also has crazy stupid AI decisisions sometimes.
Have you tried the FIA Flag App by Nuzzy ? the description on his Patreon mentions an AI behavior for outlapping:
  • Blue Flag system to identify when AI should have a Blue Flag.
  • AI Slow when they have a Blue Flag
  • Lights flash for the car passing a lapped car
I'm also interested because, even as a poor offline player, the lack of correct AI behavior when outlapping ruined me some races too... (but tbh, sometimes it is also my unique opportunity to catch up with the leader before the finish line)
 
I always keep it at zero too, in fact I don't understand... 🤷‍♂️



You may not be an expert, but I think you're spot on :)
It only does it in rainy weather, so it might be what you say.
Another thing I don't understand: most trees don't cast shadows. I imagine it's always due to the original texture, so there's nothing you can do about it, right?

Thanks
Glad to help :D

Yes, you can add this to the ext_config.ini

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= Shadow Casting
MATERIALS= "material here"
CAST_SHADOWS = 1
 
The Chaparral 2D has successfully been imported to the state of Assettocorsaland.

preview-11.jpg

image-254.png


The 2D will feature many additional options, such as period correct light covers and 4 presets for the rear wing, each not only altering the visuals but also the physics accordingly!!

The model itself is a work of art, the most accurate to the original 2D as it ran and won in 1966 at the Nürburgring.

custom_showroom_1753387396.png
 
I'm still not a good car modder but I've learned something over the years. SD 1988 cars were actually best of the bunch in their vanilla state. That doesn't mean they were good. No... actually they were like 2 seconds too slow (compared to the user) on every track and ran to the gravel in most tracks and flipped around at Imola, etc.

With standard tyre models they were unplayable. I removed them and installed qualifying tyre as the only option, which makes the grip too strong. But there's nothing I can do. When I decreased the grip with DX ref settings even a little or tried with other tyre/suspension settings, they again ran away from the track everywhere. Increased grip made the cars way too fast. Jacarepagua lap times were like 1:23 which is about 5-6 seconds too fast.

I compensated this with CD gain settings and got Senna (AI 100) to high 1:26 level which is only about 1 seconds off. Spa best times are 1:53-1:54 which is dead on accurate. Most track lap times are very accurate now. However the top speed of McLarens is only about 320 km/h when you reduce the rear wing.

I fixed the cars flipping around too (mostly at Imola and Adelaide) by changing the suspension settings.

So it's easier to drive... there's plenty of grip. But after testing this season for like 2 years this is the only way. I have set the user to control Alain Prost and beating Senna at AI 100 is still very tough.

Normal mandatory pitting, etc. You have to do full qualifying, otherwise the AI cars can't determine how much fuel they need for the race and pit too early. The whole season is very playable and they now run safely in every track.

I composed a video together. All 1988 Rainmaker/Carrera tracks in the schedule.



I also slowed down 1984, 1983 and 1982 cars considerably (as requested).

I have fixed most of the car skins over the years, corrected the numbers and collected best possible helmets and suits for the drivers for each and every driver. Now that we have amazing Detroit 1982, 1983, 1984 and Long Beach 1983, Nurburgring 1984 (and my attempt with accurate Zolder layout skins) they deserved a new showdown video. 1982 Caesars Palace AI has also been improved by IAM.

82, 83 and 84 cars don't spark because the real cars didn't spark, either.

1988 cars spark moderately. Huge sparks on tracks like Imola, Monza.

I also created that BBC TV layout graphics which I kinda like... increases the genuine "vibe".



Note: Rene Arnoux skin was accidentally set for Tambay in the 1983 video. He has his correct 1983 helmet in the season.





I'm not a great modder but this is the best I can do. I actually love to play these years so everything has been tested throughly. There can still be some issues (like Kyalami starting line crash in 1982 and 1984) but you should be able to enjoy the vintage 80's vibe.

All download links in the video descriptions.
 
Last edited:


Please help me. I asked the same question a few years ago, but nothing I did solved it, so I'm asking again. This problem only occurs on the left wheel of a gtsupreme's JGTC GT300 car. See, it's still "alive". The other side is fine. I am hoping for some working solution.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back