- 5

- Italy
Ah my bad, it was a Maserati MC12 GT1 (I was especially interested if it was BoP'd with RSS's GT1 pack).What are you looking for ? Can’t remember what the disappeared link was
Ah my bad, it was a Maserati MC12 GT1 (I was especially interested if it was BoP'd with RSS's GT1 pack).What are you looking for ? Can’t remember what the disappeared link was
From the shape of the steel profiles, it could be a shatterproof laminated glass and not a fenceI hadn't noticed because the mesh didn't exist in the rFactor source.
Should I add a fence?
View attachment 1474984
From the shape of the steel profiles, it could be a shatterproof laminated glass and not a fence
if there was no fence, then logically it should be there)))))
I still think it’s worth adding it.
You havent discrovered the ASR f1 mods yet? they are 80s, 90s f1 cars, and of VRC quality.Some great seasons in AC, you're right. But once we have a direct game to compare AC to it's just so inferior - take kaka's supremely good mods, they drive better than in the original games but we're missing all the stuff that makes a game an experience: the HUD, the tracks with proper ads and the ambience (and the trees when it comes to Korea lol)
When I see the 'quality' of the SD cars (98-99-00) which are the same model with bits changing here and there I just wanna hop on F1C and drive the real stuff you know ?
Same goes for the 80s F1 cars - if you want the full experience you gotta play rfactor because the mods available for AC are so poor (thx SD) or non-existent it ain't worth it.
Looks like its more about assigning materials at this point, and, well, obviously wheels. Are you using Blender or 3Dsmax? Looks like the scale might be out.Guys, need help with Gran Turismo 7 models
I don't know what to remove and what not to, so that it can be ready for Assetto Corsa.If someone has worked with GT7 models and wants to help
Leave a reply here.
The model that i want to make is the Nissan Skyline Super Silhouette
View attachment 1475000
P.S. for the Nissan R33 JGTC, i still try to fix the aerodynamic problem with high downforce
Recommend watching this video by Touge the main guy that did most if not all converts and more for MMW.Guys, need help with Gran Turismo 7 models
I don't know what to remove and what not to, so that it can be ready for Assetto Corsa.If someone has worked with GT7 models and wants to help
Leave a reply here.
The model that i want to make is the Nissan Skyline Super Silhouette
View attachment 1475000
P.S. for the Nissan R33 JGTC, i still try to fix the aerodynamic problem with high downforce
That's why those good tracks should be converted for Assetto IMOIndeed. Some tracks were cool. But boy that was a terrible game. It was so bad, it was almost comical. I bought it new for the Playstation back in the day.![]()
Hey man, for sure.Hey man... send me the fixed one. Thanks.
Can you fix Dallas 1984 midget pit guys too?
![]()
anon_dallas
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
why always previews end up more blurry then what the Preview window shows ??
View attachment 1474938
(this is without CSP , with CSP it's even worse)
and no it's not the resize of the ui ... even when I open the full size pic , it's more blurry then on the Previews pane...
EDIT: aargh, and the pics pasted here also loose quality.. so here is a download
Lol I have his full 1991/1992/1993 seasons and all his other cars installed but really there's no full experience with his 80s cars since it's just a couple of Lotus, Ferrari and McLaren - not full seasons like the good old mods on rfYou havent discrovered the ASR f1 mods yet? they are 80s, 90s f1 cars, and of VRC quality.
Every animation in blender i use the ksanim exporter stereo did. To export ksanim directly from blender. Work much better because fbx animation from blender into kseditor has not been working well. Kseditor much prefers anything that comes from 3dsmax. Only issue is that any animation you do in blender you need to rotate them by 90 degrees in blender before exporting it else it will be rotated 90 degree in gameHas anyone had an issue where animating a wing in blender the fbx animation when applied in the KS editor isn't what you exported. Like for instance it keeps picking a random spot in the animation and choosing to split it up from there so it jumps to a different bit at a randomly determined point when it saves it. Another example is it is animating it but its rotating from two positions not marked in the file.
Prophetimus did 2009? I'm not aware of that.Did not mention that one or 2007 (close enough sponsors) bc it feels like a standalone game
I'm talking about the 80s, late 90s, early 00s. For that we have F1C and GP4 ! We're also missing a 2009 season mod of the same quality as kaka's mods - the Prophetimus mod is good but it's just missing that extra something. I ported all the cars last year but it's missing one big, crucial thing : animated suspensions (and I couldn't be arsed) so I deleted everything.
... Some here might be changing too many things too often and ends up being in a constant whirlpool...
nope DOF off , here the Preview settings I useplease check your preview settings whether DOF is activated. Try to disable it.
Otherwise I can have a look if you share the settings your are using
At least their cars have proper LODs, so having a main model with (too) much detail doesn't really break the bank. Cars with 350k triangles and no LODs are much more hungry. But 851k triangles...yeah, I kind of agree - that's excessive.I picked your first point just to have a laugh, sooooooo (my sleeves are very long to roll)
I actually have 620 racing cars and here is my...
"Triangles Hall Of Fame":
851k rss hyperion
825k rss protech
788k rss furiano
764k Ferrari F40 LM
The one that makes laugh more is the VRC isola/isotta fraschini, in order to use that futureless disgrace of an amateur proto our pcs have to move 710k triangles around the track.
Another funnyfun paradigm is the the rss protech uses almost twice the number of triangles than urd darche992 23.
Is it twice as good? Naaaaaaaaah.
But in the end I don't even have a SINGLE four-figure k triangles model.
![]()
And by checking all the payware mods everybody can clearly see that RSS, and lately VRC too, have stopped caring about optimization.
The very good looking ripped Valkyrie appearing on these very pages is a 345k tris model, almost half of the mentioned brands.
p.s.
My point wasn't really try to nuke your point...but it just happened
This plus the fact alone that my AC doesn't wanna race anyway.
The good thing about the 4000k tris models is that they are out so hopefully someone in the future can reduce that frightening number.
Also, in terms of sheer performance: doesn't really care if a model has 300k or 700k triangles because the CSP stuff is making even the lowest triangles model super-heavy.
@kakauiyt
Groan and groan and groan.
Hey Mr.F302, is there some place where you host all of your cars? I see a lot of cars on your patreon but no downloads. Really looking to forward to the Cosmo LM, Citreon GT Gr.3, and the group 5 cars, specifically the Greenwood C3 whenever those are done.
Yes, exactly like that. Thank you very much for linking.You mean like this guy? https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14493210
I find the animation of suspension into Kseditor isn't always accurate but works fine on the car itself in game. Maybe try that?
That's exactly what the problem was, THANK YOU. I had the scale set to 1,1,1 which was a big issue (pun intended). I then had the genius idea of setting the scale to 0.1,0.1,0.1 which made it better but obviously I was still an entire decimal place off. I now know how to do this properly and I appreciate your help.When you export the FBX file from Blender, you must set "Transform/Scale" option to 0.01 (bottom-left ot the the export popup window).
View attachment 1474988
I was the original creator of the Alfa for my page Aussie Big Bangers and ATCC on Face book you are welcome to release a version no problem at allI collaborated on this car a while ago with other modders, now I've edited it and improved it aesthetically. If you like it and it doesn't bother anyone, I can share it, but only if it doesn't create a drama.... I have many cars edited and improved by me, but no mod is totally mine, this makes me shy about sharing....
So what version of blender are you using I'm on 3.3 which from what I read I shouldn't have to do the 90 degree rotate. When I'm in game after using that exporter for some reason the wing element is just missing and is no where to be found. Was i supposed to export more than just the empty that is the parent?Every animation in blender i use the ksanim exporter stereo did. To export ksanim directly from blender. Work much better because fbx animation from blender into kseditor has not been working well. Kseditor much prefers anything that comes from 3dsmax. Only issue is that any animation you do in blender you need to rotate them by 90 degrees in blender before exporting it else it will be rotated 90 degree in game
Prophetimus did 2009? I'm not aware of that.
Also huge mistake to delete cars over a simple suspension animation, i could have done them
i use 3Ds maxLooks like its more about assigning materials at this point, and, well, obviously wheels. Are you using Blender or 3Dsmax? Looks like the scale might be out.
I see, thank youRecommend watching this video by Touge the main guy that did most if not all converts and more for MMW.
Something i can tell you right away is that any object that ends in _T needs to be subdivided with the modifier, 1 is enough but if you want perfect accuracy go with 2.
Oh and some updates regarding the Saleen Mustang GT2
Astana International Raceway v1.11
![]()
View attachment 1359402
Fictional circuit in Kazakhstan.
Conversion from rFactor.
-CSP Recommended
-2 layouts (GP/ Oval)
-34/ 40 pit/start
-AI, cam
Known issue: GrassFX does not work inside tunnels.
Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.
AC Converted by @shi (shin956)
AI by IMEAN
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Masscot
Enjoy.
Converted upon request by Patreon member Mateus.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Changed texture to standing crowds.
Changed the texture of the grass.
Changed the shaders. (ext_config.ini)
Darkened the texture of the grandstand.
;Thanks Mascot for the report.
v1.1 changelog;
Added garage doors.
Added marshalls.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Increased the number of pit/start positions in the GP layout to 34.
Fixed buried groove.
Updated ext_config.ini.
v1.11 changelog;
Added the missing mesh to the pit. (Thank you, Quark67 and Den_88, for your report and suggestions.)
Assetto corsa in a nutshellAt least their cars have proper LODs, so having a main model with (too) much detail doesn't really break the bank. Cars with 350k triangles and no LODs are much more hungry. But 851k triangles...yeah, I kind of agree - that's excessive.
Uh no, no matter the blender version you NEED to rotate 90 degrees. If you use the ksanim exporter blender extension.So what version of blender are you using I'm on 3.3 which from what I read I shouldn't have to do the 90 degree rotate. When I'm in game after using that exporter for some reason the wing element is just missing and is no where to be found. Was i supposed to export more than just the empty that is the parent?
A question about the driver animation, I was reading your website and think I see where I've been going wrong all the time with it. Does the positioning work with all driver models (kunos ones at least) or does it only work with the 2016 kunos model?Here's how I did drs animation
![]()
DRS | Assetto Corsa Conversion
cimmerian.gitbook.io
I mean no disrespect to JK1977, but I have to find out about posts like this. We have a label GT7 Models, 6 nice pictures of cars, thats it. No links, nothing else, and it has 19 likes. What are people liking, just the pictures? Just wondering.