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The best I could do with an ext_config, using google photo for reference.By the way, the Mini Cooper Sport 500 originally came in four factory colors.I ’ve never managed to reproduce them correctly in the game — I even wrote to Rover, BMW, and the British Motor Museum, but they kept referring me back and forth to each other.
If anyone’s brave enough and feels up to the challenge of recreating these colors, here they are: Solar Red, British Racing Green, Tahiti Blue, and Anthracite.
The blue is quite dark in real life, and so is the green. The red looks different in almost every photo, and it’s really hard to get the shade right. It’s not the same red you see on the Mini in Gran Turismo. I don’t have the exact hex codes — GPT gives wrong values.








In the data folder, find "electronics.ini" and change PRESENT=0 and ACTIVE=0 to PRESENT=1 and ACTIVE=1Hi, a question: this mod has a 10-position adjustable TC, but it basically doesn't work. Even set to 1, the maximum, it never kicks in; if it's there, it should work, right?! 😅🙄
How can I fix this problem? Thanks.
P.S.
I know, but the Lancia LC2 didn't actually have TC or ABS!!
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43.07 MB file on MEGA
mega.nz

Looking forward to seeing if you have at leat made it plesant to drive, all the old mini's in AC handle so so terribly, pesso's ones are horrible to drive IMO, mini's are basically go karts and should handle well.Rescaled nonsense version is gone.
Here is updated original version.
I applied all physics fixes to old model and all suspension details are now as per book, Camber, clearance, toe, wheelbase, cg are all set to be correct.
Tire size is calculated from formulas provided on Overtake. And now it matches 3d model. Ignore Content manager size, its wrong.
Mod will overwrite original folder, so do backup in case.
Download.
View attachment 1484453
Updated version has much stiffer suspension, and has more grip. Pessios mini has vintage tires, and has very little grip.Looking forward to seeing if you have at leat made it plesant to drive, all the old mini's in AC handle so so terribly, pesso's ones are horrible to drive IMO, mini's are basically go karts and should handle well.
@Pete82 @Pilot3331 thanks for the updates, these old Minis are always great fun in spec races.By the way, the Mini Cooper Sport 500 originally came in four factory colors.I ’ve never managed to reproduce them correctly in the game — I even wrote to Rover, BMW, and the British Motor Museum, but they kept referring me back and forth to each other.
If anyone’s brave enough and feels up to the challenge of recreating these colors, here they are: Solar Red, British Racing Green, Tahiti Blue, and Anthracite.
The blue is quite dark in real life, and so is the green. The red looks different in almost every photo, and it’s really hard to get the shade right. It’s not the same red you see on the Mini in Gran Turismo. I don’t have the exact hex codes — GPT gives wrong values.
Can u please share? I will test it. ThanksThe best I could do with an ext_config, using google photo for reference.
Not sur about the red, but "in game" you see way less metallic than in the showroom
View attachment 1484495View attachment 1484496View attachment 1484497View attachment 1484498View attachment 1484499View attachment 1484500View attachment 1484501View attachment 1484502
Top would need a separate material so its not influenced by the ext_config
If you are able to do this I will be grateful. Its hard for me to do this with my palms disability.@Pete82 @Pilot3331 thanks for the updates, these old Minis are always great fun in spec races.
Any plans to add refracting lights? The rear lights in particular on this car are very basic. Refractions would add another layer of immersion when you're chasing down a pack of these ahead of you.
I don't have the knowledge or skills I'm afraid, but maybe some talented chap here will step up and do them?If you are able to do this I will be grateful. Its hard for me to do this with my palms disability.
;stop sun ingress around cockpit mesh seams, into footwells etc
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = body, plastic_rubber ;external bodywork, trim, pillars, dashboard etc
CULL_MODE = DOUBLESIDED
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1

Thank you for roof fix.I don't have the knowledge or skills I'm afraid, but maybe some talented chap here will step up and do them?
BTW, the cockpit roof liner was getting partially illuminated by the sun. Add this to the config to mostly fix it (there is one tiny leak I couldn't find, which might be an actual gap in the mesh somewhere):
Code:;stop sun ingress around cockpit mesh seams, into footwells etc [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = body, plastic_rubber ;external bodywork, trim, pillars, dashboard etc CULL_MODE = DOUBLESIDED CAST_SHADOWS = 1 DOUBLE_FACE_SHADOW_BIASED = 1
Edit: one other thing, a lot of owners apparently replaced the fugly generic 'Mini' steering wheel roundel badge with a Cooper one more fitting to its sporty heritage (can't believe the original car didn't already have it), so here's an amended DDS if you want it (just remove the .txt extension).
View attachment 1484617
Yes, I know, I said a lot of owners thought it ugly (it is!) and replaced it with a sportier Cooper version, hence my DDS which can be added to any skin if so desired. Entirely optional.This is factory:


Can u please share? I will test it. Thanks
Unfortunately, the colors are wrong, but thanks for trying to fix it. Something probably happened to the AO maps, because the body also looks kind of strange. Take a look at the high-resolution photos of the car — I’ll give access to the folder to anyone who’s interested.
the tarmac look realy weird cartoon like, can i solve this?Due to a lot of issues regarding physics & AI on melbourne22, I have made some updates to this track
(@Breathe you will probably want to update your listing 😉)
View attachment 1339558
-----------------------------------------------------------
NOTES - UPDATE 0.0.4
-----------------------------------------------------------
Physics update
- Pit section completely recut
- Penalty Cut Section added a T4 (inside / outside)
- Penalty Cut Section added a T9 (inside)
- Penalty Cut Section added a T10 (inside)
- Penalty Cut Section added a T14 (inside)
AI & Data update
- New fast_lane.ai
- New pit_lane.ai
- New ideal_line.ai
- New ai_hints.ini
- New side_l.csv
- New side_r.csv
- Updated surfaces.ini include the new cut sections
AC objects
- New Pit slots: now has 30
Files
- split main melbourne22.kn5 into:
• melbourne22.kn5
• optional anticuts.kn5 (at turn 4 / 9 / 10)
• optional physics2022.kn5 (for 2022 kerb at exit of turn 4)
General
- optimize & cleanup track and remove empty meshes
- reduce melbourne22.kn5 file size from 773MB to 260MB
- track melbourne22 & melbourne_2019 now included as layouts in a single track folder (as they use some common files)
- add missing tyres sections on some tyrewalls
Unchanged
No changes on visuals / textures / config
Abuja Nigerian National Circuit v1.4
View attachment 1484640
A fictional circuit in Nigeria.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
-2 layouts
Credits & Thanks;
Original Track by Edobot
GTR2 Converted by LaChub
AC Converted by ACTK
Updated by shin956
AI lines, sidelines and ai_hints.ini by IMEAN
logo.png by Fanapryde
Crowds texture by Kniker97
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-Noncommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Test and Feedback by Fanapryde
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.2 changelog;
-Added the short layout that existed in the original.
-The cones are made to move.
-Removed trees in Track.
-Smoothed road surface.
-Changed spawn points in the pit.
-Added trees that existed in the original.
-Added groove/skidmark.
-Added new AI line and cam.
-Added readme.
-Added logo.png by Fanapryde.
-Updated surfaces.ini, semaphore.ini and ext_config.ini.
-Updated shaders.
-Updated UI.
v1.3 changelog;
-Re-created fast_lane.ai and sidelines in both layouts.
-Deleted ai_hints.ini.
-Smoothed edges of road surface.
-Re-created skidmarks.
-Added sand edges.
-Updated ext_config.ini.
-Updated preview.
v1.4 changelog;
Added 3D terrain.
Added pit tents, garage doors and trucks.
Added marshalls.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Added crowds. (textures by Kniker97. Thanks)
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed overlapping meshes on physical surfaces.
A few other minor fixes.
Changed folder name.
Updated preview.
v1.5 changelog;
Upscaled billboard logo textures.
Fixed flickering of the billboard logo. (Thanks Mascot for the report.)
- The code to fix adboard flickering for VR users is included in ext_config.ini.
Smoothed the white line. (The part I forgot.)
The adboards mesh was split and assigned a different texture. (New: Access Bank, Air Peace)
Added blimp, choppers, balloons, distant airliners by Mascot. (Thanks!)
I did those using LCS and not GAMMA if it change anything thoUnfortunately, the colors are wrong, but thanks for trying to fix it. Something probably happened to the AO maps, because the body also looks kind of strange. Take a look at the high-resolution photos of the car — I’ll give access to the folder to anyone who’s interested.
Google Drive: Sign-in
Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).drive.google.com
hi all, I have a lap counter ("1/4" for example if I do a 4 lap quick race) on top of the screen
which I can't seem to turn it off...
tried F9 , CTRL-H , and all other F-keys... Anyone? (thx!)
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\system\cfg\session_info.inihi all, I have a lap counter ("1/4" for example if I do a 4 lap quick race) on top of the screen
which I can't seem to turn it off...
tried F9 , CTRL-H , and all other F-keys... Anyone? (thx!)
I changed the values from 0 to 1, but it still doesn't work. I used Notepad++ to make the change... 😥In the data folder, find "electronics.ini" and change PRESENT=0 and ACTIVE=0 to PRESENT=1 and ACTIVE=1
View attachment 1484530