Assetto Corsa PC Mods General DiscussionPC 

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Is there any way I can make these windscreen reflections a bit less glaring? Because I have almost zero visibility in some turns. I'm really not sure if this car related or even track related, because with the same weather conditions on another tracks I haven´t this problem. I remember that some Kunos cars also have this issue.
Screenshot_mtgt_alfa_mito_sportsland_sugo_mts_15-10-125-21-2-43.webp
 
Is there any way I can make these windscreen reflections a bit less glaring? Because I have almost zero visibility in some turns. I'm really not sure if this car related or even track related, because with the same weather conditions on another tracks I haven´t this problem. I remember that some Kunos cars also have this issue. View attachment 1492285
1763240986102.webp


Have you tried lowering the intensity multiplier?
 
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Is there any way I can make these windscreen reflections a bit less glaring? Because I have almost zero visibility in some turns. I'm really not sure if this car related or even track related, because with the same weather conditions on another tracks I haven´t this problem. I remember that some Kunos cars also have this issue. View attachment 1492285
Lower the ksDiffuse on internal glass to 0.2 or something?
 
Hi all!

Another CSP headache.

In some mods, the driver model is visible from the side & back windscreens but not from the front!
Any ideas? Sometimes he is visible from the front & not from the side! Hope you can see it in the picture.

Thanks!

There used to be an option for fixing that, in CSP back in the days : Custom Shaders Patch/Graphics Adjustments/Tweaks and deactivate "Draw driver after the car for external cameras"! But not anymore?
Well i found a solution, it might help someone.

Go to Custom showroom with the car, click on the problematic windscreen, and there will be a transparency discription (yes/no). Edit that & you are good to go. Now, if the car is encrypted, no luck. Unless it can be fixed with an ext.config code.

Have a nice day all!
 
Does anyone knows why in the menu i have the car silhouette and tyres (maybe others stuff too) basically EXTREMELY overexposed (no matter car or track)? Thanks

Immagine 2025-11-16 102242.webp
 
How do I change that? I can´t find that line in ext_config.ini


@Fall Guy I lowered that value to 0 % and it removed the glaring reflections, but now the windscreen has like a dirty effect, I honestly find it much cooler :lol:
In CM Showroom, click the internal windscreen then the three dots next to the material name in the side menu. Unless it's encrypted, in which case check the config I posted a few days ago.
 
Good morning and happy Sunday.
Does anyone know what shade of blue the "Kouros Blue" used for the Sauber C8/C9 livery is? I've looked for information, but there's no RGB code, only the product code, because it's a specially made paint.
 
Good morning and happy Sunday.
Does anyone know what shade of blue the "Kouros Blue" used for the Sauber C8/C9 livery is? I've looked for information, but there's no RGB code, only the product code, because it's a specially made paint.
They (afaik) never released a proper CMYK/RGB conversion since it a paint for race cars so probably based on RAL values (rarely they use Pantone).

Starting from the closest RAL value which is the 5022, you can define the RGB and HEX value (but it still a closest version, not the 1:1)
  • RGB: R: 10, G: 20, B: 70
  • HEX: #0A1446
 
Now this I can stomach a little better. To each his own and i'm not questioning Fenryr's texture choices. I'm sure they look fine in his eyes. I just know on my system the original grass and trees didn't strike me as being very realistic looking shape wise or color. I think I need a little bit more saturation in the trees though.

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Updated:
View attachment 1491882
Hi Joe, I love your work. For the grass, I directly replace the ground textures with a few selected ones until I find the right shade based on the vegetation on the track.
Your trees are gorgeous! If you need camera facing files for the spectators or additional lighting for the night, I can send you mine to save you time. ;)

Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-10-21.webp

Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-16-41.webp

Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-18-32.webp

Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-20-0.webp

Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-23-59.webp

Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-29-4.webp

Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-26-48.webp
Screenshot_asr_2004_ferrari_f2004_fn_nurburgring_16-11-125-12-25-54.webp
 
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They (afaik) never released a proper CMYK/RGB conversion since it a paint for race cars so probably based on RAL values (rarely they use Pantone).

Starting from the closest RAL value which is the 5022, you can define the RGB and HEX value (but it still a closest version, not the 1:1)
  • RGB: R: 10, G: 20, B: 70
  • HEX: #0A1446
Thank you very much 🙏
 
Hi Joe, I love your work. For the grass, I directly replace the ground textures with a few selected ones until I find the right shade based on the vegetation on the track.
Your trees are gorgeous! If you need camera facing files for the spectators or additional lighting for the night, I can send you mine to save you time. ;)

View attachment 1492409
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You can send me anything you've got. I'm always looking for things to use that might make the track better. Just curious though, we are talking about the Fenryr version, correct? Reason I ask is that some of the layouts already have camera_facing files. I think the Nords layout is the only one without them. I can't test them though because only about 3 of the 14 layouts actually load for me. The other ones get stuck loading the ai spline. Never had a track give me ai spline loading issues before. Not sure what mnakes this one different.
 
It remains Driver's animation.
but i hope share it.

You must assign extra keys in CSP.
It has ignition and engine start function.

"Extra C" is ignition.
"Extra D" is Engine start.

Ferrari F80 '26(v1.0) by F40 LM Lover

It is tested in CSP 2.12 Preview1 #3467
You need CSP latest Version

1. 3d Model
1) Based on VR Driving
2) Editted and Re-Built by F40 LM Lover

2. Features
1) Exterior Animations
-. Left Door : Extra A
-. Right Door : Extra B
-. Ignition Button : Extra C
-. Engine Start Button : Extra D
-. Fog Lights : Extra E

2) Interior Animations
-. GAS, Brake with Feet : Don't need Key assign
-. Others will be added next version

3. Physics by F40 LM Lover

4. Download link is in the description of video.

Thank You!

 

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Is there any way I can make these windscreen reflections a bit less glaring? Because I have almost zero visibility in some turns. I'm really not sure if this car related or even track related, because with the same weather conditions on another tracks I haven´t this problem. I remember that some Kunos cars also have this issue.
If the windshield bothers you, there is the ultimate solution. :D

istockphoto-630040914-612x612.webp
 
I've got a problem with the URD Coyote in that the tires are not showing in the indicator. It's just blank. Also in the manual it's showing recommended sound levels but I don't see anywhere to open up that menu. I don't see an URD extended controls anywhere in the app try if there is supposed to be one.

EDIT It's not just with this car it's with any URD car and this new HUD app I've got now. Any URD car I try doesn't show any tire data.

Screenshot 2025-11-16 153653 - Copy.webp
 
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I've got a problem with the URD Coyote in that the tires are not showing in the indicator. It's just blank. Also in the manual it's showing recommended sound levels but I don't see anywhere to open up that menu. I don't see an URD extended controls anywhere in the app try if there is supposed to be one.

EDIT It's not just with this car it's with any URD car and this new HUD app I've got now. Any URD car I try doesn't show any tire data.

View attachment 1492491
CMRT can't read encrypted data, So it's unable to read tires etc.
For audio just search in the app section for Audio and there should be an app that pops up.
 
Has someone ever managed to disable the stall feature of VRC tourers (or any other VRC mod)? I know that in the non-CSP version it's off, but this version of the mod lacks many features.

Such an annoying thing, as soon as some AI dumbass touches you the engine instantly dies. I don´t wanna be Tarquini at the steering wheel, I just wanna have some fun in an AC race (which btw is harder with every CSP new patch, there's always something that goes wrong :boggled:)
 
I've got a problem with the URD Coyote in that the tires are not showing in the indicator. It's just blank. Also in the manual it's showing recommended sound levels but I don't see anywhere to open up that menu. I don't see an URD extended controls anywhere in the app try if there is supposed to be one.

EDIT It's not just with this car it's with any URD car and this new HUD app I've got now. Any URD car I try doesn't show any tire data.

View attachment 1492491
I'm using the app from Please Stop This on OT and works #1

1763335808264.webp

 
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