Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 153,128 comments
  • 47,707,754 views
Talking about lorelord it's a shame I never got to test his Spa 1983 version and now it seems lost to the void. Dying for historically accurate WSC tracks (shame there's no Sandown / Mugello / Brands Hatch 80s available anywhere...)
Sandown WSC is a cracker... the Johnny Drumfries video there is worth a watch..
 
3 Yunnan kart tracks I made are updated
Kunming Competitors Kartclub(昆明竞速卡丁车俱乐部) is updated to V2, Qujing Changzheng Kart Club(曲靖长征卡丁车俱乐部) and Kunming 52s Motor Park(昆明52秒赛车运动公园) are updated to V3.
preview.webp

bgr01.webp

bgr00.webp

Download:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
File:kunming_motor_park_v3.rar, changzheng_kart_v3.rar, kunming_competitors_kartclub_v2.rar
 
Sandown WSC is a cracker... the Johnny Drumfries video there is worth a watch..
Yep, it's funny to hear the groans of effort he makes... And speaking of groans; some really weird things happens lately with Assetto Corsa, don't know if because of Pure, CSP or what...

sexual healing.webp


(It's advisable to play a Barry White song in the background to set the mood.)



WARNING!: This message is a joke. No Pure or CSP was harmed in the making of this image.
 
Last edited:
Yep, it's funny to hear the groans of effort he makes... And speaking of groans; some really weird things happens lately with Assetto Corsa, don't know if because of Pure, CSP or what...

View attachment 1495747

(It's advisable to play a Barry White song in the background to set the mood.)
why should such thing be caused by Pure???
Do you find anything in Pure that influences the car position or the car physics or the grid or pit positions of the track?
 
Last edited:
why should such thing be caused by Pure???
Do you find anything in Pure that influences the car position or the car physics or the grid or pit positions of the track?
I was just kidding... 🤭

The problem is clearly due to the mod itself, which is quite old and must have some kind of bug.
 
Last edited:
Hello everyone, is there any good 2014 Porsche 919 Hybrid for AC?
Sadly no. Tried my luck with the RR3 model but it's so inaccurate it might've been called Parsche 929. Maybe we could adapt the 2015 919 from Forza Motorsport 7 (as the late 2014 and early 2015 919 were very similar apart from the exhaust placement) but imma need the model from the game (and I don't have it)

vrte.webp

PorscheEXP_POR_19_919Hybrid_15_Forza6_WM1.webp
 
Talking about lorelord it's a shame I never got to test his Spa 1983 version and now it seems lost to the void. Dying for historically accurate WSC tracks (shame there's no Sandown / Mugello / Brands Hatch 80s available anywhere...)
I just now took a look in racing circuits info, and found out that track, labelled 1983, is in fact the layout they used from 1981-1982. There's a 1983-1993 layout made by GPteam, converted by Shin. (folder name:asr_owc_1992_round_12)
 
Last edited:
why should such thing be caused by Pure???
Do you find anything in Pure that influences the car position or the car physics or the grid or pit positions of the track?
Maybe the gorgeous sunlight at dawn make the cars horny, Peter. You do have a responsability in that.







@sab001 Just for the GTC (GT2000 class, haven't tested anything else yet), Marlboro 60s track :


I don't know the proper lines yet, but it still made the AI 4 seconds faster on my tests

Also, there is a very good fastlane available already from Parilla https://www.overtake.gg/downloads/1960s-marlboro-faster-ai.74215/

Just learned about it😅, his line is probably better. But both struggle on the first hairpin on firstlap, so there's work on this part to be done.

Get the AIwhisperer settings still! (settings.ini in the data folder. Just added the Healey 3000).
 
Last edited:
Yep, it's funny to hear the groans of effort he makes... And speaking of groans; some really weird things happens lately with Assetto Corsa, don't know if because of Pure, CSP or what...

View attachment 1495747

(It's advisable to play a Barry White song in the background to set the mood.)



WARNING!: This message is a joke. No Pure or CSP was harmed in the making of this image.
Viagra is not an engine oil additive.. 👀
 
Hello, I have a problem with certain tracks, especially with the Pyyer extensions. When I race, my car and the AI's car have gear ratio issues, usually in 3rd or 4th gear, MAX 140 KM/H
Does anyone know how to fix this? I'm still on CSP 0.2.8, and all these extensions have been installed for a long time without any problems before. Thanks.
 
Last edited:
I just now took a look in racing circuits info, and found out that track, labelled 1983, is in fact the layout they used from 1981-1982. There's a 1983-1993 layout made by GPteam, converted by Shin. (folder name:asr_owc_1992_round_12)
Does it have the original, tighter Eau Rouge then?
 
24H
yep, interested.......with a slightly changed camera position :D
The benefit of this camera position lays on the hand, since you can use every car without adapting the FOV, no matter if F1 or SUV. I got tired of tweaking the camera position for every preview. So you even can use this camera setting for all other scenes and showrooms.

1764706666238.webp


1764706697958.webp



But I am tweaking some other ones still so maybe I will release them here as well.

Anyway, here is the preset for ULT showroom.


Edit:

Here WIP for retrolux showroom:

1764710557997.webp
 
Last edited:
Since we're on the topic of LODs and such, I have a question: Is anyone else experiencing an issue with the latest version of CSP, where track elements appear and disappear depending on the viewing distance, in mods that worked perfectly with older versions of CSP?

I suspect that the CSP update must have changed or added some new setting, but I have no idea what it could be.

Thanks in advance.
Well, better late than never.

Go to CSP / general settings/CPU optimizations/chunks optimizations and set it to disabled!

😁
 
Just curious, has anyone ever replaced this horrible looking grandstand at Imola? Drives me nuts every time I make this turn and see the lower portion of it.

acs 2025-12-02 18-39-54.webp
 
Good evening, is there a grass FX for Kunos Nürburgring GP? Because in my game the grass is flat and 2D, and is there a mod to make it darker? I can't stand this light grass anymore.
Thanks
 
Another skin archiving update. Have added... idk? 100+ liveries since last post (i think i'm starting to hallucinate)

idk if it's to much to ask but if anyone happens to have an Assetto Corsa Forums account that isn't banned (i'd be surprise if someone has one considering they are banning you for as much as breathing) to look trough it and see if there are any liveries on there that are real liveries and worth archiving. Since i can't do that. (Literally banned for just logging into the site lol)

Link to spreadsheet: Assetto Corsa Real Liveries Archive
Aight, Been a month now. But i have now reached 1,500+ liveries on the archive. With some help from other people that has found the spreadsheet i have also corrected and filled in any incorrectly labeled stuff. But since last update there has easily been around 200-300+ liveries added if not more.

Thanks to, Marco S, Oh so mysterios Anonymous fellas, Racecar Collector & Krischan. For correcting any mistakes.

As usual, If anyone know of any real skins that are missing from the sheet send me an DM in here, or use the comment function in the spreadsheet to fill it out and i'll update it asap.

Assetto Corsa Real Liveries Archive
 
Well, better late than never.

Go to CSP / general settings/CPU optimizations/chunks optimizations and set it to disabled!

😁
Oooouh yeah, you nailed! You're the new nominee for my particular Hall of Fame! Thanks a lot; that behaviour of things popping in and out was driving me nuts...

Only a detail: I'm on CSP 0.3.0-preview140 and the route to the problematic setting it's a little different from the one you shared; in that version is CSP / Patch / OPTIMIZATIONS / CPU optimizations / Chunks optimization / Disabled. I had it in Advanced, as usually it's by default.

Thanks again, pal, your small gesture has made me very happy! 😍
 
shi
Donington Park 1993 v1.0

View attachment 1495406
Donington Park is a motorsport circuit located near Castle Donington in Leicestershire, England. (wikipedia)
Conversion from rFactor.

-CSP recommended
-2 layouts (GP and National)
-55 pit/start
-AI, cam

Credits & Thanks;
GTR2 Track by SimBin Studios
rFactor converted by ?

AC Converted by shin956
AI lines, sidelines and ai_hints.ini by @IMEAN
The CAMPARI bridge, Sonic (object) and some logo textures were imported from the F1C version (updated by dmarques).
roofed stand from silverstone_91_93
Crowds texture by Kniker97
Logos Research from video and image by M1GHTYM4VS
marshall, cameraman and some textures by kunos
Test and Feedback by Twilight, @Breathe

Enjoy.

I absolutely love the SEGA theme park version of Donington, it's totally bonkers. I remember watching the race at the time and even back then it seemed bizarre, despite being mired in the superficial excesses of mid-90's culture.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back