Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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This is probably a bit of a long shot, but anyone knows what happened to a modder who went by "motoliser"?

I can only find his first track in overtake: https://www.overtake.gg/downloads/st-luzia-revival-1-0.19824/

And, for a first track done in 2018, it seems pretty good (only issue I see is that it doesn't track lap time). So went to look for more stuff and he just disappeared. Does anyone know if he's authoring tracks under some other name?
 
This is update for GT4 spec race car from Aston Martin. For the moment car got only one skin, if someone could make more that would be great. Download.
View attachment 1501408
I have two skins and I'm currently creating skins.
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2.webp
 
After nearly 12 years of ****** starts with AC's Ai, i finally found a workaround and managed to get the AI start like a normal crackhead.
Very nice, looks like a much more elegant solution than the stretched grids app too. I guess I have to stop putting off installing aiWhisperer.
This is update for GT4 spec race car from Aston Martin.
Would it be wishful thinking to hope you're working on that Ligier next?


Speaking of the Ligier, what are the chances we ever see mods for the new Ginetta and Ligier GT2 cars?
 
any news on the clk?

damn, that e55 is lovely😍
Yes, I will be making 2 more variations of the car sound for it before release and am also completely redoing the physics for it and all of the other cars i'm working on to make them controller friendly as some of them don't perform good on gamepad. I was originally going to edit the model, but since I didn't originally port the model I will leave it alone as i've fixed pretty much everything else with it.
 
Very nice, looks like a much more elegant solution than the stretched grids app too. I guess I have to stop putting off installing aiWhisperer.

Would it be wishful thinking to hope you're working on that Ligier next?


Speaking of the Ligier, what are the chances we ever see mods for the new Ginetta and Ligier GT2 cars?
Yes. Ligier will be updated to. And other gt4 car from Lotus.
 
After nearly 12 years of ****** starts with AC's Ai, i finally found a workaround and managed to get the AI start like a normal crackhead.



It was a battle against the machine, reverse engineering, and it took 12 people and 876 hours to crack.

Kidding of course, in the end, the solution was to tell the AI "you can fully press the gasthrottle for 7 seconds at start". That's... Pretty much it.





I'm a little disapointed, to be honest. Even with the racestart timer and exceptions for other cases, it's barelly a few lines of code.

Of course the AI will try to space itself (like it always does at start) but with some safeguards off it's actually competent at bringing 25 cars moving at the player's pace.


I'll include it in the next aiwhisperer update.

I use this app here, works also very good. No messed up AI starts any longer.

 
I never heard it irl, but it is said that the 787B could be heard at all times around the track at Le Mans, no matter where it was. And they have basically the same engine.

The sounds in game really do the cars no justice, in that regard

I had a 1987 RX-7 Turbo II back in the days, so this is one of my favourite cars of all times. Even though the IMSA car is just a fiberglass shell on a space frame chassis.

The rotary engine is actually very clever, but it has some weak spots that were never really sorted out properly. So it's more difficult to maintain than a regular piston engine, even with a lot fewer moving parts and less stress on most components.
For me, i never understood the fascination of the rotary sound, it is loud but annoying. In videos on a device, the 787b appear to sound like a v10 f1 engine, but it isn't as clean and nice in reality to an open pipe v10 or v12, or even normal cross plane v8s of high capacity. I guess they are comparable to the annoying 2006 -2012 era F1 v8s engines, loud but annoying. when i see modded old school rx-3 mazdas on the road, they all sound terrible and annoying to other road users. Must be one of those engines where beauty and sound quality is in the eye of the beholder. to me they sound as bad asexhaust modded diesel road cars, and 4 cylinder civics that are fart canned.

Chem is great, it sucks he decided to abandon Assetto modding. I still prefer his 296 over the URD and RSS ones and his C7 is my favorite GT3 car to drive outright. (I am a biased GM fanboy though, and a purist who doesn't like the C8 though)
i thought chemflummi steals mods and modifies them?
 
Nice! I forgot about the Lotus. I'll have to see how these compare to the Guerilla GT4s and the Fenix Chinook GT4.


He does not. That's copium from people upset he uses ported models.
They BOPed to compete with Guerrilla gt4 cars. They make similar lap times. Just Guerilla cars have wrong fuel cons values. On longer races they go to pits which ruins their positions.
 
I use this app here, works also very good. No messed up AI starts any longer.



It gives excellent results when combining the 2 solutions😉
 

Man, this is just awesome. This game is more than 10 years old and still rocks.
Looking good!
Pilot, could you please have a look onto the Huayra R by EXMods? The car paint (the carbon fiber) looks very dull and matte, I´ve had another version from a different modder where the car paint looked very good, but the interior looked rubbish. So I rather would keep this one.
 
They BOPed to compete with Guerrilla gt4 cars. They make similar lap times. Just Guerilla cars have wrong fuel cons values. On longer races they go to pits which ruins their positions.
I think this isn't the only part wrong on their cars. For me, AI from Guerilla's GT4 have problems in tight corners, not breaking enough. Cannot play a championship because of that. Haven't you notice this too?

By the way, the Aston Martin gt4 doesn't have wipers?
 
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Man, this is just awesome. This game is more than 10 years old and still rocks.

Pilot, could you please have a look onto the Huayra R by EXMods? The car paint (the carbon fiber) looks very dull and matte, I´ve had another version from a different modder where the car paint looked very good, but the interior looked rubbish. So I rather would keep this one.
Shure, i love this car.
 
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And so was my Lancia Flavia Coupe (adapted) from Italian Rally driver Sandro Munari (Monte Carlo Rally 1966) for my Champions Career mode.

It was reasonable for what I wanted.
 

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Hey Guys,

I have an issue regarding Suzuka 98 track by Shin (https://www.patreon.com/posts/106187193). The AI who is starting from the pole missing the pit box when goes into the pit(the pit position for the pole sitter, (the one which is the closest to the pit exit, behind the player pit position)). The rest of the grid has no issue.

Here is an example video:


I tried with kunos car and I experienced the same issue. I am palying with CSP 0.3.0-preview140.

I have contacted with Shin however he said I should ask for help here as he cannot resolve the issue.

Can someone help me how can I solve this issue?

Thanks in advance,
Philip
 
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Hey Guys,

I have an issue regarding Suzuka 98 track by Shin (https://www.patreon.com/posts/106187193). The AI who is starting from the pole missing the pit box when goes into the pit(the pit position for the pole sitter, (the one which is the closest to the pit exit, behind the player pit position)). The rest of the grid has no issue.

Here is an example video:


I tried with kunos car and I experienced the same issue. I am palying with CSP 0.3.0-preview140.

I have contacted with Shin however he said I should ask fgor help here as he cannot resolve the issue.

Can someone help me how can I solve this issue?

Thanks in advance,
Philip

did you tried different CSP version?
 
Sneaking up on it. Getting closer to a better color match to one of my reference photos.

65184b64f1affa001d927586.webp
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On a side note, when working on these older tracks that were released before CSP, I always want to get a sense of what the track maker intended the track to look like. So I disabled CSP and had a look. It's amazing how different the track looks without CSP\Sol\Pure. It's has so much color depth compared to with CSP\Sol\Pure. The dirt areas actually have a dirt look to them (yellow\brown) compared to how they look like white sand with CSP. I'm doing my best to try and make the track look like it does without it but it requires a lot of changes to all the grass area textures.
 
... when working on these older tracks that were released before CSP, I always want to get a sense of what the track maker intended the track to look like. So...
That obsessive pursuit of perfection...

Every time I drive through your version of Brands Hatch, seeing the sun's rays filtering through the bare branches of the trees at this time of year, I realize the magic you're able to create in Assetto Corsa.

Thank you once again.
 
Sneaking up on it. Getting closer to a better color match to one of my reference photos.

View attachment 1501530View attachment 1501531


On a side note, when working on these older tracks that were released before CSP, I always want to get a sense of what the track maker intended the track to look like. So I disabled CSP and had a look. It's amazing how different the track looks without CSP\Sol\Pure. It's has so much color depth compared to with CSP\Sol\Pure. The dirt areas actually have a dirt look to them (yellow\brown) compared to how they look like white sand with CSP. I'm doing my best to try and make the track look like it does without it but it requires a lot of changes to all the grass area textures.
Looks great! is there somewhere i can find all your configs in the same place? You're pretty active in here so it's alot of posts to look through ;)

Merry Christmas from Norway!
 
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