Assetto Corsa PC Mods General DiscussionPC 

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shi
Niagara Falls v1.2
RD Link
Patreon Link

Niagara Falls conversion from rFactor.
A street circuit located in Niagara Falls, NY, who hosted the SCCA Trans Am Niagara Falls Grand Prix in 1988.

View attachment 1502381
-CSP recommended
-24 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by AR rFactor Tracks and Thank you for gave me permission

AC Converted by @shi (shin956)
AI, camtool by @Viola Seven
AI, cam, drs_zones.ini, loading screenshot by @KevinK2
logo.png, sections.ini by @Fanapryde
Test and Feedback by @Breathe , @slider666 , @RMi_wood

Enjoy.
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v1.1 changelog;
Added groove/skidmark.
Added support for audience to camera_facing.
Changed background.
Changed truck textures.
Adjusted billboard mapping.
Reduced number of marshalls and cameramen.
Reduced the brightness of tire wall textures.
Updated Nissan bridge logo texture.
Updated building objects.
Updated ext_config.ini.
Updated VAO-patch.

v1.2 changelog;
Changed the adboards after watching actual race footage (1988).
Smoothed the white lines on the road surface.
Windows now reflective.
Changed horizon buildings texture.
Changed the crowds texture to Kniker97's version.
Updated camera_facing.ini.
Updated ext_config.ini (lights).
Updated VAO-patch.
Updated preview.png and ui_track.json.
Other minor fixes.

Niagara Falls v1.2


v1.2 changelog;
Changed the adboards after watching actual race footage (1988).
Smoothed the white lines on the road surface.
Windows now reflective.
Changed horizon buildings texture.
Changed the crowds texture to Kniker97's version.
Updated camera_facing.ini.
Updated ext_config.ini (lights).
Updated VAO-patch.
Updated preview.png and ui_track.json.
Other minor fixes.
 
Ferrari F40 '92(v1.7) by F40 LM Lover

It is tested in CSP 3.0 Preview140.
You need CSP latest Version

It has two Versions.
One is the Stock F40 with 17inch Rims/Tyres.
Another one is Fictional version which has 18inch rims/tyres, stronger Brakes & Suspensions, More grip tyres.

First You need to assign keys in Content manager to start the engine.

EXTRA C is Ignition On, EXTRA D is Engine Stater.

First Push EXTRA C to turn on THE IGNITION,
and then Press 1sec EXTRA D to Start the Engine.

============================================================

Change Logs
  1. It has 17/18 inch tyres and Rims
  2. Tyre textures are changed(Pirelli PZero asimmetrico by Jane_CGI)-. https://janecgi.gumroad.com/l/pirelli...
  3. Front and Rear tyre textures are seperated.
  4. body Painting Config is changed.
  5. Ignition On/Off Funtion added with Driver's arm and Car_key's animation
  6. Left Window Open animation are Updated.
  7. Wiper On/Off Animation is added.
  8. Frunk Hinge Detail is added.
  9. Cockpit_LR is modified.
  10. Exhaust Manifolder is Modified.
  11. Fictional "Classiche Speciale" logos are added.(f40 Classiche Speciale)
  12. Some bugs are fixed.
<Features>
Extra Animation
1. EXTRA A : Left Door Open/Close
2. EXTRA B : Right Door Open/Close
3. EXTRA C : Ignition On/Off
4. EXTRA D : Engine Start/Off
5. EXTRA E : Fog Lights On/Off
6. EXTRA F : Frunk Open/Close
7. EXTRA G : Left Window Open/Close
8. EXTRA H : Rear Cowl Open/Close

Download Link is in the Description of Video

Are you the creator? Crazy details 😱, wonderful mod. If everyone had this attention to detail, it would be amazing!

Thanks so much, to you and/or F40 LM Lover 😉
 
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Question: why, with CSP previews enabled, there's so much difference between the preview settings screen and the actual generated preview? There's so much details loss witch csp 🤔
 
You'll have to take that up with Kunos, The Saleen and the 787b uses the same dashboard so we just copied their values. Regardless we tried 1,1,1,1 and it does the same thing.
I'm not sure if it will fix, but when in CM showroom, press "save preset" button, and then try to generate the previews with the saved preset.
If it didn't fix, then try enabling or disabling "Use CSP for final previews render" in "CM/settings/Custom Showroom/previews"
 
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View attachment 1502411

View attachment 1502412

Question: why, with CSP previews enabled, there's so much difference between the preview settings screen and the actual generated preview? There's so much details loss witch csp 🤔
Hi, i checked looks like with csp enabled for previews it calculates light completely differently. what You see in previews parameters window is non csp version. i took few screens to demonstrate better.
First is is with it enabled.( some car details are removed because ext_config is kicking in). second is without csp preview option. preview parameters window is identical in both.
Screenshot 2025-12-28 164408.webp

Screenshot 2025-12-28 164329.webp
 
i we got some csp question to. with recent csp update there is colored, pulsating, shimmering on glass surfaces like lamps and displays on many mods now, no matter on post process filters. i will include picture of URD Bayro Evo as example. Does anyone have it as well, and any workaround? Maybe its just Christmas lights?
Screenshot 2025-12-28 170321.webp
Screenshot 2025-12-28 170340.webp
 
Ferrari F40 '92(v1.7) by F40 LM Lover
Thank you for this amazing mod. As a VR driver, I can tell you that your driver animation are outstanding.
I have never seen better. This is what 2026 Sim VR driving should be like.
The so called new titles do not even reach the ankle of that level of realism.
I just finished a few runs of TouristenFahrten Nords in this beautiful car and, as it happens to me more and more, I was thinking, why do I even bother with any other title.
Kunos latest shame, yes I am looking at you Evo, never a named was more inappropriate, with its abysmal VR performance and half ass animations, is a far cry from what AC is at today.
All I hope for 2026, is that more modders will learn to do what you do and that we get 2026 State of the art driver animation in the new year.
Happy new year to you @Young78, you work is legendary.
 
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Wrong. There is only two of them. Dave and Johhan.
You are replying to the former owner of URD. Dave was not a founding member and bought it off Ales.

If I'm not mistaken there is 0 people on the team, that were part of the original team 10 years ago. It's been like this for a few years now.
Hey Ales, its been a while. I hope everything is going well with you.
 
You are my Hero:)
I hope you post your solution here:D
I can if anyone wants it. I'm not sure how people will feel about the driving physics though. It won't drive like RSS intended it to that's for sure. To make the car work with an older CSP version, I had to swap physics from another Aston GT3 car that was compatible. I don't mind it because i've never driven a real life Aston to know whether it drives realistically or not. I'm just happy to be able to drive it.
 
I can if anyone wants it. I'm not sure how people will feel about the driving physics though. It won't drive like RSS intended it to that's for sure. To make the car work with an older CSP version, I had to swap physics from another Aston GT3 car that was compatible. I don't mind it because i've never driven a real life Aston to know whether it drives realistically or not. I'm just happy to be able to drive it.
Yes give me please instructions how to do, or the files that you make please
 
Do you guys know if there's a way to scan my mods collection to zip each mods with all the files for each of them (font, driver, etc.) ?
 
That what I always wrote down several times here about URD in VR mode. When driving in VR it’s clearly to see the guy from RSS does not have any VR headset, and/or has a strategy for creating cars for monitors use only.
While the other similar studio VRC, is between URD-RSS.
Not saying RSS is bad, only not the best choice for VR only drivers.
I also noticed whilst driving their Lexus in VR last night a weird graphical triangle shaped glitch/mirrored texture glitch in the upper left part of the windscreen. So I'd definitely vouch for what you're saying.
 
i kinda sorted display brightness problem. but it turned out this needs to be done per car basis, which is annoying. It was in Pure config - csp light displays and csp light bounce setting. so now if i bring it down for URD Bayro Evo to look good, then on RSS GT-M Macca 72 V8 Evo it will be to dimm. There is per track setting in pure config, maybe per car is needed to?
Screenshot 2025-12-28 183435.webp
 
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Wrong. There is only two of them. Dave and Johhan.
From the beginning?
You are replying to the former owner of URD. Dave was not a founding member and bought it off Ales.


Hey Ales, its been a while. I hope everything is going well with you.
Hey. Yes, I'm ok, thanks for asking. Don't have much time to spend simracing. But I come here and read this thread regularly. For nostalgia if nothing else. 😊

Hope you all are also doing well. Happy to see you guys keep the fire burning for AC. Still nothing comes close IMO.

And no, I'm not the former owner of URD. Just have the same name. We come from the same country, that's it. But yes Ales used to own URD, then moved to other teams. Last I remember he was developing for Studio 397. Could be wrong tho.
 
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Hello guys,

I have an odd problem with my Force Feedback, there is a setting that allows reversed FFB which is turned off for me of course but for specific cars it is still reversed but if I turn on the reversed FFB seting they behave normal, is there a car specific setting that I can turn on or some car data which I can change in order to fix this?

Thanks in advance guys!
 
Hello, I have the same issue, what did you do exactly to fix this? Thanks.
Each skin ext_config references the path "urd/configs/coyote/<whatever.ini>".

Full and correct path is steamapps/common/assettocorsa/extension/config/cars/urd/configs/coyote/.

Solution 1: If you already have the folder "steamapps/common/assettocorsa/extension/config/cars/urd" from a previous URD car, then extract the "configs" folder from the download zip/rar into it. This should result in steamapps/common/assettocorsa/extension/config/cars/urd/configs/coyote/.

Solution 2: If this is your first URD car, then extract the "urd" folder from the download zip/rar to steamapps/common/assettocorsa/extension/config/cars/.

Solution 3: (my problem) When I extracted the file from the download zip/rar, I installed only the "coyote" folder to the path steamapps/common/assettocorsa/extension/config/cars/urd because I already had the urd folder from another URD car. My OCD didn't think another "config" folder was necessary. This resulted in the wrong path steamapps/common/assettocorsa/extension/config/cars/urd/coyote/. Notice the "configs" folder is missing between "urd" and "coyote". I created the "configs" folder and moved the coyote folder into it. Hope that makes sense.
 
From the beginning?

Hey. Yes, I'm ok, thanks for asking. Don't have much time to spend simracing. But I come here and read this thread regularly. For nostalgia if nothing else. 😊

Hope you all are also doing well. Happy to see you guys keep the fire burning for AC. Still nothing comes close IMO.

And no, I'm not the former owner of URD. Just have the same name. We come from the same country, that's it. But yes Ales used to own URD, then moved to other teams. Last I remember he was developing for Studio 397. Could be wrong tho.
not sure but both are the most oldest in the team inself.
 
Yes give me please instructions how to do, or the files that you make please
Here you go. I included the original version of any file I changed. After you extract these files, go into the extension folder and rename the camera and display folders to something like camera1 and display1. The name is not important as long as you rename them to something else.

Be aware that i'm am not a car mod guy so i'm sure I messed up something else on the car. So far I haven't noticed but i'm sure there has to be something. If any of the displays don't have text or numbers, it probably means you don't have a font I used. Also, if the middle display does not show a reverse camera view, you will need to configure it in the mirrors app.
 

Attachments

That what I always wrote down several times here about URD in VR mode. When driving in VR it’s clearly to see the guy from RSS does not have any VR headset, and/or has a strategy for creating cars for monitors use only.
While the other similar studio VRC, is between URD-RSS.
Not saying RSS is bad, only not the best choice for VR only drivers.
Yeah, URD have obviously spent a lot of time on the little details, like perfectly replicating the inertia and oscillation of the cockpit safety webbing, which moves incredibly naturally in the GT3 EVO. Hell, even the cable into the front-view camera moves around realistically under g-forces too. None of this is vital of course, it's just gravy, but it all enhances the VR experience immeasurably. Another thing worth mentioning is the smooth uninterrupted wiper sweep, which a lot of mod cars with vertically-parked wipers seem to struggle with, wrongly introducing a micro-pause in the motion at the 12 o'clock position. URD should tell Ilja how they made the motion seamless so it can be coded into the next CSP update.
 
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Here you go. I included the original version of any file I changed. After you extract these files, go into the extension folder and rename the camera and display folders to something like camera1 and display1. The name is not important as long as you rename them to something else.

Be aware that i'm am not a car mod guy so i'm sure I messed up something else on the car. So far I haven't noticed but i'm sure there has to be something. If any of the displays don't have text or numbers, it probably means you don't have a font I used. Also, if the middle display does not show a reverse camera view, you will need to configure it in the mirrors app.
Thank you, I'll try it out.:)
 
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