Assetto Corsa PC Mods General DiscussionPC 

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Here is version 1.0 for DumbAI (needs CSP 0.3.0 preview 212 to work , with extended physics allowed)

In short, this app overrides the AC/CSP behavior for pit stop strategies and adds a blue flag behavior.

Used in a qualifying session, DumbAI ensures that bots will go on track after waiting a random amount of time, with the softest tyres compounds and fuel for only 5 laps, to perform a 3-4 laps run. Each bot maintains this loop while the session is not over.

Used in a race session, DumbAI first performs an assessment for tyre strategy then a second one for fuel pitstop strategy, computing the amount of fuel needed for the race, estimating the number of stints needed, according to fuel_cons.ini, the size of the fuel tank, the fuel multiplier set at the start of the race and the lenght of the race.

About fuel strategy, if the fuel consumption rate is not 0, after having computed a first pitstop strategy with a starting amount of fuel at the start of the race, AI checks in "real time" its fuel level so that to stop before there is less than one lap of fuel in the car. Then it recomputes its fuel strategy according to the remaining lap count in the race. This allows bots to adjust the amount of fuel they add in the car as fuel_cons.ini is always a bit pessimistic and the DumbAI computation at the start of the race has a 10% margin (with a random variable to make bots a bit more "individuals" ).

About tyres strategy, the basic behavior is to use the user-defined default tyre compound for the race. It ensures that if raining, the bot will keep the default tyre compound once the track has dried and it has got back to pit to put slick tyres. If tyres wear has been selected by the user, the bot checks in "real time" its 4 wheels and trigger the pitstop when they wear at the same level as the level that leads to a red value in the UI of vanilla AC. Before triggering the pitstop event, the AI checks if a fuel pitstop is not expected for the near next laps so that it can wait a bit with its old tyres to merge both pitstops.

If the user has checked the "mutiple compound strategy" in the UI, AI will know it has to make a mandatory pitstop to change tyre compound during the race, whatever the conditions. In this 1.0 version, until refinement, AI just change its tyre compound at the first available pitstop (either triggered due to tyre wear, refuel or damage). If no pitstop are performed for other reason, AI will make a pitstop just before there is only 4 laps remaining in the race, to change the compound. If it has rained during the race, the alternating of slick and wet tyres is considered as conform to the rules.

If the user has also checked "alternative strategy", as in older version of the app, the bad qualified racers try to make a first run with a softer or harder compound than the others, according to user selected "default" compound. (Fuel strategy adjustments under development ;-) )

DumbAI also checks for damage during the race and triggers pitstop if front or rear body or suspension are too much damaged. AI automatically change tyres and recomputes fuel during this pitstop due to damage.

The blue flag behavior is basically the same as in older version, just a bit optimized both for computing efficience and code simplicity

I hope you'll enjoy the app. I'd like to thank x4fab for his help and for the modifications he added to the lua sdk in the last csp version, to make it possible

There are surely some bugs due to the complexity of the code and the difficulty to test for everything. Please let me know if you encounter them: if you enjoyed the app, your reports will help me to enhance it :)
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Yeah, same here -- and I thought that was the inspiration for the name "Littlebird." Anyway, I just use the original sfx folder with the new car... :)
Yep, was going to suggest this if you prefer the original audio.
The new powertrain is a custom tune of VAG's VR6 engine, so it really needed some V6 music to suit, hence the change.
But yeah, you can't please all of the people all of the time, so it's a good job AC mods can easily be personalised.
 
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There is a 993 GT2 Evo made by Taisen Performance too, which recently came out and is really nice.



I cannot get the hang of driving the DRM Revival cars for the life of me, mostly the brakes just seem super weird and I have to press all the way down on my SR-Ps to lock them.
I tried it, it's good even if it's still under development. It's a GT2 evolved into a GT1, raced in '96
 
Anyone know if the real life track has light poles anywhere near these two grandstands? I can't find a good picture of either one to see if they have a lighting source.. I hate that they are pitch dark at night, but I also hate fake lighting on grandstands. I much prefer to have an actual lighting source.

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https://www.gtplanet.net/forum/downloads/mclaren-f1-lm-sound-and-physics-mod-v3.7454/

Third update for the F1 LM, changes are as follows:

New clearer samples
New handling so the car is more stable now for the player and the car won't tip over if used by the AI anymore.
Car performance has been adjusted so it's now very competitive as it should have been from the start and can now keep up pace with the upcoming F50 GT and SuperSport.
Sounds for the lower RPMs use new samples and now do not sound distorted when transitioning into higher RPMs.


Toyota GT ONE 1998 Update for the Toyama 2zero:

https://www.gtplanet.net/forum/downloads/toyota-gt-one-1998-sound-and-physics-mod-1-0.7455/



Made a ton of progress on the CLK GTR, will more than likely release it tomorrow due to finally being satisfied with the result as I wanted to add as much variety as possible for the car, several of the colors now reflect the real chassis numbers:

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Anyone know if the real life track has light poles anywhere near these two grandstands? I can't find a good picture of either one to see if they have a lighting source.. I hate that they are pitch dark at night, but I also hate fake lighting on grandstands. I much prefer to have an actual lighting source.

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Did u try the 19Bozzy92 channel on youtube? He usually make videos from this point of the track.
 
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Anyone know if the real life track has light poles anywhere near these two grandstands? I can't find a good picture of either one to see if they have a lighting source.. I hate that they are pitch dark at night, but I also hate fake lighting on grandstands. I much prefer to have an actual lighting source.

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Will have a look but I'd be very surprised if it has dedicated night lighting; Monza isn't really allowed to do any events or track time outside really strict hours, so there likely wouldn't be any need.


Nothing obvious to me here
 
I risk a potential "sheet"storm with a question to the Kunos Lotus 98T.
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I love this car by its look and the feeling in the corners, but what I dont like is the massive turbo lag, despite I had so many races in that car.
My question: Has anyone ever considered to remove the turbo and adapt the engine to not lose the performance of the car?
I really hope you dont hate me for that question.

Dog Smile GIF
 
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Anyone know if the real life track has light poles anywhere near these two grandstands?...
Have you tried checking it on Google Maps/Earth? It looks like there are reflectors on the other side of the track... although I'm not sure if that's exactly the grandstands you're referring to.

(I've taken a couple of screenshots to show you, but I'm writing this from my phone and I don't know what's wrong, but lately I haven't been able to upload images to the forum...)

EDIT: Okay, I've located the grandstands in question on Google Earth and no, apart from a sad little lamppost and a temporary construction reflector, it seems that area of the circuit has no lighting...
 
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24H
what do you think is the best version of Brno for Assetto Corsa?
Brno reworked 4.0 scroll down to the 15th

 
Anyone know if the real life track has light poles anywhere near these two grandstands? I can't find a good picture of either one to see if they have a lighting source.. I hate that they are pitch dark at night, but I also hate fake lighting on grandstands. I much prefer to have an actual lighting source.

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Last time i was at Monza there's no light there. Only on the main straight since it also used for the Monza Rally Show in late November. I have few videos in my archive, but as said i don't remember permanent lights there.
 
Last time i was at Monza there's no light there. Only on the main straight since it also used for the Monza Rally Show in late November. I have few videos in my archive, but as said i don't remember permanent lights there.
@racinjoe013 you could always add temporary portable light generators, which may (or may not) be in the Track Decoration app (I really must start using this). We used these types of lights a lot in RT tracks and other projects (eg Camino Viejo) where permanent lighting isn't part of the track infrastructure. You also shouldn't upset purists by using these, as you can argue that were only installed temporarily for specific events.
 
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24H
what do you think is the best version of Brno for Assetto Corsa?
This one it must be good as it has 83% voted for 5star and 14% voted for a 4star. Only one person did spoil the hallelujah starranking by give this great track only a 3star ranking :rolleyes:
 
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@racinjoe013 you could always add temporary portable light generators, which may (or may not) be in the Track Decoration app (I really must start using this). We used these types of lights a lot in RT tracks and other projects (eg Camino Viejo) where permanent lighting isn't part of the track infrastructure. You also shouldn't upset purists by using these, as you can argue that were only installed temporarily for specific events.
Totally agree since i'm pretty sure that in some parts of the track they probably have used it during the Monza Rally Show, which took place in the park of the circuit including parts that are not longer in use for normal racing (like the oval).
 
Need to ask cause i'm having issues finding any info on the following skins that has recently popped up on Overtake
FunCup Liveries by Huib has popped up, Never heard of this series before and finding information on the cars are...well something i'm apparently to stupid to figure out. Just need confirmation that these are real liveries, Cause some of them are sponsored by big GT3 team's like Cometoyou & WRT so just needed to double check :confused:
Link 1
Link 2 and a bunch of others just some examples
Link 3
 
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Need to ask cause i'm having issues finding any info on the following skins that has recently popped up on Overtake
FunCup Liveries by Huib has popped up, Never heard of this series before and finding information on the cars are...well something i'm apparently to stupid to figure out. Just need confirmation that these are real liveries, Cause some of them are sponsored by big GT3 team's like Cometoyou & WRT so just needed to double check :confused:
Link 1
Link 2 and a bunch of others just some examples
Link 3
Yes there are real. Spaceframe chassis with VW engine in the back with beetle style frame glass body . There do 25 hours are SPA each year with about 45/50 cars throughout Europe & UK.
 
Need to ask cause i'm having issues finding any info on the following skins that has recently popped up on Overtake
FunCup Liveries by Huib has popped up, Never heard of this series before and finding information on the cars are...well something i'm apparently to stupid to figure out. Just need confirmation that these are real liveries, Cause some of them are sponsored by big GT3 team's like Cometoyou & WRT so just needed to double check :confused:
Link 1
Link 2 and a bunch of others just some examples
Link 3
Grim fact : the guy who invented it was the husband of the Spa manager and killed her in a murder / suicide back in 2021.

(he also founded a garage near my home where my dad turned his ****** E30 325i into an off-brand M3 lmao)

Anyways did the painter for V8Corsa dislike Jamie Whincup or something ? His 2013 and 2014 skins weren't even done lmao
 
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This one has been quite the Blender learning experience for me on how to edit meshes, uv mapping, normals etc. Things I don't know a whole lot about (and still don't), but at least now I know a little bit more.

I got the track just where I want it so it can represent the original Kunos version era and a decent representation of the more modern look. My earlier beta versions didn't quite have this section represented correctly. It was missing some of the new walls I saw in race videos. And there is no need to have multiple layouts per era. Everything can be manipulated via track skins.

Kunos era:
2013.webp


Modern era:
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Need to ask cause i'm having issues finding any info on the following skins that has recently popped up on Overtake
FunCup Liveries by Huib has popped up, Never heard of this series before and finding information on the cars are...well something i'm apparently to stupid to figure out. Just need confirmation that these are real liveries, Cause some of them are sponsored by big GT3 team's like Cometoyou & WRT so just needed to double check :confused:
Link 1
Link 2 and a bunch of others just some examples
Link 3
I would say yes, Huib's skins are real liveries. These see to match with pics on the European FunCup FB site.






The rest of the skins feel like they all are a part of the races. I am confident that the rest are real.
 
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Yes there are real. Spaceframe chassis with VW engine in the back with beetle style frame glass body . There do 25 hours are SPA each year with about 45/50 cars throughout Europe & UK.
Exactly! The cars are actually built by WRT, and teams such as Comtoyou and Milo Racing are also active in the series. More information about the cars can be found on the WRT website, as well as on the championship’s own website.

The 25 Hours is indeed the flagship event of the season and, last year, featured well-known drivers such as Marco Sørensen, Todd Hazelwood, Mattia Drudi, Frédéric Vervisch and Maxime Soulet on the grid. Here’s also a fun action video from last year’s event.

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I would say yes, Huib's skins are real liveries. These see to match with pics on the European FunCup FB site.






The rest of the skins feel like they all are a part of the races. I am confident that the rest are real.

Ah, That would be why i didn't find anything, Its all on facebook, and that website is basically blocked on my browser so anything posted on there just don't appear when i search around

In other things i have done.

Small update on the Livery Archive we are now almost at 3000 liveries archived, Still plenty to go trough, i have not bothered going trough the skin pack that came with the WSC update will get around to that some day.

Secondly iHTuning re-imported the Acura ARX-06 over to AC. But since i don't want Ian Bell to DMCA strike my ass you can find an direct link to that car in the IMSA tab for the 2026 grid, Including the Aston Martin Valkyrie.

--Basic credit--
3D model: Project Motor Racing
Physics: BBi Muggo / ACF (idk we just re-used their physics as they are somewhat decent)
Shaders: BBi Turro
Rest: BBi Discord for providing all the WEC parts etc and for helping sourcing all the LUA crap that is needed for those stuff.


That's about it i think

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