Assetto Corsa PC Mods General DiscussionPC 

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Have a look here on Breathe's AC TrackList
It seems like a decent mod -- there's RainFX, most of the buildings/hangars look pretty good, and it seems more up-to-standard than a lot of the GPL/RF/GT Legends-era conversions that make up the ranks of vintage circuits. But there's no lighting as far as I can tell, and there's some texture weirdness I haven't seen before with this odd smear effect on the tarmac.

Screenshot_ks_alfa_romeo_gta_tasman_series_wigram_22-1-126-13-14-18.webp
 
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smoothing normals "might" help?
Thanks RMi, I tried everything but nothing worked.
That one is one of your converted tracks, Finland Trail Blazer, but I have the problem with the bodies of water with all the tracks. I see that something changes when I adjust EXTRA FX / Local Reflection SSLR, changing the Quality setting, but it never solves the problem; the reflection of the surrounding areas remains "fragmented".
Thanks anyway mate
 
It seems like a decent mod -- there's RainFX, most of the buildings/hangars look pretty good, and it seems more up-to-standard than a lot of the GPL/RF/GT Legends-era conversions that make up the ranks of vintage circuits. But there's no lighting as far as I can tell, and there's some texture weirdness I haven't seen before with this odd smear effect on the tarmac.
Dont knowit looks like this for me, the smear could be the shadow of the banner but not as it should be it seems
 

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Monza 2025-ish (beta 0.99)

MediaFire link: monza_2025_beta

MEGA link: monza_2025_beta

Throwing this out there for anyone to try in the hopes to get a little feedback. I am concerned about flickering on the sponsor banners. I had to fix a lot of them and redo a lot of the uv mapping for the textures. I do not see any but i'm on an old CSP version and don't know if that would make a difference.

Don't let the name fool you. This is not a representation of the track in 2025. It's just a name I picked so I can separate this version from the Kunos version in my CM track list. It is nothing more than all of the mods i've created or downloaded for Monza rolled into one track so I can keep the original Kunos version 'clean'. It is a beta version (about 90% complete) so you can expect to see some obvious mistakes and maybe some poor texture choices. Because it's based on the original Kunos track, you are free to use any mods for that track with this one, such as ai files, track skins, etc. The one thing you can't do is use a mod that will overwrite the ext_config file. That would cause some issues.

Credits:
-- @Masscot for the animated flagmen and balloons
-- Assets used from the monza2022crf version of the track.
-- knicker for the crowd files.
-- @andrevr for the Temple of Speed banner image

While this track is not as confusing as some of my other ones, I still need to explain a few things:

-- There are two layouts, the base layout and a raceday layout that adds sponsor banners in some spots based on a 2025 GT World Challenge video I watched as a reference. The raceday layout is best to use with modern cars because the sponsors wouldn't make much sense for cars 10+ years old. Also, when using the raceday layout, I would suggest enabling the 2025 Raceday track skin to complete the look.
-- There are four 'Years' track skins that will bring back certain buildings and structures to make the track more period accurate. For example, enabling the 2010 (probably should have been named pre-2010) skin will make the track look like the Kunos default version with no structures hidden.
-- For performance reasons, I have the animated flagmen and live jumbotron displays off by default for older computer users. You can turn them on by enabling the appropriate track skin. Plus it's nice to turn them off when driving a practice session.
-- Last thing, there is a huge difference in how bright the crowds look depending on whether you use CSPs 'New spectators rendering method' so you might have to do some adjusting to the ambient and diffuse values in the camera_facing file. I have it setup for my CSP options, but yours may be different.

Have fun and hope to hear from someone on any issues you may see. If not, then i'll just keep plugging along thinking everything is all right.
Sorry for the quick turnaround. It didn't take as long as I thought to do some things. Nothing earth shattering so you may want to skip this update if you don't feel like downloading the track again.

-- Cut off the skid marks from going into the new sand placement at Parabolica for 2023 and 2025.
-- Blend mesh on the seams between textures in Parabolica.
-- Fixed some misaligned uv mapping in the sand areas.
-- Widened the kerb coming out of Ascari to line up against the sand for 2025.

ascari.webp


Now comes the stuff i'v been dreading because I don't know where to begin or even how to do it. I have to widen the curved kerbs in Ascari, extend the kerbs in Lesmo and Ascari and widen Variante del Rettifilo for 2025. Unless I get help, I wouldn't expect another update any time soon.
 
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For years I am searching for the "ultimate" Opel Manta B , the Kissling Nürburgring legend. Now I have found thus. It is not too bad imo but has two issues. The sound is from Alfa Romeo Giulia Sprint GTA where I wanna ask what you guys recommend as a better more realistic one instead (maybe there is) and most of all I really wanna ask, maybe even beg a bit for some geniuses to add the so famous, important and iconic foxtail to it. Yeah that is one car worthwhile to improve and imo one of the most legend cars in VLN racing and a musthave for AC. Thx so much if people can pls have a look. 👍

 
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Another monthly update to the skin archive

Loads of more skins added. I think like... at least 500+? Could be less could be more, Idk how to check without sitting and counting each individual line each and i'm not doing that lol.
Anyways same as usual Link to the archive

Also thanks to everyone that has used the comment feature to let me know of missing skins, or in some cases entries that i have glossed over! Please continue doing that as it helps a lot and makes this whole process quicker!
Thanks for your work on the list!
If you want to add more, there are these.

1. BPR logo (upscaled by Gemini, The original was obtained from the program cover.)
bpr-upscale-gemini.webp

2. Honda Integra Type-R 1996 Super N1 Taikyu #16
1771826464564.webp

3.
BMW M3 E30 1987 JTC #35
1771826481309.webp

4.
Honda NSX 1993 Spa 24h #30
preview.webp

5. Mazda Roadster ND 2025 Super Taikyu #120
1771826607383.webp

Does anyone know how to improvutoe water reflections by eliminating those annoying artifacts?
I've tried various reflection settings in CSP, but to no avail. 😣
Thanks

View attachment 1515282
Replace the relevant section of code in ext_config.ini.
It might not be the intended use, but it worked for me.
Also, I replaced the textures of materials that did not have water textures applied.
Description of UnevenWaterFix in materials_track.ini; increase for uneven water meshes. messes up distant reflections a bit, but reduces dark self-reflecting artifacts.

Code:
;;;;;;;;;;;;;; OCEAN, LAKE, RIVER ;;;;;;;;;;;;;;;

[Material_Water]
Materials = water?
Type = LAKE
UnevenWaterFix = 1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = water, water_iw782
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = foam_1.dds

Screenshot_ks_alfa_romeo_155_v6_rmi_dirt3_finlandtrail_23-1-126-14-44-22.webp


I'm sure most of us here have very few AC mods so check this out!

I have a website with a similar concept to the one featured in this video.
By “similar concept,” I mean respecting the original source links.
It's in Japanese, and I compile Mods released or updated that week once a week.
My website
It started in 2020.
 
Python apps were already quite capable, lua is just the new scapegoat indeed.

For some reason i see that as a positive reminder. The apps and mods on reputable sources have a proper peer reviewing. When i discuss AI apps with other modders, we share our code. Hard to integrate anything malicious if 50 people are lurking into your code on each update😉.

The pirated and shadowy sources of mods however, especially obfuscated ones (ya know, the one with encrypted bits), are way riskier. Guess it depends on your sense of adventure.


Funny thing, that last security drama comes from an encrypted ppfilter that was sold... On Patreon. Since it was apparently running like crap perfwise, someone just decrypted it, discovered it was a ripoff of another ppfilter (bonus), and exposed the malicious bits as well.
More details here :

Something to remember, the guys behind those scams are rarelly the crunchiest chips of the bag. They run their activities far from your usual talented modders... And trusted mod places.


At the same Reddit article there seems to be a script made for detecting this, I wonder if a somebody with lots of knowledge like @RMi_wood could check this if it would work or give his opinion.
 
k_p
Reworked external lights for Honda Civic (EK) N1 Spec from a few posts above.

Headlights have only have high beams or low beams, can't make it work properly, can't find what is wrong.

Copy and replace files manualy.

View attachment 1515323View attachment 1515324

Frankly GT conversions from 101 Creative are very poor at least 3d model wise. Example is this model. Why they don't use original textures when converting? Not to mention poorly made booleans and lack of merged vertices which means holes in meshes and bad shading. No hate, just pointing this up.
I like these cars, but I hate the way the skins are made; it's quite difficult to customize the car in one go.
 
I like these cars, but I hate the way the skins are made; it's quite difficult to customize the car in one go.

Yes, I agree on this one, my but knowledge don’t extend to mapping a 3D model.

If anyone does have the skill to make a working UV map for the car, I will happily update it and give credit!
 
At the same Reddit article there seems to be a script made for detecting this, I wonder if a somebody with lots of knowledge like @RMi_wood could check this if it would work or give his opinion.
well... it is trying to detect if the script has garbage in the file, a posible indicator of something being obufuscated.
Its not detecting anything specific or unencrypting anything. Plus the "whitelist" list of local directories a joke (I wont tell you why).

The ps1 file in the Gdrive link only adds that and leverages VirusTotal if you have a API key (off by default), but basically does the same thing as the first posted PowerShell script.
 
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Jeddah ePrix v1.0

Screenshot_abarth500_jeddah_eprix_23-1-126-22-9-55.webp

The Jeddah Corniche Circuit is a motor racing street circuit in Jeddah, Saudi Arabia. It currently hosts the Formula One Saudi Arabian Grand Prix since 2021, and the Formula E Jeddah ePrix since 2025. The circuit is located on the Jeddah Corniche adjoining the Red Sea. (Wikipedia)
Conversion from rFactor2.

-CSP recommended
-30 pit/start
-AI, cam

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by shin956
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Breathe , @macko68

Enjoy.
 
@Pilot3331 Heads up bud, if you're still planning on working on the Ligier GT4 car a much nicer version of it just dropped. (Assuming it isn't already correct, ib13 does good work to the best of my knowledge.)

 
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@Pilot3331 Heads up bud, if you're still planning on working on the Ligier GT4 car a much nicer version of it just dropped. (Assuming it isn't already correct, ib13 does good work to the best of my knowledge.)

This looks like solid mod, it probably will drives well to. I will give it a go a bit later.
 
Cheers i love how this civic drives (I downloaded about 50 of them and most are bad) but AI is so bad and broken they steer left right on straights an they are slowv etc...
can someone please try to fix that? Thanks


 
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shi
Jeddah ePrix v1.0

View attachment 1515497
The Jeddah Corniche Circuit is a motor racing street circuit in Jeddah, Saudi Arabia. It currently hosts the Formula One Saudi Arabian Grand Prix since 2021, and the Formula E Jeddah ePrix since 2025. The circuit is located on the Jeddah Corniche adjoining the Red Sea. (Wikipedia)
Conversion from rFactor2.

-CSP recommended
-30 pit/start
-AI, cam

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by shin956
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Breathe , @macko68

Enjoy.

just in time haha
 
@Pilot3331 Heads up bud, if you're still planning on working on the Ligier GT4 car a much nicer version of it just dropped. (Assuming it isn't already correct, ib13 does good work to the best of my knowledge.)

The model is a bit rough compared to the FSR version but this one definitely has better physics.

Would be nice to see the new GT2 version called the JS2 RS down the line as well.
 
@Pilot3331 Heads up bud, if you're still planning on working on the Ligier GT4 car a much nicer version of it just dropped. (Assuming it isn't already correct, ib13 does good work to the best of my knowledge.)

Hi. i did try this mod gt4 version. And for me it was not possible to drive it at all. Like tires are sinking in track and flickering, car is shaking and not moving. I guess some problem with collider or probably something else. But for now im not going to rework it because author is still working on it and will probably make more updates for it. I could offer him help, because i got nearly done physics for this car, just another 3d model, but i don't know if he will be interested in this.

The model is a bit rough compared to the FSR version but this one definitely has better physics.

Would be nice to see the new GT2 version called the JS2 RS down the line as well.
Hi. so You was able to run it fine? strange that's only car for me that has that problem.
Screenshot 2026-02-23 194444.webp
 
Hi. i did try this mod gt4 version. And for me it was not possible to drive it at all. Like tires are sinking in track and flickering, car is shaking and not moving. I guess some problem with collider or probably something else. But for now im not going to rework it because author is still working on it and will probably make more updates for it. I could offer him help, because i got nearly done physics for this car, just another 3d model, but i don't know if he will be interested in this.


Hi. so You was able to run it fine? strange that's only car for me that has that problem.View attachment 1515555
Judging from the reactions to your review on Ovetake, I think you’re the only one having that issue so far.

I’m not sure what the setting or CSP version combination might be causing that for you though.

Also the author of this car just generally has pretty good physics. I love their JS P4 a lot.
 
Judging from the reactions to your review on Ovetake, I think you’re the only one having that issue so far.

I’m not sure what the setting or CSP version combination might be causing that for you though.

Also the author of this car just generally has pretty good physics. I love their JS P4 a lot.
Nope im not only one who has this problem. its 3d collider problem. it is placed upside down below the car. Latest csp for me.
Screenshot 2026-02-23 204013.webp
I have latest csp.
Screenshot 2026-02-23 203842.webp
 
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