Assetto Corsa PC Mods General DiscussionPC 

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Max is pretty pissed off of the new F1 cars and the hybrid monstrosity which FIA wanted to install in new cars. I don't Max will have motivation to continue on F1 if nothing changes. Actually also LeClerc, Norris and many other drivers have complained about the new cars too. Max likes the GT cars... maybe we'll see him quit F1 after this season and move to the GT cars who knows.

I just watched some 2003 and 2005 F1 footage with Kimi, Alonso, Montoya, Schumacher... and the sounds, the atmosphere, the races... so much more entertaining. It's not the current drivers' fault... no they are still just as skilled as the old legends. it's FIA that's the problem... they have made F1 way more "sterile" with all these silly regulations. Nobody really likes hybrids in any shape or form. Look how badly the new hybrid Porsches and Ferraris depreciate and they have a tough time to sell them.

Drivers want the V10's back, fans want them back... but FIA wants them to drive soulless electric cars.

PS: Mercedes looks totally superior. So much that I predict a very boring season. Last season was interesting because Max was able to compete against slightly faster McLarens but I think Merc has just too big of an advantage now.
The first race of 2026 was better than the first races of Verstappen's championship era. Many fans are happy to not see his and redbulls boring wins anymore, Now it is Mercedes turn again. i and millions of others of us F1 fans couldnt care less if Verstappen leaves for sportscars, Hulkenburg, Alonso and Kubica did it better by winning lemans. The nurburgring 24hours nobody watches.
 
I'd argue that Max deliberately crashing into Russell in Barcelona cost him the title. Dude has never changed, the 2023 season when he had the absolute best car and could disappear into the distance warped most people's perception of him - of course he was chiller and wasn't resorting to his good old antics to win a race, but everything went back to normal in 2024 and 2025.

Yeah he definitely lost his cool there. Crazy move.

Just as crazy as Zidane headbutting Materazzi in the 2006 World Cup Final. :D
 
This thing that some people are starting to find Formula E more appealing than Formula 1 is a sign that the End of the World is near... I'm going to say a few prayers to Our Lady of the Pistons to see if she can work a miracle and bring back naturally aspirated V10s...

View attachment 1519435
Yeah, who knew this would become reality in F1.


I miss mid 80's F1.
 
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Is it possible, for example, on a rally or hillclimb map, to select several cars and use them one by one, avoiding having to return to the menu each time, to simulate a real stage day?
 
I miss mid 80's F1.
Agree! However, late 70's even more so (personal preference).

If you are reading here (looking at you VRC, RSS, URD), make us all a FULL and FAITHFULL 1978 F1 mod please.
You RSS already handed us a splendid Lotus 79 (okay, added with 3rd party skins, that is).
Surely, this may take considerable time and effort, but in the end....cash-cow and surely happy customers/users/racers :-)

Speaking of RSS Formula 79; Has someone out there any idea to sort of 'lower' the driver in monocoque? Andretti is a rather short fellow, but his helmet is simply to high to be correct. Would be awesome to see this corrected. I myself do not know how to fix this, but perhaps some dedicated soul here might? If not doable, so be it. Thanks anyway and you all have a great day.

RSS
1773228126034.webp

Real
1773228209764.webp
 
Thanks for feedback. Sounds 'simple' executing on, is it?
Again, I have no experience whatsoever in this field. I can do this in CM for example? What to look for?
I do not know about simple, but for a modder it can be done.
Moving the driver can be done in CM, but you need to check if by lowering, what looks to me like a too big driver, that his ass will not be dragging below the bottom of the car if you try to lower it. :sly:
 
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Agree! However, late 70's even more so (personal preference).

If you are reading here (looking at you VRC, RSS, URD), make us all a FULL and FAITHFULL 1978 F1 mod please.
You RSS already handed us a splendid Lotus 79 (okay, added with 3rd party skins, that is).
Surely, this may take considerable time and effort, but in the end....cash-cow and surely happy customers/users/racers :-)

Speaking of RSS Formula 79; Has someone out there any idea to sort of 'lower' the driver in monocoque? Andretti is a rather short fellow, but his helmet is simply to high to be correct. Would be awesome to see this corrected. I myself do not know how to fix this, but perhaps some dedicated soul here might? If not doable, so be it. Thanks anyway and you all have a great day.

RSS
View attachment 1519703
Real
View attachment 1519704
Just take a look a the beautiful design of the Lotus car and the JPS livery. Remember also the mclaren/Malboro’s, the red Parmalat/Brabham or the Green Jordans.
Now we are looking at an insect looking something full of dreadful spoilers/diffusers and ugly high noses, with a cacophony of sponsor names.
 
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Released : Honda Accord STW/BTCC ´97
Author:F302
3D Model Car :RaceRoom
Texture Update : F302 (rework)
3d work: F302
Skins: StoffleWaffle
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.3.0-preview140
PP filer PURELIFE EVO GT

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager



https://mega.nz/file/EX9HxBCA#zFGGut90PN5V_GUR2z0pUjq2szcMRrhrApogmRomP6Y

View attachment 1518915
Great car but steering wheel goes though drivers legs in VR and the wipers are not working. Just thought I would let you know 😎
 

Yep one of the best instruction video’s, I do hope he can get VR working in Bazzite?
 
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Moderator, please delete. For some crazy reason, my steering wheel was misconfigured from 0 to 3 steps. I found out after going through the CM searching for hours, dissatisfied and after having tested other cars. The car is perfect.
 
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I could just be sitting there with my eyes playing tricks on me, but does anyone else think Alguecool's Iso Grifo GL is the Bizarro/Bizzarrini version of the Project CARS M1 in that it's inexplicably tiny? I know classic '60s GTs come in all sizes and the Grifo's obscure enough that it might not be easy to have a handy mental picture of how it's supposed to look, but I always pictured an Italian grand tourer powered by a Chevy smallblock to be a little bigger than this. I only ask because the mod is so amazing in every other respect I'm not surprised none of the understandable five-star reviews even noticed, and this kind of thing about relative car size can be tricky to judge. But. Uh. left to right: my other Iso mod an A3/C for comparison (from this WSC Legends pack), and it doesn't seem to totally loom over the Grifo, even though it still looks like our little birthday boy. Now note the difference with its estranged cousin 250 GTO we know and love. I'm being careful with the angle here because my concerns make sense in some of them and don't in others. This is the best I could get. I think the giveaway is that the Grifo seems skinny, low, and just.. uncannily not the "I am going to show that Enzo what I can really do" sense of imposition to it.

BONUS: I had a hand in making a significantly more inaccurate Iso Grifo mod back in the NFS modding days. God knows if it's out there anywhere waiting for someone to discover it and try to sell the model on Patreon for $75.

1773288295291.webp
 
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I could just be sitting there with my eyes playing tricks on me, but does anyone else think Alguecool's Iso Grifo GL is the Bizarro/Bizzarrini version of the Project CARS M1 in that it's inexplicably tiny? I know classic '60s GTs come in all sizes and the Grifo's obscure enough that it might not be easy to have a handy mental picture of how it's supposed to look, but I always pictured an Italian grand tourer powered by a Chevy smallblock to be a little bigger than this. I only ask because the mod is so amazing in every other respect I'm not surprised none of the understandable five-star reviews even noticed, and this kind of thing about relative car size can be tricky to judge. But. Uh. left to right: my other Iso mod an A3/C for comparison (from this WSC Legends pack), and it doesn't seem to totally loom over the Grifo, even though it still looks like our little birthday boy. Now note the difference with its estranged cousin 250 GTO we know and love. I'm being careful with the angle here because my concerns make sense in some of them and don't in others. This is the best I could get. I think the giveaway is that the Grifo seems skinny, low, and just.. uncannily not the "I am going to show that Enzo what I can really do" sense of imposition to it.

BONUS: I had a hand in making a significantly more inaccurate Iso Grifo mod back in the NFS modding days. God knows if it's out there anywhere waiting for someone to discover it and try to sell the model on Patreon for $75.

View attachment 1519836
An easy and quick way to check if the model size is correct is to input the correct wheelbase values in car.ini, the front and rear track values in suspensions.ini (also zeroing the graphics offset at the end of the file), and verify in CM Showroom by enabling the "Align with data" checkbox.
 
Yes, rx7900xt.

Anything I can do about this?

I tried aditing the ext_config file like with the AUti A4, but this does not solve the problem.
Have a play with your sharpening settings in Adrenalin. Toggle it on/off. Small chance of it being that but as a fellow AMD'er I have had some success with sharpening adjustments curing weirdness.
 
Agree! However, late 70's even more so (personal preference).

If you are reading here (looking at you VRC, RSS, URD), make us all a FULL and FAITHFULL 1978 F1 mod please.
You RSS already handed us a splendid Lotus 79 (okay, added with 3rd party skins, that is).
Surely, this may take considerable time and effort, but in the end....cash-cow and surely happy customers/users/racers :-)

Speaking of RSS Formula 79; Has someone out there any idea to sort of 'lower' the driver in monocoque? Andretti is a rather short fellow, but his helmet is simply to high to be correct. Would be awesome to see this corrected. I myself do not know how to fix this, but perhaps some dedicated soul here might? If not doable, so be it. Thanks anyway and you all have a great day.

RSS
View attachment 1519703
Real
View attachment 1519704

I'm not much of a modder but the problem I faced with modding SD 1982, 1983, 1984 and 1988 cars was that if you decrease those vintage F1 cars' traction to realistic levels and try to achieve somewhat realistic lap times of the era, they didn't

1) stay on the tracks.
2) became completely uncompetitive even at ai 100 driver levels

No matter what kind of adjustments I did, they didn't communicate very well with the Rainmaker 1988 track pack fastlanes (which I mainly used). Lesser traction meant both crash mayhems and super slow ai performance.

So I had to make their tyres qualifying compounds and remove everything else. That way they became fast and competitive. I tried to compensate that by decreasing cars' turbo values and having lower top speeds to get the lap times at somewhat realistic.

Now people complained on my Youtube channel that "they have unrealistic traction" on the corners. Yes, but that was the only way to make these seasons playable, keep the AI cars on tracks and keep them competitive... with my skills... and with the SD base cars (we all know they're garbage)

AC has many issues. And then you can have issues with each and every track separately. It wasn't an easy task to make the cars perform without mayhem with the whole 16 race schedule. At least for a guy who has zero interest (or little skill) modding the cars.

Also having the cockpit adjustable turbo (yes first turbos came in 1977 season, Renault) makes the races way too easy as the AI is way too stupid to use it properly. So in reality that works like a DRS button and you can easily win all the races. I removed that too.

So based on my experiences those vintage F1 seasons (pre 1990) are compromised in many ways. I managed to make them competitive and playable. Even enjoyed a lot playing them through. Are they great or realistic? Absolutely not. 1990-2009'ish is the only period where AC limitations allow us to have good F1 seasons.

It's just too much work, took too much of my time. I think (objectively) that the seasons 1990 (RSS), 1991 (ASR), 1992 (ASR), 1993 (ASR), 1998, 2002, 2004 (created this around Kunos F2004), 2005 and 2007 are extremely good. CIM 2008 too, I haven't completed a full season yet though. I carefully picked the best stuff from everywhere and collected them together. 1998 is probably the most perfect because of SHI/Thockard amazing tracks.

I'm quite happy with the 1998 TV graphics I made too. For us that are old enough to remember the Mika vs. Michael battles I think this season is one of the finest F1 stuff AC has to offer.

gk93FJ0.png


But even those have the Monaco issue occasionally. Unexpected traffic jams and all that. It's frustrating when those happen. Fortunately they're just occasional when you have good base cars.

I would love to play a well composed 1978 season too if it's possible.

Anything past DRS era, Codemasters F1 2020 and F1 2021 are just utterly superior. In fact they are amazing F1 games, imho most perfect SIMS ever made (sure their FFB is not great but that doesn't change the facts that they are SIMS, pretty much perfected everything and have amazing ai).

Again AC is way too limited to have proper modern F1 seasons as it's simply missing most of the modern F1 rules and those apps and iron wire adjustments is just too much. Individual races and hotlapping for sure, it's perfect for that and nothing beats the actual AC driving/physics. But for me the biggest attraction has always been the full seasons and AC simply has way too many limitations to create a decent modern F1 season (AI, rules, mandatory tyre compound stuff etc). Creating vintage seasons have those mentioned issues too, just different.


My 2c.
 
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I'm not much of a modder but the problem I faced with modding SD 1982, 1983, 1984 and 1988 cars was that if you decrease those vintage F1 cars' traction to realistic levels and try to achieve somewhat realistic lap times of the era, they didn't

1) stay on the tracks.
2) became completely uncompetitive even at ai 100 driver levels

No matter what kind of adjustments I did, they didn't communicate very well with the Rainmaker 1988 track pack fastlanes (which I mainly used). Lesser traction meant both crash mayhems and super slow ai performance.

So I had to make their tyres qualifying compounds and remove everything else. That way they became fast and competitive. I tried to compensate that by decreasing cars' turbo values and having lower top speeds to get the lap times at somewhat realistic.

Now people complained on my Youtube channel that "they have unrealistic traction" on the corners. Yes, but that was the only way to make these seasons playable, keep the AI cars on tracks and keep them competitive... with my skills... and with the SD base cars (we all know they're garbage)

AC has many issues. And then you can have issues with each and every track separately. It wasn't an easy task to make the cars perform without mayhem with the whole 16 race schedule. At least for a guy who has zero interest (or little skill) modding the cars.

Also having the cockpit adjustable turbo (yes first turbos came in 1977 season, Renault) makes the races way too easy as the AI is way too stupid to use it properly. So in reality that works like a DRS button and you can easily win all the races. I removed that too.

So based on my experiences those vintage F1 seasons (pre 1990) are compromised in many ways. I managed to make them competitive and playable. Even enjoyed a lot playing them through. Are they great or realistic? Absolutely not. 1990-2009'ish is the only period where AC limitations allow us to have good F1 seasons.

It's just too much work, took too much of my time. I think (objectively) that the seasons 1990 (RSS), 1991 (ASR), 1992 (ASR), 1993 (ASR), 1998, 2002, 2005 and 2007 are extremely good. CIM 2008 too, I haven't completed a full season yet though. I carefully picked the best stuff from everywhere and collected them together. 1998 is probably the most perfect because of SHI/Thockard amazing tracks.

But even those have the Monaco issue occasionally. Unexpected traffic jams and all that. It's frustrating when those happen.

I would love to play a well composed 1978 season too if it's possible.

Anything past DRS era, Codemasters F1 2020 and F1 2021 are just utterly superior. Again AC is way too limited to have proper modern F1 seasons as it's simply missing most of the modern F1 rules and those apps and iron wire adjustments is just too much. Individual races and hotlapping for sure, it's perfect for that and nothing beats the actual AC driving/physics. But for me the biggest attraction has always been the full seasons and AC simply has way too many limitations to create a decent modern F1 season (AI, rules, mandatory tyre compound stuff etc).


My 2c.
Personally I feel AMS2 does a far better job of those 1978 to 1990s F1 cars than any other game. In terms of feel, racing the AI, sound etc, I just feel its on the money.
 
Personally I feel AMS2 does a far better job of those 1978 to 1990s F1 cars than any other game. In terms of feel, racing the AI, sound etc, I just feel its on the money.

I agree. AMS2 also has way better ai. I just can't stand AMS2 physics, they are so weird and "floaty". Maybe I could get used to them though. :)
 
I agree. AMS2 also has way better ai. I just can't stand AMS2 physics, they are so weird and "floaty". Maybe I could get used to them though. :)
Don’t know what Wheel you use, but in my case CSL DD8nM the custom FFB which you get on overtake nearly fixed this floatiness (Danielkarts FFB)
AMS2 never felt that good.

But I must confess I prefer F1 (every era) on AC 😎
 
I agree. AMS2 also has way better ai. I just can't stand AMS2 physics, they are so weird and "floaty". Maybe I could get used to them though. :)
Yeah there are some cars with floaty physics, although the 2005 endurance pack does seem to have gotten rid of that. But some cars get more love than others and you can tell. Firstly you need to play with the FFB or set it to the default one. Also a strange thing I found was increasing the degrees of rotation of the wheel seemed to help the floaty feel as well, like a slow steering response made the car more predictable. The default setups aren't the best either, which doesn't help. People talk about the diff settings being critical but I have never really gotten into understanding that.
 
Thx. Oh btw. are there any breaking news about the Manta foxtail!? Just asking, kill me if you must. Or can.:gtpflag:
Well the news is that I don’t get it working in game, it wont wave as the rFactor tail
the main problem is that from the rFactor GMT file of the tail, the object files are not open to be exported (encrypted?)
in those files also there is a object tag for animation that I now miss, i think

I "think" is has to be created by scratch again in Blender or 3dMax but i am not a expert
If I look at these animation then the animated bits of the supercharger are ksanim files, stuff I have no knowledge off

Come one who know how to have it working on the Manta, I know you want to :)



Summary for who missed it :)
The famous VLN Opel Manta it had a wobbling foxtail, in rFactor the Manta had a foxtail
it would be great to have it in AC to be authentic, the problem is I have not enough knowledge to get it working

Source


Destination
hE9gmKD.jpeg


Get the Opel Manta for AC here (thanks to DriverOne for the link, thanks to "First Studio Racing" for the car)

Files of the foxtail to work with, (original GMT file and extracted KN5 files)

Thanks to forum member "shi" the tail is in AC but missing the wobbling animation
If I have the tail correct working in 3dsimed and export it it will not hold my changes and shows up as below
i must be doing it wrong

Wish I had more knowledge of the modding stuff then a gorgeous face and body lol

p5mMHcR.jpeg
 

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