- 176

- Russian Federation
damn if it's super not turbo charged
then it's much cooler than na
i'd hope there is a gt race car with sc v8 somewhere
and there is
but ac has other ways to implement superchrger
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damn if it's super not turbo charged
Did you test it on the Manta or only driven the Calibra with its soundI have now found a car where I think the sound of it can well be used for the Manta. It might not be 100% perfect either, but I prefer it to have the totally wrong sound of an Alfa.
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zs_calibra_dtm
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Yeh 100% i will have a go if you do find any.i think i have also some more, i will check at home and maybe u can port them aswell
Can Pimax run SteamVR? just as a test. not with my rig right now, but VR works better than ever for me on the newest CSP. (Reverb G2 with Oasis driver)I have been away from VR racing for quite some time, obviously, because when I undusted my headset to take the Littlebird for a quick spin at Vålerbana yesterday, I discovered that I cannot get VR running with CSP 0.3.0.
I have a Pimax Crystal Light, Pimax as OpenXR runtime, running OpenComposite and OpenVR in CM. Everything updated as it should.
With CSP 0.3.0p140 or p302, the game starts briefly, then just crashes and quits. With 0.2.11 everything works perfectly. Do I recall reading something about this here, or have I been dreaming again? I can't find any hard evidence that this should be a problem, but I want to check before I set heaven and hell in motion to try and get it working...
just a hintI have been away from VR racing for quite some time, obviously, because when I undusted my headset to take the Littlebird for a quick spin at Vålerbana yesterday, I discovered that I cannot get VR running with CSP 0.3.0.
I have a Pimax Crystal Light, Pimax as OpenXR runtime, running OpenComposite and OpenVR in CM. Everything updated as it should.
With CSP 0.3.0p140 or p302, the game starts briefly, then just crashes and quits. With 0.2.11 everything works perfectly. Do I recall reading something about this here, or have I been dreaming again? I can't find any hard evidence that this should be a problem, but I want to check before I set heaven and hell in motion to try and get it working...
I have been away from VR racing for quite some time, obviously, because when I undusted my headset to take the Littlebird for a quick spin at Vålerbana yesterday, I discovered that I cannot get VR running with CSP 0.3.0.
I have a Pimax Crystal Light, Pimax as OpenXR runtime, running OpenComposite and OpenVR in CM. Everything updated as it should.
With CSP 0.3.0p140 or p302, the game starts briefly, then just crashes and quits. With 0.2.11 everything works perfectly. Do I recall reading something about this here, or have I been dreaming again? I can't find any hard evidence that this should be a problem, but I want to check before I set heaven and hell in motion to try and get it working...
checked them and u have all the ones i also havei think i have also some more, i will check at home and maybe u can port them aswell
No problemchecked them and u have all the ones i also have

Can Pimax run SteamVR? just as a test. not with my rig right now, but VR works better than ever for me on the newest CSP. (Reverb G2 with Oasis driver)
Yes, SteamVR runs properly. Perhaps I should retire OpenComposite... But I never quite got the hang of the OpenVR motion compensation, the OpenXR one is much easier to use.Can Pimax run SteamVR? just as a test. not with my rig right now, but VR works better than ever for me on the newest CSP. (Reverb G2 with Oasis driver)
Caterham 7 Superlight R500 AERO K20C1 Public Release!!
Download:https://www.mediafire.com/file/0vgh8go32vtvb93/cat_r500_13_aero_101CREATIVE.rar/file
-Converted From FH4
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel
View attachment 1520351View attachment 1520352View attachment 1520353View attachment 1520354View attachment 1520355View attachment 1520356View attachment 1520357View attachment 1520358View attachment 1520359
but i made some proper ui files if u wantNo problem![]()
Yeh send them over if you like mate.but i made some proper ui files if u want
I'm having a strange issue with the tire scrub sounds in this car. In general, when I start a session, those sounds are absent, but if I change to a different weather type in-game with the weather planner, the tire scrub sounds are suddenly present again (most of the time).View attachment 1520524
It seems like the suspension is completely separated from the wheels.And that's unfortunate, overall the car looks good.
content is not available anymore with the links thereIs anyone able to share these liveries? Again as usual, It seems impossible to make an account on this dog**** website, I keep getting the error that my application is bot/spam like so i can't even make an account to look at who has made it or if it's ONLY shared on this site.
content is not available anymore with the links there
Yes, that's true. There's no idle sound. Furthermore, the ext_config was taken from another car and contains a lot of unnecessary stuff.I'm having a strange issue with the tire scrub sounds in this car. In general, when I start a session, those sounds are absent, but if I change to a different weather type in-game with the weather planner, the tire scrub sounds are suddenly present again (most of the time).
Also, I don't have idle sounds in the cockpit, only in external positions. I'm using the latest CSP, but I had the same issues with the previous preview build of CSP.
An odd one.
I have been testing AI lap times with different CSP versions in order to find the most competitive for me.
I am interested to know if anyone else has noticed that AI has become slower (1 second slower per lap at Brands Hatch Indy with Caterham 420R) with any CSP above v0.2.4 ??
You can test this by beginning a Hotlap then pressing CTRL-C (computer controlled car).
Test setup below:
Track: Brands Hatch Indy lap time=53.7 seconds with v0.2.4 / laptime=54.7 above v0.2.4.
Car: Caterham 420R 2020 (Ben O'Bro)
Did something change with CSP after 0.2.4, as this is the last fast AI version ?
another thing i notice is that when ai is controlling player car (ctrl+c) is always faster by 1 second from other ai with same mods/carsŸ
I noticed they were slower on CSP 3.xxx than on 2.12.
"Extended physics" is definitly something to uncheck first, but i'm wondering what's going on as well.
another thing i notice is that when ai is controlling player car (ctrl+c) is always faster by 1 second from other ai with same mods/cars
Sometimes deleting the Assetto Corsa folder in My Documents helps.Yes, you will lose some settings, but this will also eliminate the accumulated errors.Hello guys, I'm having an issue with the handbrake/clutch... I'm not really sure what is actually going on but my blue bar (next to the throttle and brake input) is always full on and I can't get any revs. I've tried with multiple cars, tracks, but the problem remains. Also, I'm driving with a controller but there's also the same issue when I switch to keyboard/mouse. I've already tried to invert the throttle, brakes, clutch, map a different button for the handbrake, deactivate it, turn off the extended physics option and lastly downgrade my CSP (now I'm on 0.2.11).
I'm getting desperate as just yesterday everything was working
Anyway, thanks if you know how to solve this mess.
Problem solved, thanks!Sometimes deleting the Assetto Corsa folder in My Documents helps.Yes, you will lose some settings, but this will also eliminate the accumulated errors.