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I tried it on spa 98Better than RSS? I don't think so...
I've made several tests with the same settings in AIW, New AI behavior deactivated and 19 ferrari opponents.I use the dedicated log to see the tyres type, which also shows their optimal temps. It might not be accurate nor representative, so i'm out of the loop on the matter. Have a look at your tyres and let me know when it feels perfect, i could adjust the tyrehint for the AI to reach those temps.
As a player, do you notice the same diff in pace when playing on different road temps? Cause if the AI is faster eirher way, i guess we can go with that. I have no idea, as a player, how to go lower than 1.14.5 with the ferrari, and that's in optimal conditions, so i'm getting left for dead anyway with them going 1.12.5.
I have absolutly no exp with those cars, so maybe i'm going overkill, but since we reached 1.11.5 maybe it would be an interresting challenge for a trained driver
Also, thanks to other reports, I managed to find an old and truly bad mistake related to how CSP was tweaking AI, which should be solved now. And, the issue with “adjust shifting for slow sectors” is solved as well, now adjustment is a lot cleaner, and reads speed limit correctly.
These things have sequential shifters....I tried it on spa 98
I think it's better than the RSS
better interior (animated button for startup and functionnal dashboard lights), H shifter and about the physics, less front than the RSS that i think has a too effective front
both cars are very linear and smooth, similar FFB
Now we have four of them and they're all different. This is interesting and I like it. Same car, different configs/models, different years. 1993-1999.Different cars though. The RSS car is the '99, the MNBA car is the '93. Both are worth keeping.
The MNBA car should have the transmission changed to manual sequential, though. No idea why they made it h-pattern.
Pretty sure it should only be 5-speed too.
View attachment 1523184 View attachment 1523185 View attachment 1523186 View attachment 1523187
Oh crap. So no DLSS for triple screen for now?Finally CSP has the DLSS integration.
Visual quality is really great, sure it eats fps!
For DLSS you need to activate ExtraFX, so it only works in singlescreen for now. It will download the DLSS dll, if not, maybe search for it and you will fastly find it, it is round about 25MB, place it in your AC root folder.
You can set ExtraFX to "exterior only" and it will still work. ExtraFX pass is just the insertion point for the DLSS AA.
![]()
4x MSAA (no PP AA) ExtraFX "Exterior only"/0x MSAA (DLSS auto preset - DLAA(100%)) ExtraFX "Exterior only"
Compare imagesacstuff.club
Here is a comparison with most of the ExtraFX things on except TAA for sure:
https://acstuff.club/u/comparison/uZU
just so i understand step 1: settings/csp/graphics/method:nvidia dlss(v310........)Finally CSP has the DLSS integration.
Visual quality is really great, sure it eats fps!
For DLSS you need to activate ExtraFX, so it only works in singlescreen for now. It will download the DLSS dll, if not, maybe search for it and you will fastly find it, it is round about 25MB, place it in your AC root folder.
You can set ExtraFX to "exterior only" and it will still work. ExtraFX pass is just the insertion point for the DLSS AA.
![]()
4x MSAA (no PP AA) ExtraFX "Exterior only"/0x MSAA (DLSS auto preset - DLAA(100%)) ExtraFX "Exterior only"
Compare imagesacstuff.club
Here is a comparison with most of the ExtraFX things on except TAA for sure:
https://acstuff.club/u/comparison/uZU
0xMSAA = offjust so i understand step 1: settings/csp/graphics/method:nvidia dlss(v310........)
step 2 : settings/csp/extrafx/extension ...activate
step 3: settings/assetto corsa/video/quality/msaa: off ? or 0xmsaa is in another section?
also for people that race against ai i can confirm that Trajectory straightening is fixed with new lights-patch-v0.3.0-preview338-full
- AI:
- Trajectory straightening fixed, shouldn’t let AIs to crash into other cars anymore;
- Impatient behavior reworked;
- “Adjust shifting for slow sectors” option is fixed, no longer active at all times, applies in pits, less aggressive for racing cars;
I'd given up a long time ago on ExtraFX ever coming to VR. I think if it was possible then it would have already appeared, unless it's just way down the priorities list.Finally CSP has the DLSS integration.
Visual quality is really great, sure it eats fps!
For DLSS you need to activate ExtraFX, so it only works in singlescreen for now. It will download the DLSS dll, if not, maybe search for it and you will fastly find it, it is round about 25MB, place it in your AC root folder.
You can set ExtraFX to "exterior only" and it will still work. ExtraFX pass is just the insertion point for the DLSS AA.
![]()
4x MSAA (no PP AA) ExtraFX "Exterior only"/0x MSAA (DLSS auto preset - DLAA(100%)) ExtraFX "Exterior only"
Compare imagesacstuff.club
Here is a comparison with most of the ExtraFX things on except TAA for sure:
https://acstuff.club/u/comparison/uZU
I do hope he will make the job complete for Intels XeSS and who knows, DirectX12 ultimate. https://hardwaretimes.com/what-is-the-difference-between-directx-11-and-directx-12/Finally CSP has the DLSS integration.
Visual quality is really great, sure it eats fps!
For DLSS you need to activate ExtraFX, so it only works in singlescreen for now. It will download the DLSS dll, if not, maybe search for it and you will fastly find it, it is round about 25MB, place it in your AC root folder.
You can set ExtraFX to "exterior only" and it will still work. ExtraFX pass is just the insertion point for the DLSS AA.
![]()
4x MSAA (no PP AA) ExtraFX "Exterior only"/0x MSAA (DLSS auto preset - DLAA(100%)) ExtraFX "Exterior only"
Compare imagesacstuff.club
Here is a comparison with most of the ExtraFX things on except TAA for sure:
https://acstuff.club/u/comparison/uZU
1.2.7.12 to 1.2.8.18.RSS, MNBA, Legion, and??Now we have four of them and they're all different. This is interesting and I like it. Same car, different configs/models, different years. 1993-1999.
View attachment 1523222View attachment 1523223
this car should be sequential 5 speed.No idea why they made it h-pattern.
Pretty sure it should only be 5-speed too.
Thanks for sharing the tipsFinally CSP has the DLSS integration.
Visual quality is really great, sure it eats fps!
For DLSS you need to activate ExtraFX, so it only works in singlescreen for now. It will download the DLSS dll, if not, maybe search for it and you will fastly find it, it is round about 25MB, place it in your AC root folder.
You can set ExtraFX to "exterior only" and it will still work. ExtraFX pass is just the insertion point for the DLSS AA.
![]()
4x MSAA (no PP AA) ExtraFX "Exterior only"/0x MSAA (DLSS auto preset - DLAA(100%)) ExtraFX "Exterior only"
Compare imagesacstuff.club
Here is a comparison with most of the ExtraFX things on except TAA for sure:
https://acstuff.club/u/comparison/uZU
VERY interesting indeed. I have roughly the same setup.Thanks for sharing the tips
Went from:
AC with settings 4k resolution, MSAA 8x, everything else maxed (8192² shadow resolution and 2048² reflexion with 2400m distance) including PP Pure maxed and CSP settings: CMAA 2.0 at Ultra + FidelityFx + Local reflexion SSR HiZ 200 steps + Ambient occlusion Nvidia + Smart shadows + ParticlesFx + ReflexionFx etc...
to:
...the same but with no MSAA, no CMAA and instead DLSS set at NVidia DLSS 310.5.3 - DLAA quality on K mode mixed with a small 10% sharpness.
On every track I tried I prefered the DLSS version😎. In particular I was amazed how those converted from other games had lost any bluriness without small artefacts appearing due to sharpness.
What a good surprise today![]()
i test it also ,really nice but digital mirror was super bright/almost white , wonder if yours was ok?Thanks for sharing the tips
Went from:
AC with settings 4k resolution, MSAA 8x, everything else maxed (8192² shadow resolution and 2048² reflexion with 2400m distance) including PP Pure maxed and CSP settings: CMAA 2.0 at Ultra + FidelityFx + Local reflexion SSR HiZ 200 steps + Ambient occlusion Nvidia + Smart shadows + ParticlesFx + ReflexionFx etc...
to:
...the same but with no MSAA, no CMAA and instead DLSS set at NVidia DLSS 310.5.3 - DLAA quality on K mode mixed with a small 10% sharpness.
On every track I tried I prefered the DLSS version😎. In particular I was amazed how those converted from other games had lost any bluriness without small artefacts appearing due to sharpness.
What a good surprise today![]()
That's "good", I thought I was the only one lolIn the mean time virtual mirror:
View attachment 1523306
Could be a setting for that? The real mirror and the display are ok!
I have also 3.20 HotFix 1 installed.VERY interesting indeed. I have roughly the same setup.
What about impact on FPS (if any?) with the changes made as you did? Better, same, lower or still comfortable?
No longer need for SGSSAA (I have 2x currently) after implementation of DLSS? 4K all crisp? No jaggies (or very neglectable)?
EDIT: PURE 3.20 also has been modified with 3.20 Hotfix 1 meanwhile, just to be aware of this as well.
Same here, virtual mirror also super bright here. I don't use them so I didn't noticei test it also ,really nice but digital mirror was super bright/almost white , wonder if yours was ok?
Gift: (just you put your Whell peak torque & Max peak torque in FFb tweak)Now all that's missing is for some generous soul with an AMD GPU to share their settings to serve as a guide for those of us who, like me, go crazy moving sliders up and down, getting nowhere and wanting to throw the PCs out the window... 🤬